| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <stdlib.h> |
| #include <stdint.h> |
| #include <sys/types.h> |
| |
| #include <utils/Errors.h> |
| #include <utils/Log.h> |
| #include <binder/IPCThreadState.h> |
| #include <binder/IServiceManager.h> |
| |
| #include <GLES/gl.h> |
| #include <GLES/glext.h> |
| |
| #include <hardware/hardware.h> |
| |
| #include "clz.h" |
| #include "LayerBase.h" |
| #include "SurfaceFlinger.h" |
| #include "DisplayHardware/DisplayHardware.h" |
| #include "TextureManager.h" |
| |
| |
| namespace android { |
| |
| // --------------------------------------------------------------------------- |
| |
| int32_t LayerBase::sSequence = 1; |
| |
| LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display) |
| : dpy(display), contentDirty(false), |
| sequence(uint32_t(android_atomic_inc(&sSequence))), |
| mFlinger(flinger), |
| mNeedsFiltering(false), |
| mOrientation(0), |
| mLeft(0), mTop(0), |
| mTransactionFlags(0), |
| mPremultipliedAlpha(true), mName("unnamed"), mDebug(false), |
| mInvalidate(0) |
| { |
| const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware()); |
| mFlags = hw.getFlags(); |
| mBufferCrop.makeInvalid(); |
| mBufferTransform = 0; |
| } |
| |
| LayerBase::~LayerBase() |
| { |
| } |
| |
| void LayerBase::setName(const String8& name) { |
| mName = name; |
| } |
| |
| String8 LayerBase::getName() const { |
| return mName; |
| } |
| |
| const GraphicPlane& LayerBase::graphicPlane(int dpy) const |
| { |
| return mFlinger->graphicPlane(dpy); |
| } |
| |
| GraphicPlane& LayerBase::graphicPlane(int dpy) |
| { |
| return mFlinger->graphicPlane(dpy); |
| } |
| |
| void LayerBase::initStates(uint32_t w, uint32_t h, uint32_t flags) |
| { |
| uint32_t layerFlags = 0; |
| if (flags & ISurfaceComposer::eHidden) |
| layerFlags = ISurfaceComposer::eLayerHidden; |
| |
| if (flags & ISurfaceComposer::eNonPremultiplied) |
| mPremultipliedAlpha = false; |
| |
| mCurrentState.z = 0; |
| mCurrentState.w = w; |
| mCurrentState.h = h; |
| mCurrentState.requested_w = w; |
| mCurrentState.requested_h = h; |
| mCurrentState.alpha = 0xFF; |
| mCurrentState.flags = layerFlags; |
| mCurrentState.sequence = 0; |
| mCurrentState.transform.set(0, 0); |
| |
| // drawing state & current state are identical |
| mDrawingState = mCurrentState; |
| } |
| |
| void LayerBase::commitTransaction() { |
| mDrawingState = mCurrentState; |
| } |
| void LayerBase::forceVisibilityTransaction() { |
| // this can be called without SurfaceFlinger.mStateLock, but if we |
| // can atomically increment the sequence number, it doesn't matter. |
| android_atomic_inc(&mCurrentState.sequence); |
| requestTransaction(); |
| } |
| bool LayerBase::requestTransaction() { |
| int32_t old = setTransactionFlags(eTransactionNeeded); |
| return ((old & eTransactionNeeded) == 0); |
| } |
| uint32_t LayerBase::getTransactionFlags(uint32_t flags) { |
| return android_atomic_and(~flags, &mTransactionFlags) & flags; |
| } |
| uint32_t LayerBase::setTransactionFlags(uint32_t flags) { |
| return android_atomic_or(flags, &mTransactionFlags); |
| } |
| |
| bool LayerBase::setPosition(int32_t x, int32_t y) { |
| if (mCurrentState.transform.tx() == x && mCurrentState.transform.ty() == y) |
| return false; |
| mCurrentState.sequence++; |
| mCurrentState.transform.set(x, y); |
| requestTransaction(); |
| return true; |
| } |
| bool LayerBase::setLayer(uint32_t z) { |
| if (mCurrentState.z == z) |
| return false; |
| mCurrentState.sequence++; |
| mCurrentState.z = z; |
| requestTransaction(); |
| return true; |
| } |
| bool LayerBase::setSize(uint32_t w, uint32_t h) { |
| if (mCurrentState.requested_w == w && mCurrentState.requested_h == h) |
| return false; |
| mCurrentState.requested_w = w; |
| mCurrentState.requested_h = h; |
| requestTransaction(); |
| return true; |
| } |
| bool LayerBase::setAlpha(uint8_t alpha) { |
| if (mCurrentState.alpha == alpha) |
| return false; |
| mCurrentState.sequence++; |
| mCurrentState.alpha = alpha; |
| requestTransaction(); |
| return true; |
| } |
| bool LayerBase::setMatrix(const layer_state_t::matrix22_t& matrix) { |
| mCurrentState.sequence++; |
| mCurrentState.transform.set( |
| matrix.dsdx, matrix.dsdy, matrix.dtdx, matrix.dtdy); |
| requestTransaction(); |
| return true; |
| } |
| bool LayerBase::setTransparentRegionHint(const Region& transparent) { |
| mCurrentState.sequence++; |
| mCurrentState.transparentRegion = transparent; |
| requestTransaction(); |
| return true; |
| } |
| bool LayerBase::setFlags(uint8_t flags, uint8_t mask) { |
| const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask); |
| if (mCurrentState.flags == newFlags) |
| return false; |
| mCurrentState.sequence++; |
| mCurrentState.flags = newFlags; |
| requestTransaction(); |
| return true; |
| } |
| |
| Rect LayerBase::visibleBounds() const |
| { |
| return mTransformedBounds; |
| } |
| |
| void LayerBase::setVisibleRegion(const Region& visibleRegion) { |
| // always called from main thread |
| visibleRegionScreen = visibleRegion; |
| } |
| |
| void LayerBase::setCoveredRegion(const Region& coveredRegion) { |
| // always called from main thread |
| coveredRegionScreen = coveredRegion; |
| } |
| |
| uint32_t LayerBase::doTransaction(uint32_t flags) |
| { |
| const Layer::State& front(drawingState()); |
| const Layer::State& temp(currentState()); |
| |
| if ((front.requested_w != temp.requested_w) || |
| (front.requested_h != temp.requested_h)) { |
| // resize the layer, set the physical size to the requested size |
| Layer::State& editTemp(currentState()); |
| editTemp.w = temp.requested_w; |
| editTemp.h = temp.requested_h; |
| } |
| |
| if ((front.w != temp.w) || (front.h != temp.h)) { |
| // invalidate and recompute the visible regions if needed |
| flags |= Layer::eVisibleRegion; |
| } |
| |
| if (temp.sequence != front.sequence) { |
| // invalidate and recompute the visible regions if needed |
| flags |= eVisibleRegion; |
| this->contentDirty = true; |
| |
| // we may use linear filtering, if the matrix scales us |
| const uint8_t type = temp.transform.getType(); |
| mNeedsFiltering = (!temp.transform.preserveRects() || |
| (type >= Transform::SCALE)); |
| } |
| |
| // Commit the transaction |
| commitTransaction(); |
| return flags; |
| } |
| |
| void LayerBase::validateVisibility(const Transform& planeTransform) |
| { |
| const Layer::State& s(drawingState()); |
| const Transform tr(planeTransform * s.transform); |
| const bool transformed = tr.transformed(); |
| |
| uint32_t w = s.w; |
| uint32_t h = s.h; |
| tr.transform(mVertices[0], 0, 0); |
| tr.transform(mVertices[1], 0, h); |
| tr.transform(mVertices[2], w, h); |
| tr.transform(mVertices[3], w, 0); |
| if (UNLIKELY(transformed)) { |
| // NOTE: here we could also punt if we have too many rectangles |
| // in the transparent region |
| if (tr.preserveRects()) { |
| // transform the transparent region |
| transparentRegionScreen = tr.transform(s.transparentRegion); |
| } else { |
| // transformation too complex, can't do the transparent region |
| // optimization. |
| transparentRegionScreen.clear(); |
| } |
| } else { |
| transparentRegionScreen = s.transparentRegion; |
| } |
| |
| // cache a few things... |
| mOrientation = tr.getOrientation(); |
| mTransformedBounds = tr.makeBounds(w, h); |
| mLeft = tr.tx(); |
| mTop = tr.ty(); |
| } |
| |
| void LayerBase::lockPageFlip(bool& recomputeVisibleRegions) |
| { |
| } |
| |
| void LayerBase::unlockPageFlip( |
| const Transform& planeTransform, Region& outDirtyRegion) |
| { |
| if ((android_atomic_and(~1, &mInvalidate)&1) == 1) { |
| outDirtyRegion.orSelf(visibleRegionScreen); |
| } |
| } |
| |
| void LayerBase::invalidate() |
| { |
| if ((android_atomic_or(1, &mInvalidate)&1) == 0) { |
| mFlinger->signalEvent(); |
| } |
| } |
| |
| void LayerBase::drawRegion(const Region& reg) const |
| { |
| Region::const_iterator it = reg.begin(); |
| Region::const_iterator const end = reg.end(); |
| if (it != end) { |
| Rect r; |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); |
| const int32_t fbWidth = hw.getWidth(); |
| const int32_t fbHeight = hw.getHeight(); |
| const GLshort vertices[][2] = { { 0, 0 }, { fbWidth, 0 }, |
| { fbWidth, fbHeight }, { 0, fbHeight } }; |
| glVertexPointer(2, GL_SHORT, 0, vertices); |
| while (it != end) { |
| const Rect& r = *it++; |
| const GLint sy = fbHeight - (r.top + r.height()); |
| glScissor(r.left, sy, r.width(), r.height()); |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| } |
| } |
| } |
| |
| void LayerBase::setGeometry(hwc_layer_t* hwcl) { |
| hwcl->flags |= HWC_SKIP_LAYER; |
| } |
| |
| void LayerBase::setPerFrameData(hwc_layer_t* hwcl) { |
| hwcl->compositionType = HWC_FRAMEBUFFER; |
| hwcl->handle = NULL; |
| } |
| |
| void LayerBase::draw(const Region& clip) const |
| { |
| // reset GL state |
| glEnable(GL_SCISSOR_TEST); |
| |
| onDraw(clip); |
| } |
| |
| void LayerBase::drawForSreenShot() const |
| { |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); |
| onDraw( Region(hw.bounds()) ); |
| } |
| |
| void LayerBase::clearWithOpenGL(const Region& clip, GLclampf red, |
| GLclampf green, GLclampf blue, |
| GLclampf alpha) const |
| { |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); |
| const uint32_t fbHeight = hw.getHeight(); |
| glColor4f(red,green,blue,alpha); |
| |
| TextureManager::deactivateTextures(); |
| |
| glDisable(GL_BLEND); |
| glDisable(GL_DITHER); |
| |
| Region::const_iterator it = clip.begin(); |
| Region::const_iterator const end = clip.end(); |
| glEnable(GL_SCISSOR_TEST); |
| glVertexPointer(2, GL_FLOAT, 0, mVertices); |
| while (it != end) { |
| const Rect& r = *it++; |
| const GLint sy = fbHeight - (r.top + r.height()); |
| glScissor(r.left, sy, r.width(), r.height()); |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| } |
| } |
| |
| void LayerBase::clearWithOpenGL(const Region& clip) const |
| { |
| clearWithOpenGL(clip,0,0,0,0); |
| } |
| |
| template <typename T> |
| static inline |
| void swap(T& a, T& b) { |
| T t(a); |
| a = b; |
| b = t; |
| } |
| |
| void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const |
| { |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); |
| const uint32_t fbHeight = hw.getHeight(); |
| const State& s(drawingState()); |
| |
| // bind our texture |
| TextureManager::activateTexture(texture, needsFiltering()); |
| uint32_t width = texture.width; |
| uint32_t height = texture.height; |
| |
| GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA; |
| if (UNLIKELY(s.alpha < 0xFF)) { |
| const GLfloat alpha = s.alpha * (1.0f/255.0f); |
| if (mPremultipliedAlpha) { |
| glColor4f(alpha, alpha, alpha, alpha); |
| } else { |
| glColor4f(1, 1, 1, alpha); |
| } |
| glEnable(GL_BLEND); |
| glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA); |
| glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
| } else { |
| glColor4f(1, 1, 1, 1); |
| glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| if (needsBlending()) { |
| glEnable(GL_BLEND); |
| glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA); |
| } else { |
| glDisable(GL_BLEND); |
| } |
| } |
| |
| /* |
| * compute texture coordinates |
| * here, we handle NPOT, cropping and buffer transformations |
| */ |
| |
| GLfloat cl, ct, cr, cb; |
| if (!mBufferCrop.isEmpty()) { |
| // source is cropped |
| const GLfloat us = (texture.NPOTAdjust ? texture.wScale : 1.0f) / width; |
| const GLfloat vs = (texture.NPOTAdjust ? texture.hScale : 1.0f) / height; |
| cl = mBufferCrop.left * us; |
| ct = mBufferCrop.top * vs; |
| cr = mBufferCrop.right * us; |
| cb = mBufferCrop.bottom * vs; |
| } else { |
| cl = 0; |
| ct = 0; |
| cr = (texture.NPOTAdjust ? texture.wScale : 1.0f); |
| cb = (texture.NPOTAdjust ? texture.hScale : 1.0f); |
| } |
| |
| /* |
| * For the buffer transformation, we apply the rotation last. |
| * Since we're transforming the texture-coordinates, we need |
| * to apply the inverse of the buffer transformation: |
| * inverse( FLIP_V -> FLIP_H -> ROT_90 ) |
| * <=> inverse( ROT_90 * FLIP_H * FLIP_V ) |
| * = inverse(FLIP_V) * inverse(FLIP_H) * inverse(ROT_90) |
| * = FLIP_V * FLIP_H * ROT_270 |
| * <=> ROT_270 -> FLIP_H -> FLIP_V |
| * |
| * The rotation is performed first, in the texture coordinate space. |
| * |
| */ |
| |
| struct TexCoords { |
| GLfloat u; |
| GLfloat v; |
| }; |
| |
| enum { |
| // name of the corners in the texture map |
| LB = 0, // left-bottom |
| LT = 1, // left-top |
| RT = 2, // right-top |
| RB = 3 // right-bottom |
| }; |
| |
| // vertices in screen space |
| int vLT = LB; |
| int vLB = LT; |
| int vRB = RT; |
| int vRT = RB; |
| |
| // the texture's source is rotated |
| uint32_t transform = mBufferTransform; |
| if (transform & HAL_TRANSFORM_ROT_90) { |
| vLT = RB; |
| vLB = LB; |
| vRB = LT; |
| vRT = RT; |
| } |
| if (transform & HAL_TRANSFORM_FLIP_V) { |
| swap(vLT, vLB); |
| swap(vRT, vRB); |
| } |
| if (transform & HAL_TRANSFORM_FLIP_H) { |
| swap(vLT, vRT); |
| swap(vLB, vRB); |
| } |
| |
| TexCoords texCoords[4]; |
| texCoords[vLT].u = cl; |
| texCoords[vLT].v = ct; |
| texCoords[vLB].u = cl; |
| texCoords[vLB].v = cb; |
| texCoords[vRB].u = cr; |
| texCoords[vRB].v = cb; |
| texCoords[vRT].u = cr; |
| texCoords[vRT].v = ct; |
| |
| if (needsDithering()) { |
| glEnable(GL_DITHER); |
| } else { |
| glDisable(GL_DITHER); |
| } |
| |
| glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| glVertexPointer(2, GL_FLOAT, 0, mVertices); |
| glTexCoordPointer(2, GL_FLOAT, 0, texCoords); |
| |
| Region::const_iterator it = clip.begin(); |
| Region::const_iterator const end = clip.end(); |
| while (it != end) { |
| const Rect& r = *it++; |
| const GLint sy = fbHeight - (r.top + r.height()); |
| glScissor(r.left, sy, r.width(), r.height()); |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| } |
| glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| } |
| |
| void LayerBase::setBufferCrop(const Rect& crop) { |
| if (mBufferCrop != crop) { |
| mBufferCrop = crop; |
| mFlinger->invalidateHwcGeometry(); |
| } |
| } |
| |
| void LayerBase::setBufferTransform(uint32_t transform) { |
| if (mBufferTransform != transform) { |
| mBufferTransform = transform; |
| mFlinger->invalidateHwcGeometry(); |
| } |
| } |
| |
| void LayerBase::dump(String8& result, char* buffer, size_t SIZE) const |
| { |
| const Layer::State& s(drawingState()); |
| snprintf(buffer, SIZE, |
| "+ %s %p\n" |
| " " |
| "z=%9d, pos=(%4d,%4d), size=(%4d,%4d), " |
| "needsBlending=%1d, needsDithering=%1d, invalidate=%1d, " |
| "alpha=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n", |
| getTypeId(), this, s.z, tx(), ty(), s.w, s.h, |
| needsBlending(), needsDithering(), contentDirty, |
| s.alpha, s.flags, |
| s.transform[0][0], s.transform[0][1], |
| s.transform[1][0], s.transform[1][1]); |
| result.append(buffer); |
| } |
| |
| void LayerBase::shortDump(String8& result, char* scratch, size_t size) const |
| { |
| LayerBase::dump(result, scratch, size); |
| } |
| |
| |
| // --------------------------------------------------------------------------- |
| |
| int32_t LayerBaseClient::sIdentity = 1; |
| |
| LayerBaseClient::LayerBaseClient(SurfaceFlinger* flinger, DisplayID display, |
| const sp<Client>& client) |
| : LayerBase(flinger, display), |
| mHasSurface(false), |
| mClientRef(client), |
| mIdentity(uint32_t(android_atomic_inc(&sIdentity))) |
| { |
| } |
| |
| LayerBaseClient::~LayerBaseClient() |
| { |
| sp<Client> c(mClientRef.promote()); |
| if (c != 0) { |
| c->detachLayer(this); |
| } |
| } |
| |
| sp<LayerBaseClient::Surface> LayerBaseClient::getSurface() |
| { |
| sp<Surface> s; |
| Mutex::Autolock _l(mLock); |
| |
| LOG_ALWAYS_FATAL_IF(mHasSurface, |
| "LayerBaseClient::getSurface() has already been called"); |
| |
| mHasSurface = true; |
| s = createSurface(); |
| mClientSurfaceBinder = s->asBinder(); |
| return s; |
| } |
| |
| wp<IBinder> LayerBaseClient::getSurfaceBinder() const { |
| return mClientSurfaceBinder; |
| } |
| |
| sp<LayerBaseClient::Surface> LayerBaseClient::createSurface() const |
| { |
| return new Surface(mFlinger, mIdentity, |
| const_cast<LayerBaseClient *>(this)); |
| } |
| |
| void LayerBaseClient::dump(String8& result, char* buffer, size_t SIZE) const |
| { |
| LayerBase::dump(result, buffer, SIZE); |
| |
| sp<Client> client(mClientRef.promote()); |
| snprintf(buffer, SIZE, |
| " name=%s\n" |
| " client=%p, identity=%u\n", |
| getName().string(), |
| client.get(), getIdentity()); |
| |
| result.append(buffer); |
| } |
| |
| |
| void LayerBaseClient::shortDump(String8& result, char* scratch, size_t size) const |
| { |
| LayerBaseClient::dump(result, scratch, size); |
| } |
| |
| // --------------------------------------------------------------------------- |
| |
| LayerBaseClient::Surface::Surface( |
| const sp<SurfaceFlinger>& flinger, |
| int identity, |
| const sp<LayerBaseClient>& owner) |
| : mFlinger(flinger), mIdentity(identity), mOwner(owner) |
| { |
| } |
| |
| LayerBaseClient::Surface::~Surface() |
| { |
| /* |
| * This is a good place to clean-up all client resources |
| */ |
| |
| // destroy client resources |
| sp<LayerBaseClient> layer = getOwner(); |
| if (layer != 0) { |
| mFlinger->destroySurface(layer); |
| } |
| } |
| |
| sp<LayerBaseClient> LayerBaseClient::Surface::getOwner() const { |
| sp<LayerBaseClient> owner(mOwner.promote()); |
| return owner; |
| } |
| |
| status_t LayerBaseClient::Surface::onTransact( |
| uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) |
| { |
| return BnSurface::onTransact(code, data, reply, flags); |
| } |
| |
| sp<GraphicBuffer> LayerBaseClient::Surface::requestBuffer(int bufferIdx, |
| uint32_t w, uint32_t h, uint32_t format, uint32_t usage) |
| { |
| return NULL; |
| } |
| |
| status_t LayerBaseClient::Surface::setBufferCount(int bufferCount) |
| { |
| return INVALID_OPERATION; |
| } |
| |
| // --------------------------------------------------------------------------- |
| |
| }; // namespace android |