[RenderScript] Use ANativeWindow_fromSurface to get ANativeWindow from Java Surface.
am: 33287e8a89
Change-Id: Iffd2de04c50f07806063543abe9cd359ce48b6df
diff --git a/rs/jni/Android.mk b/rs/jni/Android.mk
index 447a47d..4040db3 100644
--- a/rs/jni/Android.mk
+++ b/rs/jni/Android.mk
@@ -5,6 +5,7 @@
android_renderscript_RenderScript.cpp
LOCAL_SHARED_LIBRARIES := \
+ libandroid \
libandroid_runtime \
libandroidfw \
libnativehelper \
diff --git a/rs/jni/android_renderscript_RenderScript.cpp b/rs/jni/android_renderscript_RenderScript.cpp
index 2300da3..c663255 100644
--- a/rs/jni/android_renderscript_RenderScript.cpp
+++ b/rs/jni/android_renderscript_RenderScript.cpp
@@ -34,6 +34,8 @@
#include "android_runtime/android_view_Surface.h"
#include "android_runtime/android_util_AssetManager.h"
#include "android/graphics/GraphicsJNI.h"
+#include "android/native_window.h"
+#include "android/native_window_jni.h"
#include <rsEnv.h>
#include <rsApiStubs.h>
@@ -1281,13 +1283,12 @@
(RsAllocation)alloc, (Surface *)sur);
}
- sp<Surface> s;
+ ANativeWindow *anw = nullptr;
if (sur != 0) {
- s = android_view_Surface_getSurface(_env, sur);
+ anw = ANativeWindow_fromSurface(_env, sur);
}
- rsAllocationSetSurface((RsContext)con, (RsAllocation)alloc,
- static_cast<ANativeWindow *>(s.get()));
+ rsAllocationSetSurface((RsContext)con, (RsAllocation)alloc, anw);
}
static void