| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "Sprites" |
| //#define LOG_NDEBUG 0 |
| |
| #include "SpriteController.h" |
| |
| #include <log/log.h> |
| #include <utils/String8.h> |
| #include <gui/Surface.h> |
| |
| #include <SkBitmap.h> |
| #include <SkCanvas.h> |
| #include <SkColor.h> |
| #include <SkPaint.h> |
| |
| #include <android/native_window.h> |
| |
| namespace android { |
| |
| // --- SpriteController --- |
| |
| SpriteController::SpriteController(const sp<Looper>& looper, int32_t overlayLayer) : |
| mLooper(looper), mOverlayLayer(overlayLayer) { |
| mHandler = new WeakMessageHandler(this); |
| |
| mLocked.transactionNestingCount = 0; |
| mLocked.deferredSpriteUpdate = false; |
| } |
| |
| SpriteController::~SpriteController() { |
| mLooper->removeMessages(mHandler); |
| |
| if (mSurfaceComposerClient != NULL) { |
| mSurfaceComposerClient->dispose(); |
| mSurfaceComposerClient.clear(); |
| } |
| } |
| |
| sp<Sprite> SpriteController::createSprite() { |
| return new SpriteImpl(this); |
| } |
| |
| void SpriteController::openTransaction() { |
| AutoMutex _l(mLock); |
| |
| mLocked.transactionNestingCount += 1; |
| } |
| |
| void SpriteController::closeTransaction() { |
| AutoMutex _l(mLock); |
| |
| LOG_ALWAYS_FATAL_IF(mLocked.transactionNestingCount == 0, |
| "Sprite closeTransaction() called but there is no open sprite transaction"); |
| |
| mLocked.transactionNestingCount -= 1; |
| if (mLocked.transactionNestingCount == 0 && mLocked.deferredSpriteUpdate) { |
| mLocked.deferredSpriteUpdate = false; |
| mLooper->sendMessage(mHandler, Message(MSG_UPDATE_SPRITES)); |
| } |
| } |
| |
| void SpriteController::invalidateSpriteLocked(const sp<SpriteImpl>& sprite) { |
| bool wasEmpty = mLocked.invalidatedSprites.isEmpty(); |
| mLocked.invalidatedSprites.push(sprite); |
| if (wasEmpty) { |
| if (mLocked.transactionNestingCount != 0) { |
| mLocked.deferredSpriteUpdate = true; |
| } else { |
| mLooper->sendMessage(mHandler, Message(MSG_UPDATE_SPRITES)); |
| } |
| } |
| } |
| |
| void SpriteController::disposeSurfaceLocked(const sp<SurfaceControl>& surfaceControl) { |
| bool wasEmpty = mLocked.disposedSurfaces.isEmpty(); |
| mLocked.disposedSurfaces.push(surfaceControl); |
| if (wasEmpty) { |
| mLooper->sendMessage(mHandler, Message(MSG_DISPOSE_SURFACES)); |
| } |
| } |
| |
| void SpriteController::handleMessage(const Message& message) { |
| switch (message.what) { |
| case MSG_UPDATE_SPRITES: |
| doUpdateSprites(); |
| break; |
| case MSG_DISPOSE_SURFACES: |
| doDisposeSurfaces(); |
| break; |
| } |
| } |
| |
| void SpriteController::doUpdateSprites() { |
| // Collect information about sprite updates. |
| // Each sprite update record includes a reference to its associated sprite so we can |
| // be certain the sprites will not be deleted while this function runs. Sprites |
| // may invalidate themselves again during this time but we will handle those changes |
| // in the next iteration. |
| Vector<SpriteUpdate> updates; |
| size_t numSprites; |
| { // acquire lock |
| AutoMutex _l(mLock); |
| |
| numSprites = mLocked.invalidatedSprites.size(); |
| for (size_t i = 0; i < numSprites; i++) { |
| const sp<SpriteImpl>& sprite = mLocked.invalidatedSprites.itemAt(i); |
| |
| updates.push(SpriteUpdate(sprite, sprite->getStateLocked())); |
| sprite->resetDirtyLocked(); |
| } |
| mLocked.invalidatedSprites.clear(); |
| } // release lock |
| |
| // Create missing surfaces. |
| bool surfaceChanged = false; |
| for (size_t i = 0; i < numSprites; i++) { |
| SpriteUpdate& update = updates.editItemAt(i); |
| |
| if (update.state.surfaceControl == NULL && update.state.wantSurfaceVisible()) { |
| update.state.surfaceWidth = update.state.icon.bitmap.width(); |
| update.state.surfaceHeight = update.state.icon.bitmap.height(); |
| update.state.surfaceDrawn = false; |
| update.state.surfaceVisible = false; |
| update.state.surfaceControl = obtainSurface( |
| update.state.surfaceWidth, update.state.surfaceHeight); |
| if (update.state.surfaceControl != NULL) { |
| update.surfaceChanged = surfaceChanged = true; |
| } |
| } |
| } |
| |
| // Resize and/or reparent sprites if needed. |
| SurfaceComposerClient::Transaction t; |
| bool needApplyTransaction = false; |
| for (size_t i = 0; i < numSprites; i++) { |
| SpriteUpdate& update = updates.editItemAt(i); |
| if (update.state.surfaceControl == nullptr) { |
| continue; |
| } |
| |
| if (update.state.wantSurfaceVisible()) { |
| int32_t desiredWidth = update.state.icon.bitmap.width(); |
| int32_t desiredHeight = update.state.icon.bitmap.height(); |
| if (update.state.surfaceWidth < desiredWidth |
| || update.state.surfaceHeight < desiredHeight) { |
| needApplyTransaction = true; |
| |
| t.setSize(update.state.surfaceControl, |
| desiredWidth, desiredHeight); |
| update.state.surfaceWidth = desiredWidth; |
| update.state.surfaceHeight = desiredHeight; |
| update.state.surfaceDrawn = false; |
| update.surfaceChanged = surfaceChanged = true; |
| |
| if (update.state.surfaceVisible) { |
| t.hide(update.state.surfaceControl); |
| update.state.surfaceVisible = false; |
| } |
| } |
| } |
| |
| // If surface is a new one, we have to set right layer stack. |
| if (update.surfaceChanged || update.state.dirty & DIRTY_DISPLAY_ID) { |
| t.setLayerStack(update.state.surfaceControl, update.state.displayId); |
| needApplyTransaction = true; |
| } |
| } |
| if (needApplyTransaction) { |
| t.apply(); |
| } |
| |
| // Redraw sprites if needed. |
| for (size_t i = 0; i < numSprites; i++) { |
| SpriteUpdate& update = updates.editItemAt(i); |
| |
| if ((update.state.dirty & DIRTY_BITMAP) && update.state.surfaceDrawn) { |
| update.state.surfaceDrawn = false; |
| update.surfaceChanged = surfaceChanged = true; |
| } |
| |
| if (update.state.surfaceControl != NULL && !update.state.surfaceDrawn |
| && update.state.wantSurfaceVisible()) { |
| sp<Surface> surface = update.state.surfaceControl->getSurface(); |
| ANativeWindow_Buffer outBuffer; |
| status_t status = surface->lock(&outBuffer, NULL); |
| if (status) { |
| ALOGE("Error %d locking sprite surface before drawing.", status); |
| } else { |
| SkBitmap surfaceBitmap; |
| ssize_t bpr = outBuffer.stride * bytesPerPixel(outBuffer.format); |
| surfaceBitmap.installPixels(SkImageInfo::MakeN32Premul(outBuffer.width, outBuffer.height), |
| outBuffer.bits, bpr); |
| |
| SkCanvas surfaceCanvas(surfaceBitmap); |
| |
| SkPaint paint; |
| paint.setBlendMode(SkBlendMode::kSrc); |
| surfaceCanvas.drawBitmap(update.state.icon.bitmap, 0, 0, &paint); |
| |
| if (outBuffer.width > update.state.icon.bitmap.width()) { |
| paint.setColor(0); // transparent fill color |
| surfaceCanvas.drawRect(SkRect::MakeLTRB(update.state.icon.bitmap.width(), 0, |
| outBuffer.width, update.state.icon.bitmap.height()), paint); |
| } |
| if (outBuffer.height > update.state.icon.bitmap.height()) { |
| paint.setColor(0); // transparent fill color |
| surfaceCanvas.drawRect(SkRect::MakeLTRB(0, update.state.icon.bitmap.height(), |
| outBuffer.width, outBuffer.height), paint); |
| } |
| |
| status = surface->unlockAndPost(); |
| if (status) { |
| ALOGE("Error %d unlocking and posting sprite surface after drawing.", status); |
| } else { |
| update.state.surfaceDrawn = true; |
| update.surfaceChanged = surfaceChanged = true; |
| } |
| } |
| } |
| } |
| |
| needApplyTransaction = false; |
| for (size_t i = 0; i < numSprites; i++) { |
| SpriteUpdate& update = updates.editItemAt(i); |
| |
| bool wantSurfaceVisibleAndDrawn = update.state.wantSurfaceVisible() |
| && update.state.surfaceDrawn; |
| bool becomingVisible = wantSurfaceVisibleAndDrawn && !update.state.surfaceVisible; |
| bool becomingHidden = !wantSurfaceVisibleAndDrawn && update.state.surfaceVisible; |
| if (update.state.surfaceControl != NULL && (becomingVisible || becomingHidden |
| || (wantSurfaceVisibleAndDrawn && (update.state.dirty & (DIRTY_ALPHA |
| | DIRTY_POSITION | DIRTY_TRANSFORMATION_MATRIX | DIRTY_LAYER |
| | DIRTY_VISIBILITY | DIRTY_HOTSPOT | DIRTY_DISPLAY_ID))))) { |
| needApplyTransaction = true; |
| |
| if (wantSurfaceVisibleAndDrawn |
| && (becomingVisible || (update.state.dirty & DIRTY_ALPHA))) { |
| t.setAlpha(update.state.surfaceControl, |
| update.state.alpha); |
| } |
| |
| if (wantSurfaceVisibleAndDrawn |
| && (becomingVisible || (update.state.dirty & (DIRTY_POSITION |
| | DIRTY_HOTSPOT)))) { |
| t.setPosition( |
| update.state.surfaceControl, |
| update.state.positionX - update.state.icon.hotSpotX, |
| update.state.positionY - update.state.icon.hotSpotY); |
| } |
| |
| if (wantSurfaceVisibleAndDrawn |
| && (becomingVisible |
| || (update.state.dirty & DIRTY_TRANSFORMATION_MATRIX))) { |
| t.setMatrix( |
| update.state.surfaceControl, |
| update.state.transformationMatrix.dsdx, |
| update.state.transformationMatrix.dtdx, |
| update.state.transformationMatrix.dsdy, |
| update.state.transformationMatrix.dtdy); |
| } |
| |
| int32_t surfaceLayer = mOverlayLayer + update.state.layer; |
| if (wantSurfaceVisibleAndDrawn |
| && (becomingVisible || (update.state.dirty & DIRTY_LAYER))) { |
| t.setLayer(update.state.surfaceControl, surfaceLayer); |
| } |
| |
| if (becomingVisible) { |
| t.show(update.state.surfaceControl); |
| |
| update.state.surfaceVisible = true; |
| update.surfaceChanged = surfaceChanged = true; |
| } else if (becomingHidden) { |
| t.hide(update.state.surfaceControl); |
| |
| update.state.surfaceVisible = false; |
| update.surfaceChanged = surfaceChanged = true; |
| } |
| } |
| } |
| |
| if (needApplyTransaction) { |
| status_t status = t.apply(); |
| if (status) { |
| ALOGE("Error applying Surface transaction"); |
| } |
| } |
| |
| // If any surfaces were changed, write back the new surface properties to the sprites. |
| if (surfaceChanged) { // acquire lock |
| AutoMutex _l(mLock); |
| |
| for (size_t i = 0; i < numSprites; i++) { |
| const SpriteUpdate& update = updates.itemAt(i); |
| |
| if (update.surfaceChanged) { |
| update.sprite->setSurfaceLocked(update.state.surfaceControl, |
| update.state.surfaceWidth, update.state.surfaceHeight, |
| update.state.surfaceDrawn, update.state.surfaceVisible); |
| } |
| } |
| } // release lock |
| |
| // Clear the sprite update vector outside the lock. It is very important that |
| // we do not clear sprite references inside the lock since we could be releasing |
| // the last remaining reference to the sprite here which would result in the |
| // sprite being deleted and the lock being reacquired by the sprite destructor |
| // while already held. |
| updates.clear(); |
| } |
| |
| void SpriteController::doDisposeSurfaces() { |
| // Collect disposed surfaces. |
| Vector<sp<SurfaceControl> > disposedSurfaces; |
| { // acquire lock |
| AutoMutex _l(mLock); |
| |
| disposedSurfaces = mLocked.disposedSurfaces; |
| mLocked.disposedSurfaces.clear(); |
| } // release lock |
| |
| // Release the last reference to each surface outside of the lock. |
| // We don't want the surfaces to be deleted while we are holding our lock. |
| disposedSurfaces.clear(); |
| } |
| |
| void SpriteController::ensureSurfaceComposerClient() { |
| if (mSurfaceComposerClient == NULL) { |
| mSurfaceComposerClient = new SurfaceComposerClient(); |
| } |
| } |
| |
| sp<SurfaceControl> SpriteController::obtainSurface(int32_t width, int32_t height) { |
| ensureSurfaceComposerClient(); |
| |
| sp<SurfaceControl> surfaceControl = mSurfaceComposerClient->createSurface( |
| String8("Sprite"), width, height, PIXEL_FORMAT_RGBA_8888, |
| ISurfaceComposerClient::eHidden | |
| ISurfaceComposerClient::eCursorWindow); |
| if (surfaceControl == NULL || !surfaceControl->isValid()) { |
| ALOGE("Error creating sprite surface."); |
| return NULL; |
| } |
| return surfaceControl; |
| } |
| |
| |
| // --- SpriteController::SpriteImpl --- |
| |
| SpriteController::SpriteImpl::SpriteImpl(const sp<SpriteController> controller) : |
| mController(controller) { |
| } |
| |
| SpriteController::SpriteImpl::~SpriteImpl() { |
| AutoMutex _m(mController->mLock); |
| |
| // Let the controller take care of deleting the last reference to sprite |
| // surfaces so that we do not block the caller on an IPC here. |
| if (mLocked.state.surfaceControl != NULL) { |
| mController->disposeSurfaceLocked(mLocked.state.surfaceControl); |
| mLocked.state.surfaceControl.clear(); |
| } |
| } |
| |
| void SpriteController::SpriteImpl::setIcon(const SpriteIcon& icon) { |
| AutoMutex _l(mController->mLock); |
| |
| uint32_t dirty; |
| if (icon.isValid()) { |
| SkBitmap* bitmapCopy = &mLocked.state.icon.bitmap; |
| if (bitmapCopy->tryAllocPixels(icon.bitmap.info().makeColorType(kN32_SkColorType))) { |
| icon.bitmap.readPixels(bitmapCopy->info(), bitmapCopy->getPixels(), |
| bitmapCopy->rowBytes(), 0, 0); |
| } |
| |
| if (!mLocked.state.icon.isValid() |
| || mLocked.state.icon.hotSpotX != icon.hotSpotX |
| || mLocked.state.icon.hotSpotY != icon.hotSpotY) { |
| mLocked.state.icon.hotSpotX = icon.hotSpotX; |
| mLocked.state.icon.hotSpotY = icon.hotSpotY; |
| dirty = DIRTY_BITMAP | DIRTY_HOTSPOT; |
| } else { |
| dirty = DIRTY_BITMAP; |
| } |
| } else if (mLocked.state.icon.isValid()) { |
| mLocked.state.icon.bitmap.reset(); |
| dirty = DIRTY_BITMAP | DIRTY_HOTSPOT; |
| } else { |
| return; // setting to invalid icon and already invalid so nothing to do |
| } |
| |
| invalidateLocked(dirty); |
| } |
| |
| void SpriteController::SpriteImpl::setVisible(bool visible) { |
| AutoMutex _l(mController->mLock); |
| |
| if (mLocked.state.visible != visible) { |
| mLocked.state.visible = visible; |
| invalidateLocked(DIRTY_VISIBILITY); |
| } |
| } |
| |
| void SpriteController::SpriteImpl::setPosition(float x, float y) { |
| AutoMutex _l(mController->mLock); |
| |
| if (mLocked.state.positionX != x || mLocked.state.positionY != y) { |
| mLocked.state.positionX = x; |
| mLocked.state.positionY = y; |
| invalidateLocked(DIRTY_POSITION); |
| } |
| } |
| |
| void SpriteController::SpriteImpl::setLayer(int32_t layer) { |
| AutoMutex _l(mController->mLock); |
| |
| if (mLocked.state.layer != layer) { |
| mLocked.state.layer = layer; |
| invalidateLocked(DIRTY_LAYER); |
| } |
| } |
| |
| void SpriteController::SpriteImpl::setAlpha(float alpha) { |
| AutoMutex _l(mController->mLock); |
| |
| if (mLocked.state.alpha != alpha) { |
| mLocked.state.alpha = alpha; |
| invalidateLocked(DIRTY_ALPHA); |
| } |
| } |
| |
| void SpriteController::SpriteImpl::setTransformationMatrix( |
| const SpriteTransformationMatrix& matrix) { |
| AutoMutex _l(mController->mLock); |
| |
| if (mLocked.state.transformationMatrix != matrix) { |
| mLocked.state.transformationMatrix = matrix; |
| invalidateLocked(DIRTY_TRANSFORMATION_MATRIX); |
| } |
| } |
| |
| void SpriteController::SpriteImpl::setDisplayId(int32_t displayId) { |
| AutoMutex _l(mController->mLock); |
| |
| if (mLocked.state.displayId != displayId) { |
| mLocked.state.displayId = displayId; |
| invalidateLocked(DIRTY_DISPLAY_ID); |
| } |
| } |
| |
| void SpriteController::SpriteImpl::invalidateLocked(uint32_t dirty) { |
| bool wasDirty = mLocked.state.dirty; |
| mLocked.state.dirty |= dirty; |
| |
| if (!wasDirty) { |
| mController->invalidateSpriteLocked(this); |
| } |
| } |
| |
| } // namespace android |