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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_RECORDED_OP_H
#define ANDROID_HWUI_RECORDED_OP_H
#include "font/FontUtil.h"
#include "Matrix.h"
#include "Rect.h"
#include "RenderNode.h"
#include "utils/LinearAllocator.h"
#include "Vector.h"
#include "SkXfermode.h"
class SkBitmap;
class SkPaint;
namespace android {
namespace uirenderer {
class OffscreenBuffer;
class RenderNode;
struct Vertex;
/**
* The provided macro is executed for each op type in order, with the results separated by commas.
*
* This serves as the authoritative list of ops, used for generating ID enum, and ID based LUTs.
*/
#define MAP_OPS(OP_FN) \
OP_FN(BitmapOp) \
OP_FN(LinesOp) \
OP_FN(RectOp) \
OP_FN(RenderNodeOp) \
OP_FN(ShadowOp) \
OP_FN(SimpleRectsOp) \
OP_FN(TextOp) \
OP_FN(BeginLayerOp) \
OP_FN(EndLayerOp) \
OP_FN(LayerOp)
// Generate OpId enum
#define IDENTITY_FN(Type) Type,
namespace RecordedOpId {
enum {
MAP_OPS(IDENTITY_FN)
Count,
};
}
static_assert(RecordedOpId::BitmapOp == 0,
"First index must be zero for LUTs to work");
#define BASE_PARAMS const Rect& unmappedBounds, const Matrix4& localMatrix, const Rect& localClipRect, const SkPaint* paint
#define BASE_PARAMS_PAINTLESS const Rect& unmappedBounds, const Matrix4& localMatrix, const Rect& localClipRect
#define SUPER(Type) RecordedOp(RecordedOpId::Type, unmappedBounds, localMatrix, localClipRect, paint)
#define SUPER_PAINTLESS(Type) RecordedOp(RecordedOpId::Type, unmappedBounds, localMatrix, localClipRect, nullptr)
struct RecordedOp {
/* ID from RecordedOpId - generally used for jumping into function tables */
const int opId;
/* bounds in *local* space, without accounting for DisplayList transformation */
const Rect unmappedBounds;
/* transform in recording space (vs DisplayList origin) */
const Matrix4 localMatrix;
/* clip in recording space */
const Rect localClipRect;
/* optional paint, stored in base object to simplify merging logic */
const SkPaint* paint;
protected:
RecordedOp(unsigned int opId, BASE_PARAMS)
: opId(opId)
, unmappedBounds(unmappedBounds)
, localMatrix(localMatrix)
, localClipRect(localClipRect)
, paint(paint) {}
};
struct RenderNodeOp : RecordedOp {
RenderNodeOp(BASE_PARAMS_PAINTLESS, RenderNode* renderNode)
: SUPER_PAINTLESS(RenderNodeOp)
, renderNode(renderNode) {}
RenderNode * renderNode; // not const, since drawing modifies it (somehow...)
bool skipInOrderDraw = false;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// Standard Ops
////////////////////////////////////////////////////////////////////////////////////////////////////
struct BitmapOp : RecordedOp {
BitmapOp(BASE_PARAMS, const SkBitmap* bitmap)
: SUPER(BitmapOp)
, bitmap(bitmap) {}
const SkBitmap* bitmap;
// TODO: asset atlas/texture id lookup?
};
struct LinesOp : RecordedOp {
LinesOp(BASE_PARAMS, const float* points, const int floatCount)
: SUPER(LinesOp)
, points(points)
, floatCount(floatCount) {}
const float* points;
const int floatCount;
};
struct RectOp : RecordedOp {
RectOp(BASE_PARAMS)
: SUPER(RectOp) {}
};
/**
* Real-time, dynamic-lit shadow.
*
* Uses invalid/empty bounds and matrix since ShadowOp bounds aren't known at defer time,
* and are resolved dynamically, and transform isn't needed.
*
* State construction handles these properties specially, ignoring matrix/bounds.
*/
struct ShadowOp : RecordedOp {
ShadowOp(const RenderNodeOp& casterOp, float casterAlpha, const SkPath* casterPath,
const Rect& clipRect, const Vector3& lightCenter)
: RecordedOp(RecordedOpId::ShadowOp, Rect(), Matrix4::identity(), clipRect, nullptr)
, shadowMatrixXY(casterOp.localMatrix)
, shadowMatrixZ(casterOp.localMatrix)
, casterAlpha(casterAlpha)
, casterPath(casterPath)
, lightCenter(lightCenter) {
const RenderNode& node = *casterOp.renderNode;
node.applyViewPropertyTransforms(shadowMatrixXY, false);
node.applyViewPropertyTransforms(shadowMatrixZ, true);
};
Matrix4 shadowMatrixXY;
Matrix4 shadowMatrixZ;
const float casterAlpha;
const SkPath* casterPath;
const Vector3 lightCenter;
};
struct SimpleRectsOp : RecordedOp { // Filled, no AA (TODO: better name?)
SimpleRectsOp(BASE_PARAMS, Vertex* vertices, size_t vertexCount)
: SUPER(SimpleRectsOp)
, vertices(vertices)
, vertexCount(vertexCount) {}
Vertex* vertices;
const size_t vertexCount;
};
struct TextOp : RecordedOp {
TextOp(BASE_PARAMS, const glyph_t* glyphs, const float* positions, int glyphCount,
float x, float y)
: SUPER(TextOp)
, glyphs(glyphs)
, positions(positions)
, glyphCount(glyphCount)
, x(x)
, y(y) {}
const glyph_t* glyphs;
const float* positions;
const int glyphCount;
const float x;
const float y;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// Layers
////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Stateful operation! denotes the creation of an off-screen layer,
* and that commands following will render into it.
*/
struct BeginLayerOp : RecordedOp {
BeginLayerOp(BASE_PARAMS)
: SUPER(BeginLayerOp) {}
};
/**
* Stateful operation! Denotes end of off-screen layer, and that
* commands since last BeginLayerOp should be drawn into parent FBO.
*
* State in this op is empty, it just serves to signal that a layer has been finished.
*/
struct EndLayerOp : RecordedOp {
EndLayerOp()
: RecordedOp(RecordedOpId::EndLayerOp, Rect(0, 0), Matrix4::identity(), Rect(0, 0), nullptr) {}
};
/**
* Draws an OffscreenBuffer.
*
* Alpha, mode, and colorfilter are embedded, since LayerOps are always dynamically generated,
* when creating/tracking a SkPaint* during defer isn't worth the bother.
*/
struct LayerOp : RecordedOp {
// Records a one-use (saveLayer) layer for drawing. Once drawn, the layer will be destroyed.
LayerOp(BASE_PARAMS, OffscreenBuffer** layerHandle)
: SUPER_PAINTLESS(LayerOp)
, layerHandle(layerHandle)
, alpha(paint->getAlpha() / 255.0f)
, mode(PaintUtils::getXfermodeDirect(paint))
, colorFilter(paint->getColorFilter())
, destroy(true) {}
LayerOp(RenderNode& node)
: RecordedOp(RecordedOpId::LayerOp, Rect(node.getWidth(), node.getHeight()), Matrix4::identity(), Rect(node.getWidth(), node.getHeight()), nullptr)
, layerHandle(node.getLayerHandle())
, alpha(node.properties().layerProperties().alpha() / 255.0f)
, mode(node.properties().layerProperties().xferMode())
, colorFilter(node.properties().layerProperties().colorFilter())
, destroy(false) {}
// Records a handle to the Layer object, since the Layer itself won't be
// constructed until after this operation is constructed.
OffscreenBuffer** layerHandle;
const float alpha;
const SkXfermode::Mode mode;
// pointer to object owned by either LayerProperties, or a recorded Paint object in a
// BeginLayerOp. Lives longer than LayerOp in either case, so no skia ref counting is used.
SkColorFilter* colorFilter;
// whether to destroy the layer, once rendered
const bool destroy;
};
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_RECORDED_OP_H