| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "AssetAtlas.h" |
| #include "Caches.h" |
| #include "Image.h" |
| |
| #include <GLES2/gl2ext.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Lifecycle |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void AssetAtlas::init(sp<GraphicBuffer> buffer, int64_t* map, int count) { |
| if (mImage) { |
| return; |
| } |
| |
| ATRACE_NAME("AssetAtlas::init"); |
| |
| mImage = new Image(buffer); |
| if (mImage->getTexture()) { |
| if (!mTexture) { |
| Caches& caches = Caches::getInstance(); |
| mTexture = new Texture(caches); |
| mTexture->width = buffer->getWidth(); |
| mTexture->height = buffer->getHeight(); |
| createEntries(caches, map, count); |
| } |
| } else { |
| ALOGW("Could not create atlas image"); |
| delete mImage; |
| mImage = nullptr; |
| } |
| |
| updateTextureId(); |
| } |
| |
| void AssetAtlas::terminate() { |
| if (mImage) { |
| delete mImage; |
| mImage = nullptr; |
| updateTextureId(); |
| } |
| } |
| |
| |
| void AssetAtlas::updateTextureId() { |
| mTexture->id = mImage ? mImage->getTexture() : 0; |
| if (mTexture->id) { |
| // Texture ID changed, force-set to defaults to sync the wrapper & GL |
| // state objects |
| mTexture->setWrap(GL_CLAMP_TO_EDGE, false, true); |
| mTexture->setFilter(GL_NEAREST, false, true); |
| } |
| for (size_t i = 0; i < mEntries.size(); i++) { |
| AssetAtlas::Entry* entry = mEntries.valueAt(i); |
| entry->texture->id = mTexture->id; |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Entries |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| AssetAtlas::Entry* AssetAtlas::getEntry(const SkBitmap* bitmap) const { |
| ssize_t index = mEntries.indexOfKey(bitmap->pixelRef()); |
| return index >= 0 ? mEntries.valueAt(index) : nullptr; |
| } |
| |
| Texture* AssetAtlas::getEntryTexture(const SkBitmap* bitmap) const { |
| ssize_t index = mEntries.indexOfKey(bitmap->pixelRef()); |
| return index >= 0 ? mEntries.valueAt(index)->texture : nullptr; |
| } |
| |
| /** |
| * Delegates changes to wrapping and filtering to the base atlas texture |
| * instead of applying the changes to the virtual textures. |
| */ |
| struct DelegateTexture: public Texture { |
| DelegateTexture(Caches& caches, Texture* delegate): Texture(caches), mDelegate(delegate) { } |
| |
| virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, |
| bool force = false, GLenum renderTarget = GL_TEXTURE_2D) override { |
| mDelegate->setWrapST(wrapS, wrapT, bindTexture, force, renderTarget); |
| } |
| |
| virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, |
| bool force = false, GLenum renderTarget = GL_TEXTURE_2D) override { |
| mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget); |
| } |
| |
| private: |
| Texture* const mDelegate; |
| }; // struct DelegateTexture |
| |
| void AssetAtlas::createEntries(Caches& caches, int64_t* map, int count) { |
| const float width = float(mTexture->width); |
| const float height = float(mTexture->height); |
| |
| for (int i = 0; i < count; ) { |
| SkPixelRef* pixelRef = reinterpret_cast<SkPixelRef*>(map[i++]); |
| // NOTE: We're converting from 64 bit signed values to 32 bit |
| // signed values. This is guaranteed to be safe because the "x" |
| // and "y" coordinate values are guaranteed to be representable |
| // with 32 bits. The array is 64 bits wide so that it can carry |
| // pointers on 64 bit architectures. |
| const int x = static_cast<int>(map[i++]); |
| const int y = static_cast<int>(map[i++]); |
| |
| // Bitmaps should never be null, we're just extra paranoid |
| if (!pixelRef) continue; |
| |
| const UvMapper mapper( |
| x / width, (x + pixelRef->info().width()) / width, |
| y / height, (y + pixelRef->info().height()) / height); |
| |
| Texture* texture = new DelegateTexture(caches, mTexture); |
| texture->blend = !SkAlphaTypeIsOpaque(pixelRef->info().alphaType()); |
| texture->width = pixelRef->info().width(); |
| texture->height = pixelRef->info().height(); |
| |
| Entry* entry = new Entry(pixelRef, texture, mapper, *this); |
| texture->uvMapper = &entry->uvMapper; |
| |
| mEntries.add(entry->pixelRef, entry); |
| } |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |