| |
| varying lowp float light0_Diffuse; |
| varying lowp float light0_Specular; |
| varying lowp float light1_Diffuse; |
| varying lowp float light1_Specular; |
| |
| void main() { |
| vec2 t0 = varTex0.xy; |
| lowp vec4 col = texture2D(uni_Tex0, t0).rgba; |
| /*col = col * (light0_Diffuse * UNI_light0_DiffuseColor + light1_Diffuse * UNI_light1_DiffuseColor); |
| col += light0_Specular * UNI_light0_SpecularColor; |
| col += light1_Specular * UNI_light1_SpecularColor;*/ |
| col = col * (light0_Diffuse + light1_Diffuse); |
| col += light0_Specular; |
| col += light1_Specular; |
| gl_FragColor = col; |
| } |
| |