blob: 20b0a7446ae8b37683ec04c3a286a9aa46cc13ab [file] [log] [blame]
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
syntax = "proto2";
package android.os;
option java_multiple_files = true;
import "frameworks/base/core/proto/android/os/worksource.proto";
import "frameworks/base/libs/incident/proto/android/privacy.proto";
message PowerManagerProto {
/* User activity events in PowerManager.java. */
enum UserActivityEvent {
// Unspecified event type.
USER_ACTIVITY_EVENT_OTHER = 0;
// Button or key pressed or released.
USER_ACTIVITY_EVENT_BUTTON = 1;
// Touch down, move or up.
USER_ACTIVITY_EVENT_TOUCH = 2;
// Accessibility taking action on behalf of user.
USER_ACTIVITY_EVENT_ACCESSIBILITY = 3;
}
// WakeLock class in android.os.PowerManager, it is the one used by sdk
message WakeLock {
option (.android.msg_privacy).dest = DEST_AUTOMATIC;
optional string tag = 1;
optional string package_name = 2;
optional bool held = 3;
optional int32 internal_count = 4;
optional WorkSourceProto work_source = 5;
}
}
message PowerManagerInternalProto {
// Enum values gotten from PowerManagerInternal.java
enum Wakefulness {
// The device is asleep. It can only be awoken by a call to wakeUp().
// The screen should be off or in the process of being turned off by the
// display controller. The device typically passes through the dozing
// state first.
WAKEFULNESS_ASLEEP = 0;
// The device is fully awake. It can be put to sleep by a call to
// goToSleep(). When the user activity timeout expires, the device may
// start dreaming or go to sleep.
WAKEFULNESS_AWAKE = 1;
// The device is dreaming. It can be awoken by a call to wakeUp(), which
// ends the dream. The device goes to sleep when goToSleep() is called,
// when the dream ends, or when unplugged. User activity may brighten
// the screen but does not end the dream.
WAKEFULNESS_DREAMING = 2;
// The device is dozing. It is almost asleep but is allowing a special
// low-power "doze" dream to run which keeps the display on but lets the
// application processor suspend. It can be awoken by a call to wakeUp()
// which ends the dream. The device fully goes to sleep if the dream
// cannot be started or ends on its own.
WAKEFULNESS_DOZING = 3;
}
}