| /* |
| * Copyright (C) 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.server.wm; |
| |
| import static android.content.pm.ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED; |
| import static android.view.WindowManager.LayoutParams.ROTATION_ANIMATION_CROSSFADE; |
| import static android.view.WindowManager.LayoutParams.ROTATION_ANIMATION_JUMPCUT; |
| import static android.view.WindowManager.LayoutParams.ROTATION_ANIMATION_ROTATE; |
| import static android.view.WindowManager.LayoutParams.ROTATION_ANIMATION_SEAMLESS; |
| |
| import static com.android.server.policy.WindowManagerPolicy.WindowManagerFuncs.LID_OPEN; |
| import static com.android.server.wm.ProtoLogGroup.WM_DEBUG_ORIENTATION; |
| import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_ANIM; |
| import static com.android.server.wm.WindowManagerDebugConfig.TAG_WITH_CLASS_NAME; |
| import static com.android.server.wm.WindowManagerDebugConfig.TAG_WM; |
| import static com.android.server.wm.WindowManagerService.WINDOWS_FREEZING_SCREENS_ACTIVE; |
| import static com.android.server.wm.WindowManagerService.WINDOW_FREEZE_TIMEOUT_DURATION; |
| |
| import android.annotation.AnimRes; |
| import android.annotation.IntDef; |
| import android.annotation.UserIdInt; |
| import android.app.ActivityManager; |
| import android.content.ContentResolver; |
| import android.content.Context; |
| import android.content.Intent; |
| import android.content.pm.ActivityInfo; |
| import android.content.pm.ActivityInfo.ScreenOrientation; |
| import android.content.pm.PackageManager; |
| import android.content.res.Resources; |
| import android.database.ContentObserver; |
| import android.hardware.power.V1_0.PowerHint; |
| import android.net.Uri; |
| import android.os.Handler; |
| import android.os.RemoteException; |
| import android.os.SystemProperties; |
| import android.os.UserHandle; |
| import android.provider.Settings; |
| import android.util.Slog; |
| import android.util.SparseArray; |
| import android.view.IDisplayWindowRotationCallback; |
| import android.view.Surface; |
| import android.view.WindowContainerTransaction; |
| |
| import com.android.internal.R; |
| import com.android.internal.annotations.VisibleForTesting; |
| import com.android.internal.util.function.pooled.PooledLambda; |
| import com.android.server.LocalServices; |
| import com.android.server.UiThread; |
| import com.android.server.policy.WindowManagerPolicy; |
| import com.android.server.policy.WindowOrientationListener; |
| import com.android.server.protolog.common.ProtoLog; |
| import com.android.server.statusbar.StatusBarManagerInternal; |
| |
| import java.io.PrintWriter; |
| import java.lang.annotation.Retention; |
| import java.lang.annotation.RetentionPolicy; |
| |
| /** |
| * Defines the mapping between orientation and rotation of a display. |
| * Non-public methods are assumed to run inside WM lock. |
| */ |
| public class DisplayRotation { |
| private static final String TAG = TAG_WITH_CLASS_NAME ? "DisplayRotation" : TAG_WM; |
| |
| private static class RotationAnimationPair { |
| @AnimRes |
| int mEnter; |
| @AnimRes |
| int mExit; |
| } |
| |
| private final WindowManagerService mService; |
| private final DisplayContent mDisplayContent; |
| private final DisplayPolicy mDisplayPolicy; |
| private final DisplayWindowSettings mDisplayWindowSettings; |
| private final Context mContext; |
| private final Object mLock; |
| |
| public final boolean isDefaultDisplay; |
| private final boolean mSupportAutoRotation; |
| private final int mLidOpenRotation; |
| private final int mCarDockRotation; |
| private final int mDeskDockRotation; |
| private final int mUndockedHdmiRotation; |
| private final RotationAnimationPair mTmpRotationAnim = new RotationAnimationPair(); |
| |
| private OrientationListener mOrientationListener; |
| private StatusBarManagerInternal mStatusBarManagerInternal; |
| private SettingsObserver mSettingsObserver; |
| |
| @ScreenOrientation |
| private int mCurrentAppOrientation = SCREEN_ORIENTATION_UNSPECIFIED; |
| |
| /** |
| * Last applied orientation of the display. |
| * |
| * @see #updateOrientationFromApp |
| */ |
| @ScreenOrientation |
| private int mLastOrientation = SCREEN_ORIENTATION_UNSPECIFIED; |
| |
| /** |
| * Current rotation of the display. |
| * |
| * @see #updateRotationUnchecked |
| */ |
| @Surface.Rotation |
| private int mRotation; |
| |
| @VisibleForTesting |
| int mLandscapeRotation; // default landscape |
| @VisibleForTesting |
| int mSeascapeRotation; // "other" landscape, 180 degrees from mLandscapeRotation |
| @VisibleForTesting |
| int mPortraitRotation; // default portrait |
| @VisibleForTesting |
| int mUpsideDownRotation; // "other" portrait |
| |
| private boolean mAllowSeamlessRotationDespiteNavBarMoving; |
| |
| private int mDeferredRotationPauseCount; |
| |
| /** |
| * A count of the windows which are 'seamlessly rotated', e.g. a surface at an old orientation |
| * is being transformed. We freeze orientation updates while any windows are seamlessly rotated, |
| * so we need to track when this hits zero so we can apply deferred orientation updates. |
| */ |
| private int mSeamlessRotationCount; |
| |
| /** |
| * True in the interval from starting seamless rotation until the last rotated window draws in |
| * the new orientation. |
| */ |
| private boolean mRotatingSeamlessly; |
| |
| /** |
| * Behavior of rotation suggestions. |
| * |
| * @see Settings.Secure#SHOW_ROTATION_SUGGESTIONS |
| */ |
| private int mShowRotationSuggestions; |
| |
| private static final int ALLOW_ALL_ROTATIONS_UNDEFINED = -1; |
| private static final int ALLOW_ALL_ROTATIONS_DISABLED = 0; |
| private static final int ALLOW_ALL_ROTATIONS_ENABLED = 1; |
| |
| @IntDef({ ALLOW_ALL_ROTATIONS_UNDEFINED, ALLOW_ALL_ROTATIONS_DISABLED, |
| ALLOW_ALL_ROTATIONS_ENABLED }) |
| @Retention(RetentionPolicy.SOURCE) |
| private @interface AllowAllRotations {} |
| |
| /** |
| * Whether to allow the screen to rotate to all rotations (including 180 degree) according to |
| * the sensor even when the current orientation is not |
| * {@link ActivityInfo#SCREEN_ORIENTATION_FULL_SENSOR} or |
| * {@link ActivityInfo#SCREEN_ORIENTATION_FULL_USER}. |
| */ |
| @AllowAllRotations |
| private int mAllowAllRotations = ALLOW_ALL_ROTATIONS_UNDEFINED; |
| |
| @WindowManagerPolicy.UserRotationMode |
| private int mUserRotationMode = WindowManagerPolicy.USER_ROTATION_FREE; |
| |
| @Surface.Rotation |
| private int mUserRotation = Surface.ROTATION_0; |
| |
| /** |
| * Flag that indicates this is a display that may run better when fixed to user rotation. |
| */ |
| private boolean mDefaultFixedToUserRotation; |
| |
| /** |
| * No overridden behavior is provided in terms of fixing rotation to user rotation. Use other |
| * flags to derive the default behavior, such as {@link WindowManagerService#mIsPc} and |
| * {@link WindowManagerService#mForceDesktopModeOnExternalDisplays}. |
| */ |
| static final int FIXED_TO_USER_ROTATION_DEFAULT = 0; |
| /** |
| * Don't fix display rotation to {@link #mUserRotation} only. Always allow other factors to play |
| * a role in deciding display rotation. |
| */ |
| static final int FIXED_TO_USER_ROTATION_DISABLED = 1; |
| /** |
| * Only use {@link #mUserRotation} as the display rotation. |
| */ |
| static final int FIXED_TO_USER_ROTATION_ENABLED = 2; |
| @IntDef({ FIXED_TO_USER_ROTATION_DEFAULT, FIXED_TO_USER_ROTATION_DISABLED, |
| FIXED_TO_USER_ROTATION_ENABLED }) |
| @Retention(RetentionPolicy.SOURCE) |
| @interface FixedToUserRotation {} |
| |
| /** |
| * A flag to indicate if the display rotation should be fixed to user specified rotation |
| * regardless of all other states (including app requrested orientation). {@code true} the |
| * display rotation should be fixed to user specified rotation, {@code false} otherwise. |
| */ |
| @FixedToUserRotation |
| private int mFixedToUserRotation = FIXED_TO_USER_ROTATION_DEFAULT; |
| |
| private int mDemoHdmiRotation; |
| private int mDemoRotation; |
| private boolean mDemoHdmiRotationLock; |
| private boolean mDemoRotationLock; |
| |
| private static final int REMOTE_ROTATION_TIMEOUT_MS = 800; |
| |
| private boolean mIsWaitingForRemoteRotation = false; |
| |
| private final Runnable mDisplayRotationHandlerTimeout = |
| new Runnable() { |
| @Override |
| public void run() { |
| continueRotation(mRotation, null /* transaction */); |
| } |
| }; |
| |
| private final IDisplayWindowRotationCallback mRemoteRotationCallback = |
| new IDisplayWindowRotationCallback.Stub() { |
| @Override |
| public void continueRotateDisplay(int targetRotation, |
| WindowContainerTransaction t) { |
| synchronized (mService.getWindowManagerLock()) { |
| mService.mH.sendMessage(PooledLambda.obtainMessage( |
| DisplayRotation::continueRotation, DisplayRotation.this, |
| targetRotation, t)); |
| } |
| } |
| }; |
| |
| DisplayRotation(WindowManagerService service, DisplayContent displayContent) { |
| this(service, displayContent, displayContent.getDisplayPolicy(), |
| service.mDisplayWindowSettings, service.mContext, service.getWindowManagerLock()); |
| } |
| |
| @VisibleForTesting |
| DisplayRotation(WindowManagerService service, DisplayContent displayContent, |
| DisplayPolicy displayPolicy, DisplayWindowSettings displayWindowSettings, |
| Context context, Object lock) { |
| mService = service; |
| mDisplayContent = displayContent; |
| mDisplayPolicy = displayPolicy; |
| mDisplayWindowSettings = displayWindowSettings; |
| mContext = context; |
| mLock = lock; |
| isDefaultDisplay = displayContent.isDefaultDisplay; |
| |
| mSupportAutoRotation = |
| mContext.getResources().getBoolean(R.bool.config_supportAutoRotation); |
| mLidOpenRotation = readRotation(R.integer.config_lidOpenRotation); |
| mCarDockRotation = readRotation(R.integer.config_carDockRotation); |
| mDeskDockRotation = readRotation(R.integer.config_deskDockRotation); |
| mUndockedHdmiRotation = readRotation(R.integer.config_undockedHdmiRotation); |
| |
| if (isDefaultDisplay) { |
| final Handler uiHandler = UiThread.getHandler(); |
| mOrientationListener = new OrientationListener(mContext, uiHandler); |
| mOrientationListener.setCurrentRotation(mRotation); |
| mSettingsObserver = new SettingsObserver(uiHandler); |
| mSettingsObserver.observe(); |
| } |
| } |
| |
| private int readRotation(int resID) { |
| try { |
| final int rotation = mContext.getResources().getInteger(resID); |
| switch (rotation) { |
| case 0: |
| return Surface.ROTATION_0; |
| case 90: |
| return Surface.ROTATION_90; |
| case 180: |
| return Surface.ROTATION_180; |
| case 270: |
| return Surface.ROTATION_270; |
| } |
| } catch (Resources.NotFoundException e) { |
| // fall through |
| } |
| return -1; |
| } |
| |
| /** |
| * Updates the configuration which may have different values depending on current user, e.g. |
| * runtime resource overlay. |
| */ |
| void updateUserDependentConfiguration(Resources currentUserRes) { |
| mAllowSeamlessRotationDespiteNavBarMoving = |
| currentUserRes.getBoolean(R.bool.config_allowSeamlessRotationDespiteNavBarMoving); |
| } |
| |
| void configure(int width, int height, int shortSizeDp, int longSizeDp) { |
| final Resources res = mContext.getResources(); |
| if (width > height) { |
| mLandscapeRotation = Surface.ROTATION_0; |
| mSeascapeRotation = Surface.ROTATION_180; |
| if (res.getBoolean(R.bool.config_reverseDefaultRotation)) { |
| mPortraitRotation = Surface.ROTATION_90; |
| mUpsideDownRotation = Surface.ROTATION_270; |
| } else { |
| mPortraitRotation = Surface.ROTATION_270; |
| mUpsideDownRotation = Surface.ROTATION_90; |
| } |
| } else { |
| mPortraitRotation = Surface.ROTATION_0; |
| mUpsideDownRotation = Surface.ROTATION_180; |
| if (res.getBoolean(R.bool.config_reverseDefaultRotation)) { |
| mLandscapeRotation = Surface.ROTATION_270; |
| mSeascapeRotation = Surface.ROTATION_90; |
| } else { |
| mLandscapeRotation = Surface.ROTATION_90; |
| mSeascapeRotation = Surface.ROTATION_270; |
| } |
| } |
| |
| // For demo purposes, allow the rotation of the HDMI display to be controlled. |
| // By default, HDMI locks rotation to landscape. |
| if ("portrait".equals(SystemProperties.get("persist.demo.hdmirotation"))) { |
| mDemoHdmiRotation = mPortraitRotation; |
| } else { |
| mDemoHdmiRotation = mLandscapeRotation; |
| } |
| mDemoHdmiRotationLock = SystemProperties.getBoolean("persist.demo.hdmirotationlock", false); |
| |
| // For demo purposes, allow the rotation of the remote display to be controlled. |
| // By default, remote display locks rotation to landscape. |
| if ("portrait".equals(SystemProperties.get("persist.demo.remoterotation"))) { |
| mDemoRotation = mPortraitRotation; |
| } else { |
| mDemoRotation = mLandscapeRotation; |
| } |
| mDemoRotationLock = SystemProperties.getBoolean("persist.demo.rotationlock", false); |
| |
| // It's physically impossible to rotate the car's screen. |
| final boolean isCar = mContext.getPackageManager().hasSystemFeature( |
| PackageManager.FEATURE_AUTOMOTIVE); |
| // It's also not likely to rotate a TV screen. |
| final boolean isTv = mContext.getPackageManager().hasSystemFeature( |
| PackageManager.FEATURE_LEANBACK); |
| final boolean forceDesktopMode = |
| mService.mForceDesktopModeOnExternalDisplays && !isDefaultDisplay; |
| mDefaultFixedToUserRotation = |
| (isCar || isTv || mService.mIsPc || forceDesktopMode) |
| // For debug purposes the next line turns this feature off with: |
| // $ adb shell setprop config.override_forced_orient true |
| // $ adb shell wm size reset |
| && !"true".equals(SystemProperties.get("config.override_forced_orient")); |
| } |
| |
| void applyCurrentRotation(@Surface.Rotation int rotation) { |
| if (mOrientationListener != null) { |
| mOrientationListener.setCurrentRotation(rotation); |
| } |
| } |
| |
| @VisibleForTesting |
| void setRotation(@Surface.Rotation int rotation) { |
| mRotation = rotation; |
| } |
| |
| @Surface.Rotation |
| int getRotation() { |
| return mRotation; |
| } |
| |
| @ScreenOrientation |
| int getLastOrientation() { |
| return mLastOrientation; |
| } |
| |
| boolean updateOrientation(@ScreenOrientation int newOrientation, boolean forceUpdate) { |
| if (newOrientation == mLastOrientation && !forceUpdate) { |
| return false; |
| } |
| mLastOrientation = newOrientation; |
| if (newOrientation != mCurrentAppOrientation) { |
| mCurrentAppOrientation = newOrientation; |
| if (isDefaultDisplay) { |
| updateOrientationListenerLw(); |
| } |
| } |
| return updateRotationUnchecked(forceUpdate); |
| } |
| |
| /** |
| * Update rotation of the display and send configuration if the rotation is changed. |
| * |
| * @return {@code true} if the rotation has been changed and the new config is sent. |
| */ |
| boolean updateRotationAndSendNewConfigIfChanged() { |
| final boolean changed = updateRotationUnchecked(false /* forceUpdate */); |
| if (changed) { |
| mDisplayContent.sendNewConfiguration(); |
| } |
| return changed; |
| } |
| |
| /** |
| * Update rotation with an option to force the update. This updates the container's perception |
| * of rotation and, depending on the top activities, will freeze the screen or start seamless |
| * rotation. The display itself gets rotated in {@link DisplayContent#applyRotationLocked} |
| * during {@link DisplayContent#sendNewConfiguration}. |
| * |
| * @param forceUpdate Force the rotation update. Sometimes in WM we might skip updating |
| * orientation because we're waiting for some rotation to finish or display |
| * to unfreeze, which results in configuration of the previously visible |
| * activity being applied to a newly visible one. Forcing the rotation |
| * update allows to workaround this issue. |
| * @return {@code true} if the rotation has been changed. In this case YOU MUST CALL |
| * {@link DisplayContent#sendNewConfiguration} TO COMPLETE THE ROTATION AND UNFREEZE |
| * THE SCREEN. |
| */ |
| boolean updateRotationUnchecked(boolean forceUpdate) { |
| final int displayId = mDisplayContent.getDisplayId(); |
| if (!forceUpdate) { |
| if (mDeferredRotationPauseCount > 0) { |
| // Rotation updates have been paused temporarily. Defer the update until updates |
| // have been resumed. |
| ProtoLog.v(WM_DEBUG_ORIENTATION, "Deferring rotation, rotation is paused."); |
| return false; |
| } |
| |
| final ScreenRotationAnimation screenRotationAnimation = |
| mDisplayContent.getRotationAnimation(); |
| if (screenRotationAnimation != null && screenRotationAnimation.isAnimating()) { |
| // Rotation updates cannot be performed while the previous rotation change animation |
| // is still in progress. Skip this update. We will try updating again after the |
| // animation is finished and the display is unfrozen. |
| ProtoLog.v(WM_DEBUG_ORIENTATION, "Deferring rotation, animation in progress."); |
| return false; |
| } |
| if (mService.mDisplayFrozen) { |
| // Even if the screen rotation animation has finished (e.g. isAnimating returns |
| // false), there is still some time where we haven't yet unfrozen the display. We |
| // also need to abort rotation here. |
| ProtoLog.v(WM_DEBUG_ORIENTATION, |
| "Deferring rotation, still finishing previous rotation"); |
| return false; |
| } |
| } |
| |
| if (!mService.mDisplayEnabled) { |
| // No point choosing a rotation if the display is not enabled. |
| ProtoLog.v(WM_DEBUG_ORIENTATION, "Deferring rotation, display is not enabled."); |
| return false; |
| } |
| |
| final int oldRotation = mRotation; |
| final int lastOrientation = mLastOrientation; |
| final int rotation = rotationForOrientation(lastOrientation, oldRotation); |
| ProtoLog.v(WM_DEBUG_ORIENTATION, |
| "Computed rotation=%d for display id=%d based on lastOrientation=%d and " |
| + "oldRotation=%d", |
| rotation, displayId, lastOrientation, oldRotation); |
| |
| ProtoLog.v(WM_DEBUG_ORIENTATION, |
| "Display id=%d selected orientation %d, got rotation %d", displayId, |
| lastOrientation, rotation); |
| |
| if (oldRotation == rotation) { |
| // No change. |
| return false; |
| } |
| |
| ProtoLog.v(WM_DEBUG_ORIENTATION, |
| "Display id=%d rotation changed to %d from %d, lastOrientation=%d", |
| displayId, rotation, oldRotation, lastOrientation); |
| |
| if (DisplayContent.deltaRotation(rotation, oldRotation) != 2) { |
| mDisplayContent.mWaitingForConfig = true; |
| } |
| |
| mRotation = rotation; |
| |
| mService.mWindowsFreezingScreen = WINDOWS_FREEZING_SCREENS_ACTIVE; |
| mService.mH.sendNewMessageDelayed(WindowManagerService.H.WINDOW_FREEZE_TIMEOUT, |
| mDisplayContent, WINDOW_FREEZE_TIMEOUT_DURATION); |
| |
| mDisplayContent.setLayoutNeeded(); |
| |
| if (shouldRotateSeamlessly(oldRotation, rotation, forceUpdate)) { |
| // The screen rotation animation uses a screenshot to freeze the screen while windows |
| // resize underneath. When we are rotating seamlessly, we allow the elements to |
| // transition to their rotated state independently and without a freeze required. |
| prepareSeamlessRotation(); |
| } else { |
| prepareNormalRotationAnimation(); |
| } |
| |
| // The display is frozen now, give a remote handler (system ui) some time to reposition |
| // things. |
| startRemoteRotation(oldRotation, mRotation); |
| |
| return true; |
| } |
| |
| /** |
| * A Remote rotation is when we are waiting for some registered (remote) |
| * {@link IDisplayWindowRotationController} to calculate and return some hierarchy operations |
| * to perform in sync with the rotation. |
| */ |
| boolean isWaitingForRemoteRotation() { |
| return mIsWaitingForRemoteRotation; |
| } |
| |
| private void startRemoteRotation(int fromRotation, int toRotation) { |
| if (mService.mDisplayRotationController == null) { |
| return; |
| } |
| mIsWaitingForRemoteRotation = true; |
| try { |
| mService.mDisplayRotationController.onRotateDisplay(mDisplayContent.getDisplayId(), |
| fromRotation, toRotation, mRemoteRotationCallback); |
| mService.mH.removeCallbacks(mDisplayRotationHandlerTimeout); |
| mService.mH.postDelayed(mDisplayRotationHandlerTimeout, REMOTE_ROTATION_TIMEOUT_MS); |
| } catch (RemoteException e) { |
| mIsWaitingForRemoteRotation = false; |
| return; |
| } |
| } |
| |
| private void continueRotation(int targetRotation, WindowContainerTransaction t) { |
| synchronized (mService.mGlobalLock) { |
| if (targetRotation != mRotation || !mIsWaitingForRemoteRotation) { |
| // Drop it, this is either coming from an outdated remote rotation; or, we've |
| // already moved on. |
| return; |
| } |
| mService.mH.removeCallbacks(mDisplayRotationHandlerTimeout); |
| mIsWaitingForRemoteRotation = false; |
| mService.mAtmService.applyContainerTransaction(t); |
| mDisplayContent.sendNewConfiguration(); |
| } |
| } |
| |
| void prepareNormalRotationAnimation() { |
| final RotationAnimationPair anim = selectRotationAnimation(); |
| mService.startFreezingDisplayLocked(anim.mExit, anim.mEnter, mDisplayContent); |
| } |
| |
| private void prepareSeamlessRotation() { |
| // We are careful to reset this in case a window was removed before it finished |
| // seamless rotation. |
| mSeamlessRotationCount = 0; |
| mRotatingSeamlessly = true; |
| } |
| |
| boolean isRotatingSeamlessly() { |
| return mRotatingSeamlessly; |
| } |
| |
| @VisibleForTesting |
| boolean shouldRotateSeamlessly(int oldRotation, int newRotation, boolean forceUpdate) { |
| final WindowState w = mDisplayPolicy.getTopFullscreenOpaqueWindow(); |
| if (w == null || w != mDisplayContent.mCurrentFocus) { |
| return false; |
| } |
| // We only enable seamless rotation if the top window has requested it and is in the |
| // fullscreen opaque state. Seamless rotation requires freezing various Surface states and |
| // won't work well with animations, so we disable it in the animation case for now. |
| if (w.getAttrs().rotationAnimation != ROTATION_ANIMATION_SEAMLESS || w.isAnimatingLw()) { |
| return false; |
| } |
| |
| // For the upside down rotation we don't rotate seamlessly as the navigation bar moves |
| // position. Note most apps (using orientation:sensor or user as opposed to fullSensor) |
| // will not enter the reverse portrait orientation, so actually the orientation won't change |
| // at all. |
| if (oldRotation == mUpsideDownRotation || newRotation == mUpsideDownRotation) { |
| return false; |
| } |
| |
| // If the navigation bar can't change sides, then it will jump when we change orientations |
| // and we don't rotate seamlessly - unless that is allowed, eg. with gesture navigation |
| // where the navbar is low-profile enough that this isn't very noticeable. |
| if (!mAllowSeamlessRotationDespiteNavBarMoving && !mDisplayPolicy.navigationBarCanMove()) { |
| return false; |
| } |
| |
| // If the bounds of activity window is different from its parent, then reject to be seamless |
| // because the window position may change after rotation that will look like a sudden jump. |
| if (w.mActivityRecord != null && !w.mActivityRecord.matchParentBounds()) { |
| return false; |
| } |
| |
| // In the presence of the PINNED stack or System Alert windows we unfortunately can not |
| // seamlessly rotate. |
| if (mDisplayContent.hasPinnedStack() || mDisplayContent.hasAlertWindowSurfaces()) { |
| return false; |
| } |
| |
| // We can't rotate (seamlessly or not) while waiting for the last seamless rotation to |
| // complete (that is, waiting for windows to redraw). It's tempting to check |
| // mSeamlessRotationCount but that could be incorrect in the case of window-removal. |
| if (!forceUpdate && mDisplayContent.getWindow(win -> win.mSeamlesslyRotated) != null) { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| void markForSeamlessRotation(WindowState w, boolean seamlesslyRotated) { |
| if (seamlesslyRotated == w.mSeamlesslyRotated || w.mForceSeamlesslyRotate) { |
| return; |
| } |
| |
| w.mSeamlesslyRotated = seamlesslyRotated; |
| if (seamlesslyRotated) { |
| mSeamlessRotationCount++; |
| } else { |
| mSeamlessRotationCount--; |
| } |
| if (mSeamlessRotationCount == 0) { |
| ProtoLog.i(WM_DEBUG_ORIENTATION, |
| "Performing post-rotate rotation after seamless rotation"); |
| // Finish seamless rotation. |
| mRotatingSeamlessly = false; |
| |
| updateRotationAndSendNewConfigIfChanged(); |
| } |
| } |
| |
| void onSeamlessRotationTimeout() { |
| final boolean[] isLayoutNeeded = { false }; |
| |
| mDisplayContent.forAllWindows(w -> { |
| if (!w.mSeamlesslyRotated) { |
| return; |
| } |
| isLayoutNeeded[0] = true; |
| w.setDisplayLayoutNeeded(); |
| w.finishSeamlessRotation(true /* timeout */); |
| markForSeamlessRotation(w, false /* seamlesslyRotated */); |
| }, true /* traverseTopToBottom */); |
| |
| if (isLayoutNeeded[0]) { |
| mService.mWindowPlacerLocked.performSurfacePlacement(); |
| } |
| } |
| |
| /** |
| * Returns the animation to run for a rotation transition based on the top fullscreen windows |
| * {@link android.view.WindowManager.LayoutParams#rotationAnimation} and whether it is currently |
| * fullscreen and frontmost. |
| */ |
| private RotationAnimationPair selectRotationAnimation() { |
| // If the screen is off or non-interactive, force a jumpcut. |
| final boolean forceJumpcut = !mDisplayPolicy.isScreenOnFully() |
| || !mService.mPolicy.okToAnimate(); |
| final WindowState topFullscreen = mDisplayPolicy.getTopFullscreenOpaqueWindow(); |
| if (DEBUG_ANIM) Slog.i(TAG, "selectRotationAnimation topFullscreen=" |
| + topFullscreen + " rotationAnimation=" |
| + (topFullscreen == null ? 0 : topFullscreen.getAttrs().rotationAnimation) |
| + " forceJumpcut=" + forceJumpcut); |
| if (forceJumpcut) { |
| mTmpRotationAnim.mExit = R.anim.rotation_animation_jump_exit; |
| mTmpRotationAnim.mEnter = R.anim.rotation_animation_enter; |
| return mTmpRotationAnim; |
| } |
| if (topFullscreen != null) { |
| int animationHint = topFullscreen.getRotationAnimationHint(); |
| if (animationHint < 0 && mDisplayPolicy.isTopLayoutFullscreen()) { |
| animationHint = topFullscreen.getAttrs().rotationAnimation; |
| } |
| switch (animationHint) { |
| case ROTATION_ANIMATION_CROSSFADE: |
| case ROTATION_ANIMATION_SEAMLESS: // Crossfade is fallback for seamless. |
| mTmpRotationAnim.mExit = R.anim.rotation_animation_xfade_exit; |
| mTmpRotationAnim.mEnter = R.anim.rotation_animation_enter; |
| break; |
| case ROTATION_ANIMATION_JUMPCUT: |
| mTmpRotationAnim.mExit = R.anim.rotation_animation_jump_exit; |
| mTmpRotationAnim.mEnter = R.anim.rotation_animation_enter; |
| break; |
| case ROTATION_ANIMATION_ROTATE: |
| default: |
| mTmpRotationAnim.mExit = mTmpRotationAnim.mEnter = 0; |
| break; |
| } |
| } else { |
| mTmpRotationAnim.mExit = mTmpRotationAnim.mEnter = 0; |
| } |
| return mTmpRotationAnim; |
| } |
| |
| /** |
| * Validate whether the current top fullscreen has specified the same |
| * {@link android.view.WindowManager.LayoutParams#rotationAnimation} value as that being passed |
| * in from the previous top fullscreen window. |
| * |
| * @param exitAnimId exiting resource id from the previous window. |
| * @param enterAnimId entering resource id from the previous window. |
| * @param forceDefault For rotation animations only, if true ignore the animation values and |
| * just return false. |
| * @return {@code true} if the previous values are still valid, false if they should be replaced |
| * with the default. |
| */ |
| boolean validateRotationAnimation(int exitAnimId, int enterAnimId, boolean forceDefault) { |
| switch (exitAnimId) { |
| case R.anim.rotation_animation_xfade_exit: |
| case R.anim.rotation_animation_jump_exit: |
| // These are the only cases that matter. |
| if (forceDefault) { |
| return false; |
| } |
| final RotationAnimationPair anim = selectRotationAnimation(); |
| return exitAnimId == anim.mExit && enterAnimId == anim.mEnter; |
| default: |
| return true; |
| } |
| } |
| |
| void restoreSettings(int userRotationMode, int userRotation, |
| @FixedToUserRotation int fixedToUserRotation) { |
| mFixedToUserRotation = fixedToUserRotation; |
| |
| // We will retrieve user rotation and user rotation mode from settings for default display. |
| if (isDefaultDisplay) { |
| return; |
| } |
| if (userRotationMode != WindowManagerPolicy.USER_ROTATION_FREE |
| && userRotationMode != WindowManagerPolicy.USER_ROTATION_LOCKED) { |
| Slog.w(TAG, "Trying to restore an invalid user rotation mode " + userRotationMode |
| + " for " + mDisplayContent); |
| userRotationMode = WindowManagerPolicy.USER_ROTATION_FREE; |
| } |
| if (userRotation < Surface.ROTATION_0 || userRotation > Surface.ROTATION_270) { |
| Slog.w(TAG, "Trying to restore an invalid user rotation " + userRotation |
| + " for " + mDisplayContent); |
| userRotation = Surface.ROTATION_0; |
| } |
| mUserRotationMode = userRotationMode; |
| mUserRotation = userRotation; |
| } |
| |
| void setFixedToUserRotation(@FixedToUserRotation int fixedToUserRotation) { |
| if (mFixedToUserRotation == fixedToUserRotation) { |
| return; |
| } |
| |
| mFixedToUserRotation = fixedToUserRotation; |
| mDisplayWindowSettings.setFixedToUserRotation(mDisplayContent, fixedToUserRotation); |
| mService.updateRotation(true /* alwaysSendConfiguration */, |
| false /* forceRelayout */); |
| } |
| |
| @VisibleForTesting |
| void setUserRotation(int userRotationMode, int userRotation) { |
| if (isDefaultDisplay) { |
| // We'll be notified via settings listener, so we don't need to update internal values. |
| final ContentResolver res = mContext.getContentResolver(); |
| final int accelerometerRotation = |
| userRotationMode == WindowManagerPolicy.USER_ROTATION_LOCKED ? 0 : 1; |
| Settings.System.putIntForUser(res, Settings.System.ACCELEROMETER_ROTATION, |
| accelerometerRotation, UserHandle.USER_CURRENT); |
| Settings.System.putIntForUser(res, Settings.System.USER_ROTATION, userRotation, |
| UserHandle.USER_CURRENT); |
| return; |
| } |
| |
| boolean changed = false; |
| if (mUserRotationMode != userRotationMode) { |
| mUserRotationMode = userRotationMode; |
| changed = true; |
| } |
| if (mUserRotation != userRotation) { |
| mUserRotation = userRotation; |
| changed = true; |
| } |
| mDisplayWindowSettings.setUserRotation(mDisplayContent, userRotationMode, |
| userRotation); |
| if (changed) { |
| mService.updateRotation(true /* alwaysSendConfiguration */, |
| false /* forceRelayout */); |
| } |
| } |
| |
| void freezeRotation(int rotation) { |
| rotation = (rotation == -1) ? mRotation : rotation; |
| setUserRotation(WindowManagerPolicy.USER_ROTATION_LOCKED, rotation); |
| } |
| |
| void thawRotation() { |
| setUserRotation(WindowManagerPolicy.USER_ROTATION_FREE, mUserRotation); |
| } |
| |
| boolean isRotationFrozen() { |
| if (!isDefaultDisplay) { |
| return mUserRotationMode == WindowManagerPolicy.USER_ROTATION_LOCKED; |
| } |
| |
| return Settings.System.getIntForUser(mContext.getContentResolver(), |
| Settings.System.ACCELEROMETER_ROTATION, 0, UserHandle.USER_CURRENT) == 0; |
| } |
| |
| boolean isFixedToUserRotation() { |
| switch (mFixedToUserRotation) { |
| case FIXED_TO_USER_ROTATION_DISABLED: |
| return false; |
| case FIXED_TO_USER_ROTATION_ENABLED: |
| return true; |
| default: |
| return mDefaultFixedToUserRotation; |
| } |
| } |
| |
| /** |
| * Returns {@code true} if this display rotation takes app requested orientation into |
| * consideration; {@code false} otherwise. For the time being the only case where this is {@code |
| * false} is when {@link #isFixedToUserRotation()} is {@code true}. |
| */ |
| boolean respectAppRequestedOrientation() { |
| return !isFixedToUserRotation(); |
| } |
| |
| public int getLandscapeRotation() { |
| return mLandscapeRotation; |
| } |
| |
| public int getSeascapeRotation() { |
| return mSeascapeRotation; |
| } |
| |
| public int getPortraitRotation() { |
| return mPortraitRotation; |
| } |
| |
| public int getUpsideDownRotation() { |
| return mUpsideDownRotation; |
| } |
| |
| public int getCurrentAppOrientation() { |
| return mCurrentAppOrientation; |
| } |
| |
| public DisplayPolicy getDisplayPolicy() { |
| return mDisplayPolicy; |
| } |
| |
| public WindowOrientationListener getOrientationListener() { |
| return mOrientationListener; |
| } |
| |
| public int getUserRotation() { |
| return mUserRotation; |
| } |
| |
| public int getUserRotationMode() { |
| return mUserRotationMode; |
| } |
| |
| public void updateOrientationListener() { |
| synchronized (mLock) { |
| updateOrientationListenerLw(); |
| } |
| } |
| |
| /** |
| * Temporarily pauses rotation changes until resumed. |
| * <p> |
| * This can be used to prevent rotation changes from occurring while the user is performing |
| * certain operations, such as drag and drop. |
| * <p> |
| * This call nests and must be matched by an equal number of calls to {@link #resume}. |
| */ |
| void pause() { |
| mDeferredRotationPauseCount++; |
| } |
| |
| /** Resumes normal rotation changes after being paused. */ |
| void resume() { |
| if (mDeferredRotationPauseCount <= 0) { |
| return; |
| } |
| |
| mDeferredRotationPauseCount--; |
| if (mDeferredRotationPauseCount == 0) { |
| updateRotationAndSendNewConfigIfChanged(); |
| } |
| } |
| |
| /** |
| * Various use cases for invoking this function: |
| * <li>Screen turning off, should always disable listeners if already enabled.</li> |
| * <li>Screen turned on and current app has sensor based orientation, enable listeners |
| * if not already enabled.</li> |
| * <li>Screen turned on and current app does not have sensor orientation, disable listeners |
| * if already enabled.</li> |
| * <li>Screen turning on and current app has sensor based orientation, enable listeners |
| * if needed.</li> |
| * <li>screen turning on and current app has nosensor based orientation, do nothing.</li> |
| */ |
| private void updateOrientationListenerLw() { |
| if (mOrientationListener == null || !mOrientationListener.canDetectOrientation()) { |
| // If sensor is turned off or nonexistent for some reason. |
| return; |
| } |
| |
| final boolean screenOnEarly = mDisplayPolicy.isScreenOnEarly(); |
| final boolean awake = mDisplayPolicy.isAwake(); |
| final boolean keyguardDrawComplete = mDisplayPolicy.isKeyguardDrawComplete(); |
| final boolean windowManagerDrawComplete = mDisplayPolicy.isWindowManagerDrawComplete(); |
| |
| // Could have been invoked due to screen turning on or off or |
| // change of the currently visible window's orientation. |
| ProtoLog.v(WM_DEBUG_ORIENTATION, |
| "screenOnEarly=%b, awake=%b, currentAppOrientation=%d, " |
| + "orientationSensorEnabled=%b, keyguardDrawComplete=%b, " |
| + "windowManagerDrawComplete=%b", |
| screenOnEarly, awake, mCurrentAppOrientation, mOrientationListener.mEnabled, |
| keyguardDrawComplete, windowManagerDrawComplete); |
| |
| boolean disable = true; |
| // Note: We postpone the rotating of the screen until the keyguard as well as the |
| // window manager have reported a draw complete or the keyguard is going away in dismiss |
| // mode. |
| if (screenOnEarly && awake && ((keyguardDrawComplete && windowManagerDrawComplete))) { |
| if (needSensorRunning()) { |
| disable = false; |
| // Enable listener if not already enabled. |
| if (!mOrientationListener.mEnabled) { |
| // Don't clear the current sensor orientation if the keyguard is going away in |
| // dismiss mode. This allows window manager to use the last sensor reading to |
| // determine the orientation vs. falling back to the last known orientation if |
| // the sensor reading was cleared which can cause it to relaunch the app that |
| // will show in the wrong orientation first before correcting leading to app |
| // launch delays. |
| mOrientationListener.enable(true /* clearCurrentRotation */); |
| } |
| } |
| } |
| // Check if sensors need to be disabled. |
| if (disable && mOrientationListener.mEnabled) { |
| mOrientationListener.disable(); |
| } |
| } |
| |
| /** |
| * We always let the sensor be switched on by default except when |
| * the user has explicitly disabled sensor based rotation or when the |
| * screen is switched off. |
| */ |
| private boolean needSensorRunning() { |
| if (isFixedToUserRotation()) { |
| // We are sure we only respect user rotation settings, so we are sure we will not |
| // support sensor rotation. |
| return false; |
| } |
| |
| if (mSupportAutoRotation) { |
| if (mCurrentAppOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR |
| || mCurrentAppOrientation == ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR |
| || mCurrentAppOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT |
| || mCurrentAppOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE) { |
| // If the application has explicitly requested to follow the |
| // orientation, then we need to turn the sensor on. |
| return true; |
| } |
| } |
| |
| final int dockMode = mDisplayPolicy.getDockMode(); |
| if ((mDisplayPolicy.isCarDockEnablesAccelerometer() |
| && dockMode == Intent.EXTRA_DOCK_STATE_CAR) |
| || (mDisplayPolicy.isDeskDockEnablesAccelerometer() |
| && (dockMode == Intent.EXTRA_DOCK_STATE_DESK |
| || dockMode == Intent.EXTRA_DOCK_STATE_LE_DESK |
| || dockMode == Intent.EXTRA_DOCK_STATE_HE_DESK))) { |
| // Enable accelerometer if we are docked in a dock that enables accelerometer |
| // orientation management. |
| return true; |
| } |
| |
| if (mUserRotationMode == WindowManagerPolicy.USER_ROTATION_LOCKED) { |
| // If the setting for using the sensor by default is enabled, then |
| // we will always leave it on. Note that the user could go to |
| // a window that forces an orientation that does not use the |
| // sensor and in theory we could turn it off... however, when next |
| // turning it on we won't have a good value for the current |
| // orientation for a little bit, which can cause orientation |
| // changes to lag, so we'd like to keep it always on. (It will |
| // still be turned off when the screen is off.) |
| |
| // When locked we can provide rotation suggestions users can approve to change the |
| // current screen rotation. To do this the sensor needs to be running. |
| return mSupportAutoRotation && |
| mShowRotationSuggestions == Settings.Secure.SHOW_ROTATION_SUGGESTIONS_ENABLED; |
| } |
| return mSupportAutoRotation; |
| } |
| |
| /** |
| * If this is true we have updated our desired orientation, but not yet changed the real |
| * orientation our applied our screen rotation animation. For example, because a previous |
| * screen rotation was in progress. |
| * |
| * @return {@code true} if the there is an ongoing rotation change. |
| */ |
| boolean needsUpdate() { |
| final int oldRotation = mRotation; |
| final int rotation = rotationForOrientation(mLastOrientation, oldRotation); |
| return oldRotation != rotation; |
| } |
| |
| /** |
| * Given an orientation constant, returns the appropriate surface rotation, taking into account |
| * sensors, docking mode, rotation lock, and other factors. |
| * |
| * @param orientation An orientation constant, such as |
| * {@link ActivityInfo#SCREEN_ORIENTATION_LANDSCAPE}. |
| * @param lastRotation The most recently used rotation. |
| * @return The surface rotation to use. |
| */ |
| @VisibleForTesting |
| int rotationForOrientation(int orientation, int lastRotation) { |
| ProtoLog.v(WM_DEBUG_ORIENTATION, "rotationForOrientation(orient=%d, last=%d); user=%d %s", |
| orientation, lastRotation, mUserRotation, |
| mUserRotationMode == WindowManagerPolicy.USER_ROTATION_LOCKED |
| ? "USER_ROTATION_LOCKED" : "" |
| ); |
| |
| if (isFixedToUserRotation()) { |
| return mUserRotation; |
| } |
| |
| int sensorRotation = mOrientationListener != null |
| ? mOrientationListener.getProposedRotation() // may be -1 |
| : -1; |
| if (sensorRotation < 0) { |
| sensorRotation = lastRotation; |
| } |
| |
| final int lidState = mDisplayPolicy.getLidState(); |
| final int dockMode = mDisplayPolicy.getDockMode(); |
| final boolean hdmiPlugged = mDisplayPolicy.isHdmiPlugged(); |
| final boolean carDockEnablesAccelerometer = |
| mDisplayPolicy.isCarDockEnablesAccelerometer(); |
| final boolean deskDockEnablesAccelerometer = |
| mDisplayPolicy.isDeskDockEnablesAccelerometer(); |
| |
| final int preferredRotation; |
| if (!isDefaultDisplay) { |
| // For secondary displays we ignore things like displays sensors, docking mode and |
| // rotation lock, and always prefer user rotation. |
| preferredRotation = mUserRotation; |
| } else if (lidState == LID_OPEN && mLidOpenRotation >= 0) { |
| // Ignore sensor when lid switch is open and rotation is forced. |
| preferredRotation = mLidOpenRotation; |
| } else if (dockMode == Intent.EXTRA_DOCK_STATE_CAR |
| && (carDockEnablesAccelerometer || mCarDockRotation >= 0)) { |
| // Ignore sensor when in car dock unless explicitly enabled. |
| // This case can override the behavior of NOSENSOR, and can also |
| // enable 180 degree rotation while docked. |
| preferredRotation = carDockEnablesAccelerometer ? sensorRotation : mCarDockRotation; |
| } else if ((dockMode == Intent.EXTRA_DOCK_STATE_DESK |
| || dockMode == Intent.EXTRA_DOCK_STATE_LE_DESK |
| || dockMode == Intent.EXTRA_DOCK_STATE_HE_DESK) |
| && (deskDockEnablesAccelerometer || mDeskDockRotation >= 0)) { |
| // Ignore sensor when in desk dock unless explicitly enabled. |
| // This case can override the behavior of NOSENSOR, and can also |
| // enable 180 degree rotation while docked. |
| preferredRotation = deskDockEnablesAccelerometer ? sensorRotation : mDeskDockRotation; |
| } else if (hdmiPlugged && mDemoHdmiRotationLock) { |
| // Ignore sensor when plugged into HDMI when demo HDMI rotation lock enabled. |
| // Note that the dock orientation overrides the HDMI orientation. |
| preferredRotation = mDemoHdmiRotation; |
| } else if (hdmiPlugged && dockMode == Intent.EXTRA_DOCK_STATE_UNDOCKED |
| && mUndockedHdmiRotation >= 0) { |
| // Ignore sensor when plugged into HDMI and an undocked orientation has |
| // been specified in the configuration (only for legacy devices without |
| // full multi-display support). |
| // Note that the dock orientation overrides the HDMI orientation. |
| preferredRotation = mUndockedHdmiRotation; |
| } else if (mDemoRotationLock) { |
| // Ignore sensor when demo rotation lock is enabled. |
| // Note that the dock orientation and HDMI rotation lock override this. |
| preferredRotation = mDemoRotation; |
| } else if (mDisplayPolicy.isPersistentVrModeEnabled()) { |
| // While in VR, apps always prefer a portrait rotation. This does not change |
| // any apps that explicitly set landscape, but does cause sensors be ignored, |
| // and ignored any orientation lock that the user has set (this conditional |
| // should remain above the ORIENTATION_LOCKED conditional below). |
| preferredRotation = mPortraitRotation; |
| } else if (orientation == ActivityInfo.SCREEN_ORIENTATION_LOCKED) { |
| // Application just wants to remain locked in the last rotation. |
| preferredRotation = lastRotation; |
| } else if (!mSupportAutoRotation) { |
| // If we don't support auto-rotation then bail out here and ignore |
| // the sensor and any rotation lock settings. |
| preferredRotation = -1; |
| } else if ((mUserRotationMode == WindowManagerPolicy.USER_ROTATION_FREE |
| && (orientation == ActivityInfo.SCREEN_ORIENTATION_USER |
| || orientation == ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED |
| || orientation == ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE |
| || orientation == ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT |
| || orientation == ActivityInfo.SCREEN_ORIENTATION_FULL_USER)) |
| || orientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR |
| || orientation == ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR |
| || orientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE |
| || orientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) { |
| // Otherwise, use sensor only if requested by the application or enabled |
| // by default for USER or UNSPECIFIED modes. Does not apply to NOSENSOR. |
| if (mAllowAllRotations == ALLOW_ALL_ROTATIONS_UNDEFINED) { |
| // Can't read this during init() because the context doesn't have display metrics at |
| // that time so we cannot determine tablet vs. phone then. |
| mAllowAllRotations = mContext.getResources().getBoolean( |
| R.bool.config_allowAllRotations) |
| ? ALLOW_ALL_ROTATIONS_ENABLED |
| : ALLOW_ALL_ROTATIONS_DISABLED; |
| } |
| if (sensorRotation != Surface.ROTATION_180 |
| || mAllowAllRotations == ALLOW_ALL_ROTATIONS_ENABLED |
| || orientation == ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR |
| || orientation == ActivityInfo.SCREEN_ORIENTATION_FULL_USER) { |
| preferredRotation = sensorRotation; |
| } else { |
| preferredRotation = lastRotation; |
| } |
| } else if (mUserRotationMode == WindowManagerPolicy.USER_ROTATION_LOCKED |
| && orientation != ActivityInfo.SCREEN_ORIENTATION_NOSENSOR |
| && orientation != ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE |
| && orientation != ActivityInfo.SCREEN_ORIENTATION_PORTRAIT |
| && orientation != ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE |
| && orientation != ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT) { |
| // Apply rotation lock. Does not apply to NOSENSOR or specific rotations. |
| // The idea is that the user rotation expresses a weak preference for the direction |
| // of gravity and as NOSENSOR is never affected by gravity, then neither should |
| // NOSENSOR be affected by rotation lock (although it will be affected by docks). |
| // Also avoid setting user rotation when app has preference over one particular rotation |
| // to avoid leaving the rotation to the reverse of it which has the compatible |
| // orientation, but isn't what app wants, when the user rotation is the reverse of the |
| // preferred rotation. |
| preferredRotation = mUserRotation; |
| } else { |
| // No overriding preference. |
| // We will do exactly what the application asked us to do. |
| preferredRotation = -1; |
| } |
| |
| switch (orientation) { |
| case ActivityInfo.SCREEN_ORIENTATION_PORTRAIT: |
| // Return portrait unless overridden. |
| if (isAnyPortrait(preferredRotation)) { |
| return preferredRotation; |
| } |
| return mPortraitRotation; |
| |
| case ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE: |
| // Return landscape unless overridden. |
| if (isLandscapeOrSeascape(preferredRotation)) { |
| return preferredRotation; |
| } |
| return mLandscapeRotation; |
| |
| case ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT: |
| // Return reverse portrait unless overridden. |
| if (isAnyPortrait(preferredRotation)) { |
| return preferredRotation; |
| } |
| return mUpsideDownRotation; |
| |
| case ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE: |
| // Return seascape unless overridden. |
| if (isLandscapeOrSeascape(preferredRotation)) { |
| return preferredRotation; |
| } |
| return mSeascapeRotation; |
| |
| case ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE: |
| case ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE: |
| // Return either landscape rotation. |
| if (isLandscapeOrSeascape(preferredRotation)) { |
| return preferredRotation; |
| } |
| if (isLandscapeOrSeascape(lastRotation)) { |
| return lastRotation; |
| } |
| return mLandscapeRotation; |
| |
| case ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT: |
| case ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT: |
| // Return either portrait rotation. |
| if (isAnyPortrait(preferredRotation)) { |
| return preferredRotation; |
| } |
| if (isAnyPortrait(lastRotation)) { |
| return lastRotation; |
| } |
| return mPortraitRotation; |
| |
| default: |
| // For USER, UNSPECIFIED, NOSENSOR, SENSOR and FULL_SENSOR, |
| // just return the preferred orientation we already calculated. |
| if (preferredRotation >= 0) { |
| return preferredRotation; |
| } |
| return Surface.ROTATION_0; |
| } |
| } |
| |
| private boolean isLandscapeOrSeascape(int rotation) { |
| return rotation == mLandscapeRotation || rotation == mSeascapeRotation; |
| } |
| |
| private boolean isAnyPortrait(int rotation) { |
| return rotation == mPortraitRotation || rotation == mUpsideDownRotation; |
| } |
| |
| private boolean isValidRotationChoice(final int preferredRotation) { |
| // Determine if the given app orientation is compatible with the provided rotation choice. |
| switch (mCurrentAppOrientation) { |
| case ActivityInfo.SCREEN_ORIENTATION_FULL_USER: |
| // Works with any of the 4 rotations. |
| return preferredRotation >= 0; |
| |
| case ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT: |
| // It's possible for the user pref to be set at 180 because of FULL_USER. This would |
| // make switching to USER_PORTRAIT appear at 180. Provide choice to back to portrait |
| // but never to go to 180. |
| return preferredRotation == mPortraitRotation; |
| |
| case ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE: |
| // Works landscape or seascape. |
| return isLandscapeOrSeascape(preferredRotation); |
| |
| case ActivityInfo.SCREEN_ORIENTATION_USER: |
| case ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED: |
| // Works with any rotation except upside down. |
| return (preferredRotation >= 0) && (preferredRotation != mUpsideDownRotation); |
| } |
| |
| return false; |
| } |
| |
| private boolean isRotationChoicePossible(int orientation) { |
| // Rotation choice is only shown when the user is in locked mode. |
| if (mUserRotationMode != WindowManagerPolicy.USER_ROTATION_LOCKED) return false; |
| |
| // We should only enable rotation choice if the rotation isn't forced by the lid, dock, |
| // demo, hdmi, vr, etc mode. |
| |
| // Determine if the rotation is currently forced. |
| if (isFixedToUserRotation()) { |
| return false; // Rotation is forced to user settings. |
| } |
| |
| final int lidState = mDisplayPolicy.getLidState(); |
| if (lidState == LID_OPEN && mLidOpenRotation >= 0) { |
| return false; // Rotation is forced mLidOpenRotation. |
| } |
| |
| final int dockMode = mDisplayPolicy.getDockMode(); |
| final boolean carDockEnablesAccelerometer = false; |
| if (dockMode == Intent.EXTRA_DOCK_STATE_CAR && !carDockEnablesAccelerometer) { |
| return false; // Rotation forced to mCarDockRotation. |
| } |
| |
| final boolean deskDockEnablesAccelerometer = |
| mDisplayPolicy.isDeskDockEnablesAccelerometer(); |
| if ((dockMode == Intent.EXTRA_DOCK_STATE_DESK |
| || dockMode == Intent.EXTRA_DOCK_STATE_LE_DESK |
| || dockMode == Intent.EXTRA_DOCK_STATE_HE_DESK) |
| && !deskDockEnablesAccelerometer) { |
| return false; // Rotation forced to mDeskDockRotation. |
| } |
| |
| final boolean hdmiPlugged = mDisplayPolicy.isHdmiPlugged(); |
| if (hdmiPlugged && mDemoHdmiRotationLock) { |
| return false; // Rotation forced to mDemoHdmiRotation. |
| |
| } else if (hdmiPlugged && dockMode == Intent.EXTRA_DOCK_STATE_UNDOCKED |
| && mUndockedHdmiRotation >= 0) { |
| return false; // Rotation forced to mUndockedHdmiRotation. |
| |
| } else if (mDemoRotationLock) { |
| return false; // Rotation forced to mDemoRotation. |
| |
| } else if (mDisplayPolicy.isPersistentVrModeEnabled()) { |
| return false; // Rotation forced to mPortraitRotation. |
| |
| } else if (!mSupportAutoRotation) { |
| return false; |
| } |
| |
| // Ensure that some rotation choice is possible for the given orientation. |
| switch (orientation) { |
| case ActivityInfo.SCREEN_ORIENTATION_FULL_USER: |
| case ActivityInfo.SCREEN_ORIENTATION_USER: |
| case ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED: |
| case ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE: |
| case ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT: |
| // NOSENSOR description is ambiguous, in reality WM ignores user choice. |
| return true; |
| } |
| |
| // Rotation is forced, should be controlled by system. |
| return false; |
| } |
| |
| /** Notify the StatusBar that system rotation suggestion has changed. */ |
| private void sendProposedRotationChangeToStatusBarInternal(int rotation, boolean isValid) { |
| if (mStatusBarManagerInternal == null) { |
| mStatusBarManagerInternal = LocalServices.getService(StatusBarManagerInternal.class); |
| } |
| if (mStatusBarManagerInternal != null) { |
| mStatusBarManagerInternal.onProposedRotationChanged(rotation, isValid); |
| } |
| } |
| |
| private static String allowAllRotationsToString(int allowAll) { |
| switch (allowAll) { |
| case -1: |
| return "unknown"; |
| case 0: |
| return "false"; |
| case 1: |
| return "true"; |
| default: |
| return Integer.toString(allowAll); |
| } |
| } |
| |
| public void onUserSwitch() { |
| if (mSettingsObserver != null) { |
| mSettingsObserver.onChange(false); |
| } |
| } |
| |
| /** Return whether the rotation settings has changed. */ |
| private boolean updateSettings() { |
| final ContentResolver resolver = mContext.getContentResolver(); |
| boolean shouldUpdateRotation = false; |
| |
| synchronized (mLock) { |
| boolean shouldUpdateOrientationListener = false; |
| |
| // Configure rotation suggestions. |
| final int showRotationSuggestions = |
| ActivityManager.isLowRamDeviceStatic() |
| ? Settings.Secure.SHOW_ROTATION_SUGGESTIONS_DISABLED |
| : Settings.Secure.getIntForUser(resolver, |
| Settings.Secure.SHOW_ROTATION_SUGGESTIONS, |
| Settings.Secure.SHOW_ROTATION_SUGGESTIONS_DEFAULT, |
| UserHandle.USER_CURRENT); |
| if (mShowRotationSuggestions != showRotationSuggestions) { |
| mShowRotationSuggestions = showRotationSuggestions; |
| shouldUpdateOrientationListener = true; |
| } |
| |
| // Configure rotation lock. |
| final int userRotation = Settings.System.getIntForUser(resolver, |
| Settings.System.USER_ROTATION, Surface.ROTATION_0, |
| UserHandle.USER_CURRENT); |
| if (mUserRotation != userRotation) { |
| mUserRotation = userRotation; |
| shouldUpdateRotation = true; |
| } |
| |
| final int userRotationMode = Settings.System.getIntForUser(resolver, |
| Settings.System.ACCELEROMETER_ROTATION, 0, UserHandle.USER_CURRENT) != 0 |
| ? WindowManagerPolicy.USER_ROTATION_FREE |
| : WindowManagerPolicy.USER_ROTATION_LOCKED; |
| if (mUserRotationMode != userRotationMode) { |
| mUserRotationMode = userRotationMode; |
| shouldUpdateOrientationListener = true; |
| shouldUpdateRotation = true; |
| } |
| |
| if (shouldUpdateOrientationListener) { |
| updateOrientationListenerLw(); // Enable or disable the orientation listener. |
| } |
| } |
| |
| return shouldUpdateRotation; |
| } |
| |
| void dump(String prefix, PrintWriter pw) { |
| pw.println(prefix + "DisplayRotation"); |
| pw.println(prefix + " mCurrentAppOrientation=" |
| + ActivityInfo.screenOrientationToString(mCurrentAppOrientation)); |
| pw.println(prefix + " mLastOrientation=" + mLastOrientation); |
| pw.print(prefix + " mRotation=" + mRotation); |
| pw.println(" mDeferredRotationPauseCount=" + mDeferredRotationPauseCount); |
| |
| pw.print(prefix + " mLandscapeRotation=" + Surface.rotationToString(mLandscapeRotation)); |
| pw.println(" mSeascapeRotation=" + Surface.rotationToString(mSeascapeRotation)); |
| pw.print(prefix + " mPortraitRotation=" + Surface.rotationToString(mPortraitRotation)); |
| pw.println(" mUpsideDownRotation=" + Surface.rotationToString(mUpsideDownRotation)); |
| |
| pw.println(prefix + " mSupportAutoRotation=" + mSupportAutoRotation); |
| if (mOrientationListener != null) { |
| mOrientationListener.dump(pw, prefix + " "); |
| } |
| pw.println(); |
| |
| pw.print(prefix + " mCarDockRotation=" + Surface.rotationToString(mCarDockRotation)); |
| pw.println(" mDeskDockRotation=" + Surface.rotationToString(mDeskDockRotation)); |
| pw.print(prefix + " mUserRotationMode=" |
| + WindowManagerPolicy.userRotationModeToString(mUserRotationMode)); |
| pw.print(" mUserRotation=" + Surface.rotationToString(mUserRotation)); |
| pw.println(" mAllowAllRotations=" + allowAllRotationsToString(mAllowAllRotations)); |
| |
| pw.print(prefix + " mDemoHdmiRotation=" + Surface.rotationToString(mDemoHdmiRotation)); |
| pw.print(" mDemoHdmiRotationLock=" + mDemoHdmiRotationLock); |
| pw.println(" mUndockedHdmiRotation=" + Surface.rotationToString(mUndockedHdmiRotation)); |
| pw.println(prefix + " mLidOpenRotation=" + Surface.rotationToString(mLidOpenRotation)); |
| pw.println(prefix + " mFixedToUserRotation=" + isFixedToUserRotation()); |
| } |
| |
| private class OrientationListener extends WindowOrientationListener { |
| final SparseArray<Runnable> mRunnableCache = new SparseArray<>(5); |
| boolean mEnabled; |
| |
| OrientationListener(Context context, Handler handler) { |
| super(context, handler); |
| } |
| |
| private class UpdateRunnable implements Runnable { |
| final int mRotation; |
| |
| UpdateRunnable(int rotation) { |
| mRotation = rotation; |
| } |
| |
| @Override |
| public void run() { |
| // Send interaction hint to improve redraw performance. |
| mService.mPowerManagerInternal.powerHint(PowerHint.INTERACTION, 0); |
| if (isRotationChoicePossible(mCurrentAppOrientation)) { |
| final boolean isValid = isValidRotationChoice(mRotation); |
| sendProposedRotationChangeToStatusBarInternal(mRotation, isValid); |
| } else { |
| mService.updateRotation(false /* alwaysSendConfiguration */, |
| false /* forceRelayout */); |
| } |
| } |
| } |
| |
| @Override |
| public void onProposedRotationChanged(int rotation) { |
| ProtoLog.v(WM_DEBUG_ORIENTATION, "onProposedRotationChanged, rotation=%d", rotation); |
| Runnable r = mRunnableCache.get(rotation, null); |
| if (r == null) { |
| r = new UpdateRunnable(rotation); |
| mRunnableCache.put(rotation, r); |
| } |
| getHandler().post(r); |
| } |
| |
| @Override |
| public void enable(boolean clearCurrentRotation) { |
| super.enable(clearCurrentRotation); |
| mEnabled = true; |
| ProtoLog.v(WM_DEBUG_ORIENTATION, "Enabling listeners"); |
| } |
| |
| @Override |
| public void disable() { |
| super.disable(); |
| mEnabled = false; |
| ProtoLog.v(WM_DEBUG_ORIENTATION, "Disabling listeners"); |
| } |
| } |
| |
| private class SettingsObserver extends ContentObserver { |
| SettingsObserver(Handler handler) { |
| super(handler); |
| } |
| |
| void observe() { |
| final ContentResolver resolver = mContext.getContentResolver(); |
| resolver.registerContentObserver(Settings.Secure.getUriFor( |
| Settings.Secure.SHOW_ROTATION_SUGGESTIONS), false, this, |
| UserHandle.USER_ALL); |
| resolver.registerContentObserver(Settings.System.getUriFor( |
| Settings.System.ACCELEROMETER_ROTATION), false, this, |
| UserHandle.USER_ALL); |
| resolver.registerContentObserver(Settings.System.getUriFor( |
| Settings.System.USER_ROTATION), false, this, |
| UserHandle.USER_ALL); |
| updateSettings(); |
| } |
| |
| @Override |
| public void onChange(boolean selfChange) { |
| if (updateSettings()) { |
| mService.updateRotation(true /* alwaysSendConfiguration */, |
| false /* forceRelayout */); |
| } |
| } |
| } |
| |
| @VisibleForTesting |
| interface ContentObserverRegister { |
| void registerContentObserver(Uri uri, boolean notifyForDescendants, |
| ContentObserver observer, @UserIdInt int userHandle); |
| } |
| } |