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/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.renderscript;
import android.util.Config;
import android.util.Log;
/**
* @hide
*
**/
public class ProgramFragment extends Program {
ProgramFragment(int id, RenderScript rs) {
super(id, rs);
}
public static class ShaderBuilder extends BaseProgramBuilder {
public ShaderBuilder(RenderScript rs) {
super(rs);
}
public ProgramFragment create() {
mRS.validate();
int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount + 1) * 2];
int idx = 0;
for (int i=0; i < mInputCount; i++) {
tmp[idx++] = 0;
tmp[idx++] = mInputs[i].mID;
}
for (int i=0; i < mOutputCount; i++) {
tmp[idx++] = 1;
tmp[idx++] = mOutputs[i].mID;
}
for (int i=0; i < mConstantCount; i++) {
tmp[idx++] = 2;
tmp[idx++] = mConstants[i].mID;
}
tmp[idx++] = 3;
tmp[idx++] = mTextureCount;
int id = mRS.nProgramFragmentCreate(mShader, tmp);
ProgramFragment pf = new ProgramFragment(id, mRS);
initProgram(pf);
return pf;
}
}
public static class Builder extends ShaderBuilder {
public static final int MAX_TEXTURE = 2;
int mNumTextures;
boolean mPointSpriteEnable;
boolean mVaryingColorEnable;
public enum EnvMode {
REPLACE (1),
MODULATE (2),
DECAL (3);
int mID;
EnvMode(int id) {
mID = id;
}
}
public enum Format {
ALPHA (1),
LUMINANCE_ALPHA (2),
RGB (3),
RGBA (4);
int mID;
Format(int id) {
mID = id;
}
}
private class Slot {
EnvMode env;
Format format;
Slot(EnvMode _env, Format _fmt) {
env = _env;
format = _fmt;
}
}
Slot[] mSlots;
private void buildShaderString() {
mShader = "//rs_shader_internal\n";
mShader += "varying lowp vec4 varColor;\n";
mShader += "varying vec2 varTex0;\n";
mShader += "void main() {\n";
if (mVaryingColorEnable) {
mShader += " lowp vec4 col = varColor;\n";
} else {
mShader += " lowp vec4 col = UNI_Color;\n";
}
if (mNumTextures != 0) {
if (mPointSpriteEnable) {
mShader += " vec2 t0 = gl_PointCoord;\n";
} else {
mShader += " vec2 t0 = varTex0.xy;\n";
}
}
for(int i = 0; i < mNumTextures; i ++) {
switch(mSlots[i].env) {
case REPLACE:
switch (mSlots[i].format) {
case ALPHA:
mShader += " col.a = texture2D(UNI_Tex0, t0).a;\n";
break;
case LUMINANCE_ALPHA:
mShader += " col.rgba = texture2D(UNI_Tex0, t0).rgba;\n";
break;
case RGB:
mShader += " col.rgb = texture2D(UNI_Tex0, t0).rgb;\n";
break;
case RGBA:
mShader += " col.rgba = texture2D(UNI_Tex0, t0).rgba;\n";
break;
}
break;
case MODULATE:
switch (mSlots[i].format) {
case ALPHA:
mShader += " col.a *= texture2D(UNI_Tex0, t0).a;\n";
break;
case LUMINANCE_ALPHA:
mShader += " col.rgba *= texture2D(UNI_Tex0, t0).rgba;\n";
break;
case RGB:
mShader += " col.rgb *= texture2D(UNI_Tex0, t0).rgb;\n";
break;
case RGBA:
mShader += " col.rgba *= texture2D(UNI_Tex0, t0).rgba;\n";
break;
}
break;
case DECAL:
mShader += " col = texture2D(UNI_Tex0, t0);\n";
break;
}
}
mShader += " gl_FragColor = col;\n";
mShader += "}\n";
}
public Builder(RenderScript rs) {
super(rs);
mRS = rs;
mSlots = new Slot[MAX_TEXTURE];
mPointSpriteEnable = false;
}
public Builder setTexture(EnvMode env, Format fmt, int slot)
throws IllegalArgumentException {
if((slot < 0) || (slot >= MAX_TEXTURE)) {
throw new IllegalArgumentException("MAX_TEXTURE exceeded.");
}
mSlots[slot] = new Slot(env, fmt);
return this;
}
public Builder setPointSpriteTexCoordinateReplacement(boolean enable) {
mPointSpriteEnable = enable;
return this;
}
public Builder setVaryingColor(boolean enable) {
mVaryingColorEnable = enable;
return this;
}
@Override
public ProgramFragment create() {
mNumTextures = 0;
for(int i = 0; i < MAX_TEXTURE; i ++) {
if(mSlots[i] != null) {
mNumTextures ++;
}
}
resetConstant();
buildShaderString();
Type constType = null;
if (!mVaryingColorEnable) {
Element.Builder b = new Element.Builder(mRS);
b.add(Element.F32_4(mRS), "Color");
Type.Builder typeBuilder = new Type.Builder(mRS, b.create());
typeBuilder.add(Dimension.X, 1);
constType = typeBuilder.create();
addConstant(constType);
}
setTextureCount(mNumTextures);
ProgramFragment pf = super.create();
pf.mTextureCount = MAX_TEXTURE;
if (!mVaryingColorEnable) {
Allocation constantData = Allocation.createTyped(mRS,constType);
float[] data = new float[4];
data[0] = data[1] = data[2] = data[3] = 1.0f;
constantData.data(data);
pf.bindConstants(constantData, 0);
}
return pf;
}
}
}