| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_UI_FONT_RENDERER_H |
| #define ANDROID_UI_FONT_RENDERER_H |
| |
| #include <utils/String8.h> |
| #include <utils/String16.h> |
| #include <utils/Vector.h> |
| #include <utils/KeyedVector.h> |
| |
| #include <SkScalerContext.h> |
| #include <SkPaint.h> |
| |
| #include <GLES2/gl2.h> |
| |
| #include "Rect.h" |
| #include "Properties.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class FontRenderer; |
| |
| /** |
| * Represents a font, defined by a Skia font id and a font size. A font is used |
| * to generate glyphs and cache them in the FontState. |
| */ |
| class Font { |
| public: |
| ~Font(); |
| |
| /** |
| * Renders the specified string of text. |
| * If bitmap is specified, it will be used as the render target |
| */ |
| void renderUTF(SkPaint* paint, const char *text, uint32_t start, uint32_t len, |
| int numGlyphs, int x, int y, |
| uint8_t *bitmap = NULL, uint32_t bitmapW = 0, uint32_t bitmapH = 0); |
| /** |
| * Creates a new font associated with the specified font state. |
| */ |
| static Font* create(FontRenderer* state, uint32_t fontId, float fontSize); |
| |
| protected: |
| friend class FontRenderer; |
| |
| enum RenderMode { |
| FRAMEBUFFER, |
| BITMAP, |
| MEASURE, |
| }; |
| |
| void renderUTF(SkPaint* paint, const char *text, uint32_t start, uint32_t len, |
| int numGlyphs, int x, int y, RenderMode mode, |
| uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH, |
| Rect *bounds); |
| |
| void measureUTF(SkPaint* paint, const char* text, uint32_t start, uint32_t len, |
| int numGlyphs, Rect *bounds); |
| |
| struct CachedGlyphInfo { |
| // Has the cache been invalidated? |
| bool mIsValid; |
| // Location of the cached glyph in the bitmap |
| // in case we need to resize the texture or |
| // render to bitmap |
| uint32_t mStartX; |
| uint32_t mStartY; |
| uint32_t mBitmapWidth; |
| uint32_t mBitmapHeight; |
| // Also cache texture coords for the quad |
| float mBitmapMinU; |
| float mBitmapMinV; |
| float mBitmapMaxU; |
| float mBitmapMaxV; |
| // Minimize how much we call freetype |
| uint32_t mGlyphIndex; |
| uint32_t mAdvanceX; |
| uint32_t mAdvanceY; |
| // Values below contain a glyph's origin in the bitmap |
| int32_t mBitmapLeft; |
| int32_t mBitmapTop; |
| }; |
| |
| Font(FontRenderer* state, uint32_t fontId, float fontSize); |
| |
| DefaultKeyedVector<int32_t, CachedGlyphInfo*> mCachedGlyphs; |
| |
| void invalidateTextureCache(); |
| |
| CachedGlyphInfo* cacheGlyph(SkPaint* paint, int32_t glyph); |
| void updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyphInfo *glyph); |
| void measureCachedGlyph(CachedGlyphInfo *glyph, int x, int y, Rect *bounds); |
| void drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y); |
| void drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y, |
| uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH); |
| |
| CachedGlyphInfo* getCachedUTFChar(SkPaint* paint, int32_t utfChar); |
| |
| FontRenderer* mState; |
| uint32_t mFontId; |
| float mFontSize; |
| }; |
| |
| class FontRenderer { |
| public: |
| FontRenderer(); |
| ~FontRenderer(); |
| |
| void init(); |
| void deinit(); |
| |
| void setGammaTable(const uint8_t* gammaTable) { |
| mGammaTable = gammaTable; |
| } |
| |
| void setFont(SkPaint* paint, uint32_t fontId, float fontSize); |
| void renderText(SkPaint* paint, const Rect* clip, const char *text, uint32_t startIndex, |
| uint32_t len, int numGlyphs, int x, int y); |
| |
| struct DropShadow { |
| DropShadow() { }; |
| |
| DropShadow(const DropShadow& dropShadow): |
| width(dropShadow.width), height(dropShadow.height), |
| image(dropShadow.image), penX(dropShadow.penX), |
| penY(dropShadow.penY) { |
| } |
| |
| uint32_t width; |
| uint32_t height; |
| uint8_t* image; |
| int32_t penX; |
| int32_t penY; |
| }; |
| |
| // After renderDropShadow returns, the called owns the memory in DropShadow.image |
| // and is responsible for releasing it when it's done with it |
| DropShadow renderDropShadow(SkPaint* paint, const char *text, uint32_t startIndex, |
| uint32_t len, int numGlyphs, uint32_t radius); |
| |
| GLuint getTexture() { |
| checkInit(); |
| return mTextureId; |
| } |
| |
| protected: |
| friend class Font; |
| |
| const uint8_t* mGammaTable; |
| |
| struct CacheTextureLine { |
| uint16_t mMaxHeight; |
| uint16_t mMaxWidth; |
| uint32_t mCurrentRow; |
| uint32_t mCurrentCol; |
| bool mDirty; |
| |
| CacheTextureLine(uint16_t maxWidth, uint16_t maxHeight, uint32_t currentRow, |
| uint32_t currentCol): |
| mMaxHeight(maxHeight), |
| mMaxWidth(maxWidth), |
| mCurrentRow(currentRow), |
| mCurrentCol(currentCol), |
| mDirty(false) { |
| } |
| |
| bool fitBitmap(const SkGlyph& glyph, uint32_t *retOriginX, uint32_t *retOriginY) { |
| if (glyph.fHeight > mMaxHeight) { |
| return false; |
| } |
| |
| if (mCurrentCol + glyph.fWidth < mMaxWidth) { |
| *retOriginX = mCurrentCol; |
| *retOriginY = mCurrentRow; |
| mCurrentCol += glyph.fWidth; |
| mDirty = true; |
| return true; |
| } |
| |
| return false; |
| } |
| }; |
| |
| uint32_t getCacheWidth() const { |
| return mCacheWidth; |
| } |
| |
| uint32_t getCacheHeight() const { |
| return mCacheHeight; |
| } |
| |
| void initTextTexture(); |
| bool cacheBitmap(const SkGlyph& glyph, uint32_t *retOriginX, uint32_t *retOriginY); |
| |
| void flushAllAndInvalidate(); |
| void initVertexArrayBuffers(); |
| |
| void checkInit(); |
| |
| String16 mLatinPrecache; |
| void precacheLatin(SkPaint* paint); |
| |
| void issueDrawCommand(); |
| void appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, |
| float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, |
| float x4, float y4, float z4, float u4, float v4); |
| |
| uint32_t mCacheWidth; |
| uint32_t mCacheHeight; |
| |
| Vector<CacheTextureLine*> mCacheLines; |
| uint32_t getRemainingCacheCapacity(); |
| |
| Font* mCurrentFont; |
| Vector<Font*> mActiveFonts; |
| |
| // Texture to cache glyph bitmaps |
| uint8_t* mTextTexture; |
| const uint8_t* getTextTextureData() const { |
| return mTextTexture; |
| } |
| GLuint mTextureId; |
| void checkTextureUpdate(); |
| bool mUploadTexture; |
| |
| // Pointer to vertex data to speed up frame to frame work |
| float *mTextMeshPtr; |
| uint32_t mCurrentQuadIndex; |
| uint32_t mMaxNumberOfQuads; |
| |
| uint32_t mIndexBufferID; |
| |
| const Rect* mClip; |
| |
| bool mInitialized; |
| |
| void computeGaussianWeights(float* weights, int32_t radius); |
| void horizontalBlur(float* weights, int32_t radius, const uint8_t *source, uint8_t *dest, |
| int32_t width, int32_t height); |
| void verticalBlur(float* weights, int32_t radius, const uint8_t *source, uint8_t *dest, |
| int32_t width, int32_t height); |
| void blurImage(uint8_t* image, int32_t width, int32_t height, int32_t radius); |
| }; |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_UI_FONT_RENDERER_H |