blob: 7dcbbd059e888cd27ff7aaa738f67a266dbd52ed [file] [log] [blame]
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "RenderNodeDrawable.h"
#include "RenderNode.h"
#include "SkiaDisplayList.h"
#include "SkiaPipeline.h"
#include "utils/TraceUtils.h"
namespace android {
namespace uirenderer {
namespace skiapipeline {
static void clipOutline(const Outline& outline, SkCanvas* canvas, const SkRect* pendingClip) {
SkASSERT(outline.willClip());
Rect possibleRect;
float radius;
LOG_ALWAYS_FATAL_IF(!outline.getAsRoundRect(&possibleRect, &radius),
"clipping outlines should be at most roundedRects");
SkRect rect = possibleRect.toSkRect();
if (radius != 0.0f) {
if (pendingClip && !pendingClip->contains(rect)) {
canvas->clipRect(*pendingClip);
}
canvas->clipRRect(SkRRect::MakeRectXY(rect, radius, radius), SkRegion::kIntersect_Op, true);
} else {
if (pendingClip) {
(void)rect.intersect(*pendingClip);
}
canvas->clipRect(rect);
}
}
const RenderProperties& RenderNodeDrawable::getNodeProperties() const {
return mRenderNode->properties();
}
void RenderNodeDrawable::onDraw(SkCanvas* canvas) {
//negative and positive Z order are drawn out of order, if this render node drawable is in
//a reordering section
if ((!mInReorderingSection) || MathUtils::isZero(mRenderNode->properties().getZ())) {
this->forceDraw(canvas);
}
}
void RenderNodeDrawable::forceDraw(SkCanvas* canvas) {
RenderNode* renderNode = mRenderNode.get();
if (SkiaPipeline::skpCaptureEnabled()) {
SkRect dimensions = SkRect::MakeWH(renderNode->getWidth(), renderNode->getHeight());
canvas->drawAnnotation(dimensions, renderNode->getName(), nullptr);
}
// We only respect the nothingToDraw check when we are composing a layer. This
// ensures that we paint the layer even if it is not currently visible in the
// event that the properties change and it becomes visible.
if (!renderNode->isRenderable() || (renderNode->nothingToDraw() && mComposeLayer)) {
return;
}
SkASSERT(renderNode->getDisplayList()->isSkiaDL());
SkiaDisplayList* displayList = (SkiaDisplayList*)renderNode->getDisplayList();
SkAutoCanvasRestore acr(canvas, true);
const RenderProperties& properties = this->getNodeProperties();
if (displayList->mIsProjectionReceiver) {
// this node is a projection receiver. We will gather the projected nodes as we draw our
// children, and then draw them on top of this node's content.
std::vector<ProjectedChild> newList;
for (auto& child : displayList->mChildNodes) {
// our direct children are not supposed to project into us (nodes project to, at the
// nearest, their grandparents). So we "delay" the list's activation one level by
// passing it into mNextProjectedChildrenTarget rather than mProjectedChildrenTarget.
child.mProjectedChildrenTarget = mNextProjectedChildrenTarget;
child.mNextProjectedChildrenTarget = &newList;
}
// draw ourselves and our children. As a side effect, this will add projected nodes to
// newList.
this->drawContent(canvas);
bool willClip = properties.getOutline().willClip();
if (willClip) {
canvas->save();
clipOutline(properties.getOutline(), canvas, nullptr);
}
// draw the collected projected nodes
for (auto& projectedChild : newList) {
canvas->setMatrix(projectedChild.matrix);
projectedChild.node->drawContent(canvas);
}
if (willClip) {
canvas->restore();
}
} else {
if (properties.getProjectBackwards() && mProjectedChildrenTarget) {
// We are supposed to project this node, so add it to the list and do not actually draw
// yet. It will be drawn by its projection receiver.
mProjectedChildrenTarget->push_back({ this, canvas->getTotalMatrix() });
return;
}
for (auto& child : displayList->mChildNodes) {
// storing these values in the nodes themselves is a bit ugly; they should "really" be
// function parameters, but we have to go through the preexisting draw() method and
// therefore cannot add additional parameters to it
child.mProjectedChildrenTarget = mNextProjectedChildrenTarget;
child.mNextProjectedChildrenTarget = mNextProjectedChildrenTarget;
}
this->drawContent(canvas);
}
mProjectedChildrenTarget = nullptr;
mNextProjectedChildrenTarget = nullptr;
}
static bool layerNeedsPaint(const LayerProperties& properties,
float alphaMultiplier, SkPaint* paint) {
if (alphaMultiplier < 1.0f
|| properties.alpha() < 255
|| properties.xferMode() != SkBlendMode::kSrcOver
|| properties.colorFilter() != nullptr) {
paint->setAlpha(properties.alpha() * alphaMultiplier);
paint->setBlendMode(properties.xferMode());
paint->setColorFilter(sk_ref_sp(properties.colorFilter()));
return true;
}
return false;
}
void RenderNodeDrawable::drawContent(SkCanvas* canvas) const {
RenderNode* renderNode = mRenderNode.get();
float alphaMultiplier = 1.0f;
const RenderProperties& properties = renderNode->properties();
// If we are drawing the contents of layer, we don't want to apply any of
// the RenderNode's properties during this pass. Those will all be applied
// when the layer is composited.
if (mComposeLayer) {
setViewProperties(properties, canvas, &alphaMultiplier);
}
//TODO should we let the bound of the drawable do this for us?
const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
bool quickRejected = properties.getClipToBounds() && canvas->quickReject(bounds);
if (!quickRejected) {
SkiaDisplayList* displayList = (SkiaDisplayList*)renderNode->getDisplayList();
const LayerProperties& layerProperties = properties.layerProperties();
// composing a hardware layer
if (renderNode->getLayerSurface() && mComposeLayer) {
SkASSERT(properties.effectiveLayerType() == LayerType::RenderLayer);
SkPaint* paint = nullptr;
SkPaint tmpPaint;
if (layerNeedsPaint(layerProperties, alphaMultiplier, &tmpPaint)) {
paint = &tmpPaint;
}
renderNode->getLayerSurface()->draw(canvas, 0, 0, paint);
if (CC_UNLIKELY(Properties::debugLayersUpdates
&& !renderNode->getSkiaLayer()->hasRenderedSinceRepaint)) {
renderNode->getSkiaLayer()->hasRenderedSinceRepaint = true;
SkPaint layerPaint;
layerPaint.setColor(0x7f00ff00);
canvas->drawRect(bounds, layerPaint);
}
// composing a software layer with alpha
} else if (properties.effectiveLayerType() == LayerType::Software) {
SkPaint paint;
bool needsLayer = layerNeedsPaint(layerProperties, alphaMultiplier, &paint);
if (needsLayer) {
canvas->saveLayer(bounds, &paint);
}
canvas->drawDrawable(displayList->mDrawable.get());
if (needsLayer) {
canvas->restore();
}
} else {
canvas->drawDrawable(displayList->mDrawable.get());
}
}
}
void RenderNodeDrawable::setViewProperties(const RenderProperties& properties, SkCanvas* canvas,
float* alphaMultiplier) {
if (properties.getLeft() != 0 || properties.getTop() != 0) {
canvas->translate(properties.getLeft(), properties.getTop());
}
if (properties.getStaticMatrix()) {
canvas->concat(*properties.getStaticMatrix());
} else if (properties.getAnimationMatrix()) {
canvas->concat(*properties.getAnimationMatrix());
}
if (properties.hasTransformMatrix()) {
if (properties.isTransformTranslateOnly()) {
canvas->translate(properties.getTranslationX(), properties.getTranslationY());
} else {
canvas->concat(*properties.getTransformMatrix());
}
}
const bool isLayer = properties.effectiveLayerType() != LayerType::None;
int clipFlags = properties.getClippingFlags();
if (properties.getAlpha() < 1) {
if (isLayer) {
clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
}
if (CC_LIKELY(isLayer || !properties.getHasOverlappingRendering())) {
*alphaMultiplier = properties.getAlpha();
} else {
// savelayer needed to create an offscreen buffer
Rect layerBounds(0, 0, properties.getWidth(), properties.getHeight());
if (clipFlags) {
properties.getClippingRectForFlags(clipFlags, &layerBounds);
clipFlags = 0; // all clipping done by savelayer
}
SkRect bounds = SkRect::MakeLTRB(layerBounds.left, layerBounds.top,
layerBounds.right, layerBounds.bottom);
canvas->saveLayerAlpha(&bounds, (int) (properties.getAlpha() * 255));
}
if (CC_UNLIKELY(ATRACE_ENABLED() && properties.promotedToLayer())) {
// pretend alpha always causes savelayer to warn about
// performance problem affecting old versions
ATRACE_FORMAT("alpha caused saveLayer %dx%d", properties.getWidth(),
properties.getHeight());
}
}
const SkRect* pendingClip = nullptr;
SkRect clipRect;
if (clipFlags) {
Rect tmpRect;
properties.getClippingRectForFlags(clipFlags, &tmpRect);
clipRect = tmpRect.toSkRect();
pendingClip = &clipRect;
}
if (properties.getRevealClip().willClip()) {
canvas->clipPath(*properties.getRevealClip().getPath(), SkRegion::kIntersect_Op, true);
} else if (properties.getOutline().willClip()) {
clipOutline(properties.getOutline(), canvas, pendingClip);
pendingClip = nullptr;
}
if (pendingClip) {
canvas->clipRect(*pendingClip);
}
}
}; // namespace skiapipeline
}; // namespace uirenderer
}; // namespace android