| /* |
| * Copyright (C) 2009 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_RS_MATRIX_4x4_H |
| #define ANDROID_RS_MATRIX_4x4_H |
| |
| #include "rsType.h" |
| |
| |
| // --------------------------------------------------------------------------- |
| namespace android { |
| namespace renderscript { |
| |
| struct Matrix4x4 : public rs_matrix4x4 { |
| float get(uint32_t row, uint32_t col) const { |
| return m[row*4 + col]; |
| } |
| |
| void set(uint32_t row, uint32_t col, float v) { |
| m[row*4 + col] = v; |
| } |
| |
| void loadIdentity(); |
| void load(const float *); |
| void load(const rs_matrix4x4 *); |
| void load(const rs_matrix3x3 *); |
| void load(const rs_matrix2x2 *); |
| |
| void loadRotate(float rot, float x, float y, float z); |
| void loadScale(float x, float y, float z); |
| void loadTranslate(float x, float y, float z); |
| void loadMultiply(const rs_matrix4x4 *lhs, const rs_matrix4x4 *rhs); |
| |
| void loadOrtho(float l, float r, float b, float t, float n, float f); |
| void loadFrustum(float l, float r, float b, float t, float n, float f); |
| void loadPerspective(float fovy, float aspect, float near, float far); |
| |
| void vectorMultiply(float *v4out, const float *v3in) const; |
| |
| bool inverse(); |
| bool inverseTranspose(); |
| void transpose(); |
| |
| void logv(const char *s) const; |
| |
| |
| void multiply(const rs_matrix4x4 *rhs) { |
| Matrix4x4 tmp; |
| tmp.loadMultiply(this, rhs); |
| load(&tmp); |
| } |
| void rotate(float rot, float x, float y, float z) { |
| Matrix4x4 tmp; |
| tmp.loadRotate(rot, x, y, z); |
| multiply(&tmp); |
| } |
| void scale(float x, float y, float z) { |
| Matrix4x4 tmp; |
| tmp.loadScale(x, y, z); |
| multiply(&tmp); |
| } |
| void translate(float x, float y, float z) { |
| Matrix4x4 tmp; |
| tmp.loadTranslate(x, y, z); |
| multiply(&tmp); |
| } |
| }; |
| |
| } |
| } |
| |
| |
| |
| |
| #endif |
| |
| |
| |
| |