| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <debug/NullGlesDriver.h> |
| |
| namespace android { |
| namespace uirenderer { |
| namespace debug { |
| |
| sk_sp<const GrGLInterface> NullGlesDriver::getSkiaInterface() { |
| sk_sp<const GrGLInterface> skiaInterface(GrGLCreateNullInterface()); |
| return skiaInterface; |
| } |
| |
| struct { |
| GLboolean scissorEnabled; |
| } gState; |
| |
| static void nullglGenCommon(GLsizei n, GLuint* buffers) { |
| static GLuint nextId = 0; |
| int i; |
| for (i = 0; i < n; i++) { |
| buffers[i] = ++nextId; |
| } |
| } |
| |
| void NullGlesDriver::glGenBuffers_(GLsizei n, GLuint* buffers) { |
| nullglGenCommon(n, buffers); |
| } |
| |
| void NullGlesDriver::glGenFramebuffers_(GLsizei n, GLuint* framebuffers) { |
| nullglGenCommon(n, framebuffers); |
| } |
| |
| void NullGlesDriver::glGenRenderbuffers_(GLsizei n, GLuint* renderbuffers) { |
| nullglGenCommon(n, renderbuffers); |
| } |
| |
| void NullGlesDriver::glGenTextures_(GLsizei n, GLuint* textures) { |
| nullglGenCommon(n, textures); |
| } |
| |
| GLuint NullGlesDriver::glCreateProgram_(void) { |
| static GLuint nextProgram = 0; |
| return ++nextProgram; |
| } |
| |
| GLuint NullGlesDriver::glCreateShader_(GLenum type) { |
| static GLuint nextShader = 0; |
| return ++nextShader; |
| } |
| |
| void NullGlesDriver::glGetProgramiv_(GLuint program, GLenum pname, GLint* params) { |
| switch (pname) { |
| case GL_DELETE_STATUS: |
| case GL_LINK_STATUS: |
| case GL_VALIDATE_STATUS: |
| *params = GL_TRUE; |
| break; |
| case GL_INFO_LOG_LENGTH: |
| *params = 16; |
| break; |
| } |
| } |
| |
| void NullGlesDriver::glGetProgramInfoLog_(GLuint program, GLsizei bufSize, GLsizei* length, |
| GLchar* infoLog) { |
| *length = snprintf(infoLog, bufSize, "success"); |
| if (*length >= bufSize) { |
| *length = bufSize - 1; |
| } |
| } |
| |
| void NullGlesDriver::glGetShaderiv_(GLuint shader, GLenum pname, GLint* params) { |
| switch (pname) { |
| case GL_COMPILE_STATUS: |
| case GL_DELETE_STATUS: |
| *params = GL_TRUE; |
| } |
| } |
| |
| void NullGlesDriver::glGetShaderInfoLog_(GLuint shader, GLsizei bufSize, GLsizei* length, |
| GLchar* infoLog) { |
| *length = snprintf(infoLog, bufSize, "success"); |
| if (*length >= bufSize) { |
| *length = bufSize - 1; |
| } |
| } |
| |
| void setBooleanState(GLenum cap, GLboolean value) { |
| switch (cap) { |
| case GL_SCISSOR_TEST: |
| gState.scissorEnabled = value; |
| break; |
| } |
| } |
| |
| void NullGlesDriver::glEnable_(GLenum cap) { |
| setBooleanState(cap, GL_TRUE); |
| } |
| |
| void NullGlesDriver::glDisable_(GLenum cap) { |
| setBooleanState(cap, GL_FALSE); |
| } |
| |
| GLboolean NullGlesDriver::glIsEnabled_(GLenum cap) { |
| switch (cap) { |
| case GL_SCISSOR_TEST: |
| return gState.scissorEnabled; |
| default: |
| return GL_FALSE; |
| } |
| } |
| |
| void NullGlesDriver::glGetIntegerv_(GLenum pname, GLint* data) { |
| switch (pname) { |
| case GL_MAX_TEXTURE_SIZE: |
| *data = 2048; |
| break; |
| case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: |
| *data = 4; |
| break; |
| default: |
| *data = 0; |
| } |
| } |
| |
| GLenum NullGlesDriver::glCheckFramebufferStatus_(GLenum target) { |
| switch (target) { |
| case GL_FRAMEBUFFER: |
| return GL_FRAMEBUFFER_COMPLETE; |
| default: |
| return 0; // error case |
| } |
| } |
| |
| static const char* getString(GLenum name) { |
| switch (name) { |
| case GL_VENDOR: |
| return "android"; |
| case GL_RENDERER: |
| return "null"; |
| case GL_VERSION: |
| return "OpenGL ES 2.0 rev1"; |
| case GL_SHADING_LANGUAGE_VERSION: |
| return "OpenGL ES GLSL ES 2.0 rev1"; |
| case GL_EXTENSIONS: |
| default: |
| return ""; |
| } |
| } |
| |
| const GLubyte* NullGlesDriver::glGetString_(GLenum name) { |
| return (GLubyte*)getString(name); |
| } |
| |
| } // namespace debug |
| } // namespace uirenderer |
| } // namespace android |