| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <utils/JenkinsHash.h> |
| #include <utils/Log.h> |
| |
| #include "Caches.h" |
| #include "Patch.h" |
| #include "PatchCache.h" |
| #include "Properties.h" |
| #include "renderstate/RenderState.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Constructors/destructor |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| PatchCache::PatchCache(RenderState& renderState) |
| : mRenderState(renderState) |
| , mSize(0) |
| , mCache(LruCache<PatchDescription, Patch*>::kUnlimitedCapacity) |
| , mMeshBuffer(0) |
| , mFreeBlocks(nullptr) |
| , mGenerationId(0) { |
| char property[PROPERTY_VALUE_MAX]; |
| if (property_get(PROPERTY_PATCH_CACHE_SIZE, property, nullptr) > 0) { |
| INIT_LOGD(" Setting patch cache size to %skB", property); |
| mMaxSize = KB(atoi(property)); |
| } else { |
| INIT_LOGD(" Using default patch cache size of %.2fkB", DEFAULT_PATCH_CACHE_SIZE); |
| mMaxSize = KB(DEFAULT_PATCH_CACHE_SIZE); |
| } |
| } |
| |
| PatchCache::~PatchCache() { |
| clear(); |
| } |
| |
| void PatchCache::init() { |
| bool created = false; |
| if (!mMeshBuffer) { |
| glGenBuffers(1, &mMeshBuffer); |
| created = true; |
| } |
| |
| mRenderState.meshState().bindMeshBuffer(mMeshBuffer); |
| mRenderState.meshState().resetVertexPointers(); |
| |
| if (created) { |
| createVertexBuffer(); |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Caching |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| hash_t PatchCache::PatchDescription::hash() const { |
| uint32_t hash = JenkinsHashMix(0, android::hash_type(mPatch)); |
| hash = JenkinsHashMix(hash, mBitmapWidth); |
| hash = JenkinsHashMix(hash, mBitmapHeight); |
| hash = JenkinsHashMix(hash, mPixelWidth); |
| hash = JenkinsHashMix(hash, mPixelHeight); |
| return JenkinsHashWhiten(hash); |
| } |
| |
| int PatchCache::PatchDescription::compare(const PatchCache::PatchDescription& lhs, |
| const PatchCache::PatchDescription& rhs) { |
| return memcmp(&lhs, &rhs, sizeof(PatchDescription)); |
| } |
| |
| void PatchCache::clear() { |
| clearCache(); |
| |
| if (mMeshBuffer) { |
| mRenderState.meshState().unbindMeshBuffer(); |
| glDeleteBuffers(1, &mMeshBuffer); |
| mMeshBuffer = 0; |
| mSize = 0; |
| } |
| } |
| |
| void PatchCache::clearCache() { |
| LruCache<PatchDescription, Patch*>::Iterator i(mCache); |
| while (i.next()) { |
| delete i.value(); |
| } |
| mCache.clear(); |
| |
| BufferBlock* block = mFreeBlocks; |
| while (block) { |
| BufferBlock* next = block->next; |
| delete block; |
| block = next; |
| } |
| mFreeBlocks = nullptr; |
| } |
| |
| void PatchCache::remove(Vector<patch_pair_t>& patchesToRemove, Res_png_9patch* patch) { |
| LruCache<PatchDescription, Patch*>::Iterator i(mCache); |
| while (i.next()) { |
| const PatchDescription& key = i.key(); |
| if (key.getPatch() == patch) { |
| patchesToRemove.push(patch_pair_t(&key, i.value())); |
| } |
| } |
| } |
| |
| void PatchCache::removeDeferred(Res_png_9patch* patch) { |
| Mutex::Autolock _l(mLock); |
| |
| // Assert that patch is not already garbage |
| size_t count = mGarbage.size(); |
| for (size_t i = 0; i < count; i++) { |
| if (patch == mGarbage[i]) { |
| patch = nullptr; |
| break; |
| } |
| } |
| LOG_ALWAYS_FATAL_IF(patch == nullptr); |
| |
| mGarbage.push(patch); |
| } |
| |
| void PatchCache::clearGarbage() { |
| Vector<patch_pair_t> patchesToRemove; |
| |
| { // scope for the mutex |
| Mutex::Autolock _l(mLock); |
| size_t count = mGarbage.size(); |
| for (size_t i = 0; i < count; i++) { |
| Res_png_9patch* patch = mGarbage[i]; |
| remove(patchesToRemove, patch); |
| // A Res_png_9patch is actually an array of byte that's larger |
| // than sizeof(Res_png_9patch). It must be freed as an array. |
| delete[] (int8_t*) patch; |
| } |
| mGarbage.clear(); |
| } |
| |
| // TODO: We could sort patchesToRemove by offset to merge |
| // adjacent free blocks |
| for (size_t i = 0; i < patchesToRemove.size(); i++) { |
| const patch_pair_t& pair = patchesToRemove[i]; |
| |
| // Release the patch and mark the space in the free list |
| Patch* patch = pair.getSecond(); |
| BufferBlock* block = new BufferBlock(patch->positionOffset, patch->getSize()); |
| block->next = mFreeBlocks; |
| mFreeBlocks = block; |
| |
| mSize -= patch->getSize(); |
| |
| mCache.remove(*pair.getFirst()); |
| delete patch; |
| } |
| |
| #if DEBUG_PATCHES |
| if (patchesToRemove.size() > 0) { |
| dumpFreeBlocks("Removed garbage"); |
| } |
| #endif |
| } |
| |
| void PatchCache::createVertexBuffer() { |
| glBufferData(GL_ARRAY_BUFFER, mMaxSize, nullptr, GL_DYNAMIC_DRAW); |
| mSize = 0; |
| mFreeBlocks = new BufferBlock(0, mMaxSize); |
| mGenerationId++; |
| } |
| |
| /** |
| * Sets the mesh's offsets and copies its associated vertices into |
| * the mesh buffer (VBO). |
| */ |
| void PatchCache::setupMesh(Patch* newMesh) { |
| // This call ensures the VBO exists and that it is bound |
| init(); |
| |
| // If we're running out of space, let's clear the entire cache |
| uint32_t size = newMesh->getSize(); |
| if (mSize + size > mMaxSize) { |
| clearCache(); |
| createVertexBuffer(); |
| } |
| |
| // Find a block where we can fit the mesh |
| BufferBlock* previous = nullptr; |
| BufferBlock* block = mFreeBlocks; |
| while (block) { |
| // The mesh fits |
| if (block->size >= size) { |
| break; |
| } |
| previous = block; |
| block = block->next; |
| } |
| |
| // We have enough space left in the buffer, but it's |
| // too fragmented, let's clear the cache |
| if (!block) { |
| clearCache(); |
| createVertexBuffer(); |
| previous = nullptr; |
| block = mFreeBlocks; |
| } |
| |
| // Copy the 9patch mesh in the VBO |
| newMesh->positionOffset = (GLintptr) (block->offset); |
| newMesh->textureOffset = newMesh->positionOffset + kMeshTextureOffset; |
| glBufferSubData(GL_ARRAY_BUFFER, newMesh->positionOffset, size, newMesh->vertices.get()); |
| |
| // Remove the block since we've used it entirely |
| if (block->size == size) { |
| if (previous) { |
| previous->next = block->next; |
| } else { |
| mFreeBlocks = block->next; |
| } |
| delete block; |
| } else { |
| // Resize the block now that it's occupied |
| block->offset += size; |
| block->size -= size; |
| } |
| |
| mSize += size; |
| } |
| |
| static const UvMapper sIdentity; |
| |
| const Patch* PatchCache::get(const AssetAtlas::Entry* entry, |
| const uint32_t bitmapWidth, const uint32_t bitmapHeight, |
| const float pixelWidth, const float pixelHeight, const Res_png_9patch* patch) { |
| |
| const PatchDescription description(bitmapWidth, bitmapHeight, pixelWidth, pixelHeight, patch); |
| const Patch* mesh = mCache.get(description); |
| |
| if (!mesh) { |
| const UvMapper& mapper = entry ? entry->uvMapper : sIdentity; |
| Patch* newMesh = new Patch(bitmapWidth, bitmapHeight, |
| pixelWidth, pixelHeight, mapper, patch); |
| |
| if (newMesh->vertices) { |
| setupMesh(newMesh); |
| } |
| |
| #if DEBUG_PATCHES |
| dumpFreeBlocks("Adding patch"); |
| #endif |
| |
| mCache.put(description, newMesh); |
| return newMesh; |
| } |
| |
| return mesh; |
| } |
| |
| #if DEBUG_PATCHES |
| void PatchCache::dumpFreeBlocks(const char* prefix) { |
| String8 dump; |
| BufferBlock* block = mFreeBlocks; |
| while (block) { |
| dump.appendFormat("->(%d, %d)", block->positionOffset, block->size); |
| block = block->next; |
| } |
| ALOGD("%s: Free blocks%s", prefix, dump.string()); |
| } |
| #endif |
| |
| }; // namespace uirenderer |
| }; // namespace android |