rework GLSurfaceView so it can use the choreographer

GLSurfaceView will now automatically use the Choreographer to
schedule render updates on VSYNC. This happens only in
RENDERMODE_CONTINUOUSLY.

GLSurfaceView was rewriten to use a Looper and a HandlerThread
instead of a custom thread.

The basic mode of operation is unchanged, however the implementation
is largely different.

Removed support for older GPUs which had a limited number of contexts.

Bug: 8485730

Change-Id: I7b270f7ad7bb1259e858429054b1c8c9cc159dc6
diff --git a/opengl/java/android/opengl/GLSurfaceView.java b/opengl/java/android/opengl/GLSurfaceView.java
index 5a2e261..daa5d13 100644
--- a/opengl/java/android/opengl/GLSurfaceView.java
+++ b/opengl/java/android/opengl/GLSurfaceView.java
@@ -18,7 +18,6 @@
 
 import java.io.Writer;
 import java.lang.ref.WeakReference;
-import java.util.ArrayList;
 
 import javax.microedition.khronos.egl.EGL10;
 import javax.microedition.khronos.egl.EGL11;
@@ -30,10 +29,13 @@
 import javax.microedition.khronos.opengles.GL10;
 
 import android.content.Context;
-import android.content.pm.ConfigurationInfo;
-import android.os.SystemProperties;
+import android.os.Handler;
+import android.os.HandlerThread;
+import android.os.Looper;
+import android.os.Trace;
 import android.util.AttributeSet;
 import android.util.Log;
+import android.view.Choreographer;
 import android.view.SurfaceHolder;
 import android.view.SurfaceView;
 
@@ -164,11 +166,26 @@
     private final static String TAG = "GLSurfaceView";
     private final static boolean LOG_ATTACH_DETACH = false;
     private final static boolean LOG_THREADS = false;
-    private final static boolean LOG_PAUSE_RESUME = false;
     private final static boolean LOG_SURFACE = false;
     private final static boolean LOG_RENDERER = false;
     private final static boolean LOG_RENDERER_DRAW_FRAME = false;
     private final static boolean LOG_EGL = false;
+    private final static boolean TRACE_ENABLED = false;
+
+    private final WeakReference<GLSurfaceView> mThisWeakRef =
+            new WeakReference<GLSurfaceView>(this);
+    private GLThread mGLThread;
+    private Renderer mRenderer;
+    private boolean mDetached;
+    private EGLConfigChooser mEGLConfigChooser;
+    private EGLContextFactory mEGLContextFactory;
+    private EGLWindowSurfaceFactory mEGLWindowSurfaceFactory;
+    private GLWrapper mGLWrapper;
+    private int mDebugFlags;
+    private int mEGLContextClientVersion;
+    private boolean mPreserveEGLContextOnPause;
+    private int mUserRenderMode;
+
     /**
      * The renderer only renders
      * when the surface is created, or when {@link #requestRender} is called.
@@ -241,13 +258,7 @@
         // underlying surface is created and destroyed
         SurfaceHolder holder = getHolder();
         holder.addCallback(this);
-        // setFormat is done by SurfaceView in SDK 2.3 and newer. Uncomment
-        // this statement if back-porting to 2.2 or older:
-        // holder.setFormat(PixelFormat.RGB_565);
-        //
-        // setType is not needed for SDK 2.0 or newer. Uncomment this
-        // statement if back-porting this code to older SDKs.
-        // holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
+        mUserRenderMode = RENDERMODE_CONTINUOUSLY;
     }
 
     /**
@@ -346,15 +357,16 @@
     public void setRenderer(Renderer renderer) {
         checkRenderThreadState();
         if (mEGLConfigChooser == null) {
-            mEGLConfigChooser = new SimpleEGLConfigChooser(true);
+            mEGLConfigChooser = new SimpleEGLConfigChooser(true, mEGLContextClientVersion);
         }
         if (mEGLContextFactory == null) {
-            mEGLContextFactory = new DefaultContextFactory();
+            mEGLContextFactory = new DefaultContextFactory(mEGLContextClientVersion);
         }
         if (mEGLWindowSurfaceFactory == null) {
             mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory();
         }
         mRenderer = renderer;
+
         mGLThread = new GLThread(mThisWeakRef);
         mGLThread.start();
     }
@@ -420,7 +432,7 @@
      * @param needDepth
      */
     public void setEGLConfigChooser(boolean needDepth) {
-        setEGLConfigChooser(new SimpleEGLConfigChooser(needDepth));
+        setEGLConfigChooser(new SimpleEGLConfigChooser(needDepth, mEGLContextClientVersion));
     }
 
     /**
@@ -439,7 +451,7 @@
     public void setEGLConfigChooser(int redSize, int greenSize, int blueSize,
             int alphaSize, int depthSize, int stencilSize) {
         setEGLConfigChooser(new ComponentSizeChooser(redSize, greenSize,
-                blueSize, alphaSize, depthSize, stencilSize));
+                blueSize, alphaSize, depthSize, stencilSize, mEGLContextClientVersion));
     }
 
     /**
@@ -466,6 +478,13 @@
      * If
      * {@link #setEGLConfigChooser(EGLConfigChooser)} has been called, then the supplied
      * EGLConfigChooser is responsible for choosing an OpenGL ES 2.0-compatible config.
+     *
+     * This method must be called before:
+     * <ul>
+     * <li>{@link #setEGLConfigChooser(boolean)}
+     * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)}
+     * </ul>
+     *
      * @param version The EGLContext client version to choose. Use 2 for OpenGL ES 2.0
      */
     public void setEGLContextClientVersion(int version) {
@@ -490,6 +509,14 @@
      * @see #RENDERMODE_WHEN_DIRTY
      */
     public void setRenderMode(int renderMode) {
+        switch (renderMode) {
+            case RENDERMODE_WHEN_DIRTY:
+            case RENDERMODE_CONTINUOUSLY:
+                break;
+            default:
+                throw new IllegalArgumentException("renderMode");
+        }
+        mUserRenderMode = renderMode;
         mGLThread.setRenderMode(renderMode);
     }
 
@@ -501,7 +528,7 @@
      * @see #RENDERMODE_WHEN_DIRTY
      */
     public int getRenderMode() {
-        return mGLThread.getRenderMode();
+        return mUserRenderMode;
     }
 
     /**
@@ -582,14 +609,8 @@
             Log.d(TAG, "onAttachedToWindow reattach =" + mDetached);
         }
         if (mDetached && (mRenderer != null)) {
-            int renderMode = RENDERMODE_CONTINUOUSLY;
-            if (mGLThread != null) {
-                renderMode = mGLThread.getRenderMode();
-            }
             mGLThread = new GLThread(mThisWeakRef);
-            if (renderMode != RENDERMODE_CONTINUOUSLY) {
-                mGLThread.setRenderMode(renderMode);
-            }
+            mGLThread.setRenderMode(mUserRenderMode);
             mGLThread.start();
         }
         mDetached = false;
@@ -761,11 +782,15 @@
         void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context);
     }
 
-    private class DefaultContextFactory implements EGLContextFactory {
-        private int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
+    private static class DefaultContextFactory implements EGLContextFactory {
+        private final int mEGLContextClientVersion;
+
+        public DefaultContextFactory(int version) {
+            mEGLContextClientVersion = version;
+        }
 
         public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) {
-            int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, mEGLContextClientVersion,
+            int[] attrib_list = {EGL14.EGL_CONTEXT_CLIENT_VERSION, mEGLContextClientVersion,
                     EGL10.EGL_NONE };
 
             return egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT,
@@ -775,9 +800,9 @@
         public void destroyContext(EGL10 egl, EGLDisplay display,
                 EGLContext context) {
             if (!egl.eglDestroyContext(display, context)) {
-                Log.e("DefaultContextFactory", "display:" + display + " context: " + context);
+                Log.e(TAG, "display:" + display + " context: " + context);
                 if (LOG_THREADS) {
-                    Log.i("DefaultContextFactory", "tid=" + Thread.currentThread().getId());
+                    Log.d(TAG, "tid=" + Thread.currentThread().getId());
                 }
                 EglHelper.throwEglException("eglDestroyContex", egl.eglGetError());
             }
@@ -807,8 +832,8 @@
             try {
                 result = egl.eglCreateWindowSurface(display, config, nativeWindow, null);
             } catch (IllegalArgumentException e) {
-                // This exception indicates that the surface flinger surface
-                // is not valid. This can happen if the surface flinger surface has
+                // This exception indicates that the surfaceflinger surface
+                // is not valid. This can happen if the surfaceflinger surface has
                 // been torn down, but the application has not yet been
                 // notified via SurfaceHolder.Callback.surfaceDestroyed.
                 // In theory the application should be notified first,
@@ -844,10 +869,11 @@
         EGLConfig chooseConfig(EGL10 egl, EGLDisplay display);
     }
 
-    private abstract class BaseConfigChooser
+    private static abstract class BaseConfigChooser
             implements EGLConfigChooser {
-        public BaseConfigChooser(int[] configSpec) {
-            mConfigSpec = filterConfigSpec(configSpec);
+
+        public BaseConfigChooser(int[] configSpec, int version) {
+            mConfigSpec = filterConfigSpec(configSpec, version);
         }
 
         public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
@@ -881,8 +907,8 @@
 
         protected int[] mConfigSpec;
 
-        private int[] filterConfigSpec(int[] configSpec) {
-            if (mEGLContextClientVersion != 2) {
+        private int[] filterConfigSpec(int[] configSpec, int version) {
+            if (version != 2) {
                 return configSpec;
             }
             /* We know none of the subclasses define EGL_RENDERABLE_TYPE.
@@ -892,7 +918,7 @@
             int[] newConfigSpec = new int[len + 2];
             System.arraycopy(configSpec, 0, newConfigSpec, 0, len-1);
             newConfigSpec[len-1] = EGL10.EGL_RENDERABLE_TYPE;
-            newConfigSpec[len] = 4; /* EGL_OPENGL_ES2_BIT */
+            newConfigSpec[len] = EGL14.EGL_OPENGL_ES2_BIT;
             newConfigSpec[len+1] = EGL10.EGL_NONE;
             return newConfigSpec;
         }
@@ -902,9 +928,9 @@
      * Choose a configuration with exactly the specified r,g,b,a sizes,
      * and at least the specified depth and stencil sizes.
      */
-    private class ComponentSizeChooser extends BaseConfigChooser {
+    private static class ComponentSizeChooser extends BaseConfigChooser {
         public ComponentSizeChooser(int redSize, int greenSize, int blueSize,
-                int alphaSize, int depthSize, int stencilSize) {
+                int alphaSize, int depthSize, int stencilSize, int version) {
             super(new int[] {
                     EGL10.EGL_RED_SIZE, redSize,
                     EGL10.EGL_GREEN_SIZE, greenSize,
@@ -912,7 +938,7 @@
                     EGL10.EGL_ALPHA_SIZE, alphaSize,
                     EGL10.EGL_DEPTH_SIZE, depthSize,
                     EGL10.EGL_STENCIL_SIZE, stencilSize,
-                    EGL10.EGL_NONE});
+                    EGL10.EGL_NONE}, version);
             mValue = new int[1];
             mRedSize = redSize;
             mGreenSize = greenSize;
@@ -920,7 +946,7 @@
             mAlphaSize = alphaSize;
             mDepthSize = depthSize;
             mStencilSize = stencilSize;
-       }
+        }
 
         @Override
         public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
@@ -931,14 +957,10 @@
                 int s = findConfigAttrib(egl, display, config,
                         EGL10.EGL_STENCIL_SIZE, 0);
                 if ((d >= mDepthSize) && (s >= mStencilSize)) {
-                    int r = findConfigAttrib(egl, display, config,
-                            EGL10.EGL_RED_SIZE, 0);
-                    int g = findConfigAttrib(egl, display, config,
-                             EGL10.EGL_GREEN_SIZE, 0);
-                    int b = findConfigAttrib(egl, display, config,
-                              EGL10.EGL_BLUE_SIZE, 0);
-                    int a = findConfigAttrib(egl, display, config,
-                            EGL10.EGL_ALPHA_SIZE, 0);
+                    int r = findConfigAttrib(egl, display, config, EGL10.EGL_RED_SIZE, 0);
+                    int g = findConfigAttrib(egl, display, config, EGL10.EGL_GREEN_SIZE, 0);
+                    int b = findConfigAttrib(egl, display, config, EGL10.EGL_BLUE_SIZE, 0);
+                    int a = findConfigAttrib(egl, display, config, EGL10.EGL_ALPHA_SIZE, 0);
                     if ((r == mRedSize) && (g == mGreenSize)
                             && (b == mBlueSize) && (a == mAlphaSize)) {
                         return config;
@@ -965,16 +987,16 @@
         protected int mAlphaSize;
         protected int mDepthSize;
         protected int mStencilSize;
-        }
+    }
 
     /**
      * This class will choose a RGB_888 surface with
      * or without a depth buffer.
      *
      */
-    private class SimpleEGLConfigChooser extends ComponentSizeChooser {
-        public SimpleEGLConfigChooser(boolean withDepthBuffer) {
-            super(8, 8, 8, 0, withDepthBuffer ? 16 : 0, 0);
+    private static class SimpleEGLConfigChooser extends ComponentSizeChooser {
+        public SimpleEGLConfigChooser(boolean withDepthBuffer, int version) {
+            super(8, 8, 8, 0, withDepthBuffer ? 16 : 0, 0, version);
         }
     }
 
@@ -991,9 +1013,9 @@
          * Initialize EGL for a given configuration spec.
          * @param configSpec
          */
-        public void start() {
+        public void initialize() {
             if (LOG_EGL) {
-                Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId());
+                Log.d(TAG, "initialize() tid=" + Thread.currentThread().getId());
             }
             /*
              * Get an EGL instance
@@ -1034,7 +1056,7 @@
                 throwEglException("createContext");
             }
             if (LOG_EGL) {
-                Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId());
+                Log.d(TAG, "createContext " + mEglContext + " tid=" + Thread.currentThread().getId());
             }
 
             mEglSurface = null;
@@ -1048,7 +1070,7 @@
          */
         public boolean createSurface() {
             if (LOG_EGL) {
-                Log.w("EglHelper", "createSurface()  tid=" + Thread.currentThread().getId());
+                Log.d(TAG, "createSurface()  tid=" + Thread.currentThread().getId());
             }
             /*
              * Check preconditions.
@@ -1083,7 +1105,7 @@
             if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
                 int error = mEgl.eglGetError();
                 if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
-                    Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
+                    Log.e(TAG, "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
                 }
                 return false;
             }
@@ -1097,8 +1119,9 @@
                  * Could not make the context current, probably because the underlying
                  * SurfaceView surface has been destroyed.
                  */
-                logEglErrorAsWarning("EGLHelper", "eglMakeCurrent", mEgl.eglGetError());
-                return false;
+                logEglErrorAsWarning(TAG, "eglMakeCurrent", mEgl.eglGetError());
+                // we fall-through to "true" here because we do have a
+                // valid EGLSurface at this point.
             }
 
             return true;
@@ -1108,8 +1131,7 @@
          * Create a GL object for the current EGL context.
          * @return
          */
-        GL createGL() {
-
+        public GL createGL() {
             GL gl = mEglContext.getGL();
             GLSurfaceView view = mGLSurfaceViewWeakRef.get();
             if (view != null) {
@@ -1145,7 +1167,7 @@
 
         public void destroySurface() {
             if (LOG_EGL) {
-                Log.w("EglHelper", "destroySurface()  tid=" + Thread.currentThread().getId());
+                Log.d(TAG, "destroySurface()  tid=" + Thread.currentThread().getId());
             }
             destroySurfaceImp();
         }
@@ -1163,9 +1185,9 @@
             }
         }
 
-        public void finish() {
+        public void terminate() {
             if (LOG_EGL) {
-                Log.w("EglHelper", "finish() tid=" + Thread.currentThread().getId());
+                Log.d(TAG, "terminate() tid=" + Thread.currentThread().getId());
             }
             if (mEglContext != null) {
                 GLSurfaceView view = mGLSurfaceViewWeakRef.get();
@@ -1187,7 +1209,7 @@
         public static void throwEglException(String function, int error) {
             String message = formatEglError(function, error);
             if (LOG_THREADS) {
-                Log.e("EglHelper", "throwEglException tid=" + Thread.currentThread().getId() + " "
+                Log.e(TAG, "throwEglException tid=" + Thread.currentThread().getId() + " "
                         + message);
             }
             throw new RuntimeException(message);
@@ -1207,584 +1229,411 @@
         EGLSurface mEglSurface;
         EGLConfig mEglConfig;
         EGLContext mEglContext;
-
     }
 
     /**
      * A generic GL Thread. Takes care of initializing EGL and GL. Delegates
      * to a Renderer instance to do the actual drawing. Can be configured to
      * render continuously or on request.
-     *
-     * All potentially blocking synchronization is done through the
-     * sGLThreadManager object. This avoids multiple-lock ordering issues.
-     *
      */
-    static class GLThread extends Thread {
-        GLThread(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
-            super();
+
+    static class GLThread extends HandlerThread {
+        // only accessed from GLThread
+        private GL10 mGLContext;
+        private int mWidth;
+        private int mHeight;
+        private boolean mSizeChanged;
+        // current render mode
+        private int mRenderMode;
+        // the EGLSurface exists but isn't working for some reason
+        private boolean mEglSurfaceIsBad;
+        // we have an EGLContext
+        private boolean mHaveEglContext;
+        // we have an EGLSurface
+        private boolean mHaveEglSurface;
+        // we have a Surface (i.e.: EGLNativeWindowType)
+        private boolean mHasSurface;
+        // activity is paused
+        private boolean mPaused;
+
+        // constants
+        private EglHelper mEglHelper;
+        private Handler mGLHandler;
+        private Choreographer mChoreographer;
+
+        /*
+         * Set once at thread construction time, nulled out when the parent view is garbage
+         * called. This weak reference allows the GLSurfaceView to be garbage collected while
+         * the GLThread is still alive.
+         */
+        private final WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
+
+        private final Runnable mExecuteDrawAction = new Runnable() {
+            private int mTraceVsyncCounter = 0;
+            @Override
+            public void run() {
+                if (TRACE_ENABLED) {
+                    Trace.traceCounter(Trace.TRACE_TAG_GRAPHICS,
+                            "GLSurfaceView VSYNC counter", (mTraceVsyncCounter++) & 0xf);
+                }
+                executeDraw();
+            }
+        };
+
+        public GLThread(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
+            super("GLThread", android.os.Process.THREAD_PRIORITY_DISPLAY);
+            if (LOG_THREADS) {
+                Log.d(TAG, "*** Starting GLThread ***");
+            }
             mWidth = 0;
             mHeight = 0;
-            mRequestRender = true;
             mRenderMode = RENDERMODE_CONTINUOUSLY;
             mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
         }
 
+        private void readyToRun() {
+            mChoreographer = Choreographer.getInstance();
+            mEglHelper = new EglHelper(mGLSurfaceViewWeakRef);
+        }
+
+        @Override
+        public void start() {
+            super.start();
+            // getLooper() blocks until the thread is running
+            Looper looper = getLooper();
+            mGLHandler = new Handler(looper);
+            // don't return until the GLThread state has been initialized
+            mGLHandler.runWithScissors(new Runnable() {
+                @Override
+                public void run() {
+                    readyToRun();
+                }
+            }, 0);
+        }
+
         @Override
         public void run() {
-            setName("GLThread " + getId());
-            if (LOG_THREADS) {
-                Log.i("GLThread", "starting tid=" + getId());
-            }
-
             try {
-                guardedRun();
-            } catch (InterruptedException e) {
-                // fall thru and exit normally
+                super.run();
             } finally {
-                sGLThreadManager.threadExiting(this);
+                // by definition the GLThread is not running anymore here
+                stopEglContext();
+                stopEglSurface();
             }
         }
 
-        /*
-         * This private method should only be called inside a
-         * synchronized(sGLThreadManager) block.
-         */
-        private void stopEglSurfaceLocked() {
+        // only call from the GLThread
+        private void stopEglSurface() {
             if (mHaveEglSurface) {
+                if (LOG_SURFACE) {
+                    Log.d(TAG, "releasing EGL surface because paused tid=" + getId());
+                }
                 mHaveEglSurface = false;
                 mEglHelper.destroySurface();
             }
         }
 
-        /*
-         * This private method should only be called inside a
-         * synchronized(sGLThreadManager) block.
-         */
-        private void stopEglContextLocked() {
+        // only call from the GLThread
+        private void stopEglContext() {
             if (mHaveEglContext) {
-                mEglHelper.finish();
+                mEglHelper.terminate();
                 mHaveEglContext = false;
-                sGLThreadManager.releaseEglContextLocked(this);
+                if (LOG_SURFACE) {
+                    Log.d(TAG, "releasing EGL context because paused tid=" + getId());
+                }
             }
         }
-        private void guardedRun() throws InterruptedException {
-            mEglHelper = new EglHelper(mGLSurfaceViewWeakRef);
-            mHaveEglContext = false;
-            mHaveEglSurface = false;
-            try {
-                GL10 gl = null;
-                boolean createEglContext = false;
-                boolean createEglSurface = false;
-                boolean createGlInterface = false;
-                boolean lostEglContext = false;
-                boolean sizeChanged = false;
-                boolean wantRenderNotification = false;
-                boolean doRenderNotification = false;
-                boolean askedToReleaseEglContext = false;
-                int w = 0;
-                int h = 0;
-                Runnable event = null;
 
-                while (true) {
-                    synchronized (sGLThreadManager) {
-                        while (true) {
-                            if (mShouldExit) {
-                                return;
-                            }
+        private void updateState() {
+            final boolean wasAbleToDraw = isAbleToDraw();
+            if (!isReadyToDraw()) {
+                return;
+            }
 
-                            if (! mEventQueue.isEmpty()) {
-                                event = mEventQueue.remove(0);
-                                break;
-                            }
+            if (!mHaveEglSurface || mSizeChanged) {
+                // create EGL context if needed
+                boolean reportSurfaceCreated = false;
+                if (!mHaveEglContext) {
+                    mEglHelper.initialize();
+                    mHaveEglContext = true;
+                    reportSurfaceCreated = true;
+                }
 
-                            // Update the pause state.
-                            boolean pausing = false;
-                            if (mPaused != mRequestPaused) {
-                                pausing = mRequestPaused;
-                                mPaused = mRequestPaused;
-                                sGLThreadManager.notifyAll();
-                                if (LOG_PAUSE_RESUME) {
-                                    Log.i("GLThread", "mPaused is now " + mPaused + " tid=" + getId());
-                                }
-                            }
+                // get the GL interface for the active EGLContext
+                mGLContext = (GL10)mEglHelper.createGL();
 
-                            // Do we need to give up the EGL context?
-                            if (mShouldReleaseEglContext) {
-                                if (LOG_SURFACE) {
-                                    Log.i("GLThread", "releasing EGL context because asked to tid=" + getId());
-                                }
-                                stopEglSurfaceLocked();
-                                stopEglContextLocked();
-                                mShouldReleaseEglContext = false;
-                                askedToReleaseEglContext = true;
-                            }
+                // create EGL Surface
+                mHaveEglSurface = mEglHelper.createSurface();
+                mEglSurfaceIsBad = !mHaveEglSurface;
+                mSizeChanged = false;
 
-                            // Have we lost the EGL context?
-                            if (lostEglContext) {
-                                stopEglSurfaceLocked();
-                                stopEglContextLocked();
-                                lostEglContext = false;
-                            }
-
-                            // When pausing, release the EGL surface:
-                            if (pausing && mHaveEglSurface) {
-                                if (LOG_SURFACE) {
-                                    Log.i("GLThread", "releasing EGL surface because paused tid=" + getId());
-                                }
-                                stopEglSurfaceLocked();
-                            }
-
-                            // When pausing, optionally release the EGL Context:
-                            if (pausing && mHaveEglContext) {
-                                GLSurfaceView view = mGLSurfaceViewWeakRef.get();
-                                boolean preserveEglContextOnPause = view == null ?
-                                        false : view.mPreserveEGLContextOnPause;
-                                if (!preserveEglContextOnPause || sGLThreadManager.shouldReleaseEGLContextWhenPausing()) {
-                                    stopEglContextLocked();
-                                    if (LOG_SURFACE) {
-                                        Log.i("GLThread", "releasing EGL context because paused tid=" + getId());
-                                    }
-                                }
-                            }
-
-                            // When pausing, optionally terminate EGL:
-                            if (pausing) {
-                                if (sGLThreadManager.shouldTerminateEGLWhenPausing()) {
-                                    mEglHelper.finish();
-                                    if (LOG_SURFACE) {
-                                        Log.i("GLThread", "terminating EGL because paused tid=" + getId());
-                                    }
-                                }
-                            }
-
-                            // Have we lost the SurfaceView surface?
-                            if ((! mHasSurface) && (! mWaitingForSurface)) {
-                                if (LOG_SURFACE) {
-                                    Log.i("GLThread", "noticed surfaceView surface lost tid=" + getId());
-                                }
-                                if (mHaveEglSurface) {
-                                    stopEglSurfaceLocked();
-                                }
-                                mWaitingForSurface = true;
-                                mSurfaceIsBad = false;
-                                sGLThreadManager.notifyAll();
-                            }
-
-                            // Have we acquired the surface view surface?
-                            if (mHasSurface && mWaitingForSurface) {
-                                if (LOG_SURFACE) {
-                                    Log.i("GLThread", "noticed surfaceView surface acquired tid=" + getId());
-                                }
-                                mWaitingForSurface = false;
-                                sGLThreadManager.notifyAll();
-                            }
-
-                            if (doRenderNotification) {
-                                if (LOG_SURFACE) {
-                                    Log.i("GLThread", "sending render notification tid=" + getId());
-                                }
-                                wantRenderNotification = false;
-                                doRenderNotification = false;
-                                mRenderComplete = true;
-                                sGLThreadManager.notifyAll();
-                            }
-
-                            // Ready to draw?
-                            if (readyToDraw()) {
-
-                                // If we don't have an EGL context, try to acquire one.
-                                if (! mHaveEglContext) {
-                                    if (askedToReleaseEglContext) {
-                                        askedToReleaseEglContext = false;
-                                    } else if (sGLThreadManager.tryAcquireEglContextLocked(this)) {
-                                        try {
-                                            mEglHelper.start();
-                                        } catch (RuntimeException t) {
-                                            sGLThreadManager.releaseEglContextLocked(this);
-                                            throw t;
-                                        }
-                                        mHaveEglContext = true;
-                                        createEglContext = true;
-
-                                        sGLThreadManager.notifyAll();
-                                    }
-                                }
-
-                                if (mHaveEglContext && !mHaveEglSurface) {
-                                    mHaveEglSurface = true;
-                                    createEglSurface = true;
-                                    createGlInterface = true;
-                                    sizeChanged = true;
-                                }
-
-                                if (mHaveEglSurface) {
-                                    if (mSizeChanged) {
-                                        sizeChanged = true;
-                                        w = mWidth;
-                                        h = mHeight;
-                                        wantRenderNotification = true;
-                                        if (LOG_SURFACE) {
-                                            Log.i("GLThread",
-                                                    "noticing that we want render notification tid="
-                                                    + getId());
-                                        }
-
-                                        // Destroy and recreate the EGL surface.
-                                        createEglSurface = true;
-
-                                        mSizeChanged = false;
-                                    }
-                                    mRequestRender = false;
-                                    sGLThreadManager.notifyAll();
-                                    break;
-                                }
-                            }
-
-                            // By design, this is the only place in a GLThread thread where we wait().
-                            if (LOG_THREADS) {
-                                Log.i("GLThread", "waiting tid=" + getId()
-                                    + " mHaveEglContext: " + mHaveEglContext
-                                    + " mHaveEglSurface: " + mHaveEglSurface
-                                    + " mFinishedCreatingEglSurface: " + mFinishedCreatingEglSurface
-                                    + " mPaused: " + mPaused
-                                    + " mHasSurface: " + mHasSurface
-                                    + " mSurfaceIsBad: " + mSurfaceIsBad
-                                    + " mWaitingForSurface: " + mWaitingForSurface
-                                    + " mWidth: " + mWidth
-                                    + " mHeight: " + mHeight
-                                    + " mRequestRender: " + mRequestRender
-                                    + " mRenderMode: " + mRenderMode);
-                            }
-                            sGLThreadManager.wait();
-                        }
-                    } // end of synchronized(sGLThreadManager)
-
-                    if (event != null) {
-                        event.run();
-                        event = null;
-                        continue;
-                    }
-
-                    if (createEglSurface) {
-                        if (LOG_SURFACE) {
-                            Log.w("GLThread", "egl createSurface");
-                        }
-                        if (mEglHelper.createSurface()) {
-                            synchronized(sGLThreadManager) {
-                                mFinishedCreatingEglSurface = true;
-                                sGLThreadManager.notifyAll();
-                            }
-                        } else {
-                            synchronized(sGLThreadManager) {
-                                mFinishedCreatingEglSurface = true;
-                                mSurfaceIsBad = true;
-                                sGLThreadManager.notifyAll();
-                            }
-                            continue;
-                        }
-                        createEglSurface = false;
-                    }
-
-                    if (createGlInterface) {
-                        gl = (GL10) mEglHelper.createGL();
-
-                        sGLThreadManager.checkGLDriver(gl);
-                        createGlInterface = false;
-                    }
-
-                    if (createEglContext) {
+                // notify use of surface size change
+                GLSurfaceView view = mGLSurfaceViewWeakRef.get();
+                if (view != null) {
+                    if (reportSurfaceCreated) {
                         if (LOG_RENDERER) {
-                            Log.w("GLThread", "onSurfaceCreated");
+                            Log.d(TAG, "onSurfaceCreated");
                         }
-                        GLSurfaceView view = mGLSurfaceViewWeakRef.get();
-                        if (view != null) {
-                            view.mRenderer.onSurfaceCreated(gl, mEglHelper.mEglConfig);
-                        }
-                        createEglContext = false;
+                        view.mRenderer.onSurfaceCreated(mGLContext, mEglHelper.mEglConfig);
                     }
 
-                    if (sizeChanged) {
-                        if (LOG_RENDERER) {
-                            Log.w("GLThread", "onSurfaceChanged(" + w + ", " + h + ")");
-                        }
-                        GLSurfaceView view = mGLSurfaceViewWeakRef.get();
-                        if (view != null) {
-                            view.mRenderer.onSurfaceChanged(gl, w, h);
-                        }
-                        sizeChanged = false;
+                    if (LOG_RENDERER) {
+                        Log.d(TAG, "onSurfaceChanged(" + mWidth + ", " + mHeight + ")");
                     }
+                    view.mRenderer.onSurfaceChanged(mGLContext, mWidth, mHeight);
+                }
+            }
 
-                    if (LOG_RENDERER_DRAW_FRAME) {
-                        Log.w("GLThread", "onDrawFrame tid=" + getId());
-                    }
-                    {
-                        GLSurfaceView view = mGLSurfaceViewWeakRef.get();
-                        if (view != null) {
-                            view.mRenderer.onDrawFrame(gl);
-                        }
-                    }
+            // see if we should kick the rendering loop
+            if (!wasAbleToDraw && isAbleToDraw()) {
+                // we're now able to draw
+                if (mRenderMode == RENDERMODE_CONTINUOUSLY) {
+                    requestRender();
+                }
+            }
+
+            // By design, this is the only place in a GLThread thread where we wait().
+            if (LOG_THREADS) {
+                Log.d(TAG, "waiting tid=" + getId()
+                        + " mHaveEglContext: " + mHaveEglContext
+                        + " mHaveEglSurface: " + mHaveEglSurface
+                        + " mPaused: " + mPaused
+                        + " mHasSurface: " + mHasSurface
+                        + " mSurfaceIsBad: " + mEglSurfaceIsBad
+                        + " mWidth: " + mWidth
+                        + " mHeight: " + mHeight
+                        + " mRenderMode: " + mRenderMode);
+            }
+        }
+
+        private void executeDraw() {
+            if (TRACE_ENABLED) {
+                Trace.traceBegin(Trace.TRACE_TAG_GRAPHICS, "executeDraw");
+            }
+
+            if (isAbleToDraw()) {
+                if (mRenderMode == RENDERMODE_CONTINUOUSLY) {
+                    requestRender();
+                }
+
+                if (LOG_RENDERER_DRAW_FRAME) {
+                    Log.d(TAG, "onDrawFrame tid=" + getId());
+                }
+
+                GLSurfaceView view = mGLSurfaceViewWeakRef.get();
+                if (view != null) {
+                    view.mRenderer.onDrawFrame(mGLContext);
                     int swapError = mEglHelper.swap();
                     switch (swapError) {
                         case EGL10.EGL_SUCCESS:
                             break;
                         case EGL11.EGL_CONTEXT_LOST:
                             if (LOG_SURFACE) {
-                                Log.i("GLThread", "egl context lost tid=" + getId());
+                                Log.d(TAG, "egl context lost tid=" + getId());
                             }
-                            lostEglContext = true;
+                            stopEglSurface();
+                            stopEglContext();
                             break;
                         default:
                             // Other errors typically mean that the current surface is bad,
                             // probably because the SurfaceView surface has been destroyed,
                             // but we haven't been notified yet.
                             // Log the error to help developers understand why rendering stopped.
-                            EglHelper.logEglErrorAsWarning("GLThread", "eglSwapBuffers", swapError);
-
-                            synchronized(sGLThreadManager) {
-                                mSurfaceIsBad = true;
-                                sGLThreadManager.notifyAll();
-                            }
+                            EglHelper.logEglErrorAsWarning(TAG, "eglSwapBuffers", swapError);
+                            mEglSurfaceIsBad = true;
                             break;
                     }
-
-                    if (wantRenderNotification) {
-                        doRenderNotification = true;
-                    }
                 }
+            }
 
-            } finally {
-                /*
-                 * clean-up everything...
-                 */
-                synchronized (sGLThreadManager) {
-                    stopEglSurfaceLocked();
-                    stopEglContextLocked();
+            if (TRACE_ENABLED) {
+                Trace.traceEnd(Trace.TRACE_TAG_GRAPHICS);
+            }
+        }
+
+        private boolean isAbleToDraw() {
+            return mHaveEglContext && mHaveEglSurface && isReadyToDraw();
+        }
+
+        private boolean isReadyToDraw() {
+            return (!mPaused) && mHasSurface && (!mEglSurfaceIsBad)
+                && (mWidth > 0) && (mHeight > 0);
+        }
+
+        private boolean isEglContextReleasedWhenPausing() {
+            GLSurfaceView view = mGLSurfaceViewWeakRef.get();
+            return (view != null) ? !view.mPreserveEGLContextOnPause : false;
+        }
+
+        public void queueEvent(Runnable r) {
+            if (r == null) {
+                throw new IllegalArgumentException("Runnable r must not be null");
+            }
+            mGLHandler.post(r);
+        }
+
+        /*
+         * the call-backs below all run on the GLThread and implement state
+         * changes of the GLSurfaceView and Activity life cycle.
+         */
+
+        private void doSurfaceCreated() {
+            mHasSurface = true;
+            updateState();
+        }
+
+        private void doSurfaceDestroyed() {
+            if (mHasSurface) {
+                if (LOG_SURFACE) {
+                    Log.d(TAG, "noticed surfaceView surface lost tid=" + getId());
+                }
+                stopEglSurface();
+            }
+            mHasSurface = false;
+        }
+
+        private void doPause() {
+            if (mPaused == false) {
+                mPaused = true;
+                stopEglSurface();
+                // When pausing, optionally release the EGL Context:
+                if (mHaveEglContext && isEglContextReleasedWhenPausing()) {
+                    stopEglContext();
                 }
             }
         }
 
-        public boolean ableToDraw() {
-            return mHaveEglContext && mHaveEglSurface && readyToDraw();
-        }
-
-        private boolean readyToDraw() {
-            return (!mPaused) && mHasSurface && (!mSurfaceIsBad)
-                && (mWidth > 0) && (mHeight > 0)
-                && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY));
-        }
-
-        public void setRenderMode(int renderMode) {
-            if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) {
-                throw new IllegalArgumentException("renderMode");
-            }
-            synchronized(sGLThreadManager) {
-                mRenderMode = renderMode;
-                sGLThreadManager.notifyAll();
+        private void doResume() {
+            mPaused = false;
+            updateState();
+            if (mRenderMode == RENDERMODE_WHEN_DIRTY) {
+                executeDraw();
             }
         }
 
-        public int getRenderMode() {
-            synchronized(sGLThreadManager) {
-                return mRenderMode;
-            }
+        private void doWindowResize(final int width, final int height) {
+            // we were not drawing yet. Update the window size and
+            // state and attempt to draw a frame.
+            mSizeChanged = (mWidth != width || mHeight != height);
+            mWidth = width;
+            mHeight = height;
+            updateState();
+            // we always (attempt to) draw a frame before returning
+            executeDraw();
         }
 
-        public void requestRender() {
-            synchronized(sGLThreadManager) {
-                mRequestRender = true;
-                sGLThreadManager.notifyAll();
-            }
+        private void doSetRenderMode(final int renderMode) {
+            mRenderMode = renderMode;
+            requestRender();
         }
 
+        /*
+         * the call-backs below run on the main UI thread, they just
+         * wait while executing work on the GLThread.
+         */
+
         public void surfaceCreated() {
-            synchronized(sGLThreadManager) {
-                if (LOG_THREADS) {
-                    Log.i("GLThread", "surfaceCreated tid=" + getId());
+            mGLHandler.runWithScissors(new Runnable() {
+                @Override
+                public void run() {
+                    doSurfaceCreated();
                 }
-                mHasSurface = true;
-                mFinishedCreatingEglSurface = false;
-                sGLThreadManager.notifyAll();
-                while (mWaitingForSurface
-                       && !mFinishedCreatingEglSurface
-                       && !mExited) {
-                    try {
-                        sGLThreadManager.wait();
-                    } catch (InterruptedException e) {
-                        Thread.currentThread().interrupt();
-                    }
-                }
-            }
+            }, 0);
         }
 
         public void surfaceDestroyed() {
-            synchronized(sGLThreadManager) {
-                if (LOG_THREADS) {
-                    Log.i("GLThread", "surfaceDestroyed tid=" + getId());
+            mGLHandler.runWithScissors(new Runnable() {
+                @Override
+                public void run() {
+                    doSurfaceDestroyed();
                 }
-                mHasSurface = false;
-                sGLThreadManager.notifyAll();
-                while((!mWaitingForSurface) && (!mExited)) {
-                    try {
-                        sGLThreadManager.wait();
-                    } catch (InterruptedException e) {
-                        Thread.currentThread().interrupt();
-                    }
-                }
-            }
+            }, 0);
         }
 
         public void onPause() {
-            synchronized (sGLThreadManager) {
-                if (LOG_PAUSE_RESUME) {
-                    Log.i("GLThread", "onPause tid=" + getId());
+            mGLHandler.runWithScissors(new Runnable() {
+                @Override
+                public void run() {
+                    doPause();
                 }
-                mRequestPaused = true;
-                sGLThreadManager.notifyAll();
-                while ((! mExited) && (! mPaused)) {
-                    if (LOG_PAUSE_RESUME) {
-                        Log.i("Main thread", "onPause waiting for mPaused.");
-                    }
-                    try {
-                        sGLThreadManager.wait();
-                    } catch (InterruptedException ex) {
-                        Thread.currentThread().interrupt();
-                    }
-                }
-            }
+            }, 0);
         }
 
         public void onResume() {
-            synchronized (sGLThreadManager) {
-                if (LOG_PAUSE_RESUME) {
-                    Log.i("GLThread", "onResume tid=" + getId());
+            mGLHandler.runWithScissors(new Runnable() {
+                @Override
+                public void run() {
+                    doResume();
                 }
-                mRequestPaused = false;
-                mRequestRender = true;
-                mRenderComplete = false;
-                sGLThreadManager.notifyAll();
-                while ((! mExited) && mPaused && (!mRenderComplete)) {
-                    if (LOG_PAUSE_RESUME) {
-                        Log.i("Main thread", "onResume waiting for !mPaused.");
-                    }
-                    try {
-                        sGLThreadManager.wait();
-                    } catch (InterruptedException ex) {
-                        Thread.currentThread().interrupt();
-                    }
-                }
-            }
+            }, 0);
         }
 
         public void onWindowResize(int w, int h) {
-            synchronized (sGLThreadManager) {
-                mWidth = w;
-                mHeight = h;
-                mSizeChanged = true;
-                mRequestRender = true;
-                mRenderComplete = false;
-                sGLThreadManager.notifyAll();
-
-                // Wait for thread to react to resize and render a frame
-                while (! mExited && !mPaused && !mRenderComplete
-                        && ableToDraw()) {
-                    if (LOG_SURFACE) {
-                        Log.i("Main thread", "onWindowResize waiting for render complete from tid=" + getId());
-                    }
-                    try {
-                        sGLThreadManager.wait();
-                    } catch (InterruptedException ex) {
-                        Thread.currentThread().interrupt();
-                    }
+            final int width = w;
+            final int height = h;
+            mGLHandler.runWithScissors(new Runnable() {
+                @Override
+                public void run() {
+                    doWindowResize(width, height);
                 }
+            }, 0);
+        }
+
+        /*
+         * the methods below can be called from any thread
+         */
+
+        public void requestRender() {
+            if (mRenderMode == RENDERMODE_CONTINUOUSLY) {
+                mChoreographer.postCallback(Choreographer.CALLBACK_ANIMATION,
+                        mExecuteDrawAction, null);
+            } else {
+                /*
+                 * in RENDERMODE_WHEN_DIRTY we schedule the draw callback
+                 * immediately because the developer is manager her
+                 * timing loop manually -- in particular she could be
+                 * using the Choreographer already.
+                 */
+                mGLHandler.post(mExecuteDrawAction);
             }
         }
 
+        public void setRenderMode(final int renderMode) {
+            mGLHandler.runWithScissors(new Runnable() {
+                @Override
+                public void run() {
+                    doSetRenderMode(renderMode);
+                }
+            }, 0);
+        }
+
         public void requestExitAndWait() {
-            // don't call this from GLThread thread or it is a guaranteed
-            // deadlock!
-            synchronized(sGLThreadManager) {
-                mShouldExit = true;
-                sGLThreadManager.notifyAll();
-                while (! mExited) {
-                    try {
-                        sGLThreadManager.wait();
-                    } catch (InterruptedException ex) {
-                        Thread.currentThread().interrupt();
-                    }
-                }
+            getLooper().quit();
+            try {
+                this.join();
+            } catch (InterruptedException e) {
             }
         }
-
-        public void requestReleaseEglContextLocked() {
-            mShouldReleaseEglContext = true;
-            sGLThreadManager.notifyAll();
-        }
-
-        /**
-         * Queue an "event" to be run on the GL rendering thread.
-         * @param r the runnable to be run on the GL rendering thread.
-         */
-        public void queueEvent(Runnable r) {
-            if (r == null) {
-                throw new IllegalArgumentException("r must not be null");
-            }
-            synchronized(sGLThreadManager) {
-                mEventQueue.add(r);
-                sGLThreadManager.notifyAll();
-            }
-        }
-
-        // Once the thread is started, all accesses to the following member
-        // variables are protected by the sGLThreadManager monitor
-        private boolean mShouldExit;
-        private boolean mExited;
-        private boolean mRequestPaused;
-        private boolean mPaused;
-        private boolean mHasSurface;
-        private boolean mSurfaceIsBad;
-        private boolean mWaitingForSurface;
-        private boolean mHaveEglContext;
-        private boolean mHaveEglSurface;
-        private boolean mFinishedCreatingEglSurface;
-        private boolean mShouldReleaseEglContext;
-        private int mWidth;
-        private int mHeight;
-        private int mRenderMode;
-        private boolean mRequestRender;
-        private boolean mRenderComplete;
-        private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>();
-        private boolean mSizeChanged = true;
-
-        // End of member variables protected by the sGLThreadManager monitor.
-
-        private EglHelper mEglHelper;
-
-        /**
-         * Set once at thread construction time, nulled out when the parent view is garbage
-         * called. This weak reference allows the GLSurfaceView to be garbage collected while
-         * the GLThread is still alive.
-         */
-        private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
-
-    }
+    } // class GLThread
 
     static class LogWriter extends Writer {
-
-        @Override public void close() {
+        @Override
+        public void close() {
             flushBuilder();
         }
 
-        @Override public void flush() {
+        @Override
+        public void flush() {
             flushBuilder();
         }
 
-        @Override public void write(char[] buf, int offset, int count) {
-            for(int i = 0; i < count; i++) {
+        @Override
+        public void write(char[] buf, int offset, int count) {
+            for (int i = 0; i < count; i++) {
                 char c = buf[offset + i];
-                if ( c == '\n') {
+                if (c == '\n') {
                     flushBuilder();
-                }
-                else {
+                } else {
                     mBuilder.append(c);
                 }
             }
@@ -1792,7 +1641,7 @@
 
         private void flushBuilder() {
             if (mBuilder.length() > 0) {
-                Log.v("GLSurfaceView", mBuilder.toString());
+                Log.v(TAG, mBuilder.toString());
                 mBuilder.delete(0, mBuilder.length());
             }
         }
@@ -1800,141 +1649,10 @@
         private StringBuilder mBuilder = new StringBuilder();
     }
 
-
     private void checkRenderThreadState() {
         if (mGLThread != null) {
             throw new IllegalStateException(
                     "setRenderer has already been called for this instance.");
         }
     }
-
-    private static class GLThreadManager {
-        private static String TAG = "GLThreadManager";
-
-        public synchronized void threadExiting(GLThread thread) {
-            if (LOG_THREADS) {
-                Log.i("GLThread", "exiting tid=" +  thread.getId());
-            }
-            thread.mExited = true;
-            if (mEglOwner == thread) {
-                mEglOwner = null;
-            }
-            notifyAll();
-        }
-
-        /*
-         * Tries once to acquire the right to use an EGL
-         * context. Does not block. Requires that we are already
-         * in the sGLThreadManager monitor when this is called.
-         *
-         * @return true if the right to use an EGL context was acquired.
-         */
-        public boolean tryAcquireEglContextLocked(GLThread thread) {
-            if (mEglOwner == thread || mEglOwner == null) {
-                mEglOwner = thread;
-                notifyAll();
-                return true;
-            }
-            checkGLESVersion();
-            if (mMultipleGLESContextsAllowed) {
-                return true;
-            }
-            // Notify the owning thread that it should release the context.
-            // TODO: implement a fairness policy. Currently
-            // if the owning thread is drawing continuously it will just
-            // reacquire the EGL context.
-            if (mEglOwner != null) {
-                mEglOwner.requestReleaseEglContextLocked();
-            }
-            return false;
-        }
-
-        /*
-         * Releases the EGL context. Requires that we are already in the
-         * sGLThreadManager monitor when this is called.
-         */
-        public void releaseEglContextLocked(GLThread thread) {
-            if (mEglOwner == thread) {
-                mEglOwner = null;
-            }
-            notifyAll();
-        }
-
-        public synchronized boolean shouldReleaseEGLContextWhenPausing() {
-            // Release the EGL context when pausing even if
-            // the hardware supports multiple EGL contexts.
-            // Otherwise the device could run out of EGL contexts.
-            return mLimitedGLESContexts;
-        }
-
-        public synchronized boolean shouldTerminateEGLWhenPausing() {
-            checkGLESVersion();
-            return !mMultipleGLESContextsAllowed;
-        }
-
-        public synchronized void checkGLDriver(GL10 gl) {
-            if (! mGLESDriverCheckComplete) {
-                checkGLESVersion();
-                String renderer = gl.glGetString(GL10.GL_RENDERER);
-                if (mGLESVersion < kGLES_20) {
-                    mMultipleGLESContextsAllowed =
-                        ! renderer.startsWith(kMSM7K_RENDERER_PREFIX);
-                    notifyAll();
-                }
-                mLimitedGLESContexts = !mMultipleGLESContextsAllowed;
-                if (LOG_SURFACE) {
-                    Log.w(TAG, "checkGLDriver renderer = \"" + renderer + "\" multipleContextsAllowed = "
-                        + mMultipleGLESContextsAllowed
-                        + " mLimitedGLESContexts = " + mLimitedGLESContexts);
-                }
-                mGLESDriverCheckComplete = true;
-            }
-        }
-
-        private void checkGLESVersion() {
-            if (! mGLESVersionCheckComplete) {
-                mGLESVersion = SystemProperties.getInt(
-                        "ro.opengles.version",
-                        ConfigurationInfo.GL_ES_VERSION_UNDEFINED);
-                if (mGLESVersion >= kGLES_20) {
-                    mMultipleGLESContextsAllowed = true;
-                }
-                if (LOG_SURFACE) {
-                    Log.w(TAG, "checkGLESVersion mGLESVersion =" +
-                            " " + mGLESVersion + " mMultipleGLESContextsAllowed = " + mMultipleGLESContextsAllowed);
-                }
-                mGLESVersionCheckComplete = true;
-            }
-        }
-
-        /**
-         * This check was required for some pre-Android-3.0 hardware. Android 3.0 provides
-         * support for hardware-accelerated views, therefore multiple EGL contexts are
-         * supported on all Android 3.0+ EGL drivers.
-         */
-        private boolean mGLESVersionCheckComplete;
-        private int mGLESVersion;
-        private boolean mGLESDriverCheckComplete;
-        private boolean mMultipleGLESContextsAllowed;
-        private boolean mLimitedGLESContexts;
-        private static final int kGLES_20 = 0x20000;
-        private static final String kMSM7K_RENDERER_PREFIX =
-            "Q3Dimension MSM7500 ";
-        private GLThread mEglOwner;
-    }
-
-    private static final GLThreadManager sGLThreadManager = new GLThreadManager();
-
-    private final WeakReference<GLSurfaceView> mThisWeakRef =
-            new WeakReference<GLSurfaceView>(this);
-    private GLThread mGLThread;
-    private Renderer mRenderer;
-    private boolean mDetached;
-    private EGLConfigChooser mEGLConfigChooser;
-    private EGLContextFactory mEGLContextFactory;
-    private EGLWindowSurfaceFactory mEGLWindowSurfaceFactory;
-    private GLWrapper mGLWrapper;
-    private int mDebugFlags;
-    private int mEGLContextClientVersion;
-    private boolean mPreserveEGLContextOnPause;
 }