blob: fd3cb45a74d286b59fca63a894d7ad5cf6a1b4d0 [file] [log] [blame]
SHADER_SOURCE(gDrawColorVertexShader,
attribute vec4 position;
attribute vec4 color;
uniform mat4 projection;
uniform mat4 modelView;
varying vec4 outColor;
void main(void) {
outColor = color;
gl_Position = projection * modelView * position;
}
);