blob: 42eaa52009fb152ea82a05f0809b8715e5771fc8 [file] [log] [blame]
#include "RenderScript.h"
#include "Element.h"
#include "Type.h"
#include "Allocation.h"
#include "ScriptC_mono.h"
int main(int argc, char** argv)
{
RenderScript *rs = new RenderScript();
printf("New RS %p\n", rs);
bool r = rs->init(16);
printf("Init returned %i\n", r);
const Element *e = Element::RGBA_8888(rs);
printf("Element %p\n", e);
Type::Builder tb(rs, e);
tb.setX(128);
tb.setY(128);
const Type *t = tb.create();
printf("Type %p\n", t);
Allocation *a1 = Allocation::createSized(rs, e, 1000);
printf("Allocation %p\n", a1);
Allocation *ain = Allocation::createTyped(rs, t);
Allocation *aout = Allocation::createTyped(rs, t);
printf("Allocation %p %p\n", ain, aout);
ScriptC_mono * sc = new ScriptC_mono(rs, NULL, 0);
printf("new script\n");
uint32_t *buf = new uint32_t[t->getCount()];
for (uint32_t ct=0; ct < t->getCount(); ct++) {
buf[ct] = ct | (ct << 16);
}
//ain->copy1DRangeFrom(0, 128*128, (int32_t *)buf, 128*128*4);
ain->copy1DRangeFromUnchecked(0, t->getCount(), buf, t->getCount()*4);
sc->forEach_root(ain, aout);
printf("for each done\n");
printf("Deleting stuff\n");
delete sc;
delete t;
delete a1;
delete e;
delete rs;
printf("Delete OK\n");
}