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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_OP_REORDERER_H
#define ANDROID_HWUI_OP_REORDERER_H
#include "BakedOpState.h"
#include "CanvasState.h"
#include "DisplayList.h"
#include "RecordedOp.h"
#include <vector>
#include <unordered_map>
namespace android {
namespace uirenderer {
class BakedOpState;
class BatchBase;
class MergingOpBatch;
class OpBatch;
class Rect;
typedef int batchid_t;
typedef const void* mergeid_t;
namespace OpBatchType {
enum {
None = 0, // Don't batch
Bitmap,
Patch,
AlphaVertices,
Vertices,
AlphaMaskTexture,
Text,
ColorText,
Count // must be last
};
}
class OpReorderer {
public:
OpReorderer();
// TODO: not final, just presented this way for simplicity. Layers too?
void defer(int viewportWidth, int viewportHeight, const std::vector< sp<RenderNode> >& nodes);
void defer(int viewportWidth, int viewportHeight,
const std::vector<DisplayListData::Chunk>& chunks, const std::vector<RecordedOp*>& ops);
typedef std::function<void(void*, const RecordedOp&, const BakedOpState&)> BakedOpReceiver;
/**
* replayBakedOps() is templated based on what class will recieve ops being replayed.
*
* It constructs a lookup array of lambdas, which allows a recorded BakeOpState to use
* state->op->opId to lookup a receiver that will be called when the op is replayed.
*
* For example a BitmapOp would resolve, via the lambda lookup, to calling:
*
* StaticReceiver::onBitmapOp(Arg* arg, const BitmapOp& op, const BakedOpState& state);
*/
#define BAKED_OP_RECEIVER(Type) \
[](void* internalArg, const RecordedOp& op, const BakedOpState& state) { \
StaticReceiver::on##Type(static_cast<Arg*>(internalArg), static_cast<const Type&>(op), state); \
},
template <typename StaticReceiver, typename Arg>
void replayBakedOps(Arg* arg) {
static BakedOpReceiver receivers[] = {
MAP_OPS(BAKED_OP_RECEIVER)
};
StaticReceiver::startFrame(*arg);
replayBakedOpsImpl((void*)arg, receivers);
StaticReceiver::endFrame(*arg);
}
private:
BakedOpState* bakeOpState(const RecordedOp& recordedOp);
void deferImpl(const std::vector<DisplayListData::Chunk>& chunks,
const std::vector<RecordedOp*>& ops);
void replayBakedOpsImpl(void* arg, BakedOpReceiver* receivers);
/**
* Declares all OpReorderer::onXXXXOp() methods for every RecordedOp type.
*
* These private methods are called from within deferImpl to defer each individual op
* type differently.
*/
#define INTERNAL_OP_HANDLER(Type) \
void on##Type(const Type& op);
MAP_OPS(INTERNAL_OP_HANDLER)
// iterate back toward target to see if anything drawn since should overlap the new op
// if no target, merging ops still iterate to find similar batch to insert after
void locateInsertIndex(int batchId, const Rect& clippedBounds,
BatchBase** targetBatch, size_t* insertBatchIndex) const;
void deferUnmergeableOp(BakedOpState* op, batchid_t batchId);
// insertion point of a new batch, will hopefully be immediately after similar batch
// (generally, should be similar shader)
void deferMergeableOp(BakedOpState* op, batchid_t batchId, mergeid_t mergeId);
void dump();
std::vector<BatchBase*> mBatches;
/**
* Maps the mergeid_t returned by an op's getMergeId() to the most recently seen
* MergingDrawBatch of that id. These ids are unique per draw type and guaranteed to not
* collide, which avoids the need to resolve mergeid collisions.
*/
std::unordered_map<mergeid_t, MergingOpBatch*> mMergingBatches[OpBatchType::Count];
// Maps batch ids to the most recent *non-merging* batch of that id
OpBatch* mBatchLookup[OpBatchType::Count] = { nullptr };
CanvasState mCanvasState;
// contains ResolvedOps and Batches
LinearAllocator mAllocator;
size_t mEarliestBatchIndex = 0;
};
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_OP_REORDERER_H