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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _BOOTANIMATION_BOOTACTION_H
#define _BOOTANIMATION_BOOTACTION_H
#include <string>
#include <utils/RefBase.h>
namespace android {
class BootAction : public RefBase {
public:
~BootAction();
// libraryPath is a fully qualified path to the target .so library.
bool init(const std::string& libraryPath);
// The animation is going to start playing partNumber for the playCount'th
// time, update the action as needed.
// This is run in the same thread as the boot animation,
// you must not block here.
void startPart(int partNumber, int playCount);
// Shutdown the boot action, this will be called shortly before the
// process is shut down to allow time for cleanup.
void shutdown();
private:
typedef bool (*libInit)();
typedef void (*libStartPart)(int partNumber, int playNumber);
typedef void (*libShutdown)();
bool loadSymbol(const char* symbol, void** loaded);
void* mLibHandle = nullptr;
libInit mLibInit = nullptr;
libStartPart mLibStartPart = nullptr;
libShutdown mLibShutdown = nullptr;
};
} // namespace android
#endif // _BOOTANIMATION_BOOTACTION_H