| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef RSD_ALLOCATION_H |
| #define RSD_ALLOCATION_H |
| |
| #include <rs_hal.h> |
| #include <rsRuntime.h> |
| |
| #include <GLES/gl.h> |
| #include <GLES2/gl2.h> |
| |
| struct DrvAllocation { |
| // Is this a legal structure to be used as a texture source. |
| // Initially this will require 1D or 2D and color data |
| uint32_t textureID; |
| |
| // Is this a legal structure to be used as a vertex source. |
| // Initially this will require 1D and x(yzw). Additional per element data |
| // is allowed. |
| uint32_t bufferID; |
| |
| // Is this a legal structure to be used as an FBO render target |
| uint32_t renderTargetID; |
| |
| uint8_t * mallocPtr; |
| |
| GLenum glTarget; |
| |
| bool uploadDeferred; |
| }; |
| |
| bool rsdAllocationInit(const android::renderscript::Context *rsc, |
| android::renderscript::Allocation *alloc, |
| bool forceZero); |
| void rsdAllocationDestroy(const android::renderscript::Context *rsc, |
| android::renderscript::Allocation *alloc); |
| |
| void rsdAllocationResize(const android::renderscript::Context *rsc, |
| const android::renderscript::Allocation *alloc, |
| const android::renderscript::Type *newType, bool zeroNew); |
| void rsdAllocationSyncAll(const android::renderscript::Context *rsc, |
| const android::renderscript::Allocation *alloc, |
| RsAllocationUsageType src); |
| void rsdAllocationMarkDirty(const android::renderscript::Context *rsc, |
| const android::renderscript::Allocation *alloc); |
| |
| void rsdAllocationData1D(const android::renderscript::Context *rsc, |
| const android::renderscript::Allocation *alloc, |
| uint32_t xoff, uint32_t lod, uint32_t count, |
| const void *data, uint32_t sizeBytes); |
| void rsdAllocationData2D(const android::renderscript::Context *rsc, |
| const android::renderscript::Allocation *alloc, |
| uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, |
| uint32_t w, uint32_t h, |
| const void *data, uint32_t sizeBytes); |
| void rsdAllocationData3D(const android::renderscript::Context *rsc, |
| const android::renderscript::Allocation *alloc, |
| uint32_t xoff, uint32_t yoff, uint32_t zoff, |
| uint32_t lod, RsAllocationCubemapFace face, |
| uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes); |
| |
| void rsdAllocationElementData1D(const android::renderscript::Context *rsc, |
| const android::renderscript::Allocation *alloc, |
| uint32_t x, |
| const void *data, uint32_t elementOff, uint32_t sizeBytes); |
| void rsdAllocationElementData2D(const android::renderscript::Context *rsc, |
| const android::renderscript::Allocation *alloc, |
| uint32_t x, uint32_t y, |
| const void *data, uint32_t elementOff, uint32_t sizeBytes); |
| |
| |
| |
| |
| #endif |