| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_PATCH_H |
| #define ANDROID_HWUI_PATCH_H |
| |
| #include <sys/types.h> |
| |
| #include <GLES2/gl2.h> |
| |
| #include <utils/Vector.h> |
| |
| #include "Rect.h" |
| #include "Vertex.h" |
| #include "utils/Compare.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // 9-patch structures |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| /** |
| * An OpenGL patch. This contains an array of vertices and an array of |
| * indices to render the vertices. |
| */ |
| struct Patch { |
| Patch(const uint32_t xCount, const uint32_t yCount, const int8_t emptyQuads = 0); |
| ~Patch(); |
| |
| void updateVertices(const float bitmapWidth, const float bitmapHeight, |
| float left, float top, float right, float bottom); |
| |
| void updateColorKey(const uint32_t colorKey); |
| void copy(const int32_t* xDivs, const int32_t* yDivs); |
| bool matches(const int32_t* xDivs, const int32_t* yDivs, const uint32_t colorKey); |
| |
| GLuint meshBuffer; |
| uint32_t verticesCount; |
| bool hasEmptyQuads; |
| Vector<Rect> quads; |
| |
| private: |
| TextureVertex* mVertices; |
| bool mUploaded; |
| |
| int32_t* mXDivs; |
| int32_t* mYDivs; |
| uint32_t mColorKey; |
| |
| uint32_t mXCount; |
| uint32_t mYCount; |
| int8_t mEmptyQuads; |
| |
| void copy(const int32_t* yDivs); |
| |
| void generateRow(TextureVertex*& vertex, float y1, float y2, |
| float v1, float v2, float stretchX, float width, float bitmapWidth, |
| uint32_t& quadCount); |
| void generateQuad(TextureVertex*& vertex, |
| float x1, float y1, float x2, float y2, |
| float u1, float v1, float u2, float v2, |
| uint32_t& quadCount); |
| }; // struct Patch |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_PATCH_H |