| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "Caches.h" |
| #include "Texture.h" |
| #include "utils/GLUtils.h" |
| #include "utils/TraceUtils.h" |
| |
| #include <utils/Log.h> |
| |
| #include <SkCanvas.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| // Number of bytes used by a texture in the given format |
| static int bytesPerPixel(GLint glFormat) { |
| switch (glFormat) { |
| // The wrapped-texture case, usually means a SurfaceTexture |
| case 0: |
| return 0; |
| case GL_LUMINANCE: |
| case GL_ALPHA: |
| return 1; |
| case GL_SRGB8: |
| case GL_RGB: |
| return 3; |
| case GL_SRGB8_ALPHA8: |
| case GL_RGBA: |
| return 4; |
| case GL_RGBA16F: |
| return 8; |
| default: |
| LOG_ALWAYS_FATAL("UNKNOWN FORMAT %d", glFormat); |
| } |
| } |
| |
| void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force) { |
| |
| if (force || wrapS != mWrapS || wrapT != mWrapT) { |
| mWrapS = wrapS; |
| mWrapT = wrapT; |
| |
| if (bindTexture) { |
| mCaches.textureState().bindTexture(mTarget, mId); |
| } |
| |
| glTexParameteri(mTarget, GL_TEXTURE_WRAP_S, wrapS); |
| glTexParameteri(mTarget, GL_TEXTURE_WRAP_T, wrapT); |
| } |
| } |
| |
| void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force) { |
| if (force || min != mMinFilter || mag != mMagFilter) { |
| mMinFilter = min; |
| mMagFilter = mag; |
| |
| if (bindTexture) { |
| mCaches.textureState().bindTexture(mTarget, mId); |
| } |
| |
| if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR; |
| |
| glTexParameteri(mTarget, GL_TEXTURE_MIN_FILTER, min); |
| glTexParameteri(mTarget, GL_TEXTURE_MAG_FILTER, mag); |
| } |
| } |
| |
| void Texture::deleteTexture() { |
| mCaches.textureState().deleteTexture(mId); |
| mId = 0; |
| mTarget = GL_NONE; |
| if (mEglImageHandle != EGL_NO_IMAGE_KHR) { |
| EGLDisplay eglDisplayHandle = eglGetCurrentDisplay(); |
| eglDestroyImageKHR(eglDisplayHandle, mEglImageHandle); |
| mEglImageHandle = EGL_NO_IMAGE_KHR; |
| } |
| } |
| |
| bool Texture::updateSize(uint32_t width, uint32_t height, GLint internalFormat, |
| GLint format, GLenum target) { |
| if (mWidth == width |
| && mHeight == height |
| && mFormat == format |
| && mInternalFormat == internalFormat |
| && mTarget == target) { |
| return false; |
| } |
| mWidth = width; |
| mHeight = height; |
| mFormat = format; |
| mInternalFormat = internalFormat; |
| mTarget = target; |
| notifySizeChanged(mWidth * mHeight * bytesPerPixel(internalFormat)); |
| return true; |
| } |
| |
| void Texture::resetCachedParams() { |
| mWrapS = GL_REPEAT; |
| mWrapT = GL_REPEAT; |
| mMinFilter = GL_NEAREST_MIPMAP_LINEAR; |
| mMagFilter = GL_LINEAR; |
| } |
| |
| void Texture::upload(GLint internalFormat, uint32_t width, uint32_t height, |
| GLenum format, GLenum type, const void* pixels) { |
| GL_CHECKPOINT(MODERATE); |
| bool needsAlloc = updateSize(width, height, internalFormat, format, GL_TEXTURE_2D); |
| if (!mId) { |
| glGenTextures(1, &mId); |
| needsAlloc = true; |
| resetCachedParams(); |
| } |
| mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId); |
| if (needsAlloc) { |
| glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, |
| format, type, pixels); |
| } else if (pixels) { |
| glTexSubImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, |
| format, type, pixels); |
| } |
| GL_CHECKPOINT(MODERATE); |
| } |
| |
| void Texture::uploadHardwareBitmapToTexture(GraphicBuffer* buffer) { |
| EGLDisplay eglDisplayHandle = eglGetCurrentDisplay(); |
| if (mEglImageHandle != EGL_NO_IMAGE_KHR) { |
| eglDestroyImageKHR(eglDisplayHandle, mEglImageHandle); |
| mEglImageHandle = EGL_NO_IMAGE_KHR; |
| } |
| mEglImageHandle = eglCreateImageKHR(eglDisplayHandle, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, |
| buffer->getNativeBuffer(), 0); |
| glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, mEglImageHandle); |
| } |
| |
| static void uploadToTexture(bool resize, GLint internalFormat, GLenum format, GLenum type, |
| GLsizei stride, GLsizei bpp, GLsizei width, GLsizei height, const GLvoid * data) { |
| |
| const bool useStride = stride != width |
| && Caches::getInstance().extensions().hasUnpackRowLength(); |
| if ((stride == width) || useStride) { |
| if (useStride) { |
| glPixelStorei(GL_UNPACK_ROW_LENGTH, stride); |
| } |
| |
| if (resize) { |
| glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, data); |
| } else { |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data); |
| } |
| |
| if (useStride) { |
| glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
| } |
| } else { |
| // With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer |
| // if the stride doesn't match the width |
| |
| GLvoid * temp = (GLvoid *) malloc(width * height * bpp); |
| if (!temp) return; |
| |
| uint8_t * pDst = (uint8_t *)temp; |
| uint8_t * pSrc = (uint8_t *)data; |
| for (GLsizei i = 0; i < height; i++) { |
| memcpy(pDst, pSrc, width * bpp); |
| pDst += width * bpp; |
| pSrc += stride * bpp; |
| } |
| |
| if (resize) { |
| glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, temp); |
| } else { |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp); |
| } |
| |
| free(temp); |
| } |
| } |
| |
| void Texture::colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType, |
| bool needSRGB, GLint* outInternalFormat, GLint* outFormat, GLint* outType) { |
| switch (colorType) { |
| case kAlpha_8_SkColorType: |
| *outFormat = GL_ALPHA; |
| *outInternalFormat = GL_ALPHA; |
| *outType = GL_UNSIGNED_BYTE; |
| break; |
| case kRGB_565_SkColorType: |
| if (needSRGB) { |
| // We would ideally use a GL_RGB/GL_SRGB8 texture but the |
| // intermediate Skia bitmap needs to be ARGB_8888 |
| *outFormat = GL_RGBA; |
| *outInternalFormat = caches.rgbaInternalFormat(); |
| *outType = GL_UNSIGNED_BYTE; |
| } else { |
| *outFormat = GL_RGB; |
| *outInternalFormat = GL_RGB; |
| *outType = GL_UNSIGNED_SHORT_5_6_5; |
| } |
| break; |
| // ARGB_4444 and Index_8 are both upconverted to RGBA_8888 |
| case kARGB_4444_SkColorType: |
| case kIndex_8_SkColorType: |
| case kN32_SkColorType: |
| *outFormat = GL_RGBA; |
| *outInternalFormat = caches.rgbaInternalFormat(needSRGB); |
| *outType = GL_UNSIGNED_BYTE; |
| break; |
| case kGray_8_SkColorType: |
| // TODO: Handle sRGB |
| *outFormat = GL_LUMINANCE; |
| *outInternalFormat = GL_LUMINANCE; |
| *outType = GL_UNSIGNED_BYTE; |
| break; |
| default: |
| LOG_ALWAYS_FATAL("Unsupported bitmap colorType: %d", colorType); |
| break; |
| } |
| } |
| |
| SkBitmap Texture::uploadToN32(const SkBitmap& bitmap, bool hasSRGB, sk_sp<SkColorSpace> sRGB) { |
| SkBitmap rgbaBitmap; |
| rgbaBitmap.allocPixels(SkImageInfo::MakeN32(bitmap.width(), bitmap.height(), |
| bitmap.info().alphaType(), hasSRGB ? sRGB : nullptr)); |
| rgbaBitmap.eraseColor(0); |
| SkCanvas canvas(rgbaBitmap); |
| canvas.drawBitmap(bitmap, 0.0f, 0.0f, nullptr); |
| return rgbaBitmap; |
| } |
| |
| bool Texture::hasUnsupportedColorType(const SkImageInfo& info, bool hasSRGB, SkColorSpace* sRGB) { |
| bool needSRGB = info.colorSpace() == sRGB; |
| return info.colorType() == kARGB_4444_SkColorType |
| || info.colorType() == kIndex_8_SkColorType |
| || (info.colorType() == kRGB_565_SkColorType && hasSRGB && needSRGB); |
| } |
| |
| |
| void Texture::upload(Bitmap& bitmap) { |
| if (!bitmap.readyToDraw()) { |
| ALOGE("Cannot generate texture from bitmap"); |
| return; |
| } |
| |
| ATRACE_FORMAT("Upload %ux%u Texture", bitmap.width(), bitmap.height()); |
| |
| // We could also enable mipmapping if both bitmap dimensions are powers |
| // of 2 but we'd have to deal with size changes. Let's keep this simple |
| const bool canMipMap = mCaches.extensions().hasNPot(); |
| |
| // If the texture had mipmap enabled but not anymore, |
| // force a glTexImage2D to discard the mipmap levels |
| bool needsAlloc = canMipMap && mipMap && !bitmap.hasHardwareMipMap(); |
| bool setDefaultParams = false; |
| |
| if (!mId) { |
| glGenTextures(1, &mId); |
| needsAlloc = true; |
| setDefaultParams = true; |
| } |
| |
| sk_sp<SkColorSpace> sRGB = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named); |
| bool needSRGB = bitmap.info().colorSpace() == sRGB.get(); |
| |
| GLint internalFormat, format, type; |
| colorTypeToGlFormatAndType(mCaches, bitmap.colorType(), needSRGB, &internalFormat, &format, &type); |
| |
| GLenum target = bitmap.isHardware() ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D; |
| needsAlloc |= updateSize(bitmap.width(), bitmap.height(), internalFormat, format, target); |
| |
| blend = !bitmap.isOpaque(); |
| mCaches.textureState().bindTexture(mTarget, mId); |
| |
| // TODO: Handle sRGB gray bitmaps |
| bool hasSRGB = mCaches.extensions().hasSRGB(); |
| if (CC_UNLIKELY(hasUnsupportedColorType(bitmap.info(), hasSRGB, sRGB.get()))) { |
| SkBitmap skBitmap; |
| bitmap.getSkBitmap(&skBitmap); |
| SkBitmap rgbaBitmap = uploadToN32(skBitmap, hasSRGB, std::move(sRGB)); |
| uploadToTexture(needsAlloc, internalFormat, format, type, rgbaBitmap.rowBytesAsPixels(), |
| rgbaBitmap.bytesPerPixel(), rgbaBitmap.width(), |
| rgbaBitmap.height(), rgbaBitmap.getPixels()); |
| } else if (bitmap.isHardware()) { |
| uploadHardwareBitmapToTexture(bitmap.graphicBuffer()); |
| } else { |
| uploadToTexture(needsAlloc, internalFormat, format, type, bitmap.rowBytesAsPixels(), |
| bitmap.info().bytesPerPixel(), bitmap.width(), bitmap.height(), bitmap.pixels()); |
| } |
| |
| if (canMipMap) { |
| mipMap = bitmap.hasHardwareMipMap(); |
| if (mipMap) { |
| glGenerateMipmap(GL_TEXTURE_2D); |
| } |
| } |
| |
| if (setDefaultParams) { |
| setFilter(GL_NEAREST); |
| setWrap(GL_CLAMP_TO_EDGE); |
| } |
| } |
| |
| void Texture::wrap(GLuint id, uint32_t width, uint32_t height, |
| GLint internalFormat, GLint format, GLenum target) { |
| mId = id; |
| mWidth = width; |
| mHeight = height; |
| mFormat = format; |
| mInternalFormat = internalFormat; |
| mTarget = target; |
| // We're wrapping an existing texture, so don't double count this memory |
| notifySizeChanged(0); |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |