blob: 7ec2cc607238a9aadb786c65b650859e1c175339 [file] [log] [blame]
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.CanvasProperty;
import android.graphics.Paint;
import android.graphics.Rect;
/**
* Hardware accelerated canvas.
*
* @hide
*/
public abstract class HardwareCanvas extends Canvas {
@Override
public boolean isHardwareAccelerated() {
return true;
}
@Override
public void setBitmap(Bitmap bitmap) {
throw new UnsupportedOperationException();
}
/**
* Invoked before any drawing operation is performed in this canvas.
*
* @param dirty The dirty rectangle to update, can be null.
* @return {@link RenderNode#STATUS_DREW} if anything was drawn (such as a call to clear
* the canvas).
*
* @hide
*/
public abstract int onPreDraw(Rect dirty);
/**
* Invoked after all drawing operation have been performed.
*
* @hide
*/
public abstract void onPostDraw();
/**
* Draws the specified display list onto this canvas. The display list can only
* be drawn if {@link android.view.RenderNode#isValid()} returns true.
*
* @param displayList The display list to replay.
*/
public void drawDisplayList(RenderNode displayList) {
drawDisplayList(displayList, null, RenderNode.FLAG_CLIP_CHILDREN);
}
/**
* Draws the specified display list onto this canvas.
*
* @param displayList The display list to replay.
* @param dirty Ignored, can be null.
* @param flags Optional flags about drawing, see {@link RenderNode} for
* the possible flags.
*
* @return One of {@link RenderNode#STATUS_DONE} or {@link RenderNode#STATUS_DREW}
* if anything was drawn.
*
* @hide
*/
public abstract int drawDisplayList(RenderNode displayList, Rect dirty, int flags);
/**
* Draws the specified layer onto this canvas.
*
* @param layer The layer to composite on this canvas
* @param x The left coordinate of the layer
* @param y The top coordinate of the layer
* @param paint The paint used to draw the layer
*
* @hide
*/
abstract void drawHardwareLayer(HardwareLayer layer, float x, float y, Paint paint);
/**
* Calls the function specified with the drawGLFunction function pointer. This is
* functionality used by webkit for calling into their renderer from our display lists.
* This function may return true if an invalidation is needed after the call.
*
* @param drawGLFunction A native function pointer
*
* @return {@link RenderNode#STATUS_DONE}
*
* @hide
*/
public int callDrawGLFunction(long drawGLFunction) {
// Noop - this is done in the display list recorder subclass
return RenderNode.STATUS_DONE;
}
/**
* Invoke all the functors who requested to be invoked during the previous frame.
*
* @param dirty Ignored
*
* @return Ignored
*
* @hide
*/
public int invokeFunctors(Rect dirty) {
return RenderNode.STATUS_DONE;
}
/**
* Detaches the specified functor from the current functor execution queue.
*
* @param functor The native functor to remove from the execution queue.
*
* @see #invokeFunctors(android.graphics.Rect)
* @see #callDrawGLFunction(long)
* @see #detachFunctor(long)
*
* @hide
*/
abstract void detachFunctor(long functor);
/**
* Attaches the specified functor to the current functor execution queue.
*
* @param functor The native functor to add to the execution queue.
*
* @see #invokeFunctors(android.graphics.Rect)
* @see #callDrawGLFunction(long)
* @see #detachFunctor(long)
*
* @hide
*/
abstract void attachFunctor(long functor);
/**
* Indicates that the specified layer must be updated as soon as possible.
*
* @param layer The layer to update
*
* @see #clearLayerUpdates()
*
* @hide
*/
abstract void pushLayerUpdate(HardwareLayer layer);
/**
* Cancels a queued layer update. If the specified layer was not
* queued for update, this method has no effect.
*
* @param layer The layer whose update to cancel
*
* @see #pushLayerUpdate(HardwareLayer)
* @see #clearLayerUpdates()
*
* @hide
*/
abstract void cancelLayerUpdate(HardwareLayer layer);
/**
* Immediately executes all enqueued layer updates.
*
* @see #pushLayerUpdate(HardwareLayer)
*
* @hide
*/
abstract void flushLayerUpdates();
/**
* Removes all enqueued layer updates.
*
* @see #pushLayerUpdate(HardwareLayer)
*
* @hide
*/
abstract void clearLayerUpdates();
public abstract void drawCircle(CanvasProperty<Float> cx, CanvasProperty<Float> cy,
CanvasProperty<Float> radius, CanvasProperty<Paint> paint);
}