| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef CANVASCONTEXT_H_ |
| #define CANVASCONTEXT_H_ |
| |
| #include <cutils/compiler.h> |
| #include <EGL/egl.h> |
| #include <SkBitmap.h> |
| #include <utils/Functor.h> |
| #include <utils/Vector.h> |
| |
| #include "../RenderNode.h" |
| #include "RenderTask.h" |
| |
| #define FUNCTOR_PROCESS_DELAY 4 |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class DeferredLayerUpdater; |
| class OpenGLRenderer; |
| class Rect; |
| class Layer; |
| |
| namespace renderthread { |
| |
| class GlobalContext; |
| class CanvasContext; |
| class RenderThread; |
| |
| // This per-renderer class manages the bridge between the global EGL context |
| // and the render surface. |
| class CanvasContext { |
| public: |
| CanvasContext(bool translucent); |
| ~CanvasContext(); |
| |
| bool initialize(EGLNativeWindowType window); |
| void updateSurface(EGLNativeWindowType window); |
| void pauseSurface(EGLNativeWindowType window); |
| void setup(int width, int height); |
| void makeCurrent(); |
| void processLayerUpdates(const Vector<DeferredLayerUpdater*>* layerUpdaters, TreeInfo& info); |
| void drawDisplayList(RenderNode* displayList, Rect* dirty); |
| void destroyCanvasAndSurface(); |
| |
| bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap); |
| |
| void invokeFunctor(Functor* functor); |
| |
| void runWithGlContext(RenderTask* task); |
| |
| Layer* createRenderLayer(int width, int height); |
| Layer* createTextureLayer(); |
| |
| private: |
| void setSurface(EGLNativeWindowType window); |
| void swapBuffers(); |
| void requireSurface(); |
| |
| void requireGlContext(); |
| |
| GlobalContext* mGlobalContext; |
| RenderThread& mRenderThread; |
| EGLSurface mEglSurface; |
| bool mDirtyRegionsEnabled; |
| |
| bool mOpaque; |
| OpenGLRenderer* mCanvas; |
| bool mHaveNewSurface; |
| }; |
| |
| } /* namespace renderthread */ |
| } /* namespace uirenderer */ |
| } /* namespace android */ |
| #endif /* CANVASCONTEXT_H_ */ |