| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #include "AnimatorManager.h" |
| |
| #include <algorithm> |
| |
| #include "RenderNode.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| using namespace std; |
| |
| static void unref(BaseRenderNodeAnimator* animator) { |
| animator->detach(); |
| animator->decStrong(0); |
| } |
| |
| AnimatorManager::AnimatorManager(RenderNode& parent) |
| : mParent(parent) { |
| } |
| |
| AnimatorManager::~AnimatorManager() { |
| for_each(mNewAnimators.begin(), mNewAnimators.end(), unref); |
| for_each(mAnimators.begin(), mAnimators.end(), unref); |
| } |
| |
| void AnimatorManager::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { |
| animator->incStrong(0); |
| animator->attach(&mParent); |
| mNewAnimators.push_back(animator.get()); |
| } |
| |
| template<typename T> |
| static void move_all(T& source, T& dest) { |
| dest.reserve(source.size() + dest.size()); |
| for (typename T::iterator it = source.begin(); it != source.end(); it++) { |
| dest.push_back(*it); |
| } |
| source.clear(); |
| } |
| |
| void AnimatorManager::pushStaging(TreeInfo& info) { |
| if (mNewAnimators.size()) { |
| // Since this is a straight move, we don't need to inc/dec the ref count |
| move_all(mNewAnimators, mAnimators); |
| } |
| for (vector<BaseRenderNodeAnimator*>::iterator it = mAnimators.begin(); it != mAnimators.end(); it++) { |
| (*it)->pushStaging(info); |
| } |
| } |
| |
| class AnimateFunctor { |
| public: |
| AnimateFunctor(RenderNode& target, TreeInfo& info) |
| : mTarget(target), mInfo(info) {} |
| |
| bool operator() (BaseRenderNodeAnimator* animator) { |
| bool remove = animator->animate(mInfo); |
| if (remove) { |
| animator->decStrong(0); |
| } |
| return remove; |
| } |
| private: |
| RenderNode& mTarget; |
| TreeInfo& mInfo; |
| }; |
| |
| void AnimatorManager::animate(TreeInfo& info) { |
| if (!mAnimators.size()) return; |
| |
| // TODO: Can we target this better? For now treat it like any other staging |
| // property push and just damage self before and after animators are run |
| |
| mParent.damageSelf(info); |
| info.damageAccumulator->popTransform(); |
| |
| AnimateFunctor functor(mParent, info); |
| std::vector< BaseRenderNodeAnimator* >::iterator newEnd; |
| newEnd = std::remove_if(mAnimators.begin(), mAnimators.end(), functor); |
| mAnimators.erase(newEnd, mAnimators.end()); |
| |
| mParent.mProperties.updateMatrix(); |
| info.damageAccumulator->pushTransform(&mParent); |
| mParent.damageSelf(info); |
| } |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |