blob: 5bd420eea7f05f4fedc59bf3137e91e2bf273903 [file] [log] [blame]
SHADER_SOURCE(gDrawTextureFragmentShader,
varying lowp vec4 outColor;
varying mediump vec2 outTexCoords;
uniform sampler2D sampler;
void main(void) {
gl_FragColor = texture2D(sampler, outTexCoords) * outColor;
}
);