| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "VkLayer.h" |
| |
| #include "renderstate/RenderState.h" |
| |
| #include <SkCanvas.h> |
| #include <SkSurface.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| void VkLayer::updateTexture() { |
| sk_sp<SkSurface> surface; |
| SkImageInfo info = SkImageInfo::MakeS32(mWidth, mHeight, kPremul_SkAlphaType); |
| surface = SkSurface::MakeRenderTarget(mRenderState.getGrContext(), SkBudgeted::kNo, info); |
| surface->getCanvas()->clear(SK_ColorBLUE); |
| mImage = surface->makeImageSnapshot(); |
| } |
| |
| void VkLayer::onVkContextDestroyed() { |
| mImage = nullptr; |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |