| /* |
| * Copyright (C) 2009 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "rsContext.h" |
| |
| #include <GLES/gl.h> |
| |
| using namespace android; |
| using namespace android::renderscript; |
| |
| |
| Light::Light(Context *rsc, bool isLocal, bool isMono) : ObjectBase(rsc) |
| { |
| mAllocFile = __FILE__; |
| mAllocLine = __LINE__; |
| mIsLocal = isLocal; |
| mIsMono = isMono; |
| |
| mPosition[0] = 0; |
| mPosition[1] = 0; |
| mPosition[2] = 1; |
| mPosition[3] = 0; |
| |
| mColor[0] = 1.f; |
| mColor[1] = 1.f; |
| mColor[2] = 1.f; |
| mColor[3] = 1.f; |
| } |
| |
| Light::~Light() |
| { |
| } |
| |
| void Light::setPosition(float x, float y, float z) |
| { |
| mPosition[0] = x; |
| mPosition[1] = y; |
| mPosition[2] = z; |
| } |
| |
| void Light::setColor(float r, float g, float b) |
| { |
| mColor[0] = r; |
| mColor[1] = g; |
| mColor[2] = b; |
| } |
| |
| void Light::setupGL(uint32_t num) const |
| { |
| glLightfv(GL_LIGHT0 + num, GL_DIFFUSE, mColor); |
| glLightfv(GL_LIGHT0 + num, GL_SPECULAR, mColor); |
| glLightfv(GL_LIGHT0 + num, GL_POSITION, mPosition); |
| } |
| |
| //////////////////////////////////////////// |
| |
| LightState::LightState() |
| { |
| clear(); |
| } |
| |
| LightState::~LightState() |
| { |
| } |
| |
| void LightState::clear() |
| { |
| mIsLocal = false; |
| mIsMono = false; |
| } |
| |
| |
| //////////////////////////////////////////////////// |
| // |
| |
| namespace android { |
| namespace renderscript { |
| |
| void rsi_LightBegin(Context *rsc) |
| { |
| rsc->mStateLight.clear(); |
| } |
| |
| void rsi_LightSetLocal(Context *rsc, bool isLocal) |
| { |
| rsc->mStateLight.mIsLocal = isLocal; |
| } |
| |
| void rsi_LightSetMonochromatic(Context *rsc, bool isMono) |
| { |
| rsc->mStateLight.mIsMono = isMono; |
| } |
| |
| RsLight rsi_LightCreate(Context *rsc) |
| { |
| Light *l = new Light(rsc, rsc->mStateLight.mIsLocal, |
| rsc->mStateLight.mIsMono); |
| l->incUserRef(); |
| return l; |
| } |
| |
| void rsi_LightSetColor(Context *rsc, RsLight vl, float r, float g, float b) |
| { |
| Light *l = static_cast<Light *>(vl); |
| l->setColor(r, g, b); |
| } |
| |
| void rsi_LightSetPosition(Context *rsc, RsLight vl, float x, float y, float z) |
| { |
| Light *l = static_cast<Light *>(vl); |
| l->setPosition(x, y, z); |
| } |
| |
| |
| |
| } |
| } |