| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "CanvasContext.h" |
| |
| #include <algorithm> |
| #include <private/hwui/DrawGlInfo.h> |
| #include <strings.h> |
| |
| #include "EglManager.h" |
| #include "RenderThread.h" |
| #include "../AnimationContext.h" |
| #include "../Caches.h" |
| #include "../DeferredLayerUpdater.h" |
| #include "../RenderState.h" |
| #include "../LayerRenderer.h" |
| #include "../OpenGLRenderer.h" |
| #include "../Stencil.h" |
| |
| #define TRIM_MEMORY_COMPLETE 80 |
| #define TRIM_MEMORY_UI_HIDDEN 20 |
| |
| namespace android { |
| namespace uirenderer { |
| namespace renderthread { |
| |
| CanvasContext::CanvasContext(RenderThread& thread, bool translucent, |
| RenderNode* rootRenderNode, IContextFactory* contextFactory) |
| : mRenderThread(thread) |
| , mEglManager(thread.eglManager()) |
| , mEglSurface(EGL_NO_SURFACE) |
| , mDirtyRegionsEnabled(false) |
| , mOpaque(!translucent) |
| , mCanvas(NULL) |
| , mHaveNewSurface(false) |
| , mRootRenderNode(rootRenderNode) { |
| mAnimationContext = contextFactory->createAnimationContext(mRenderThread.timeLord()); |
| mRenderThread.renderState().registerCanvasContext(this); |
| } |
| |
| CanvasContext::~CanvasContext() { |
| destroy(); |
| delete mAnimationContext; |
| mRenderThread.renderState().unregisterCanvasContext(this); |
| } |
| |
| void CanvasContext::destroy() { |
| stopDrawing(); |
| freePrefetechedLayers(); |
| destroyHardwareResources(); |
| mAnimationContext->destroy(); |
| if (mCanvas) { |
| delete mCanvas; |
| mCanvas = 0; |
| } |
| setSurface(NULL); |
| } |
| |
| void CanvasContext::setSurface(ANativeWindow* window) { |
| mNativeWindow = window; |
| |
| if (mEglSurface != EGL_NO_SURFACE) { |
| mEglManager.destroySurface(mEglSurface); |
| mEglSurface = EGL_NO_SURFACE; |
| } |
| |
| if (window) { |
| mEglSurface = mEglManager.createSurface(window); |
| } |
| |
| if (mEglSurface != EGL_NO_SURFACE) { |
| mDirtyRegionsEnabled = mEglManager.enableDirtyRegions(mEglSurface); |
| mHaveNewSurface = true; |
| makeCurrent(); |
| } else { |
| mRenderThread.removeFrameCallback(this); |
| } |
| } |
| |
| void CanvasContext::swapBuffers() { |
| if (CC_UNLIKELY(!mEglManager.swapBuffers(mEglSurface))) { |
| setSurface(NULL); |
| } |
| mHaveNewSurface = false; |
| } |
| |
| void CanvasContext::requireSurface() { |
| LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE, |
| "requireSurface() called but no surface set!"); |
| makeCurrent(); |
| } |
| |
| bool CanvasContext::initialize(ANativeWindow* window) { |
| setSurface(window); |
| if (mCanvas) return false; |
| mCanvas = new OpenGLRenderer(mRenderThread.renderState()); |
| mCanvas->initProperties(); |
| return true; |
| } |
| |
| void CanvasContext::updateSurface(ANativeWindow* window) { |
| setSurface(window); |
| } |
| |
| void CanvasContext::pauseSurface(ANativeWindow* window) { |
| stopDrawing(); |
| } |
| |
| // TODO: don't pass viewport size, it's automatic via EGL |
| void CanvasContext::setup(int width, int height, const Vector3& lightCenter, float lightRadius, |
| uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { |
| if (!mCanvas) return; |
| mCanvas->initLight(lightCenter, lightRadius, ambientShadowAlpha, spotShadowAlpha); |
| } |
| |
| void CanvasContext::setOpaque(bool opaque) { |
| mOpaque = opaque; |
| } |
| |
| void CanvasContext::makeCurrent() { |
| // TODO: Figure out why this workaround is needed, see b/13913604 |
| // In the meantime this matches the behavior of GLRenderer, so it is not a regression |
| mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface); |
| } |
| |
| void CanvasContext::processLayerUpdate(DeferredLayerUpdater* layerUpdater) { |
| bool success = layerUpdater->apply(); |
| LOG_ALWAYS_FATAL_IF(!success, "Failed to update layer!"); |
| if (layerUpdater->backingLayer()->deferredUpdateScheduled) { |
| mCanvas->pushLayerUpdate(layerUpdater->backingLayer()); |
| } |
| } |
| |
| void CanvasContext::prepareTree(TreeInfo& info) { |
| mRenderThread.removeFrameCallback(this); |
| |
| info.damageAccumulator = &mDamageAccumulator; |
| info.renderer = mCanvas; |
| if (mPrefetechedLayers.size() && info.mode == TreeInfo::MODE_FULL) { |
| info.canvasContext = this; |
| } |
| mAnimationContext->startFrame(info.mode); |
| mRootRenderNode->prepareTree(info); |
| mAnimationContext->runRemainingAnimations(info); |
| |
| if (info.canvasContext) { |
| freePrefetechedLayers(); |
| } |
| |
| int runningBehind = 0; |
| // TODO: This query is moderately expensive, investigate adding some sort |
| // of fast-path based off when we last called eglSwapBuffers() as well as |
| // last vsync time. Or something. |
| mNativeWindow->query(mNativeWindow.get(), |
| NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND, &runningBehind); |
| info.out.canDrawThisFrame = !runningBehind; |
| |
| if (info.out.hasAnimations || !info.out.canDrawThisFrame) { |
| if (!info.out.requiresUiRedraw) { |
| // If animationsNeedsRedraw is set don't bother posting for an RT anim |
| // as we will just end up fighting the UI thread. |
| mRenderThread.postFrameCallback(this); |
| } |
| } |
| } |
| |
| void CanvasContext::stopDrawing() { |
| mRenderThread.removeFrameCallback(this); |
| } |
| |
| void CanvasContext::notifyFramePending() { |
| ATRACE_CALL(); |
| mRenderThread.pushBackFrameCallback(this); |
| } |
| |
| void CanvasContext::draw() { |
| LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE, |
| "drawRenderNode called on a context with no canvas or surface!"); |
| |
| profiler().markPlaybackStart(); |
| |
| SkRect dirty; |
| mDamageAccumulator.finish(&dirty); |
| |
| EGLint width, height; |
| mEglManager.beginFrame(mEglSurface, &width, &height); |
| if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) { |
| mCanvas->setViewport(width, height); |
| dirty.setEmpty(); |
| } else if (!mDirtyRegionsEnabled || mHaveNewSurface) { |
| dirty.setEmpty(); |
| } else { |
| if (!dirty.isEmpty() && !dirty.intersect(0, 0, width, height)) { |
| ALOGW("Dirty " RECT_STRING " doesn't intersect with 0 0 %d %d ?", |
| SK_RECT_ARGS(dirty), width, height); |
| dirty.setEmpty(); |
| } |
| profiler().unionDirty(&dirty); |
| } |
| |
| status_t status; |
| if (!dirty.isEmpty()) { |
| status = mCanvas->prepareDirty(dirty.fLeft, dirty.fTop, |
| dirty.fRight, dirty.fBottom, mOpaque); |
| } else { |
| status = mCanvas->prepare(mOpaque); |
| } |
| |
| Rect outBounds; |
| status |= mCanvas->drawRenderNode(mRootRenderNode.get(), outBounds); |
| |
| profiler().draw(mCanvas); |
| |
| mCanvas->finish(); |
| |
| profiler().markPlaybackEnd(); |
| |
| if (status & DrawGlInfo::kStatusDrew) { |
| swapBuffers(); |
| } |
| |
| profiler().finishFrame(); |
| } |
| |
| // Called by choreographer to do an RT-driven animation |
| void CanvasContext::doFrame() { |
| if (CC_UNLIKELY(!mCanvas || mEglSurface == EGL_NO_SURFACE)) { |
| return; |
| } |
| |
| ATRACE_CALL(); |
| |
| profiler().startFrame(); |
| |
| TreeInfo info(TreeInfo::MODE_RT_ONLY, mRenderThread.renderState()); |
| prepareTree(info); |
| if (info.out.canDrawThisFrame) { |
| draw(); |
| } |
| } |
| |
| void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) { |
| ATRACE_CALL(); |
| DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext; |
| if (thread.eglManager().hasEglContext()) { |
| thread.eglManager().requireGlContext(); |
| mode = DrawGlInfo::kModeProcess; |
| } |
| |
| thread.renderState().invokeFunctor(functor, mode, NULL); |
| } |
| |
| void CanvasContext::markLayerInUse(RenderNode* node) { |
| if (mPrefetechedLayers.erase(node)) { |
| node->decStrong(0); |
| } |
| } |
| |
| static void destroyPrefetechedNode(RenderNode* node) { |
| ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...", node->getName()); |
| node->destroyHardwareResources(); |
| node->decStrong(0); |
| } |
| |
| void CanvasContext::freePrefetechedLayers() { |
| if (mPrefetechedLayers.size()) { |
| requireGlContext(); |
| std::for_each(mPrefetechedLayers.begin(), mPrefetechedLayers.end(), destroyPrefetechedNode); |
| mPrefetechedLayers.clear(); |
| } |
| } |
| |
| void CanvasContext::buildLayer(RenderNode* node) { |
| ATRACE_CALL(); |
| if (!mEglManager.hasEglContext() || !mCanvas) { |
| return; |
| } |
| requireGlContext(); |
| // buildLayer() will leave the tree in an unknown state, so we must stop drawing |
| stopDrawing(); |
| |
| TreeInfo info(TreeInfo::MODE_FULL, mRenderThread.renderState()); |
| info.damageAccumulator = &mDamageAccumulator; |
| info.renderer = mCanvas; |
| info.runAnimations = false; |
| node->prepareTree(info); |
| SkRect ignore; |
| mDamageAccumulator.finish(&ignore); |
| // Tickle the GENERIC property on node to mark it as dirty for damaging |
| // purposes when the frame is actually drawn |
| node->setPropertyFieldsDirty(RenderNode::GENERIC); |
| |
| mCanvas->markLayersAsBuildLayers(); |
| mCanvas->flushLayerUpdates(); |
| |
| node->incStrong(0); |
| mPrefetechedLayers.insert(node); |
| } |
| |
| bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) { |
| requireGlContext(); |
| layer->apply(); |
| return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap); |
| } |
| |
| void CanvasContext::destroyHardwareResources() { |
| stopDrawing(); |
| if (mEglManager.hasEglContext()) { |
| requireGlContext(); |
| freePrefetechedLayers(); |
| mRootRenderNode->destroyHardwareResources(); |
| Caches::getInstance().flush(Caches::kFlushMode_Layers); |
| } |
| } |
| |
| void CanvasContext::trimMemory(RenderThread& thread, int level) { |
| // No context means nothing to free |
| if (!thread.eglManager().hasEglContext()) return; |
| |
| ATRACE_CALL(); |
| thread.eglManager().requireGlContext(); |
| if (level >= TRIM_MEMORY_COMPLETE) { |
| Caches::getInstance().flush(Caches::kFlushMode_Full); |
| thread.eglManager().destroy(); |
| } else if (level >= TRIM_MEMORY_UI_HIDDEN) { |
| Caches::getInstance().flush(Caches::kFlushMode_Moderate); |
| } |
| } |
| |
| void CanvasContext::runWithGlContext(RenderTask* task) { |
| requireGlContext(); |
| task->run(); |
| } |
| |
| Layer* CanvasContext::createTextureLayer() { |
| requireSurface(); |
| return LayerRenderer::createTextureLayer(mRenderThread.renderState()); |
| } |
| |
| void CanvasContext::requireGlContext() { |
| mEglManager.requireGlContext(); |
| } |
| |
| void CanvasContext::setTextureAtlas(RenderThread& thread, |
| const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize) { |
| thread.eglManager().setTextureAtlas(buffer, map, mapSize); |
| } |
| |
| } /* namespace renderthread */ |
| } /* namespace uirenderer */ |
| } /* namespace android */ |