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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
2d3dcac183da7601664a8f7245b1348de9658b00
/
.
/
libs
/
hwui
/
shaders
/
drawTexture.frag
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SHADER_SOURCE
(
gDrawTextureFragmentShader
,
varying lowp vec4 outColor
;
varying mediump vec2 outTexCoords
;
uniform sampler2D sampler
;
void
main
(
void
)
{
gl_FragColor
=
texture2D
(
sampler
,
outTexCoords
)
*
outColor
;
}
);