| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| |
| #include "rsdCore.h" |
| #include "rsdFrameBuffer.h" |
| |
| #include "rsContext.h" |
| #include "rsFBOCache.h" |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| using namespace android; |
| using namespace android::renderscript; |
| |
| struct DrvFrameBuffer { |
| GLuint mFBOId; |
| }; |
| |
| void checkError(const Context *rsc) { |
| GLenum status; |
| status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| switch (status) { |
| case GL_FRAMEBUFFER_COMPLETE: |
| break; |
| case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: |
| rsc->setError(RS_ERROR_BAD_VALUE, |
| "Unable to set up render Target: RFRAMEBUFFER_INCOMPLETE_ATTACHMENT"); |
| break; |
| case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: |
| rsc->setError(RS_ERROR_BAD_VALUE, |
| "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"); |
| break; |
| case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: |
| rsc->setError(RS_ERROR_BAD_VALUE, |
| "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"); |
| break; |
| case GL_FRAMEBUFFER_UNSUPPORTED: |
| rsc->setError(RS_ERROR_BAD_VALUE, |
| "Unable to set up render Target: GL_FRAMEBUFFER_UNSUPPORTED"); |
| break; |
| } |
| } |
| |
| |
| void setDepthAttachment(const Context *rsc, const FBOCache *fb) { |
| if (fb->mHal.state.depthTarget.get() != NULL) { |
| if (fb->mHal.state.depthTarget->getIsTexture()) { |
| uint32_t texID = fb->mHal.state.depthTarget->getTextureID(); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| GL_TEXTURE_2D, texID, 0); |
| } else { |
| uint32_t texID = fb->mHal.state.depthTarget->getRenderTargetID(); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| GL_RENDERBUFFER, texID); |
| } |
| } else { |
| // Reset last attachment |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| GL_RENDERBUFFER, 0); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| GL_TEXTURE_2D, 0, 0); |
| } |
| } |
| |
| void setColorAttachment(const Context *rsc, const FBOCache *fb) { |
| // Now attach color targets |
| for (uint32_t i = 0; i < fb->mHal.state.colorTargetsCount; i ++) { |
| uint32_t texID = 0; |
| if (fb->mHal.state.colorTargets[i].get() != NULL) { |
| if (fb->mHal.state.colorTargets[i]->getIsTexture()) { |
| uint32_t texID = fb->mHal.state.colorTargets[i]->getTextureID(); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, |
| GL_TEXTURE_2D, texID, 0); |
| } else { |
| uint32_t texID = fb->mHal.state.depthTarget->getRenderTargetID(); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, |
| GL_RENDERBUFFER, texID); |
| } |
| } else { |
| // Reset last attachment |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, |
| GL_RENDERBUFFER, 0); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, |
| GL_TEXTURE_2D, 0, 0); |
| } |
| } |
| } |
| |
| bool renderToFramebuffer(const FBOCache *fb) { |
| if (fb->mHal.state.depthTarget.get() != NULL) { |
| return false; |
| } |
| |
| for (uint32_t i = 0; i < fb->mHal.state.colorTargetsCount; i ++) { |
| if (fb->mHal.state.colorTargets[i].get() != NULL) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| |
| bool rsdFrameBufferInit(const Context *rsc, const FBOCache *fb) { |
| DrvFrameBuffer *drv = (DrvFrameBuffer *)calloc(1, sizeof(DrvFrameBuffer)); |
| if (drv == NULL) { |
| return false; |
| } |
| fb->mHal.drv = drv; |
| drv->mFBOId = 0; |
| |
| return true; |
| } |
| |
| void rsdFrameBufferSetActive(const Context *rsc, const FBOCache *fb) { |
| DrvFrameBuffer *drv = (DrvFrameBuffer *)fb->mHal.drv; |
| |
| bool framebuffer = renderToFramebuffer(fb); |
| if (!framebuffer) { |
| if(drv->mFBOId == 0) { |
| glGenFramebuffers(1, &drv->mFBOId); |
| } |
| glBindFramebuffer(GL_FRAMEBUFFER, drv->mFBOId); |
| |
| setDepthAttachment(rsc, fb); |
| setColorAttachment(rsc, fb); |
| |
| glViewport(0, 0, fb->mHal.state.colorTargets[0]->getType()->getDimX(), |
| fb->mHal.state.colorTargets[0]->getType()->getDimY()); |
| |
| checkError(rsc); |
| } else { |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| glViewport(0, 0, rsc->getWidth(), rsc->getHeight()); |
| } |
| } |
| |
| void rsdFrameBufferDestroy(const Context *rsc, const FBOCache *fb) { |
| DrvFrameBuffer *drv = (DrvFrameBuffer *)fb->mHal.drv; |
| if(drv->mFBOId != 0) { |
| glDeleteFramebuffers(1, &drv->mFBOId); |
| } |
| |
| free(fb->mHal.drv); |
| fb->mHal.drv = NULL; |
| } |
| |
| |