| |
| #include "RenderScript.h" |
| #include "Element.h" |
| #include "Type.h" |
| #include "Allocation.h" |
| |
| #include "ScriptC_mono.h" |
| |
| int main(int argc, char** argv) |
| { |
| |
| RenderScript *rs = new RenderScript(); |
| printf("New RS %p\n", rs); |
| |
| bool r = rs->init(16); |
| printf("Init returned %i\n", r); |
| |
| const Element *e = Element::RGBA_8888(rs); |
| printf("Element %p\n", e); |
| |
| Type::Builder tb(rs, e); |
| tb.setX(128); |
| tb.setY(128); |
| const Type *t = tb.create(); |
| printf("Type %p\n", t); |
| |
| |
| Allocation *a1 = Allocation::createSized(rs, e, 1000); |
| printf("Allocation %p\n", a1); |
| |
| Allocation *ain = Allocation::createTyped(rs, t); |
| Allocation *aout = Allocation::createTyped(rs, t); |
| printf("Allocation %p %p\n", ain, aout); |
| |
| ScriptC_mono * sc = new ScriptC_mono(rs, NULL, 0); |
| printf("new script\n"); |
| |
| uint32_t *buf = new uint32_t[t->getCount()]; |
| for (uint32_t ct=0; ct < t->getCount(); ct++) { |
| buf[ct] = ct | (ct << 16); |
| } |
| //ain->copy1DRangeFrom(0, 128*128, (int32_t *)buf, 128*128*4); |
| ain->copy1DRangeFromUnchecked(0, t->getCount(), buf, t->getCount()*4); |
| |
| |
| |
| sc->forEach_root(ain, aout); |
| printf("for each done\n"); |
| |
| |
| printf("Deleting stuff\n"); |
| delete sc; |
| delete t; |
| delete a1; |
| delete e; |
| delete rs; |
| printf("Delete OK\n"); |
| } |