blob: 0376e109052d0955ec6a911ae618e1f28aa96c03 [file] [log] [blame]
/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "AnimationContext.h"
#include "Benchmark.h"
#include "RenderNode.h"
#include "TestContext.h"
#include "scenes/TestSceneBase.h"
#include "renderthread/RenderProxy.h"
#include "renderthread/RenderTask.h"
#include <cutils/log.h>
#include <gui/Surface.h>
#include <ui/PixelFormat.h>
using namespace android;
using namespace android::uirenderer;
using namespace android::uirenderer::renderthread;
using namespace android::uirenderer::test;
class ContextFactory : public IContextFactory {
public:
virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override {
return new AnimationContext(clock);
}
};
void run(const BenchmarkInfo& info, const BenchmarkOptions& opts) {
// Switch to the real display
gDisplay = getBuiltInDisplay();
std::unique_ptr<TestScene> scene(info.createScene(opts));
TestContext testContext;
// create the native surface
const int width = gDisplay.w;
const int height = gDisplay.h;
sp<Surface> surface = testContext.surface();
sp<RenderNode> rootNode = TestUtils::createNode(0, 0, width, height,
[&scene, width, height](RenderProperties& props, TestCanvas& canvas) {
props.setClipToBounds(false);
scene->createContent(width, height, canvas);
});
ContextFactory factory;
std::unique_ptr<RenderProxy> proxy(new RenderProxy(false,
rootNode.get(), &factory));
proxy->loadSystemProperties();
proxy->initialize(surface);
float lightX = width / 2.0;
proxy->setup(width, height, dp(800.0f), 255 * 0.075, 255 * 0.15);
proxy->setLightCenter((Vector3){lightX, dp(-200.0f), dp(800.0f)});
// Do a few cold runs then reset the stats so that the caches are all hot
for (int i = 0; i < 3; i++) {
testContext.waitForVsync();
nsecs_t vsync = systemTime(CLOCK_MONOTONIC);
UiFrameInfoBuilder(proxy->frameInfo()).setVsync(vsync, vsync);
proxy->syncAndDrawFrame();
}
proxy->resetProfileInfo();
for (int i = 0; i < opts.count; i++) {
testContext.waitForVsync();
ATRACE_NAME("UI-Draw Frame");
nsecs_t vsync = systemTime(CLOCK_MONOTONIC);
UiFrameInfoBuilder(proxy->frameInfo()).setVsync(vsync, vsync);
scene->doFrame(i);
proxy->syncAndDrawFrame();
}
proxy->dumpProfileInfo(STDOUT_FILENO, 0);
}