| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <stdlib.h> |
| #include <stdio.h> |
| #include <stdint.h> |
| #include <unistd.h> |
| #include <fcntl.h> |
| #include <errno.h> |
| #include <math.h> |
| #include <limits.h> |
| #include <sys/types.h> |
| #include <sys/stat.h> |
| #include <sys/ioctl.h> |
| |
| #include <cutils/log.h> |
| #include <cutils/properties.h> |
| |
| #include <binder/IPCThreadState.h> |
| #include <binder/IServiceManager.h> |
| #include <binder/MemoryHeapBase.h> |
| |
| #include <utils/String8.h> |
| #include <utils/String16.h> |
| #include <utils/StopWatch.h> |
| |
| #include <ui/GraphicBufferAllocator.h> |
| #include <ui/PixelFormat.h> |
| |
| #include <pixelflinger/pixelflinger.h> |
| #include <GLES/gl.h> |
| |
| #include "clz.h" |
| #include "GLExtensions.h" |
| #include "Layer.h" |
| #include "LayerBlur.h" |
| #include "LayerBuffer.h" |
| #include "LayerDim.h" |
| #include "SurfaceFlinger.h" |
| |
| #include "DisplayHardware/DisplayHardware.h" |
| #include "DisplayHardware/HWComposer.h" |
| |
| /* ideally AID_GRAPHICS would be in a semi-public header |
| * or there would be a way to map a user/group name to its id |
| */ |
| #ifndef AID_GRAPHICS |
| #define AID_GRAPHICS 1003 |
| #endif |
| |
| #define DISPLAY_COUNT 1 |
| |
| namespace android { |
| // --------------------------------------------------------------------------- |
| |
| SurfaceFlinger::SurfaceFlinger() |
| : BnSurfaceComposer(), Thread(false), |
| mTransactionFlags(0), |
| mTransactionCount(0), |
| mResizeTransationPending(false), |
| mLayersRemoved(false), |
| mBootTime(systemTime()), |
| mHardwareTest("android.permission.HARDWARE_TEST"), |
| mAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"), |
| mDump("android.permission.DUMP"), |
| mVisibleRegionsDirty(false), |
| mHwWorkListDirty(false), |
| mDeferReleaseConsole(false), |
| mFreezeDisplay(false), |
| mFreezeCount(0), |
| mFreezeDisplayTime(0), |
| mDebugRegion(0), |
| mDebugBackground(0), |
| mDebugInSwapBuffers(0), |
| mLastSwapBufferTime(0), |
| mDebugInTransaction(0), |
| mLastTransactionTime(0), |
| mBootFinished(false), |
| mConsoleSignals(0), |
| mSecureFrameBuffer(0) |
| { |
| init(); |
| } |
| |
| void SurfaceFlinger::init() |
| { |
| LOGI("SurfaceFlinger is starting"); |
| |
| // debugging stuff... |
| char value[PROPERTY_VALUE_MAX]; |
| property_get("debug.sf.showupdates", value, "0"); |
| mDebugRegion = atoi(value); |
| property_get("debug.sf.showbackground", value, "0"); |
| mDebugBackground = atoi(value); |
| |
| LOGI_IF(mDebugRegion, "showupdates enabled"); |
| LOGI_IF(mDebugBackground, "showbackground enabled"); |
| } |
| |
| SurfaceFlinger::~SurfaceFlinger() |
| { |
| glDeleteTextures(1, &mWormholeTexName); |
| } |
| |
| overlay_control_device_t* SurfaceFlinger::getOverlayEngine() const |
| { |
| return graphicPlane(0).displayHardware().getOverlayEngine(); |
| } |
| |
| sp<IMemoryHeap> SurfaceFlinger::getCblk() const |
| { |
| return mServerHeap; |
| } |
| |
| sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() |
| { |
| sp<ISurfaceComposerClient> bclient; |
| sp<Client> client(new Client(this)); |
| status_t err = client->initCheck(); |
| if (err == NO_ERROR) { |
| bclient = client; |
| } |
| return bclient; |
| } |
| |
| sp<ISurfaceComposerClient> SurfaceFlinger::createClientConnection() |
| { |
| sp<ISurfaceComposerClient> bclient; |
| sp<UserClient> client(new UserClient(this)); |
| status_t err = client->initCheck(); |
| if (err == NO_ERROR) { |
| bclient = client; |
| } |
| return bclient; |
| } |
| |
| |
| const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const |
| { |
| LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); |
| const GraphicPlane& plane(mGraphicPlanes[dpy]); |
| return plane; |
| } |
| |
| GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) |
| { |
| return const_cast<GraphicPlane&>( |
| const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); |
| } |
| |
| void SurfaceFlinger::bootFinished() |
| { |
| const nsecs_t now = systemTime(); |
| const nsecs_t duration = now - mBootTime; |
| LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); |
| mBootFinished = true; |
| property_set("ctl.stop", "bootanim"); |
| } |
| |
| void SurfaceFlinger::onFirstRef() |
| { |
| run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); |
| |
| // Wait for the main thread to be done with its initialization |
| mReadyToRunBarrier.wait(); |
| } |
| |
| static inline uint16_t pack565(int r, int g, int b) { |
| return (r<<11)|(g<<5)|b; |
| } |
| |
| status_t SurfaceFlinger::readyToRun() |
| { |
| LOGI( "SurfaceFlinger's main thread ready to run. " |
| "Initializing graphics H/W..."); |
| |
| // we only support one display currently |
| int dpy = 0; |
| |
| { |
| // initialize the main display |
| GraphicPlane& plane(graphicPlane(dpy)); |
| DisplayHardware* const hw = new DisplayHardware(this, dpy); |
| plane.setDisplayHardware(hw); |
| } |
| |
| // create the shared control-block |
| mServerHeap = new MemoryHeapBase(4096, |
| MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); |
| LOGE_IF(mServerHeap==0, "can't create shared memory dealer"); |
| |
| mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); |
| LOGE_IF(mServerCblk==0, "can't get to shared control block's address"); |
| |
| new(mServerCblk) surface_flinger_cblk_t; |
| |
| // initialize primary screen |
| // (other display should be initialized in the same manner, but |
| // asynchronously, as they could come and go. None of this is supported |
| // yet). |
| const GraphicPlane& plane(graphicPlane(dpy)); |
| const DisplayHardware& hw = plane.displayHardware(); |
| const uint32_t w = hw.getWidth(); |
| const uint32_t h = hw.getHeight(); |
| const uint32_t f = hw.getFormat(); |
| hw.makeCurrent(); |
| |
| // initialize the shared control block |
| mServerCblk->connected |= 1<<dpy; |
| display_cblk_t* dcblk = mServerCblk->displays + dpy; |
| memset(dcblk, 0, sizeof(display_cblk_t)); |
| dcblk->w = plane.getWidth(); |
| dcblk->h = plane.getHeight(); |
| dcblk->format = f; |
| dcblk->orientation = ISurfaceComposer::eOrientationDefault; |
| dcblk->xdpi = hw.getDpiX(); |
| dcblk->ydpi = hw.getDpiY(); |
| dcblk->fps = hw.getRefreshRate(); |
| dcblk->density = hw.getDensity(); |
| |
| // Initialize OpenGL|ES |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 4); |
| glPixelStorei(GL_PACK_ALIGNMENT, 4); |
| glEnableClientState(GL_VERTEX_ARRAY); |
| glEnable(GL_SCISSOR_TEST); |
| glShadeModel(GL_FLAT); |
| glDisable(GL_DITHER); |
| glDisable(GL_CULL_FACE); |
| |
| const uint16_t g0 = pack565(0x0F,0x1F,0x0F); |
| const uint16_t g1 = pack565(0x17,0x2f,0x17); |
| const uint16_t textureData[4] = { g0, g1, g1, g0 }; |
| glGenTextures(1, &mWormholeTexName); |
| glBindTexture(GL_TEXTURE_2D, mWormholeTexName); |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, |
| GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData); |
| |
| glViewport(0, 0, w, h); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glOrthof(0, w, h, 0, 0, 1); |
| |
| LayerDim::initDimmer(this, w, h); |
| |
| mReadyToRunBarrier.open(); |
| |
| /* |
| * We're now ready to accept clients... |
| */ |
| |
| // start boot animation |
| property_set("ctl.start", "bootanim"); |
| |
| return NO_ERROR; |
| } |
| |
| // ---------------------------------------------------------------------------- |
| #if 0 |
| #pragma mark - |
| #pragma mark Events Handler |
| #endif |
| |
| void SurfaceFlinger::waitForEvent() |
| { |
| while (true) { |
| nsecs_t timeout = -1; |
| const nsecs_t freezeDisplayTimeout = ms2ns(5000); |
| if (UNLIKELY(isFrozen())) { |
| // wait 5 seconds |
| const nsecs_t now = systemTime(); |
| if (mFreezeDisplayTime == 0) { |
| mFreezeDisplayTime = now; |
| } |
| nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime); |
| timeout = waitTime>0 ? waitTime : 0; |
| } |
| |
| sp<MessageBase> msg = mEventQueue.waitMessage(timeout); |
| |
| // see if we timed out |
| if (isFrozen()) { |
| const nsecs_t now = systemTime(); |
| nsecs_t frozenTime = (now - mFreezeDisplayTime); |
| if (frozenTime >= freezeDisplayTimeout) { |
| // we timed out and are still frozen |
| LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d", |
| mFreezeDisplay, mFreezeCount); |
| mFreezeDisplayTime = 0; |
| mFreezeCount = 0; |
| mFreezeDisplay = false; |
| } |
| } |
| |
| if (msg != 0) { |
| switch (msg->what) { |
| case MessageQueue::INVALIDATE: |
| // invalidate message, just return to the main loop |
| return; |
| } |
| } |
| } |
| } |
| |
| void SurfaceFlinger::signalEvent() { |
| mEventQueue.invalidate(); |
| } |
| |
| void SurfaceFlinger::signal() const { |
| // this is the IPC call |
| const_cast<SurfaceFlinger*>(this)->signalEvent(); |
| } |
| |
| status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, |
| nsecs_t reltime, uint32_t flags) |
| { |
| return mEventQueue.postMessage(msg, reltime, flags); |
| } |
| |
| status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, |
| nsecs_t reltime, uint32_t flags) |
| { |
| status_t res = mEventQueue.postMessage(msg, reltime, flags); |
| if (res == NO_ERROR) { |
| msg->wait(); |
| } |
| return res; |
| } |
| |
| // ---------------------------------------------------------------------------- |
| #if 0 |
| #pragma mark - |
| #pragma mark Main loop |
| #endif |
| |
| bool SurfaceFlinger::threadLoop() |
| { |
| waitForEvent(); |
| |
| // check for transactions |
| if (UNLIKELY(mConsoleSignals)) { |
| handleConsoleEvents(); |
| } |
| |
| if (LIKELY(mTransactionCount == 0)) { |
| // if we're in a global transaction, don't do anything. |
| const uint32_t mask = eTransactionNeeded | eTraversalNeeded; |
| uint32_t transactionFlags = getTransactionFlags(mask); |
| if (LIKELY(transactionFlags)) { |
| handleTransaction(transactionFlags); |
| } |
| } |
| |
| // post surfaces (if needed) |
| handlePageFlip(); |
| |
| if (UNLIKELY(mHwWorkListDirty)) { |
| // build the h/w work list |
| handleWorkList(); |
| } |
| |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); |
| if (LIKELY(hw.canDraw() && !isFrozen())) { |
| // repaint the framebuffer (if needed) |
| handleRepaint(); |
| |
| // inform the h/w that we're done compositing |
| hw.compositionComplete(); |
| |
| // release the clients before we flip ('cause flip might block) |
| unlockClients(); |
| |
| postFramebuffer(); |
| } else { |
| // pretend we did the post |
| unlockClients(); |
| usleep(16667); // 60 fps period |
| } |
| return true; |
| } |
| |
| void SurfaceFlinger::postFramebuffer() |
| { |
| if (!mInvalidRegion.isEmpty()) { |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); |
| const nsecs_t now = systemTime(); |
| mDebugInSwapBuffers = now; |
| hw.flip(mInvalidRegion); |
| mLastSwapBufferTime = systemTime() - now; |
| mDebugInSwapBuffers = 0; |
| mInvalidRegion.clear(); |
| } |
| } |
| |
| void SurfaceFlinger::handleConsoleEvents() |
| { |
| // something to do with the console |
| const DisplayHardware& hw = graphicPlane(0).displayHardware(); |
| |
| int what = android_atomic_and(0, &mConsoleSignals); |
| if (what & eConsoleAcquired) { |
| hw.acquireScreen(); |
| } |
| |
| if (mDeferReleaseConsole && hw.canDraw()) { |
| // We got the release signal before the acquire signal |
| mDeferReleaseConsole = false; |
| hw.releaseScreen(); |
| } |
| |
| if (what & eConsoleReleased) { |
| if (hw.canDraw()) { |
| hw.releaseScreen(); |
| } else { |
| mDeferReleaseConsole = true; |
| } |
| } |
| |
| mDirtyRegion.set(hw.bounds()); |
| } |
| |
| void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) |
| { |
| Vector< sp<LayerBase> > ditchedLayers; |
| |
| /* |
| * Perform and commit the transaction |
| */ |
| |
| { // scope for the lock |
| Mutex::Autolock _l(mStateLock); |
| const nsecs_t now = systemTime(); |
| mDebugInTransaction = now; |
| handleTransactionLocked(transactionFlags, ditchedLayers); |
| mLastTransactionTime = systemTime() - now; |
| mDebugInTransaction = 0; |
| mHwWorkListDirty = true; |
| // here the transaction has been committed |
| } |
| |
| /* |
| * Clean-up all layers that went away |
| * (do this without the lock held) |
| */ |
| |
| const size_t count = ditchedLayers.size(); |
| for (size_t i=0 ; i<count ; i++) { |
| if (ditchedLayers[i] != 0) { |
| //LOGD("ditching layer %p", ditchedLayers[i].get()); |
| ditchedLayers[i]->ditch(); |
| } |
| } |
| } |
| |
| void SurfaceFlinger::handleTransactionLocked( |
| uint32_t transactionFlags, Vector< sp<LayerBase> >& ditchedLayers) |
| { |
| const LayerVector& currentLayers(mCurrentState.layersSortedByZ); |
| const size_t count = currentLayers.size(); |
| |
| /* |
| * Traversal of the children |
| * (perform the transaction for each of them if needed) |
| */ |
| |
| const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; |
| if (layersNeedTransaction) { |
| for (size_t i=0 ; i<count ; i++) { |
| const sp<LayerBase>& layer = currentLayers[i]; |
| uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); |
| if (!trFlags) continue; |
| |
| const uint32_t flags = layer->doTransaction(0); |
| if (flags & Layer::eVisibleRegion) |
| mVisibleRegionsDirty = true; |
| } |
| } |
| |
| /* |
| * Perform our own transaction if needed |
| */ |
| |
| if (transactionFlags & eTransactionNeeded) { |
| if (mCurrentState.orientation != mDrawingState.orientation) { |
| // the orientation has changed, recompute all visible regions |
| // and invalidate everything. |
| |
| const int dpy = 0; |
| const int orientation = mCurrentState.orientation; |
| const uint32_t type = mCurrentState.orientationType; |
| GraphicPlane& plane(graphicPlane(dpy)); |
| plane.setOrientation(orientation); |
| |
| // update the shared control block |
| const DisplayHardware& hw(plane.displayHardware()); |
| volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; |
| dcblk->orientation = orientation; |
| dcblk->w = plane.getWidth(); |
| dcblk->h = plane.getHeight(); |
| |
| mVisibleRegionsDirty = true; |
| mDirtyRegion.set(hw.bounds()); |
| } |
| |
| if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) { |
| // freezing or unfreezing the display -> trigger animation if needed |
| mFreezeDisplay = mCurrentState.freezeDisplay; |
| if (mFreezeDisplay) |
| mFreezeDisplayTime = 0; |
| } |
| |
| if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { |
| // layers have been added |
| mVisibleRegionsDirty = true; |
| } |
| |
| // some layers might have been removed, so |
| // we need to update the regions they're exposing. |
| if (mLayersRemoved) { |
| mLayersRemoved = false; |
| mVisibleRegionsDirty = true; |
| const LayerVector& previousLayers(mDrawingState.layersSortedByZ); |
| const size_t count = previousLayers.size(); |
| for (size_t i=0 ; i<count ; i++) { |
| const sp<LayerBase>& layer(previousLayers[i]); |
| if (currentLayers.indexOf( layer ) < 0) { |
| // this layer is not visible anymore |
| ditchedLayers.add(layer); |
| mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); |
| } |
| } |
| } |
| } |
| |
| commitTransaction(); |
| } |
| |
| sp<FreezeLock> SurfaceFlinger::getFreezeLock() const |
| { |
| return new FreezeLock(const_cast<SurfaceFlinger *>(this)); |
| } |
| |
| void SurfaceFlinger::computeVisibleRegions( |
| LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) |
| { |
| const GraphicPlane& plane(graphicPlane(0)); |
| const Transform& planeTransform(plane.transform()); |
| const DisplayHardware& hw(plane.displayHardware()); |
| const Region screenRegion(hw.bounds()); |
| |
| Region aboveOpaqueLayers; |
| Region aboveCoveredLayers; |
| Region dirty; |
| |
| bool secureFrameBuffer = false; |
| |
| size_t i = currentLayers.size(); |
| while (i--) { |
| const sp<LayerBase>& layer = currentLayers[i]; |
| layer->validateVisibility(planeTransform); |
| |
| // start with the whole surface at its current location |
| const Layer::State& s(layer->drawingState()); |
| |
| /* |
| * opaqueRegion: area of a surface that is fully opaque. |
| */ |
| Region opaqueRegion; |
| |
| /* |
| * visibleRegion: area of a surface that is visible on screen |
| * and not fully transparent. This is essentially the layer's |
| * footprint minus the opaque regions above it. |
| * Areas covered by a translucent surface are considered visible. |
| */ |
| Region visibleRegion; |
| |
| /* |
| * coveredRegion: area of a surface that is covered by all |
| * visible regions above it (which includes the translucent areas). |
| */ |
| Region coveredRegion; |
| |
| |
| // handle hidden surfaces by setting the visible region to empty |
| if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { |
| const bool translucent = layer->needsBlending(); |
| const Rect bounds(layer->visibleBounds()); |
| visibleRegion.set(bounds); |
| visibleRegion.andSelf(screenRegion); |
| if (!visibleRegion.isEmpty()) { |
| // Remove the transparent area from the visible region |
| if (translucent) { |
| visibleRegion.subtractSelf(layer->transparentRegionScreen); |
| } |
| |
| // compute the opaque region |
| const int32_t layerOrientation = layer->getOrientation(); |
| if (s.alpha==255 && !translucent && |
| ((layerOrientation & Transform::ROT_INVALID) == false)) { |
| // the opaque region is the layer's footprint |
| opaqueRegion = visibleRegion; |
| } |
| } |
| } |
| |
| // Clip the covered region to the visible region |
| coveredRegion = aboveCoveredLayers.intersect(visibleRegion); |
| |
| // Update aboveCoveredLayers for next (lower) layer |
| aboveCoveredLayers.orSelf(visibleRegion); |
| |
| // subtract the opaque region covered by the layers above us |
| visibleRegion.subtractSelf(aboveOpaqueLayers); |
| |
| // compute this layer's dirty region |
| if (layer->contentDirty) { |
| // we need to invalidate the whole region |
| dirty = visibleRegion; |
| // as well, as the old visible region |
| dirty.orSelf(layer->visibleRegionScreen); |
| layer->contentDirty = false; |
| } else { |
| /* compute the exposed region: |
| * the exposed region consists of two components: |
| * 1) what's VISIBLE now and was COVERED before |
| * 2) what's EXPOSED now less what was EXPOSED before |
| * |
| * note that (1) is conservative, we start with the whole |
| * visible region but only keep what used to be covered by |
| * something -- which mean it may have been exposed. |
| * |
| * (2) handles areas that were not covered by anything but got |
| * exposed because of a resize. |
| */ |
| const Region newExposed = visibleRegion - coveredRegion; |
| const Region oldVisibleRegion = layer->visibleRegionScreen; |
| const Region oldCoveredRegion = layer->coveredRegionScreen; |
| const Region oldExposed = oldVisibleRegion - oldCoveredRegion; |
| dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); |
| } |
| dirty.subtractSelf(aboveOpaqueLayers); |
| |
| // accumulate to the screen dirty region |
| dirtyRegion.orSelf(dirty); |
| |
| // Update aboveOpaqueLayers for next (lower) layer |
| aboveOpaqueLayers.orSelf(opaqueRegion); |
| |
| // Store the visible region is screen space |
| layer->setVisibleRegion(visibleRegion); |
| layer->setCoveredRegion(coveredRegion); |
| |
| // If a secure layer is partially visible, lock-down the screen! |
| if (layer->isSecure() && !visibleRegion.isEmpty()) { |
| secureFrameBuffer = true; |
| } |
| } |
| |
| // invalidate the areas where a layer was removed |
| dirtyRegion.orSelf(mDirtyRegionRemovedLayer); |
| mDirtyRegionRemovedLayer.clear(); |
| |
| mSecureFrameBuffer = secureFrameBuffer; |
| opaqueRegion = aboveOpaqueLayers; |
| } |
| |
| |
| void SurfaceFlinger::commitTransaction() |
| { |
| mDrawingState = mCurrentState; |
| mResizeTransationPending = false; |
| mTransactionCV.broadcast(); |
| } |
| |
| void SurfaceFlinger::handlePageFlip() |
| { |
| bool visibleRegions = mVisibleRegionsDirty; |
| LayerVector& currentLayers( |
| const_cast<LayerVector&>(mDrawingState.layersSortedByZ)); |
| visibleRegions |= lockPageFlip(currentLayers); |
| |
| const DisplayHardware& hw = graphicPlane(0).displayHardware(); |
| const Region screenRegion(hw.bounds()); |
| if (visibleRegions) { |
| Region opaqueRegion; |
| computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); |
| |
| /* |
| * rebuild the visible layer list |
| */ |
| mVisibleLayersSortedByZ.clear(); |
| const LayerVector& currentLayers(mDrawingState.layersSortedByZ); |
| size_t count = currentLayers.size(); |
| mVisibleLayersSortedByZ.setCapacity(count); |
| for (size_t i=0 ; i<count ; i++) { |
| if (!currentLayers[i]->visibleRegionScreen.isEmpty()) |
| mVisibleLayersSortedByZ.add(currentLayers[i]); |
| } |
| |
| mWormholeRegion = screenRegion.subtract(opaqueRegion); |
| mVisibleRegionsDirty = false; |
| mHwWorkListDirty = true; |
| } |
| |
| unlockPageFlip(currentLayers); |
| mDirtyRegion.andSelf(screenRegion); |
| } |
| |
| bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) |
| { |
| bool recomputeVisibleRegions = false; |
| size_t count = currentLayers.size(); |
| sp<LayerBase> const* layers = currentLayers.array(); |
| for (size_t i=0 ; i<count ; i++) { |
| const sp<LayerBase>& layer(layers[i]); |
| layer->lockPageFlip(recomputeVisibleRegions); |
| } |
| return recomputeVisibleRegions; |
| } |
| |
| void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) |
| { |
| const GraphicPlane& plane(graphicPlane(0)); |
| const Transform& planeTransform(plane.transform()); |
| size_t count = currentLayers.size(); |
| sp<LayerBase> const* layers = currentLayers.array(); |
| for (size_t i=0 ; i<count ; i++) { |
| const sp<LayerBase>& layer(layers[i]); |
| layer->unlockPageFlip(planeTransform, mDirtyRegion); |
| } |
| } |
| |
| void SurfaceFlinger::handleWorkList() |
| { |
| mHwWorkListDirty = false; |
| HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer()); |
| if (hwc.initCheck() == NO_ERROR) { |
| const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ); |
| const size_t count = currentLayers.size(); |
| hwc.createWorkList(count); |
| hwc_layer_t* const cur(hwc.getLayers()); |
| for (size_t i=0 ; cur && i<count ; i++) { |
| currentLayers[i]->setGeometry(&cur[i]); |
| } |
| } |
| } |
| |
| void SurfaceFlinger::handleRepaint() |
| { |
| // compute the invalid region |
| mInvalidRegion.orSelf(mDirtyRegion); |
| if (mInvalidRegion.isEmpty()) { |
| // nothing to do |
| return; |
| } |
| |
| if (UNLIKELY(mDebugRegion)) { |
| debugFlashRegions(); |
| } |
| |
| // set the frame buffer |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| |
| uint32_t flags = hw.getFlags(); |
| if ((flags & DisplayHardware::SWAP_RECTANGLE) || |
| (flags & DisplayHardware::BUFFER_PRESERVED)) |
| { |
| // we can redraw only what's dirty, but since SWAP_RECTANGLE only |
| // takes a rectangle, we must make sure to update that whole |
| // rectangle in that case |
| if (flags & DisplayHardware::SWAP_RECTANGLE) { |
| // TODO: we really should be able to pass a region to |
| // SWAP_RECTANGLE so that we don't have to redraw all this. |
| mDirtyRegion.set(mInvalidRegion.bounds()); |
| } else { |
| // in the BUFFER_PRESERVED case, obviously, we can update only |
| // what's needed and nothing more. |
| // NOTE: this is NOT a common case, as preserving the backbuffer |
| // is costly and usually involves copying the whole update back. |
| } |
| } else { |
| if (flags & DisplayHardware::PARTIAL_UPDATES) { |
| // We need to redraw the rectangle that will be updated |
| // (pushed to the framebuffer). |
| // This is needed because PARTIAL_UPDATES only takes one |
| // rectangle instead of a region (see DisplayHardware::flip()) |
| mDirtyRegion.set(mInvalidRegion.bounds()); |
| } else { |
| // we need to redraw everything (the whole screen) |
| mDirtyRegion.set(hw.bounds()); |
| mInvalidRegion = mDirtyRegion; |
| } |
| } |
| |
| // compose all surfaces |
| composeSurfaces(mDirtyRegion); |
| |
| // clear the dirty regions |
| mDirtyRegion.clear(); |
| } |
| |
| void SurfaceFlinger::composeSurfaces(const Region& dirty) |
| { |
| if (UNLIKELY(!mWormholeRegion.isEmpty())) { |
| // should never happen unless the window manager has a bug |
| // draw something... |
| drawWormhole(); |
| } |
| |
| status_t err = NO_ERROR; |
| const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); |
| size_t count = layers.size(); |
| |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); |
| HWComposer& hwc(hw.getHwComposer()); |
| hwc_layer_t* const cur(hwc.getLayers()); |
| |
| LOGE_IF(cur && hwc.getNumLayers() != count, |
| "HAL number of layers (%d) doesn't match surfaceflinger (%d)", |
| hwc.getNumLayers(), count); |
| |
| // just to be extra-safe, use the smallest count |
| if (hwc.initCheck() == NO_ERROR) { |
| count = count < hwc.getNumLayers() ? count : hwc.getNumLayers(); |
| } |
| |
| /* |
| * update the per-frame h/w composer data for each layer |
| * and build the transparent region of the FB |
| */ |
| Region transparent; |
| if (cur) { |
| for (size_t i=0 ; i<count ; i++) { |
| const sp<LayerBase>& layer(layers[i]); |
| layer->setPerFrameData(&cur[i]); |
| if (cur[i].hints & HWC_HINT_CLEAR_FB) { |
| if (!(layer->needsBlending())) { |
| transparent.orSelf(layer->visibleRegionScreen); |
| } |
| } |
| } |
| err = hwc.prepare(); |
| LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); |
| } |
| |
| /* |
| * clear the area of the FB that need to be transparent |
| */ |
| transparent.andSelf(dirty); |
| if (!transparent.isEmpty()) { |
| glClearColor(0,0,0,0); |
| Region::const_iterator it = transparent.begin(); |
| Region::const_iterator const end = transparent.end(); |
| const int32_t height = hw.getHeight(); |
| while (it != end) { |
| const Rect& r(*it++); |
| const GLint sy = height - (r.top + r.height()); |
| glScissor(r.left, sy, r.width(), r.height()); |
| glClear(GL_COLOR_BUFFER_BIT); |
| } |
| } |
| |
| |
| /* |
| * and then, render the layers targeted at the framebuffer |
| */ |
| for (size_t i=0 ; i<count ; i++) { |
| if (cur) { |
| if (!(cur[i].compositionType == HWC_FRAMEBUFFER) || |
| cur[i].flags & HWC_SKIP_LAYER) { |
| // skip layers handled by the HAL |
| continue; |
| } |
| } |
| const sp<LayerBase>& layer(layers[i]); |
| const Region clip(dirty.intersect(layer->visibleRegionScreen)); |
| if (!clip.isEmpty()) { |
| layer->draw(clip); |
| } |
| } |
| } |
| |
| void SurfaceFlinger::unlockClients() |
| { |
| const LayerVector& drawingLayers(mDrawingState.layersSortedByZ); |
| const size_t count = drawingLayers.size(); |
| sp<LayerBase> const* const layers = drawingLayers.array(); |
| for (size_t i=0 ; i<count ; ++i) { |
| const sp<LayerBase>& layer = layers[i]; |
| layer->finishPageFlip(); |
| } |
| } |
| |
| void SurfaceFlinger::debugFlashRegions() |
| { |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); |
| const uint32_t flags = hw.getFlags(); |
| |
| if (!((flags & DisplayHardware::SWAP_RECTANGLE) || |
| (flags & DisplayHardware::BUFFER_PRESERVED))) { |
| const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? |
| mDirtyRegion.bounds() : hw.bounds()); |
| composeSurfaces(repaint); |
| } |
| |
| TextureManager::deactivateTextures(); |
| |
| glDisable(GL_BLEND); |
| glDisable(GL_DITHER); |
| glDisable(GL_SCISSOR_TEST); |
| |
| static int toggle = 0; |
| toggle = 1 - toggle; |
| if (toggle) { |
| glColor4f(1, 0, 1, 1); |
| } else { |
| glColor4f(1, 1, 0, 1); |
| } |
| |
| Region::const_iterator it = mDirtyRegion.begin(); |
| Region::const_iterator const end = mDirtyRegion.end(); |
| while (it != end) { |
| const Rect& r = *it++; |
| GLfloat vertices[][2] = { |
| { r.left, r.top }, |
| { r.left, r.bottom }, |
| { r.right, r.bottom }, |
| { r.right, r.top } |
| }; |
| glVertexPointer(2, GL_FLOAT, 0, vertices); |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| } |
| |
| if (mInvalidRegion.isEmpty()) { |
| mDirtyRegion.dump("mDirtyRegion"); |
| mInvalidRegion.dump("mInvalidRegion"); |
| } |
| hw.flip(mInvalidRegion); |
| |
| if (mDebugRegion > 1) |
| usleep(mDebugRegion * 1000); |
| |
| glEnable(GL_SCISSOR_TEST); |
| //mDirtyRegion.dump("mDirtyRegion"); |
| } |
| |
| void SurfaceFlinger::drawWormhole() const |
| { |
| const Region region(mWormholeRegion.intersect(mDirtyRegion)); |
| if (region.isEmpty()) |
| return; |
| |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); |
| const int32_t width = hw.getWidth(); |
| const int32_t height = hw.getHeight(); |
| |
| glDisable(GL_BLEND); |
| glDisable(GL_DITHER); |
| |
| if (LIKELY(!mDebugBackground)) { |
| glClearColor(0,0,0,0); |
| Region::const_iterator it = region.begin(); |
| Region::const_iterator const end = region.end(); |
| while (it != end) { |
| const Rect& r = *it++; |
| const GLint sy = height - (r.top + r.height()); |
| glScissor(r.left, sy, r.width(), r.height()); |
| glClear(GL_COLOR_BUFFER_BIT); |
| } |
| } else { |
| const GLshort vertices[][2] = { { 0, 0 }, { width, 0 }, |
| { width, height }, { 0, height } }; |
| const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } }; |
| glVertexPointer(2, GL_SHORT, 0, vertices); |
| glTexCoordPointer(2, GL_SHORT, 0, tcoords); |
| glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| #if defined(GL_OES_texture_external) |
| if (GLExtensions::getInstance().haveTextureExternal()) { |
| glDisable(GL_TEXTURE_EXTERNAL_OES); |
| } |
| #endif |
| glEnable(GL_TEXTURE_2D); |
| glBindTexture(GL_TEXTURE_2D, mWormholeTexName); |
| glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| glMatrixMode(GL_TEXTURE); |
| glLoadIdentity(); |
| glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); |
| Region::const_iterator it = region.begin(); |
| Region::const_iterator const end = region.end(); |
| while (it != end) { |
| const Rect& r = *it++; |
| const GLint sy = height - (r.top + r.height()); |
| glScissor(r.left, sy, r.width(), r.height()); |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| } |
| glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| } |
| } |
| |
| void SurfaceFlinger::debugShowFPS() const |
| { |
| static int mFrameCount; |
| static int mLastFrameCount = 0; |
| static nsecs_t mLastFpsTime = 0; |
| static float mFps = 0; |
| mFrameCount++; |
| nsecs_t now = systemTime(); |
| nsecs_t diff = now - mLastFpsTime; |
| if (diff > ms2ns(250)) { |
| mFps = ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff; |
| mLastFpsTime = now; |
| mLastFrameCount = mFrameCount; |
| } |
| // XXX: mFPS has the value we want |
| } |
| |
| status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) |
| { |
| Mutex::Autolock _l(mStateLock); |
| addLayer_l(layer); |
| setTransactionFlags(eTransactionNeeded|eTraversalNeeded); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) |
| { |
| ssize_t i = mCurrentState.layersSortedByZ.add(layer); |
| return (i < 0) ? status_t(i) : status_t(NO_ERROR); |
| } |
| |
| ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, |
| const sp<LayerBaseClient>& lbc) |
| { |
| Mutex::Autolock _l(mStateLock); |
| |
| // attach this layer to the client |
| ssize_t name = client->attachLayer(lbc); |
| |
| // add this layer to the current state list |
| addLayer_l(lbc); |
| |
| return name; |
| } |
| |
| status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) |
| { |
| Mutex::Autolock _l(mStateLock); |
| status_t err = purgatorizeLayer_l(layer); |
| if (err == NO_ERROR) |
| setTransactionFlags(eTransactionNeeded); |
| return err; |
| } |
| |
| status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) |
| { |
| sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); |
| if (lbc != 0) { |
| mLayerMap.removeItem( lbc->getSurface()->asBinder() ); |
| } |
| ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); |
| if (index >= 0) { |
| mLayersRemoved = true; |
| return NO_ERROR; |
| } |
| return status_t(index); |
| } |
| |
| status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) |
| { |
| // remove the layer from the main list (through a transaction). |
| ssize_t err = removeLayer_l(layerBase); |
| |
| layerBase->onRemoved(); |
| |
| // it's possible that we don't find a layer, because it might |
| // have been destroyed already -- this is not technically an error |
| // from the user because there is a race between Client::destroySurface(), |
| // ~Client() and ~ISurface(). |
| return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; |
| } |
| |
| status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) |
| { |
| layer->forceVisibilityTransaction(); |
| setTransactionFlags(eTraversalNeeded); |
| return NO_ERROR; |
| } |
| |
| uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) |
| { |
| return android_atomic_and(~flags, &mTransactionFlags) & flags; |
| } |
| |
| uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) |
| { |
| uint32_t old = android_atomic_or(flags, &mTransactionFlags); |
| if ((old & flags)==0) { // wake the server up |
| signalEvent(); |
| } |
| return old; |
| } |
| |
| void SurfaceFlinger::openGlobalTransaction() |
| { |
| android_atomic_inc(&mTransactionCount); |
| } |
| |
| void SurfaceFlinger::closeGlobalTransaction() |
| { |
| if (android_atomic_dec(&mTransactionCount) == 1) { |
| signalEvent(); |
| |
| // if there is a transaction with a resize, wait for it to |
| // take effect before returning. |
| Mutex::Autolock _l(mStateLock); |
| while (mResizeTransationPending) { |
| status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); |
| if (CC_UNLIKELY(err != NO_ERROR)) { |
| // just in case something goes wrong in SF, return to the |
| // called after a few seconds. |
| LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); |
| mResizeTransationPending = false; |
| break; |
| } |
| } |
| } |
| } |
| |
| status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags) |
| { |
| if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) |
| return BAD_VALUE; |
| |
| Mutex::Autolock _l(mStateLock); |
| mCurrentState.freezeDisplay = 1; |
| setTransactionFlags(eTransactionNeeded); |
| |
| // flags is intended to communicate some sort of animation behavior |
| // (for instance fading) |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags) |
| { |
| if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) |
| return BAD_VALUE; |
| |
| Mutex::Autolock _l(mStateLock); |
| mCurrentState.freezeDisplay = 0; |
| setTransactionFlags(eTransactionNeeded); |
| |
| // flags is intended to communicate some sort of animation behavior |
| // (for instance fading) |
| return NO_ERROR; |
| } |
| |
| int SurfaceFlinger::setOrientation(DisplayID dpy, |
| int orientation, uint32_t flags) |
| { |
| if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) |
| return BAD_VALUE; |
| |
| Mutex::Autolock _l(mStateLock); |
| if (mCurrentState.orientation != orientation) { |
| if (uint32_t(orientation)<=eOrientation270 || orientation==42) { |
| mCurrentState.orientationType = flags; |
| mCurrentState.orientation = orientation; |
| setTransactionFlags(eTransactionNeeded); |
| mTransactionCV.wait(mStateLock); |
| } else { |
| orientation = BAD_VALUE; |
| } |
| } |
| return orientation; |
| } |
| |
| sp<ISurface> SurfaceFlinger::createSurface(const sp<Client>& client, int pid, |
| const String8& name, ISurfaceComposerClient::surface_data_t* params, |
| DisplayID d, uint32_t w, uint32_t h, PixelFormat format, |
| uint32_t flags) |
| { |
| sp<LayerBaseClient> layer; |
| sp<LayerBaseClient::Surface> surfaceHandle; |
| |
| if (int32_t(w|h) < 0) { |
| LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", |
| int(w), int(h)); |
| return surfaceHandle; |
| } |
| |
| //LOGD("createSurface for pid %d (%d x %d)", pid, w, h); |
| sp<Layer> normalLayer; |
| switch (flags & eFXSurfaceMask) { |
| case eFXSurfaceNormal: |
| #if HAS_PUSH_BUFFERS |
| if (UNLIKELY(flags & ePushBuffers)) { |
| layer = createPushBuffersSurface(client, d, w, h, flags); |
| } else |
| #endif |
| { |
| normalLayer = createNormalSurface(client, d, w, h, flags, format); |
| layer = normalLayer; |
| } |
| break; |
| case eFXSurfaceBlur: |
| layer = createBlurSurface(client, d, w, h, flags); |
| break; |
| case eFXSurfaceDim: |
| layer = createDimSurface(client, d, w, h, flags); |
| break; |
| } |
| |
| if (layer != 0) { |
| layer->initStates(w, h, flags); |
| layer->setName(name); |
| ssize_t token = addClientLayer(client, layer); |
| |
| surfaceHandle = layer->getSurface(); |
| if (surfaceHandle != 0) { |
| params->token = token; |
| params->identity = surfaceHandle->getIdentity(); |
| params->width = w; |
| params->height = h; |
| params->format = format; |
| if (normalLayer != 0) { |
| Mutex::Autolock _l(mStateLock); |
| mLayerMap.add(surfaceHandle->asBinder(), normalLayer); |
| } |
| } |
| |
| setTransactionFlags(eTransactionNeeded); |
| } |
| |
| return surfaceHandle; |
| } |
| |
| sp<Layer> SurfaceFlinger::createNormalSurface( |
| const sp<Client>& client, DisplayID display, |
| uint32_t w, uint32_t h, uint32_t flags, |
| PixelFormat& format) |
| { |
| // initialize the surfaces |
| switch (format) { // TODO: take h/w into account |
| case PIXEL_FORMAT_TRANSPARENT: |
| case PIXEL_FORMAT_TRANSLUCENT: |
| format = PIXEL_FORMAT_RGBA_8888; |
| break; |
| case PIXEL_FORMAT_OPAQUE: |
| #ifdef NO_RGBX_8888 |
| format = PIXEL_FORMAT_RGB_565; |
| #else |
| format = PIXEL_FORMAT_RGBX_8888; |
| #endif |
| break; |
| } |
| |
| #ifdef NO_RGBX_8888 |
| if (format == PIXEL_FORMAT_RGBX_8888) |
| format = PIXEL_FORMAT_RGBA_8888; |
| #endif |
| |
| sp<Layer> layer = new Layer(this, display, client); |
| status_t err = layer->setBuffers(w, h, format, flags); |
| if (LIKELY(err != NO_ERROR)) { |
| LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); |
| layer.clear(); |
| } |
| return layer; |
| } |
| |
| sp<LayerBlur> SurfaceFlinger::createBlurSurface( |
| const sp<Client>& client, DisplayID display, |
| uint32_t w, uint32_t h, uint32_t flags) |
| { |
| sp<LayerBlur> layer = new LayerBlur(this, display, client); |
| layer->initStates(w, h, flags); |
| return layer; |
| } |
| |
| sp<LayerDim> SurfaceFlinger::createDimSurface( |
| const sp<Client>& client, DisplayID display, |
| uint32_t w, uint32_t h, uint32_t flags) |
| { |
| sp<LayerDim> layer = new LayerDim(this, display, client); |
| layer->initStates(w, h, flags); |
| return layer; |
| } |
| |
| sp<LayerBuffer> SurfaceFlinger::createPushBuffersSurface( |
| const sp<Client>& client, DisplayID display, |
| uint32_t w, uint32_t h, uint32_t flags) |
| { |
| sp<LayerBuffer> layer = new LayerBuffer(this, display, client); |
| layer->initStates(w, h, flags); |
| return layer; |
| } |
| |
| status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) |
| { |
| /* |
| * called by the window manager, when a surface should be marked for |
| * destruction. |
| * |
| * The surface is removed from the current and drawing lists, but placed |
| * in the purgatory queue, so it's not destroyed right-away (we need |
| * to wait for all client's references to go away first). |
| */ |
| |
| status_t err = NAME_NOT_FOUND; |
| Mutex::Autolock _l(mStateLock); |
| sp<LayerBaseClient> layer = client->getLayerUser(sid); |
| if (layer != 0) { |
| err = purgatorizeLayer_l(layer); |
| if (err == NO_ERROR) { |
| setTransactionFlags(eTransactionNeeded); |
| } |
| } |
| return err; |
| } |
| |
| status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer) |
| { |
| // called by ~ISurface() when all references are gone |
| |
| class MessageDestroySurface : public MessageBase { |
| SurfaceFlinger* flinger; |
| sp<LayerBaseClient> layer; |
| public: |
| MessageDestroySurface( |
| SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer) |
| : flinger(flinger), layer(layer) { } |
| virtual bool handler() { |
| sp<LayerBaseClient> l(layer); |
| layer.clear(); // clear it outside of the lock; |
| Mutex::Autolock _l(flinger->mStateLock); |
| /* |
| * remove the layer from the current list -- chances are that it's |
| * not in the list anyway, because it should have been removed |
| * already upon request of the client (eg: window manager). |
| * However, a buggy client could have not done that. |
| * Since we know we don't have any more clients, we don't need |
| * to use the purgatory. |
| */ |
| status_t err = flinger->removeLayer_l(l); |
| LOGE_IF(err<0 && err != NAME_NOT_FOUND, |
| "error removing layer=%p (%s)", l.get(), strerror(-err)); |
| return true; |
| } |
| }; |
| |
| postMessageAsync( new MessageDestroySurface(this, layer) ); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::setClientState( |
| const sp<Client>& client, |
| int32_t count, |
| const layer_state_t* states) |
| { |
| Mutex::Autolock _l(mStateLock); |
| uint32_t flags = 0; |
| for (int i=0 ; i<count ; i++) { |
| const layer_state_t& s(states[i]); |
| sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); |
| if (layer != 0) { |
| const uint32_t what = s.what; |
| if (what & ePositionChanged) { |
| if (layer->setPosition(s.x, s.y)) |
| flags |= eTraversalNeeded; |
| } |
| if (what & eLayerChanged) { |
| ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); |
| if (layer->setLayer(s.z)) { |
| mCurrentState.layersSortedByZ.removeAt(idx); |
| mCurrentState.layersSortedByZ.add(layer); |
| // we need traversal (state changed) |
| // AND transaction (list changed) |
| flags |= eTransactionNeeded|eTraversalNeeded; |
| } |
| } |
| if (what & eSizeChanged) { |
| if (layer->setSize(s.w, s.h)) { |
| flags |= eTraversalNeeded; |
| mResizeTransationPending = true; |
| } |
| } |
| if (what & eAlphaChanged) { |
| if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) |
| flags |= eTraversalNeeded; |
| } |
| if (what & eMatrixChanged) { |
| if (layer->setMatrix(s.matrix)) |
| flags |= eTraversalNeeded; |
| } |
| if (what & eTransparentRegionChanged) { |
| if (layer->setTransparentRegionHint(s.transparentRegion)) |
| flags |= eTraversalNeeded; |
| } |
| if (what & eVisibilityChanged) { |
| if (layer->setFlags(s.flags, s.mask)) |
| flags |= eTraversalNeeded; |
| } |
| } |
| } |
| if (flags) { |
| setTransactionFlags(flags); |
| } |
| return NO_ERROR; |
| } |
| |
| void SurfaceFlinger::screenReleased(int dpy) |
| { |
| // this may be called by a signal handler, we can't do too much in here |
| android_atomic_or(eConsoleReleased, &mConsoleSignals); |
| signalEvent(); |
| } |
| |
| void SurfaceFlinger::screenAcquired(int dpy) |
| { |
| // this may be called by a signal handler, we can't do too much in here |
| android_atomic_or(eConsoleAcquired, &mConsoleSignals); |
| signalEvent(); |
| } |
| |
| status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) |
| { |
| const size_t SIZE = 1024; |
| char buffer[SIZE]; |
| String8 result; |
| if (!mDump.checkCalling()) { |
| snprintf(buffer, SIZE, "Permission Denial: " |
| "can't dump SurfaceFlinger from pid=%d, uid=%d\n", |
| IPCThreadState::self()->getCallingPid(), |
| IPCThreadState::self()->getCallingUid()); |
| result.append(buffer); |
| } else { |
| |
| // figure out if we're stuck somewhere |
| const nsecs_t now = systemTime(); |
| const nsecs_t inSwapBuffers(mDebugInSwapBuffers); |
| const nsecs_t inTransaction(mDebugInTransaction); |
| nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; |
| nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; |
| |
| // Try to get the main lock, but don't insist if we can't |
| // (this would indicate SF is stuck, but we want to be able to |
| // print something in dumpsys). |
| int retry = 3; |
| while (mStateLock.tryLock()<0 && --retry>=0) { |
| usleep(1000000); |
| } |
| const bool locked(retry >= 0); |
| if (!locked) { |
| snprintf(buffer, SIZE, |
| "SurfaceFlinger appears to be unresponsive, " |
| "dumping anyways (no locks held)\n"); |
| result.append(buffer); |
| } |
| |
| const LayerVector& currentLayers = mCurrentState.layersSortedByZ; |
| const size_t count = currentLayers.size(); |
| for (size_t i=0 ; i<count ; i++) { |
| const sp<LayerBase>& layer(currentLayers[i]); |
| layer->dump(result, buffer, SIZE); |
| const Layer::State& s(layer->drawingState()); |
| s.transparentRegion.dump(result, "transparentRegion"); |
| layer->transparentRegionScreen.dump(result, "transparentRegionScreen"); |
| layer->visibleRegionScreen.dump(result, "visibleRegionScreen"); |
| } |
| |
| mWormholeRegion.dump(result, "WormholeRegion"); |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); |
| snprintf(buffer, SIZE, |
| " display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n", |
| mFreezeDisplay?"yes":"no", mFreezeCount, |
| mCurrentState.orientation, hw.canDraw()); |
| result.append(buffer); |
| snprintf(buffer, SIZE, |
| " last eglSwapBuffers() time: %f us\n" |
| " last transaction time : %f us\n", |
| mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0); |
| result.append(buffer); |
| |
| if (inSwapBuffersDuration || !locked) { |
| snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", |
| inSwapBuffersDuration/1000.0); |
| result.append(buffer); |
| } |
| |
| if (inTransactionDuration || !locked) { |
| snprintf(buffer, SIZE, " transaction time: %f us\n", |
| inTransactionDuration/1000.0); |
| result.append(buffer); |
| } |
| |
| const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); |
| alloc.dump(result); |
| |
| if (locked) { |
| mStateLock.unlock(); |
| } |
| } |
| write(fd, result.string(), result.size()); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::onTransact( |
| uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) |
| { |
| switch (code) { |
| case CREATE_CONNECTION: |
| case OPEN_GLOBAL_TRANSACTION: |
| case CLOSE_GLOBAL_TRANSACTION: |
| case SET_ORIENTATION: |
| case FREEZE_DISPLAY: |
| case UNFREEZE_DISPLAY: |
| case BOOT_FINISHED: |
| { |
| // codes that require permission check |
| IPCThreadState* ipc = IPCThreadState::self(); |
| const int pid = ipc->getCallingPid(); |
| const int uid = ipc->getCallingUid(); |
| if ((uid != AID_GRAPHICS) && !mAccessSurfaceFlinger.check(pid, uid)) { |
| LOGE("Permission Denial: " |
| "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); |
| return PERMISSION_DENIED; |
| } |
| } |
| } |
| status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); |
| if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { |
| CHECK_INTERFACE(ISurfaceComposer, data, reply); |
| if (UNLIKELY(!mHardwareTest.checkCalling())) { |
| IPCThreadState* ipc = IPCThreadState::self(); |
| const int pid = ipc->getCallingPid(); |
| const int uid = ipc->getCallingUid(); |
| LOGE("Permission Denial: " |
| "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); |
| return PERMISSION_DENIED; |
| } |
| int n; |
| switch (code) { |
| case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE |
| return NO_ERROR; |
| case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE |
| return NO_ERROR; |
| case 1002: // SHOW_UPDATES |
| n = data.readInt32(); |
| mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); |
| return NO_ERROR; |
| case 1003: // SHOW_BACKGROUND |
| n = data.readInt32(); |
| mDebugBackground = n ? 1 : 0; |
| return NO_ERROR; |
| case 1004:{ // repaint everything |
| Mutex::Autolock _l(mStateLock); |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); |
| mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe |
| signalEvent(); |
| return NO_ERROR; |
| } |
| case 1005:{ // force transaction |
| setTransactionFlags(eTransactionNeeded|eTraversalNeeded); |
| return NO_ERROR; |
| } |
| case 1007: // set mFreezeCount |
| mFreezeCount = data.readInt32(); |
| mFreezeDisplayTime = 0; |
| return NO_ERROR; |
| case 1010: // interrogate. |
| reply->writeInt32(0); |
| reply->writeInt32(0); |
| reply->writeInt32(mDebugRegion); |
| reply->writeInt32(mDebugBackground); |
| return NO_ERROR; |
| case 1013: { |
| Mutex::Autolock _l(mStateLock); |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); |
| reply->writeInt32(hw.getPageFlipCount()); |
| } |
| return NO_ERROR; |
| } |
| } |
| return err; |
| } |
| |
| // --------------------------------------------------------------------------- |
| |
| sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const |
| { |
| sp<Layer> result; |
| Mutex::Autolock _l(mStateLock); |
| result = mLayerMap.valueFor( sur->asBinder() ).promote(); |
| return result; |
| } |
| |
| // --------------------------------------------------------------------------- |
| |
| Client::Client(const sp<SurfaceFlinger>& flinger) |
| : mFlinger(flinger), mNameGenerator(1) |
| { |
| } |
| |
| Client::~Client() |
| { |
| const size_t count = mLayers.size(); |
| for (size_t i=0 ; i<count ; i++) { |
| sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); |
| if (layer != 0) { |
| mFlinger->removeLayer(layer); |
| } |
| } |
| } |
| |
| status_t Client::initCheck() const { |
| return NO_ERROR; |
| } |
| |
| ssize_t Client::attachLayer(const sp<LayerBaseClient>& layer) |
| { |
| int32_t name = android_atomic_inc(&mNameGenerator); |
| mLayers.add(name, layer); |
| return name; |
| } |
| |
| void Client::detachLayer(const LayerBaseClient* layer) |
| { |
| // we do a linear search here, because this doesn't happen often |
| const size_t count = mLayers.size(); |
| for (size_t i=0 ; i<count ; i++) { |
| if (mLayers.valueAt(i) == layer) { |
| mLayers.removeItemsAt(i, 1); |
| break; |
| } |
| } |
| } |
| sp<LayerBaseClient> Client::getLayerUser(int32_t i) const { |
| sp<LayerBaseClient> lbc; |
| const wp<LayerBaseClient>& layer(mLayers.valueFor(i)); |
| if (layer != 0) { |
| lbc = layer.promote(); |
| LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); |
| } |
| return lbc; |
| } |
| |
| sp<IMemoryHeap> Client::getControlBlock() const { |
| return 0; |
| } |
| ssize_t Client::getTokenForSurface(const sp<ISurface>& sur) const { |
| return -1; |
| } |
| sp<ISurface> Client::createSurface( |
| ISurfaceComposerClient::surface_data_t* params, int pid, |
| const String8& name, |
| DisplayID display, uint32_t w, uint32_t h, PixelFormat format, |
| uint32_t flags) |
| { |
| return mFlinger->createSurface(this, pid, name, params, |
| display, w, h, format, flags); |
| } |
| status_t Client::destroySurface(SurfaceID sid) { |
| return mFlinger->removeSurface(this, sid); |
| } |
| status_t Client::setState(int32_t count, const layer_state_t* states) { |
| return mFlinger->setClientState(this, count, states); |
| } |
| |
| // --------------------------------------------------------------------------- |
| |
| UserClient::UserClient(const sp<SurfaceFlinger>& flinger) |
| : ctrlblk(0), mBitmap(0), mFlinger(flinger) |
| { |
| const int pgsize = getpagesize(); |
| const int cblksize = ((sizeof(SharedClient)+(pgsize-1))&~(pgsize-1)); |
| |
| mCblkHeap = new MemoryHeapBase(cblksize, 0, |
| "SurfaceFlinger Client control-block"); |
| |
| ctrlblk = static_cast<SharedClient *>(mCblkHeap->getBase()); |
| if (ctrlblk) { // construct the shared structure in-place. |
| new(ctrlblk) SharedClient; |
| } |
| } |
| |
| UserClient::~UserClient() |
| { |
| if (ctrlblk) { |
| ctrlblk->~SharedClient(); // destroy our shared-structure. |
| } |
| |
| /* |
| * When a UserClient dies, it's unclear what to do exactly. |
| * We could go ahead and destroy all surfaces linked to that client |
| * however, it wouldn't be fair to the main Client |
| * (usually the the window-manager), which might want to re-target |
| * the layer to another UserClient. |
| * I think the best is to do nothing, or not much; in most cases the |
| * WM itself will go ahead and clean things up when it detects a client of |
| * his has died. |
| * The remaining question is what to display? currently we keep |
| * just keep the current buffer. |
| */ |
| } |
| |
| status_t UserClient::initCheck() const { |
| return ctrlblk == 0 ? NO_INIT : NO_ERROR; |
| } |
| |
| void UserClient::detachLayer(const Layer* layer) |
| { |
| int32_t name = layer->getToken(); |
| if (name >= 0) { |
| int32_t mask = 1LU<<name; |
| if ((android_atomic_and(~mask, &mBitmap) & mask) == 0) { |
| LOGW("token %d wasn't marked as used %08x", name, int(mBitmap)); |
| } |
| } |
| } |
| |
| sp<IMemoryHeap> UserClient::getControlBlock() const { |
| return mCblkHeap; |
| } |
| |
| ssize_t UserClient::getTokenForSurface(const sp<ISurface>& sur) const |
| { |
| int32_t name = NAME_NOT_FOUND; |
| sp<Layer> layer(mFlinger->getLayer(sur)); |
| if (layer == 0) { |
| return name; |
| } |
| |
| // if this layer already has a token, just return it |
| name = layer->getToken(); |
| if ((name >= 0) && (layer->getClient() == this)) { |
| return name; |
| } |
| |
| name = 0; |
| do { |
| int32_t mask = 1LU<<name; |
| if ((android_atomic_or(mask, &mBitmap) & mask) == 0) { |
| // we found and locked that name |
| status_t err = layer->setToken( |
| const_cast<UserClient*>(this), ctrlblk, name); |
| if (err != NO_ERROR) { |
| // free the name |
| android_atomic_and(~mask, &mBitmap); |
| name = err; |
| } |
| break; |
| } |
| if (++name > 31) |
| name = NO_MEMORY; |
| } while(name >= 0); |
| |
| //LOGD("getTokenForSurface(%p) => %d (client=%p, bitmap=%08lx)", |
| // sur->asBinder().get(), name, this, mBitmap); |
| return name; |
| } |
| |
| sp<ISurface> UserClient::createSurface( |
| ISurfaceComposerClient::surface_data_t* params, int pid, |
| const String8& name, |
| DisplayID display, uint32_t w, uint32_t h, PixelFormat format, |
| uint32_t flags) { |
| return 0; |
| } |
| status_t UserClient::destroySurface(SurfaceID sid) { |
| return INVALID_OPERATION; |
| } |
| status_t UserClient::setState(int32_t count, const layer_state_t* states) { |
| return INVALID_OPERATION; |
| } |
| |
| // --------------------------------------------------------------------------- |
| |
| GraphicPlane::GraphicPlane() |
| : mHw(0) |
| { |
| } |
| |
| GraphicPlane::~GraphicPlane() { |
| delete mHw; |
| } |
| |
| bool GraphicPlane::initialized() const { |
| return mHw ? true : false; |
| } |
| |
| int GraphicPlane::getWidth() const { |
| return mWidth; |
| } |
| |
| int GraphicPlane::getHeight() const { |
| return mHeight; |
| } |
| |
| void GraphicPlane::setDisplayHardware(DisplayHardware *hw) |
| { |
| mHw = hw; |
| |
| // initialize the display orientation transform. |
| // it's a constant that should come from the display driver. |
| int displayOrientation = ISurfaceComposer::eOrientationDefault; |
| char property[PROPERTY_VALUE_MAX]; |
| if (property_get("ro.sf.hwrotation", property, NULL) > 0) { |
| //displayOrientation |
| switch (atoi(property)) { |
| case 90: |
| displayOrientation = ISurfaceComposer::eOrientation90; |
| break; |
| case 270: |
| displayOrientation = ISurfaceComposer::eOrientation270; |
| break; |
| } |
| } |
| |
| const float w = hw->getWidth(); |
| const float h = hw->getHeight(); |
| GraphicPlane::orientationToTransfrom(displayOrientation, w, h, |
| &mDisplayTransform); |
| if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { |
| mDisplayWidth = h; |
| mDisplayHeight = w; |
| } else { |
| mDisplayWidth = w; |
| mDisplayHeight = h; |
| } |
| |
| setOrientation(ISurfaceComposer::eOrientationDefault); |
| } |
| |
| status_t GraphicPlane::orientationToTransfrom( |
| int orientation, int w, int h, Transform* tr) |
| { |
| uint32_t flags = 0; |
| switch (orientation) { |
| case ISurfaceComposer::eOrientationDefault: |
| flags = Transform::ROT_0; |
| break; |
| case ISurfaceComposer::eOrientation90: |
| flags = Transform::ROT_90; |
| break; |
| case ISurfaceComposer::eOrientation180: |
| flags = Transform::ROT_180; |
| break; |
| case ISurfaceComposer::eOrientation270: |
| flags = Transform::ROT_270; |
| break; |
| default: |
| return BAD_VALUE; |
| } |
| tr->set(flags, w, h); |
| return NO_ERROR; |
| } |
| |
| status_t GraphicPlane::setOrientation(int orientation) |
| { |
| // If the rotation can be handled in hardware, this is where |
| // the magic should happen. |
| |
| const DisplayHardware& hw(displayHardware()); |
| const float w = mDisplayWidth; |
| const float h = mDisplayHeight; |
| mWidth = int(w); |
| mHeight = int(h); |
| |
| Transform orientationTransform; |
| GraphicPlane::orientationToTransfrom(orientation, w, h, |
| &orientationTransform); |
| if (orientation & ISurfaceComposer::eOrientationSwapMask) { |
| mWidth = int(h); |
| mHeight = int(w); |
| } |
| |
| mOrientation = orientation; |
| mGlobalTransform = mDisplayTransform * orientationTransform; |
| return NO_ERROR; |
| } |
| |
| const DisplayHardware& GraphicPlane::displayHardware() const { |
| return *mHw; |
| } |
| |
| const Transform& GraphicPlane::transform() const { |
| return mGlobalTransform; |
| } |
| |
| EGLDisplay GraphicPlane::getEGLDisplay() const { |
| return mHw->getEGLDisplay(); |
| } |
| |
| // --------------------------------------------------------------------------- |
| |
| }; // namespace android |