| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_GRAPHICS_CANVAS_H |
| #define ANDROID_GRAPHICS_CANVAS_H |
| |
| #include <cutils/compiler.h> |
| #include <utils/Functor.h> |
| |
| #include "utils/NinePatch.h" |
| |
| #include <SkBitmap.h> |
| #include <SkCanvas.h> |
| #include <SkMatrix.h> |
| |
| namespace android { |
| |
| namespace uirenderer { |
| class CanvasPropertyPaint; |
| class CanvasPropertyPrimitive; |
| class DeferredLayerUpdater; |
| class DisplayList; |
| class RenderNode; |
| } |
| |
| namespace SaveFlags { |
| |
| // These must match the corresponding Canvas API constants. |
| enum { |
| Matrix = 0x01, |
| Clip = 0x02, |
| HasAlphaLayer = 0x04, |
| ClipToLayer = 0x10, |
| |
| // Helper constant |
| MatrixClip = Matrix | Clip, |
| }; |
| typedef uint32_t Flags; |
| |
| } // namespace SaveFlags |
| |
| namespace uirenderer { |
| namespace VectorDrawable { |
| class Tree; |
| }; |
| }; |
| typedef uirenderer::VectorDrawable::Tree VectorDrawableRoot; |
| |
| class ANDROID_API Canvas { |
| public: |
| virtual ~Canvas() {}; |
| |
| static Canvas* create_canvas(const SkBitmap& bitmap); |
| |
| static Canvas* create_recording_canvas(int width, int height); |
| |
| /** |
| * Create a new Canvas object which delegates to an SkCanvas. |
| * |
| * @param skiaCanvas Must not be NULL. All drawing calls will be |
| * delegated to this object. This function will call ref() on the |
| * SkCanvas, and the returned Canvas will unref() it upon |
| * destruction. |
| * @return new Canvas object. Will not return NULL. |
| */ |
| static Canvas* create_canvas(SkCanvas* skiaCanvas); |
| |
| /** |
| * Provides a Skia SkCanvas interface that acts as a proxy to this Canvas. |
| * It is useful for testing and clients (e.g. Picture/Movie) that expect to |
| * draw their contents into an SkCanvas. |
| * |
| * The SkCanvas returned is *only* valid until another Canvas call is made |
| * that would change state (e.g. matrix or clip). Clients of asSkCanvas() |
| * are responsible for *not* persisting this pointer. |
| * |
| * Further, the returned SkCanvas should NOT be unref'd and is valid until |
| * this canvas is destroyed or a new bitmap is set. |
| */ |
| virtual SkCanvas* asSkCanvas() = 0; |
| |
| |
| virtual void setBitmap(const SkBitmap& bitmap) = 0; |
| |
| virtual bool isOpaque() = 0; |
| virtual int width() = 0; |
| virtual int height() = 0; |
| |
| // ---------------------------------------------------------------------------- |
| // View System operations (not exposed in public Canvas API) |
| // ---------------------------------------------------------------------------- |
| |
| virtual void resetRecording(int width, int height) = 0; |
| virtual uirenderer::DisplayList* finishRecording() = 0; |
| virtual void insertReorderBarrier(bool enableReorder) = 0; |
| |
| virtual void setHighContrastText(bool highContrastText) = 0; |
| virtual bool isHighContrastText() = 0; |
| |
| virtual void drawRoundRect(uirenderer::CanvasPropertyPrimitive* left, |
| uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right, |
| uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx, |
| uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) = 0; |
| virtual void drawCircle(uirenderer::CanvasPropertyPrimitive* x, |
| uirenderer::CanvasPropertyPrimitive* y, uirenderer::CanvasPropertyPrimitive* radius, |
| uirenderer::CanvasPropertyPaint* paint) = 0; |
| |
| virtual void drawLayer(uirenderer::DeferredLayerUpdater* layerHandle) = 0; |
| virtual void drawRenderNode(uirenderer::RenderNode* renderNode) = 0; |
| virtual void callDrawGLFunction(Functor* functor) = 0; |
| |
| // ---------------------------------------------------------------------------- |
| // Canvas state operations |
| // ---------------------------------------------------------------------------- |
| |
| // Save (layer) |
| virtual int getSaveCount() const = 0; |
| virtual int save(SaveFlags::Flags flags) = 0; |
| virtual void restore() = 0; |
| virtual void restoreToCount(int saveCount) = 0; |
| |
| virtual int saveLayer(float left, float top, float right, float bottom, |
| const SkPaint* paint, SaveFlags::Flags flags) = 0; |
| virtual int saveLayerAlpha(float left, float top, float right, float bottom, |
| int alpha, SaveFlags::Flags flags) = 0; |
| |
| // Matrix |
| virtual void getMatrix(SkMatrix* outMatrix) const = 0; |
| virtual void setMatrix(const SkMatrix& matrix) = 0; |
| |
| virtual void concat(const SkMatrix& matrix) = 0; |
| virtual void rotate(float degrees) = 0; |
| virtual void scale(float sx, float sy) = 0; |
| virtual void skew(float sx, float sy) = 0; |
| virtual void translate(float dx, float dy) = 0; |
| |
| // clip |
| virtual bool getClipBounds(SkRect* outRect) const = 0; |
| virtual bool quickRejectRect(float left, float top, float right, float bottom) const = 0; |
| virtual bool quickRejectPath(const SkPath& path) const = 0; |
| |
| virtual bool clipRect(float left, float top, float right, float bottom, |
| SkRegion::Op op = SkRegion::kIntersect_Op) = 0; |
| virtual bool clipPath(const SkPath* path, SkRegion::Op op) = 0; |
| virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) = 0; |
| |
| // filters |
| virtual SkDrawFilter* getDrawFilter() = 0; |
| virtual void setDrawFilter(SkDrawFilter* drawFilter) = 0; |
| |
| // ---------------------------------------------------------------------------- |
| // Canvas draw operations |
| // ---------------------------------------------------------------------------- |
| virtual void drawColor(int color, SkXfermode::Mode mode) = 0; |
| virtual void drawPaint(const SkPaint& paint) = 0; |
| |
| // Geometry |
| virtual void drawPoint(float x, float y, const SkPaint& paint) = 0; |
| virtual void drawPoints(const float* points, int floatCount, const SkPaint& paint) = 0; |
| virtual void drawLine(float startX, float startY, float stopX, float stopY, |
| const SkPaint& paint) = 0; |
| virtual void drawLines(const float* points, int floatCount, const SkPaint& paint) = 0; |
| virtual void drawRect(float left, float top, float right, float bottom, |
| const SkPaint& paint) = 0; |
| virtual void drawRegion(const SkRegion& region, const SkPaint& paint) = 0; |
| virtual void drawRoundRect(float left, float top, float right, float bottom, |
| float rx, float ry, const SkPaint& paint) = 0; |
| virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) = 0; |
| virtual void drawOval(float left, float top, float right, float bottom, |
| const SkPaint& paint) = 0; |
| virtual void drawArc(float left, float top, float right, float bottom, |
| float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) = 0; |
| virtual void drawPath(const SkPath& path, const SkPaint& paint) = 0; |
| virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount, |
| const float* verts, const float* tex, const int* colors, |
| const uint16_t* indices, int indexCount, const SkPaint& paint) = 0; |
| |
| // Bitmap-based |
| virtual void drawBitmap(const SkBitmap& bitmap, float left, float top, |
| const SkPaint* paint) = 0; |
| virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, |
| const SkPaint* paint) = 0; |
| virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop, |
| float srcRight, float srcBottom, float dstLeft, float dstTop, |
| float dstRight, float dstBottom, const SkPaint* paint) = 0; |
| virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight, |
| const float* vertices, const int* colors, const SkPaint* paint) = 0; |
| virtual void drawNinePatch(const SkBitmap& bitmap, const android::Res_png_9patch& chunk, |
| float dstLeft, float dstTop, float dstRight, float dstBottom, |
| const SkPaint* paint) = 0; |
| |
| // Text |
| /** |
| * drawText: count is of glyphs |
| * totalAdvance: used to define width of text decorations (underlines, strikethroughs). |
| */ |
| virtual void drawText(const uint16_t* glyphs, const float* positions, int count, |
| const SkPaint& paint, float x, float y, |
| float boundsLeft, float boundsTop, float boundsRight, float boundsBottom, |
| float totalAdvance) = 0; |
| /** drawTextOnPath: count is of glyphs */ |
| virtual void drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path, |
| float hOffset, float vOffset, const SkPaint& paint) = 0; |
| |
| /** |
| * Specifies if the positions passed to ::drawText are absolute or relative |
| * to the (x,y) value provided. |
| * |
| * If true the (x,y) values are ignored. Otherwise, those (x,y) values need |
| * to be added to each glyph's position to get its absolute position. |
| */ |
| virtual bool drawTextAbsolutePos() const = 0; |
| |
| /** |
| * Draws a VectorDrawable onto the canvas. |
| */ |
| virtual void drawVectorDrawable(VectorDrawableRoot* tree); |
| |
| protected: |
| void drawTextDecorations(float x, float y, float length, const SkPaint& paint); |
| }; |
| |
| }; // namespace android |
| #endif // ANDROID_GRAPHICS_CANVAS_H |