commit | 260e102162322958cf17dbd895cd6bd30dc87e32 | [log] [tgz] |
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author | Romain Guy <romainguy@google.com> | Mon Jul 12 14:41:06 2010 -0700 |
committer | Romain Guy <romainguy@google.com> | Mon Jul 12 14:43:40 2010 -0700 |
tree | e7ff653e0e68525f1f90edeb2fbccc88fb81caeb | |
parent | d12315ae7ee06902f4b7470259ce33076b6f542c [diff] |
Optimize shader binding changes. This change also cleans up the internal API a little bit by using mat4 everywhere instead of float[16] (for the ortho matrix for instance.) Change-Id: I35924c7dc17bad17f30307118d5ed437c2ed37e0