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/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
package com.android.systemui.util.animation
import android.content.Context
import android.graphics.Canvas
import android.graphics.PointF
import android.graphics.Rect
import android.util.AttributeSet
import android.view.View
import android.view.ViewTreeObserver
import androidx.constraintlayout.widget.ConstraintLayout
import androidx.constraintlayout.widget.ConstraintSet
import com.android.systemui.statusbar.CrossFadeHelper
/**
* A view that handles displaying of children and transitions of them in an optimized way,
* minimizing the number of measure passes, while allowing for maximum flexibility
* and interruptibility.
*/
class TransitionLayout @JvmOverloads constructor(
context: Context,
attrs: AttributeSet? = null,
defStyleAttr: Int = 0
) : ConstraintLayout(context, attrs, defStyleAttr) {
private val boundsRect = Rect()
private val originalGoneChildrenSet: MutableSet<Int> = mutableSetOf()
private val originalViewAlphas: MutableMap<Int, Float> = mutableMapOf()
private var measureAsConstraint: Boolean = false
private var currentState: TransitionViewState = TransitionViewState()
private var updateScheduled = false
/**
* The measured state of this view which is the one we will lay ourselves out with. This
* may differ from the currentState if there is an external animation or transition running.
* This state will not be used to measure the widgets, where the current state is preferred.
*/
var measureState: TransitionViewState = TransitionViewState()
private val preDrawApplicator = object : ViewTreeObserver.OnPreDrawListener {
override fun onPreDraw(): Boolean {
updateScheduled = false
viewTreeObserver.removeOnPreDrawListener(this)
applyCurrentState()
return true
}
}
override fun onFinishInflate() {
super.onFinishInflate()
val childCount = childCount
for (i in 0 until childCount) {
val child = getChildAt(i)
if (child.id == View.NO_ID) {
child.id = i
}
if (child.visibility == GONE) {
originalGoneChildrenSet.add(child.id)
}
originalViewAlphas[child.id] = child.alpha
}
}
/**
* Apply the current state to the view and its widgets
*/
private fun applyCurrentState() {
val childCount = childCount
for (i in 0 until childCount) {
val child = getChildAt(i)
val widgetState = currentState.widgetStates.get(child.id) ?: continue
if (child.measuredWidth != widgetState.measureWidth ||
child.measuredHeight != widgetState.measureHeight) {
val measureWidthSpec = MeasureSpec.makeMeasureSpec(widgetState.measureWidth,
MeasureSpec.EXACTLY)
val measureHeightSpec = MeasureSpec.makeMeasureSpec(widgetState.measureHeight,
MeasureSpec.EXACTLY)
child.measure(measureWidthSpec, measureHeightSpec)
child.layout(0, 0, child.measuredWidth, child.measuredHeight)
}
val left = widgetState.x.toInt()
val top = widgetState.y.toInt()
child.setLeftTopRightBottom(left, top, left + widgetState.width,
top + widgetState.height)
child.scaleX = widgetState.scale
child.scaleY = widgetState.scale
val clipBounds = child.clipBounds ?: Rect()
clipBounds.set(0, 0, widgetState.width, widgetState.height)
child.clipBounds = clipBounds
CrossFadeHelper.fadeIn(child, widgetState.alpha)
child.visibility = if (widgetState.gone || widgetState.alpha == 0.0f) {
View.INVISIBLE
} else {
View.VISIBLE
}
}
updateBounds()
}
private fun applyCurrentStateOnPredraw() {
if (!updateScheduled) {
updateScheduled = true
viewTreeObserver.addOnPreDrawListener(preDrawApplicator)
}
}
override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
if (measureAsConstraint) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec)
} else {
for (i in 0 until childCount) {
val child = getChildAt(i)
val widgetState = currentState.widgetStates.get(child.id) ?: continue
val measureWidthSpec = MeasureSpec.makeMeasureSpec(widgetState.measureWidth,
MeasureSpec.EXACTLY)
val measureHeightSpec = MeasureSpec.makeMeasureSpec(widgetState.measureHeight,
MeasureSpec.EXACTLY)
child.measure(measureWidthSpec, measureHeightSpec)
}
setMeasuredDimension(measureState.width, measureState.height)
}
}
override fun onLayout(changed: Boolean, l: Int, t: Int, r: Int, b: Int) {
if (measureAsConstraint) {
super.onLayout(changed, left, top, right, bottom)
} else {
val childCount = childCount
for (i in 0 until childCount) {
val child = getChildAt(i)
child.layout(0, 0, child.measuredWidth, child.measuredHeight)
}
// Reapply the bounds to update the background
applyCurrentState()
}
}
override fun dispatchDraw(canvas: Canvas?) {
val clip = !boundsRect.isEmpty
if (clip) {
canvas?.save()
canvas?.clipRect(boundsRect)
}
super.dispatchDraw(canvas)
if (clip) {
canvas?.restore()
}
}
private fun updateBounds() {
val layoutLeft = left
val layoutTop = top
setLeftTopRightBottom(layoutLeft, layoutTop, layoutLeft + currentState.width,
layoutTop + currentState.height)
translationX = currentState.translation.x
translationY = currentState.translation.y
boundsRect.set(0, 0, (width + translationX).toInt(), (height + translationY).toInt())
}
/**
* Calculates a view state for a given ConstraintSet and measurement, saving all positions
* of all widgets.
*
* @param input the measurement input this should be done with
* @param constraintSet the constraint set to apply
* @param resusableState the result that we can reuse to minimize memory impact
*/
fun calculateViewState(
input: MeasurementInput,
constraintSet: ConstraintSet,
existing: TransitionViewState? = null
): TransitionViewState {
val result = existing ?: TransitionViewState()
// Reset gone children to the original state
applySetToFullLayout(constraintSet)
val previousHeight = measuredHeight
val previousWidth = measuredWidth
// Let's measure outselves as a ConstraintLayout
measureAsConstraint = true
measure(input.widthMeasureSpec, input.heightMeasureSpec)
val layoutLeft = left
val layoutTop = top
layout(layoutLeft, layoutTop, layoutLeft + measuredWidth, layoutTop + measuredHeight)
measureAsConstraint = false
result.initFromLayout(this)
ensureViewsNotGone()
// Let's reset our layout to have the right size again
setMeasuredDimension(previousWidth, previousHeight)
applyCurrentStateOnPredraw()
return result
}
private fun applySetToFullLayout(constraintSet: ConstraintSet) {
// Let's reset our views to the initial gone state of the layout, since the constraintset
// might only be a subset of the views. Otherwise the gone state would be calculated
// wrongly later if we made this invisible in the layout (during apply we make sure they
// are invisible instead
val childCount = childCount
for (i in 0 until childCount) {
val child = getChildAt(i)
if (originalGoneChildrenSet.contains(child.id)) {
child.visibility = View.GONE
}
// Reset the alphas, to only have the alphas present from the constraintset
child.alpha = originalViewAlphas[child.id] ?: 1.0f
}
// Let's now apply the constraintSet to get the full state
constraintSet.applyTo(this)
}
/**
* Ensures that our views are never gone but invisible instead, this allows us to animate them
* without remeasuring.
*/
private fun ensureViewsNotGone() {
val childCount = childCount
for (i in 0 until childCount) {
val child = getChildAt(i)
val widgetState = currentState.widgetStates.get(child.id)
child.visibility = if (widgetState?.gone != false) View.INVISIBLE else View.VISIBLE
}
}
/**
* Set the state that should be applied to this View
*
*/
fun setState(state: TransitionViewState) {
currentState = state
applyCurrentState()
}
}
class TransitionViewState {
var widgetStates: MutableMap<Int, WidgetState> = mutableMapOf()
var width: Int = 0
var height: Int = 0
val translation = PointF()
fun copy(reusedState: TransitionViewState? = null): TransitionViewState {
// we need a deep copy of this, so we can't use a data class
val copy = reusedState ?: TransitionViewState()
copy.width = width
copy.height = height
copy.translation.set(translation.x, translation.y)
for (entry in widgetStates) {
copy.widgetStates[entry.key] = entry.value.copy()
}
return copy
}
fun initFromLayout(transitionLayout: TransitionLayout) {
val childCount = transitionLayout.childCount
for (i in 0 until childCount) {
val child = transitionLayout.getChildAt(i)
val widgetState = widgetStates.getOrPut(child.id, {
WidgetState(0.0f, 0.0f, 0, 0, 0, 0, 0.0f)
})
widgetState.initFromLayout(child)
}
width = transitionLayout.measuredWidth
height = transitionLayout.measuredHeight
translation.set(0.0f, 0.0f)
}
}
data class WidgetState(
var x: Float = 0.0f,
var y: Float = 0.0f,
var width: Int = 0,
var height: Int = 0,
var measureWidth: Int = 0,
var measureHeight: Int = 0,
var alpha: Float = 1.0f,
var scale: Float = 1.0f,
var gone: Boolean = false
) {
fun initFromLayout(view: View) {
gone = view.visibility == View.GONE
if (gone) {
val layoutParams = view.layoutParams as ConstraintLayout.LayoutParams
x = layoutParams.constraintWidget.left.toFloat()
y = layoutParams.constraintWidget.top.toFloat()
width = layoutParams.constraintWidget.width
height = layoutParams.constraintWidget.height
measureHeight = height
measureWidth = width
alpha = 0.0f
scale = 0.0f
} else {
x = view.left.toFloat()
y = view.top.toFloat()
width = view.width
height = view.height
measureWidth = width
measureHeight = height
gone = view.visibility == View.GONE
alpha = view.alpha
// No scale by default. Only during transitions!
scale = 1.0f
}
}
}