| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include "Snapshot.h" |
| |
| #include <SkClipOp.h> |
| #include <SkMatrix.h> |
| #include <SkPath.h> |
| #include <SkRegion.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /** |
| * Abstract base class for any class containing CanvasState. |
| * Defines three mandatory callbacks. |
| */ |
| class CanvasStateClient { |
| public: |
| CanvasStateClient() { } |
| virtual ~CanvasStateClient() { } |
| |
| /** |
| * Callback allowing embedder to take actions in the middle of a |
| * setViewport() call. |
| */ |
| virtual void onViewportInitialized() = 0; |
| |
| /** |
| * Callback allowing embedder to take actions in the middle of a |
| * restore() call. May be called several times sequentially. |
| */ |
| virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) = 0; |
| |
| /** |
| * Allows subclasses to control what value is stored in snapshot's |
| * fbo field in * initializeSaveStack. |
| */ |
| virtual GLuint getTargetFbo() const = 0; |
| |
| }; // class CanvasStateClient |
| |
| /** |
| * Implements Canvas state methods on behalf of Renderers. |
| * |
| * Manages the Snapshot stack, implementing matrix, save/restore, and clipping methods in the |
| * Renderer interface. Drawing and recording classes that include a CanvasState will have |
| * different use cases: |
| * |
| * Drawing code maintaining canvas state (e.g. FrameBuilder) can query attributes (such as |
| * transform) or hook into changes (e.g. save/restore) with minimal surface area for manipulating |
| * the stack itself. |
| * |
| * Recording code maintaining canvas state (e.g. RecordingCanvas) can both record and pass |
| * through state operations to CanvasState, so that not only will querying operations work |
| * (getClip/Matrix), but so that quickRejection can also be used. |
| */ |
| |
| class CanvasState { |
| public: |
| explicit CanvasState(CanvasStateClient& renderer); |
| ~CanvasState(); |
| |
| /** |
| * Initializes the first snapshot, computing the projection matrix, |
| * and stores the dimensions of the render target. |
| */ |
| void initializeRecordingSaveStack(int viewportWidth, int viewportHeight); |
| |
| /** |
| * Initializes the first snapshot, computing the projection matrix, |
| * and stores the dimensions of the render target. |
| */ |
| void initializeSaveStack(int viewportWidth, int viewportHeight, |
| float clipLeft, float clipTop, float clipRight, float clipBottom, |
| const Vector3& lightCenter); |
| |
| bool hasRectToRectTransform() const { |
| return CC_LIKELY(currentTransform()->rectToRect()); |
| } |
| |
| // Save (layer) |
| int getSaveCount() const { return mSaveCount; } |
| int save(int flags); |
| void restore(); |
| void restoreToCount(int saveCount); |
| |
| // Save/Restore without side-effects |
| int saveSnapshot(int flags); |
| void restoreSnapshot(); |
| |
| // Matrix |
| void getMatrix(SkMatrix* outMatrix) const; |
| void translate(float dx, float dy, float dz = 0.0f); |
| void rotate(float degrees); |
| void scale(float sx, float sy); |
| void skew(float sx, float sy); |
| |
| void setMatrix(const SkMatrix& matrix); |
| void setMatrix(const Matrix4& matrix); // internal only convenience method |
| void concatMatrix(const SkMatrix& matrix); |
| void concatMatrix(const Matrix4& matrix); // internal only convenience method |
| |
| // Clip |
| const Rect& getLocalClipBounds() const { return mSnapshot->getLocalClip(); } |
| const Rect& getRenderTargetClipBounds() const { return mSnapshot->getRenderTargetClip(); } |
| |
| bool quickRejectConservative(float left, float top, float right, float bottom) const; |
| |
| bool clipRect(float left, float top, float right, float bottom, SkClipOp op); |
| bool clipPath(const SkPath* path, SkClipOp op); |
| |
| /** |
| * Sets a "clipping outline", which is independent from the regular clip. |
| * Currently only supports rectangles or rounded rectangles; passing in a |
| * more complicated outline fails silently. Replaces any previous clipping |
| * outline. |
| */ |
| void setClippingOutline(LinearAllocator& allocator, const Outline* outline); |
| void setClippingRoundRect(LinearAllocator& allocator, |
| const Rect& rect, float radius, bool highPriority = true) { |
| mSnapshot->setClippingRoundRect(allocator, rect, radius, highPriority); |
| } |
| void setProjectionPathMask(const SkPath* path) { |
| mSnapshot->setProjectionPathMask(path); |
| } |
| |
| /** |
| * Returns true if drawing in the rectangle (left, top, right, bottom) |
| * will be clipped out. Is conservative: might return false when subpixel- |
| * perfect tests would return true. |
| */ |
| bool calculateQuickRejectForScissor(float left, float top, float right, float bottom, |
| bool* clipRequired, bool* roundRectClipRequired, bool snapOut) const; |
| |
| void scaleAlpha(float alpha) { mSnapshot->alpha *= alpha; } |
| |
| inline const mat4* currentTransform() const { return currentSnapshot()->transform; } |
| inline const Rect& currentRenderTargetClip() const { return currentSnapshot()->getRenderTargetClip(); } |
| inline int currentFlags() const { return currentSnapshot()->flags; } |
| const Vector3& currentLightCenter() const { return currentSnapshot()->getRelativeLightCenter(); } |
| int getViewportWidth() const { return currentSnapshot()->getViewportWidth(); } |
| int getViewportHeight() const { return currentSnapshot()->getViewportHeight(); } |
| int getWidth() const { return mWidth; } |
| int getHeight() const { return mHeight; } |
| bool clipIsSimple() const { return currentSnapshot()->clipIsSimple(); } |
| |
| inline const Snapshot* currentSnapshot() const { return mSnapshot; } |
| inline Snapshot* writableSnapshot() { return mSnapshot; } |
| inline const Snapshot* firstSnapshot() const { return &mFirstSnapshot; } |
| |
| private: |
| Snapshot* allocSnapshot(Snapshot* previous, int savecount); |
| void freeSnapshot(Snapshot* snapshot); |
| void freeAllSnapshots(); |
| |
| /// Dimensions of the drawing surface |
| int mWidth, mHeight; |
| |
| /// Number of saved states |
| int mSaveCount; |
| |
| /// Base state |
| Snapshot mFirstSnapshot; |
| |
| /// Host providing callbacks |
| CanvasStateClient& mCanvas; |
| |
| /// Current state |
| Snapshot* mSnapshot; |
| |
| // Pool of allocated snapshots to re-use |
| // NOTE: The dtors have already been invoked! |
| Snapshot* mSnapshotPool = nullptr; |
| int mSnapshotPoolCount = 0; |
| |
| }; // class CanvasState |
| |
| }; // namespace uirenderer |
| }; // namespace android |