| /* | 
 |  * Copyright (C) 2009 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef ANDROID_VERTEX_ARRAY_H | 
 | #define ANDROID_VERTEX_ARRAY_H | 
 |  | 
 |  | 
 | #include "rsObjectBase.h" | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 | namespace android { | 
 | namespace renderscript { | 
 |  | 
 | class ShaderCache; | 
 |  | 
 | // An element is a group of Components that occupies one cell in a structure. | 
 | class VertexArray | 
 | { | 
 | public: | 
 |     VertexArray(); | 
 |     virtual ~VertexArray(); | 
 |  | 
 |  | 
 |     class Attrib { | 
 |     public: | 
 |         uint32_t buffer; | 
 |         const uint8_t * ptr; | 
 |         uint32_t offset; | 
 |         uint32_t type; | 
 |         uint32_t size; | 
 |         uint32_t stride; | 
 |         bool normalized; | 
 |         String8 name; | 
 |  | 
 |         Attrib(); | 
 |         void set(const Attrib &); | 
 |         void clear(); | 
 |     }; | 
 |  | 
 |  | 
 |     void clearAll(); | 
 |     void setActiveBuffer(uint32_t id) { | 
 |         mActiveBuffer = id; | 
 |         mActivePointer = NULL; | 
 |     } | 
 |     void setActiveBuffer(const void *ptr) { | 
 |         mActiveBuffer = 0; | 
 |         mActivePointer = (const uint8_t *)ptr; | 
 |     } | 
 |  | 
 |     void add(const Attrib &, uint32_t stride); | 
 |     //void addLegacy(uint32_t type, uint32_t size, uint32_t stride, bool normalized, uint32_t offset); | 
 |     void add(uint32_t type, uint32_t size, uint32_t stride, bool normalized, uint32_t offset, const char *name); | 
 |  | 
 |     void setupGL(const Context *rsc, class VertexArrayState *) const; | 
 |     void setupGL2(const Context *rsc, class VertexArrayState *, ShaderCache *) const; | 
 |     void logAttrib(uint32_t idx, uint32_t slot) const; | 
 |  | 
 | protected: | 
 |     void clear(uint32_t index); | 
 |     uint32_t mActiveBuffer; | 
 |     const uint8_t * mActivePointer; | 
 |     uint32_t mCount; | 
 |  | 
 |     Attrib mAttribs[RS_MAX_ATTRIBS]; | 
 | }; | 
 |  | 
 |  | 
 | class VertexArrayState { | 
 | public: | 
 |     void init(Context *); | 
 |  | 
 |     uint32_t mLastEnableCount; | 
 |     //VertexArray::Attrib mAttribs[VertexArray::_LAST]; | 
 | }; | 
 |  | 
 |  | 
 | } | 
 | } | 
 | #endif //ANDROID_LIGHT_H | 
 |  | 
 |  | 
 |  |