blob: e991688c218c154276dc464aea2f37499dd03563 [file] [log] [blame]
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
syntax = "proto2";
option java_package = "android.app";
option java_multiple_files = true;
package android.app;
import "frameworks/base/libs/incident/proto/android/privacy.proto";
/**
* An android.app.NotificationManager.Policy object.
*/
message PolicyProto {
option (.android.msg_privacy).dest = DEST_AUTOMATIC;
enum Category {
CATEGORY_UNKNOWN = 0;
// Reminder notifications are prioritized.
REMINDERS = 1;
// Event notifications are prioritized.
EVENTS = 2;
// Message notifications are prioritized.
MESSAGES = 3;
// Calls are prioritized.
CALLS = 4;
// Calls from repeat callers are prioritized.
REPEAT_CALLERS = 5;
// Alarms are prioritized.
ALARMS = 6;
// Media, system, game (catch-all for non-never suppressible sounds) are
// prioritized.
MEDIA_SYSTEM_OTHER = 7;
}
repeated Category priority_categories = 1;
enum Sender {
// Any sender is prioritized.
ANY = 0;
// Saved contacts are prioritized.
CONTACTS = 1;
// Only starred contacts are prioritized.
STARRED = 2;
}
optional Sender priority_call_sender = 2;
optional Sender priority_message_sender = 3;
enum SuppressedVisualEffect {
SVE_UNKNOWN = 0;
// Whether notifications suppressed by DND should not interrupt visually
// (e.g. with notification lights or by turning the screen on) when the
// screen is off.
SCREEN_OFF = 1;
// Whether notifications suppressed by DND should not interrupt visually
// when the screen is on (e.g. by peeking onto the screen).
SCREEN_ON = 2;
}
repeated SuppressedVisualEffect suppressed_visual_effects = 4;
}