blob: 45a538b5152c240a74c07509b743813ebbd9bf97 [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RSD_ALLOCATION_H
#define RSD_ALLOCATION_H
#include <rs_hal.h>
#include <rsRuntime.h>
#include <GLES/gl.h>
#include <GLES2/gl2.h>
struct DrvAllocation {
// Is this a legal structure to be used as a texture source.
// Initially this will require 1D or 2D and color data
uint32_t textureID;
// Is this a legal structure to be used as a vertex source.
// Initially this will require 1D and x(yzw). Additional per element data
// is allowed.
uint32_t bufferID;
// Is this a legal structure to be used as an FBO render target
uint32_t renderTargetID;
uint8_t * mallocPtr;
GLenum glTarget;
bool uploadDeferred;
};
bool rsdAllocationInit(const android::renderscript::Context *rsc,
android::renderscript::Allocation *alloc,
bool forceZero);
void rsdAllocationDestroy(const android::renderscript::Context *rsc,
android::renderscript::Allocation *alloc);
void rsdAllocationResize(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *alloc,
const android::renderscript::Type *newType, bool zeroNew);
void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *alloc,
RsAllocationUsageType src);
void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *alloc);
void rsdAllocationData1D(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *alloc,
uint32_t xoff, uint32_t lod, uint32_t count,
const void *data, uint32_t sizeBytes);
void rsdAllocationData2D(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *alloc,
uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
uint32_t w, uint32_t h,
const void *data, uint32_t sizeBytes);
void rsdAllocationData3D(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *alloc,
uint32_t xoff, uint32_t yoff, uint32_t zoff,
uint32_t lod, RsAllocationCubemapFace face,
uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
void rsdAllocationElementData1D(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *alloc,
uint32_t x,
const void *data, uint32_t elementOff, uint32_t sizeBytes);
void rsdAllocationElementData2D(const android::renderscript::Context *rsc,
const android::renderscript::Allocation *alloc,
uint32_t x, uint32_t y,
const void *data, uint32_t elementOff, uint32_t sizeBytes);
#endif