| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_SNAPSHOT_H |
| #define ANDROID_HWUI_SNAPSHOT_H |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #include <utils/LinearAllocator.h> |
| #include <utils/RefBase.h> |
| #include <ui/Region.h> |
| |
| #include <SkRegion.h> |
| |
| #include "ClipArea.h" |
| #include "Layer.h" |
| #include "Matrix.h" |
| #include "Outline.h" |
| #include "Rect.h" |
| #include "utils/Macros.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /** |
| * Temporary structure holding information for a single outline clip. |
| * |
| * These structures are treated as immutable once created, and only exist for a single frame, which |
| * is why they may only be allocated with a LinearAllocator. |
| */ |
| class RoundRectClipState { |
| public: |
| static void* operator new(size_t size) = delete; |
| static void* operator new(size_t size, LinearAllocator& allocator) { |
| return allocator.alloc<RoundRectClipState>(size); |
| } |
| |
| bool areaRequiresRoundRectClip(const Rect& rect) const { |
| return rect.intersects(dangerRects[0]) |
| || rect.intersects(dangerRects[1]) |
| || rect.intersects(dangerRects[2]) |
| || rect.intersects(dangerRects[3]); |
| } |
| |
| bool highPriority; |
| Matrix4 matrix; |
| Rect dangerRects[4]; |
| Rect innerRect; |
| float radius; |
| }; |
| |
| // TODO: remove for HWUI_NEW_OPS |
| class ProjectionPathMask { |
| public: |
| static void* operator new(size_t size) = delete; |
| static void* operator new(size_t size, LinearAllocator& allocator) { |
| return allocator.alloc<ProjectionPathMask>(size); |
| } |
| |
| const SkPath* projectionMask; |
| Matrix4 projectionMaskTransform; |
| }; |
| |
| /** |
| * A snapshot holds information about the current state of the rendering |
| * surface. A snapshot is usually created whenever the user calls save() |
| * and discarded when the user calls restore(). Once a snapshot is created, |
| * it can hold information for deferred rendering. |
| * |
| * Each snapshot has a link to a previous snapshot, indicating the previous |
| * state of the renderer. |
| */ |
| class Snapshot { |
| public: |
| |
| Snapshot(); |
| Snapshot(Snapshot* s, int saveFlags); |
| |
| /** |
| * Various flags set on ::flags. |
| */ |
| enum Flags { |
| /** |
| * Indicates that the clip region was modified. When this |
| * snapshot is restored so must the clip. |
| */ |
| kFlagClipSet = 0x1, |
| /** |
| * Indicates that this snapshot was created when saving |
| * a new layer. |
| */ |
| kFlagIsLayer = 0x2, |
| /** |
| * Indicates that this snapshot is a special type of layer |
| * backed by an FBO. This flag only makes sense when the |
| * flag kFlagIsLayer is also set. |
| * |
| * Viewport has been modified to fit the new Fbo, and must be |
| * restored when this snapshot is restored. |
| */ |
| kFlagIsFboLayer = 0x4, |
| /** |
| * Indicates that this snapshot or an ancestor snapshot is |
| * an FBO layer. |
| */ |
| kFlagFboTarget = 0x8, // TODO: remove for HWUI_NEW_OPS |
| }; |
| |
| /** |
| * Modifies the current clip with the new clip rectangle and |
| * the specified operation. The specified rectangle is transformed |
| * by this snapshot's trasnformation. |
| */ |
| void clip(const Rect& localClip, SkRegion::Op op); |
| |
| /** |
| * Modifies the current clip with the new clip rectangle and |
| * the specified operation. The specified rectangle is considered |
| * already transformed. |
| */ |
| void clipTransformed(const Rect& r, SkRegion::Op op = SkRegion::kIntersect_Op); |
| |
| /** |
| * Modifies the current clip with the specified region and operation. |
| * The specified region is considered already transformed. |
| */ |
| void clipRegionTransformed(const SkRegion& region, SkRegion::Op op); |
| |
| /** |
| * Modifies the current clip with the specified path and operation. |
| */ |
| void clipPath(const SkPath& path, SkRegion::Op op); |
| |
| /** |
| * Sets the current clip. |
| */ |
| void setClip(float left, float top, float right, float bottom); |
| |
| /** |
| * Returns the current clip in local coordinates. The clip rect is |
| * transformed by the inverse transform matrix. |
| */ |
| ANDROID_API const Rect& getLocalClip(); |
| |
| /** |
| * Returns the current clip in render target coordinates. |
| */ |
| const Rect& getRenderTargetClip() const { return mClipArea->getClipRect(); } |
| |
| /* |
| * Accessor functions so that the clip area can stay private |
| */ |
| bool clipIsEmpty() const { return mClipArea->isEmpty(); } |
| const SkRegion& getClipRegion() const { return mClipArea->getClipRegion(); } |
| bool clipIsSimple() const { return mClipArea->isSimple(); } |
| const ClipArea& getClipArea() const { return *mClipArea; } |
| ClipArea& mutateClipArea() { return *mClipArea; } |
| |
| /** |
| * Resets the clip to the specified rect. |
| */ |
| void resetClip(float left, float top, float right, float bottom); |
| |
| /** |
| * Resets the current transform to a pure 3D translation. |
| */ |
| void resetTransform(float x, float y, float z); |
| |
| void initializeViewport(int width, int height) { |
| mViewportData.initialize(width, height); |
| mClipAreaRoot.setViewportDimensions(width, height); |
| } |
| |
| int getViewportWidth() const { return mViewportData.mWidth; } |
| int getViewportHeight() const { return mViewportData.mHeight; } |
| const Matrix4& getOrthoMatrix() const { return mViewportData.mOrthoMatrix; } |
| |
| const Vector3& getRelativeLightCenter() const { return mRelativeLightCenter; } |
| void setRelativeLightCenter(const Vector3& lightCenter) { mRelativeLightCenter = lightCenter; } |
| |
| /** |
| * Sets (and replaces) the current clipping outline |
| * |
| * If the current round rect clip is high priority, the incoming clip is ignored. |
| */ |
| void setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds, |
| float radius, bool highPriority); |
| |
| /** |
| * Sets (and replaces) the current projection mask |
| */ |
| void setProjectionPathMask(LinearAllocator& allocator, const SkPath* path); |
| |
| /** |
| * Indicates whether this snapshot should be ignored. A snapshot |
| * is typically ignored if its layer is invisible or empty. |
| */ |
| bool isIgnored() const; |
| |
| /** |
| * Indicates whether the current transform has perspective components. |
| */ |
| bool hasPerspectiveTransform() const; |
| |
| /** |
| * Fills outTransform with the current, total transform to screen space, |
| * across layer boundaries. |
| */ |
| // TODO: remove for HWUI_NEW_OPS |
| void buildScreenSpaceTransform(Matrix4* outTransform) const; |
| |
| /** |
| * Dirty flags. |
| */ |
| int flags; |
| |
| /** |
| * Previous snapshot. |
| */ |
| Snapshot* previous; |
| |
| /** |
| * A pointer to the currently active layer. |
| * |
| * This snapshot does not own the layer, this pointer must not be freed. |
| */ |
| Layer* layer; |
| |
| /** |
| * Target FBO used for rendering. Set to 0 when rendering directly |
| * into the framebuffer. |
| */ |
| GLuint fbo; |
| |
| /** |
| * Indicates that this snapshot is invisible and nothing should be drawn |
| * inside it. This flag is set only when the layer clips drawing to its |
| * bounds and is passed to subsequent snapshots. |
| */ |
| bool invisible; |
| |
| /** |
| * If set to true, the layer will not be composited. This is similar to |
| * invisible but this flag is not passed to subsequent snapshots. |
| */ |
| bool empty; |
| |
| /** |
| * Local transformation. Holds the current translation, scale and |
| * rotation values. |
| * |
| * This is a reference to a matrix owned by this snapshot or another |
| * snapshot. This pointer must not be freed. See ::mTransformRoot. |
| */ |
| mat4* transform; |
| |
| /** |
| * The ancestor layer's dirty region. |
| * |
| * This is a reference to a region owned by a layer. This pointer must |
| * not be freed. |
| */ |
| Region* region; |
| |
| /** |
| * Current alpha value. This value is 1 by default, but may be set by a DisplayList which |
| * has translucent rendering in a non-overlapping View. This value will be used by |
| * the renderer to set the alpha in the current color being used for ensuing drawing |
| * operations. The value is inherited by child snapshots because the same value should |
| * be applied to descendants of the current DisplayList (for example, a TextView contains |
| * the base alpha value which should be applied to the child DisplayLists used for drawing |
| * the actual text). |
| */ |
| float alpha; |
| |
| /** |
| * Current clipping round rect. |
| * |
| * Points to data not owned by the snapshot, and may only be replaced by subsequent RR clips, |
| * never modified. |
| */ |
| const RoundRectClipState* roundRectClipState; |
| |
| /** |
| * Current projection masking path - used exclusively to mask projected, tessellated circles. |
| */ |
| #if HWUI_NEW_OPS |
| const SkPath* projectionPathMask; |
| #else |
| const ProjectionPathMask* projectionPathMask; |
| #endif |
| |
| void dump() const; |
| |
| private: |
| struct ViewportData { |
| ViewportData() : mWidth(0), mHeight(0) {} |
| void initialize(int width, int height) { |
| mWidth = width; |
| mHeight = height; |
| mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1); |
| } |
| |
| /* |
| * Width and height of current viewport. |
| * |
| * The viewport is always defined to be (0, 0, width, height). |
| */ |
| int mWidth; |
| int mHeight; |
| /** |
| * Contains the current orthographic, projection matrix. |
| */ |
| mat4 mOrthoMatrix; |
| }; |
| |
| mat4 mTransformRoot; |
| |
| ClipArea mClipAreaRoot; |
| ClipArea* mClipArea; |
| Rect mLocalClip; |
| |
| ViewportData mViewportData; |
| Vector3 mRelativeLightCenter; |
| |
| }; // class Snapshot |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_SNAPSHOT_H |