| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "OpenGLRenderer" |
| |
| #include "Caches.h" |
| |
| #include "DisplayListRenderer.h" |
| #include "GammaFontRenderer.h" |
| #include "LayerRenderer.h" |
| #include "Properties.h" |
| #include "renderstate/RenderState.h" |
| #include "ShadowTessellator.h" |
| |
| #include <utils/Log.h> |
| #include <utils/String8.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| Caches* Caches::sInstance = nullptr; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Macros |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| #if DEBUG_CACHE_FLUSH |
| #define FLUSH_LOGD(...) ALOGD(__VA_ARGS__) |
| #else |
| #define FLUSH_LOGD(...) |
| #endif |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Constructors/destructor |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| Caches::Caches(RenderState& renderState) |
| : gradientCache(mExtensions) |
| , patchCache(renderState) |
| , programCache(mExtensions) |
| , dither(*this) |
| , mRenderState(&renderState) |
| , mInitialized(false) { |
| INIT_LOGD("Creating OpenGL renderer caches"); |
| init(); |
| initFont(); |
| initConstraints(); |
| initProperties(); |
| initStaticProperties(); |
| initExtensions(); |
| initTempProperties(); |
| |
| mDebugLevel = readDebugLevel(); |
| ALOGD_IF(mDebugLevel != kDebugDisabled, |
| "Enabling debug mode %d", mDebugLevel); |
| } |
| |
| bool Caches::init() { |
| if (mInitialized) return false; |
| |
| ATRACE_NAME("Caches::init"); |
| |
| mRegionMesh = nullptr; |
| mProgram = nullptr; |
| |
| mFunctorsCount = 0; |
| |
| debugLayersUpdates = false; |
| debugOverdraw = false; |
| debugStencilClip = kStencilHide; |
| |
| patchCache.init(); |
| |
| mInitialized = true; |
| |
| mPixelBufferState = new PixelBufferState(); |
| mTextureState = new TextureState(); |
| |
| return true; |
| } |
| |
| void Caches::initFont() { |
| fontRenderer = GammaFontRenderer::createRenderer(); |
| } |
| |
| void Caches::initExtensions() { |
| if (mExtensions.hasDebugMarker()) { |
| eventMark = glInsertEventMarkerEXT; |
| |
| startMark = glPushGroupMarkerEXT; |
| endMark = glPopGroupMarkerEXT; |
| } else { |
| eventMark = eventMarkNull; |
| startMark = startMarkNull; |
| endMark = endMarkNull; |
| } |
| } |
| |
| void Caches::initConstraints() { |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); |
| } |
| |
| void Caches::initStaticProperties() { |
| gpuPixelBuffersEnabled = false; |
| |
| // OpenGL ES 3.0+ specific features |
| if (mExtensions.hasPixelBufferObjects()) { |
| char property[PROPERTY_VALUE_MAX]; |
| if (property_get(PROPERTY_ENABLE_GPU_PIXEL_BUFFERS, property, "true") > 0) { |
| gpuPixelBuffersEnabled = !strcmp(property, "true"); |
| } |
| } |
| } |
| |
| bool Caches::initProperties() { |
| bool prevDebugLayersUpdates = debugLayersUpdates; |
| bool prevDebugOverdraw = debugOverdraw; |
| StencilClipDebug prevDebugStencilClip = debugStencilClip; |
| |
| char property[PROPERTY_VALUE_MAX]; |
| if (property_get(PROPERTY_DEBUG_LAYERS_UPDATES, property, nullptr) > 0) { |
| INIT_LOGD(" Layers updates debug enabled: %s", property); |
| debugLayersUpdates = !strcmp(property, "true"); |
| } else { |
| debugLayersUpdates = false; |
| } |
| |
| debugOverdraw = false; |
| if (property_get(PROPERTY_DEBUG_OVERDRAW, property, nullptr) > 0) { |
| INIT_LOGD(" Overdraw debug enabled: %s", property); |
| if (!strcmp(property, "show")) { |
| debugOverdraw = true; |
| mOverdrawDebugColorSet = kColorSet_Default; |
| } else if (!strcmp(property, "show_deuteranomaly")) { |
| debugOverdraw = true; |
| mOverdrawDebugColorSet = kColorSet_Deuteranomaly; |
| } |
| } |
| |
| // See Properties.h for valid values |
| if (property_get(PROPERTY_DEBUG_STENCIL_CLIP, property, nullptr) > 0) { |
| INIT_LOGD(" Stencil clip debug enabled: %s", property); |
| if (!strcmp(property, "hide")) { |
| debugStencilClip = kStencilHide; |
| } else if (!strcmp(property, "highlight")) { |
| debugStencilClip = kStencilShowHighlight; |
| } else if (!strcmp(property, "region")) { |
| debugStencilClip = kStencilShowRegion; |
| } |
| } else { |
| debugStencilClip = kStencilHide; |
| } |
| |
| if (property_get(PROPERTY_DISABLE_DRAW_DEFER, property, "false")) { |
| drawDeferDisabled = !strcasecmp(property, "true"); |
| INIT_LOGD(" Draw defer %s", drawDeferDisabled ? "disabled" : "enabled"); |
| } else { |
| drawDeferDisabled = false; |
| INIT_LOGD(" Draw defer enabled"); |
| } |
| |
| if (property_get(PROPERTY_DISABLE_DRAW_REORDER, property, "false")) { |
| drawReorderDisabled = !strcasecmp(property, "true"); |
| INIT_LOGD(" Draw reorder %s", drawReorderDisabled ? "disabled" : "enabled"); |
| } else { |
| drawReorderDisabled = false; |
| INIT_LOGD(" Draw reorder enabled"); |
| } |
| |
| return (prevDebugLayersUpdates != debugLayersUpdates) |
| || (prevDebugOverdraw != debugOverdraw) |
| || (prevDebugStencilClip != debugStencilClip); |
| } |
| |
| void Caches::terminate() { |
| if (!mInitialized) return; |
| mRegionMesh.release(); |
| |
| fboCache.clear(); |
| |
| programCache.clear(); |
| mProgram = nullptr; |
| |
| patchCache.clear(); |
| |
| clearGarbage(); |
| |
| delete mPixelBufferState; |
| mPixelBufferState = nullptr; |
| delete mTextureState; |
| mTextureState = nullptr; |
| mInitialized = false; |
| } |
| |
| void Caches::setProgram(const ProgramDescription& description) { |
| setProgram(programCache.get(description)); |
| } |
| |
| void Caches::setProgram(Program* program) { |
| if (!program || !program->isInUse()) { |
| if (mProgram) { |
| mProgram->remove(); |
| } |
| if (program) { |
| program->use(); |
| } |
| mProgram = program; |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Debug |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| uint32_t Caches::getOverdrawColor(uint32_t amount) const { |
| static uint32_t sOverdrawColors[2][4] = { |
| { 0x2f0000ff, 0x2f00ff00, 0x3fff0000, 0x7fff0000 }, |
| { 0x2f0000ff, 0x4fffff00, 0x5fff8ad8, 0x7fff0000 } |
| }; |
| if (amount < 1) amount = 1; |
| if (amount > 4) amount = 4; |
| return sOverdrawColors[mOverdrawDebugColorSet][amount - 1]; |
| } |
| |
| void Caches::dumpMemoryUsage() { |
| String8 stringLog; |
| dumpMemoryUsage(stringLog); |
| ALOGD("%s", stringLog.string()); |
| } |
| |
| void Caches::dumpMemoryUsage(String8 &log) { |
| uint32_t total = 0; |
| log.appendFormat("Current memory usage / total memory usage (bytes):\n"); |
| log.appendFormat(" TextureCache %8d / %8d\n", |
| textureCache.getSize(), textureCache.getMaxSize()); |
| log.appendFormat(" LayerCache %8d / %8d (numLayers = %zu)\n", |
| layerCache.getSize(), layerCache.getMaxSize(), layerCache.getCount()); |
| if (mRenderState) { |
| int memused = 0; |
| for (std::set<Layer*>::iterator it = mRenderState->mActiveLayers.begin(); |
| it != mRenderState->mActiveLayers.end(); it++) { |
| const Layer* layer = *it; |
| log.appendFormat(" Layer size %dx%d; isTextureLayer()=%d; texid=%u fbo=%u; refs=%d\n", |
| layer->getWidth(), layer->getHeight(), |
| layer->isTextureLayer(), layer->getTextureId(), |
| layer->getFbo(), layer->getStrongCount()); |
| memused += layer->getWidth() * layer->getHeight() * 4; |
| } |
| log.appendFormat(" Layers total %8d (numLayers = %zu)\n", |
| memused, mRenderState->mActiveLayers.size()); |
| total += memused; |
| } |
| log.appendFormat(" RenderBufferCache %8d / %8d\n", |
| renderBufferCache.getSize(), renderBufferCache.getMaxSize()); |
| log.appendFormat(" GradientCache %8d / %8d\n", |
| gradientCache.getSize(), gradientCache.getMaxSize()); |
| log.appendFormat(" PathCache %8d / %8d\n", |
| pathCache.getSize(), pathCache.getMaxSize()); |
| log.appendFormat(" TessellationCache %8d / %8d\n", |
| tessellationCache.getSize(), tessellationCache.getMaxSize()); |
| log.appendFormat(" TextDropShadowCache %8d / %8d\n", dropShadowCache.getSize(), |
| dropShadowCache.getMaxSize()); |
| log.appendFormat(" PatchCache %8d / %8d\n", |
| patchCache.getSize(), patchCache.getMaxSize()); |
| for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) { |
| const uint32_t sizeA8 = fontRenderer->getFontRendererSize(i, GL_ALPHA); |
| const uint32_t sizeRGBA = fontRenderer->getFontRendererSize(i, GL_RGBA); |
| log.appendFormat(" FontRenderer %d A8 %8d / %8d\n", i, sizeA8, sizeA8); |
| log.appendFormat(" FontRenderer %d RGBA %8d / %8d\n", i, sizeRGBA, sizeRGBA); |
| log.appendFormat(" FontRenderer %d total %8d / %8d\n", i, sizeA8 + sizeRGBA, |
| sizeA8 + sizeRGBA); |
| } |
| log.appendFormat("Other:\n"); |
| log.appendFormat(" FboCache %8d / %8d\n", |
| fboCache.getSize(), fboCache.getMaxSize()); |
| |
| total += textureCache.getSize(); |
| total += renderBufferCache.getSize(); |
| total += gradientCache.getSize(); |
| total += pathCache.getSize(); |
| total += tessellationCache.getSize(); |
| total += dropShadowCache.getSize(); |
| total += patchCache.getSize(); |
| for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) { |
| total += fontRenderer->getFontRendererSize(i, GL_ALPHA); |
| total += fontRenderer->getFontRendererSize(i, GL_RGBA); |
| } |
| |
| log.appendFormat("Total memory usage:\n"); |
| log.appendFormat(" %d bytes, %.2f MB\n", total, total / 1024.0f / 1024.0f); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Memory management |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void Caches::clearGarbage() { |
| textureCache.clearGarbage(); |
| pathCache.clearGarbage(); |
| patchCache.clearGarbage(); |
| } |
| |
| void Caches::flush(FlushMode mode) { |
| FLUSH_LOGD("Flushing caches (mode %d)", mode); |
| |
| // We must stop tasks before clearing caches |
| if (mode > kFlushMode_Layers) { |
| tasks.stop(); |
| } |
| |
| switch (mode) { |
| case kFlushMode_Full: |
| textureCache.clear(); |
| patchCache.clear(); |
| dropShadowCache.clear(); |
| gradientCache.clear(); |
| fontRenderer->clear(); |
| fboCache.clear(); |
| dither.clear(); |
| // fall through |
| case kFlushMode_Moderate: |
| fontRenderer->flush(); |
| textureCache.flush(); |
| pathCache.clear(); |
| tessellationCache.clear(); |
| // fall through |
| case kFlushMode_Layers: |
| layerCache.clear(); |
| renderBufferCache.clear(); |
| break; |
| } |
| |
| clearGarbage(); |
| glFinish(); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Tiling |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void Caches::startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool discard) { |
| if (mExtensions.hasTiledRendering() && !debugOverdraw) { |
| glStartTilingQCOM(x, y, width, height, (discard ? GL_NONE : GL_COLOR_BUFFER_BIT0_QCOM)); |
| } |
| } |
| |
| void Caches::endTiling() { |
| if (mExtensions.hasTiledRendering() && !debugOverdraw) { |
| glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM); |
| } |
| } |
| |
| bool Caches::hasRegisteredFunctors() { |
| return mFunctorsCount > 0; |
| } |
| |
| void Caches::registerFunctors(uint32_t functorCount) { |
| mFunctorsCount += functorCount; |
| } |
| |
| void Caches::unregisterFunctors(uint32_t functorCount) { |
| if (functorCount > mFunctorsCount) { |
| mFunctorsCount = 0; |
| } else { |
| mFunctorsCount -= functorCount; |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Regions |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| TextureVertex* Caches::getRegionMesh() { |
| // Create the mesh, 2 triangles and 4 vertices per rectangle in the region |
| if (!mRegionMesh) { |
| mRegionMesh.reset(new TextureVertex[kMaxNumberOfQuads * 4]); |
| } |
| |
| return mRegionMesh.get(); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Temporary Properties |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void Caches::initTempProperties() { |
| propertyLightRadius = -1.0f; |
| propertyLightPosY = -1.0f; |
| propertyLightPosZ = -1.0f; |
| propertyAmbientRatio = -1.0f; |
| propertyAmbientShadowStrength = -1; |
| propertySpotShadowStrength = -1; |
| } |
| |
| void Caches::setTempProperty(const char* name, const char* value) { |
| ALOGD("setting property %s to %s", name, value); |
| if (!strcmp(name, "ambientRatio")) { |
| propertyAmbientRatio = fmin(fmax(atof(value), 0.0), 10.0); |
| ALOGD("ambientRatio = %.2f", propertyAmbientRatio); |
| return; |
| } else if (!strcmp(name, "lightRadius")) { |
| propertyLightRadius = fmin(fmax(atof(value), 0.0), 3000.0); |
| ALOGD("lightRadius = %.2f", propertyLightRadius); |
| return; |
| } else if (!strcmp(name, "lightPosY")) { |
| propertyLightPosY = fmin(fmax(atof(value), 0.0), 3000.0); |
| ALOGD("lightPos Y = %.2f", propertyLightPosY); |
| return; |
| } else if (!strcmp(name, "lightPosZ")) { |
| propertyLightPosZ = fmin(fmax(atof(value), 0.0), 3000.0); |
| ALOGD("lightPos Z = %.2f", propertyLightPosZ); |
| return; |
| } else if (!strcmp(name, "ambientShadowStrength")) { |
| propertyAmbientShadowStrength = atoi(value); |
| ALOGD("ambient shadow strength = 0x%x out of 0xff", propertyAmbientShadowStrength); |
| return; |
| } else if (!strcmp(name, "spotShadowStrength")) { |
| propertySpotShadowStrength = atoi(value); |
| ALOGD("spot shadow strength = 0x%x out of 0xff", propertySpotShadowStrength); |
| return; |
| } |
| ALOGD(" failed"); |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |