| /* |
| * Copyright (C) 2006 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.view; |
| |
| import android.content.pm.ActivityInfo; |
| import android.graphics.PixelFormat; |
| import android.os.IBinder; |
| import android.os.Parcel; |
| import android.os.Parcelable; |
| import android.text.TextUtils; |
| import android.util.Log; |
| |
| |
| /** |
| * The interface that apps use to talk to the window manager. |
| * <p> |
| * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these. |
| * |
| * @see android.content.Context#getSystemService |
| * @see android.content.Context#WINDOW_SERVICE |
| */ |
| public interface WindowManager extends ViewManager { |
| /** |
| * Exception that is thrown when trying to add view whose |
| * {@link WindowManager.LayoutParams} {@link WindowManager.LayoutParams#token} |
| * is invalid. |
| */ |
| public static class BadTokenException extends RuntimeException { |
| public BadTokenException() { |
| } |
| |
| public BadTokenException(String name) { |
| super(name); |
| } |
| } |
| |
| /** |
| * Use this method to get the default Display object. |
| * |
| * @return default Display object |
| */ |
| public Display getDefaultDisplay(); |
| |
| /** |
| * Special variation of {@link #removeView} that immediately invokes |
| * the given view hierarchy's {@link View#onDetachedFromWindow() |
| * View.onDetachedFromWindow()} methods before returning. This is not |
| * for normal applications; using it correctly requires great care. |
| * |
| * @param view The view to be removed. |
| */ |
| public void removeViewImmediate(View view); |
| |
| /** |
| * Return true if this window manager is configured to request hardware |
| * accelerated windows. This does <em>not</em> guarantee that they will |
| * actually be accelerated, since that depends on the device supporting them. |
| * @hide |
| */ |
| public boolean isHardwareAccelerated(); |
| |
| public static class LayoutParams extends ViewGroup.LayoutParams |
| implements Parcelable { |
| /** |
| * X position for this window. With the default gravity it is ignored. |
| * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or |
| * {@link Gravity#END} it provides an offset from the given edge. |
| */ |
| @ViewDebug.ExportedProperty |
| public int x; |
| |
| /** |
| * Y position for this window. With the default gravity it is ignored. |
| * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides |
| * an offset from the given edge. |
| */ |
| @ViewDebug.ExportedProperty |
| public int y; |
| |
| /** |
| * Indicates how much of the extra space will be allocated horizontally |
| * to the view associated with these LayoutParams. Specify 0 if the view |
| * should not be stretched. Otherwise the extra pixels will be pro-rated |
| * among all views whose weight is greater than 0. |
| */ |
| @ViewDebug.ExportedProperty |
| public float horizontalWeight; |
| |
| /** |
| * Indicates how much of the extra space will be allocated vertically |
| * to the view associated with these LayoutParams. Specify 0 if the view |
| * should not be stretched. Otherwise the extra pixels will be pro-rated |
| * among all views whose weight is greater than 0. |
| */ |
| @ViewDebug.ExportedProperty |
| public float verticalWeight; |
| |
| /** |
| * The general type of window. There are three main classes of |
| * window types: |
| * <ul> |
| * <li> <strong>Application windows</strong> (ranging from |
| * {@link #FIRST_APPLICATION_WINDOW} to |
| * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application |
| * windows. For these types of windows, the {@link #token} must be |
| * set to the token of the activity they are a part of (this will |
| * normally be done for you if {@link #token} is null). |
| * <li> <strong>Sub-windows</strong> (ranging from |
| * {@link #FIRST_SUB_WINDOW} to |
| * {@link #LAST_SUB_WINDOW}) are associated with another top-level |
| * window. For these types of windows, the {@link #token} must be |
| * the token of the window it is attached to. |
| * <li> <strong>System windows</strong> (ranging from |
| * {@link #FIRST_SYSTEM_WINDOW} to |
| * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for |
| * use by the system for specific purposes. They should not normally |
| * be used by applications, and a special permission is required |
| * to use them. |
| * </ul> |
| * |
| * @see #TYPE_BASE_APPLICATION |
| * @see #TYPE_APPLICATION |
| * @see #TYPE_APPLICATION_STARTING |
| * @see #TYPE_APPLICATION_PANEL |
| * @see #TYPE_APPLICATION_MEDIA |
| * @see #TYPE_APPLICATION_SUB_PANEL |
| * @see #TYPE_APPLICATION_ATTACHED_DIALOG |
| * @see #TYPE_STATUS_BAR |
| * @see #TYPE_SEARCH_BAR |
| * @see #TYPE_PHONE |
| * @see #TYPE_SYSTEM_ALERT |
| * @see #TYPE_KEYGUARD |
| * @see #TYPE_TOAST |
| * @see #TYPE_SYSTEM_OVERLAY |
| * @see #TYPE_PRIORITY_PHONE |
| * @see #TYPE_STATUS_BAR_PANEL |
| * @see #TYPE_SYSTEM_DIALOG |
| * @see #TYPE_KEYGUARD_DIALOG |
| * @see #TYPE_SYSTEM_ERROR |
| * @see #TYPE_INPUT_METHOD |
| * @see #TYPE_INPUT_METHOD_DIALOG |
| */ |
| @ViewDebug.ExportedProperty(mapping = { |
| @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"), |
| @ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"), |
| @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"), |
| @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"), |
| @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"), |
| @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"), |
| @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"), |
| @ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"), |
| @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"), |
| @ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"), |
| @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"), |
| @ViewDebug.IntToString(from = TYPE_KEYGUARD, to = "TYPE_KEYGUARD"), |
| @ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"), |
| @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"), |
| @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"), |
| @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"), |
| @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"), |
| @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"), |
| @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"), |
| @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"), |
| @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"), |
| @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG"), |
| @ViewDebug.IntToString(from = TYPE_WALLPAPER, to = "TYPE_WALLPAPER"), |
| @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"), |
| @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, to = "TYPE_SECURE_SYSTEM_OVERLAY"), |
| @ViewDebug.IntToString(from = TYPE_DRAG, to = "TYPE_DRAG"), |
| @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"), |
| @ViewDebug.IntToString(from = TYPE_POINTER, to = "TYPE_POINTER"), |
| @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, to = "TYPE_NAVIGATION_BAR"), |
| @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, to = "TYPE_VOLUME_OVERLAY"), |
| @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, to = "TYPE_BOOT_PROGRESS") |
| }) |
| public int type; |
| |
| /** |
| * Start of window types that represent normal application windows. |
| */ |
| public static final int FIRST_APPLICATION_WINDOW = 1; |
| |
| /** |
| * Window type: an application window that serves as the "base" window |
| * of the overall application; all other application windows will |
| * appear on top of it. |
| */ |
| public static final int TYPE_BASE_APPLICATION = 1; |
| |
| /** |
| * Window type: a normal application window. The {@link #token} must be |
| * an Activity token identifying who the window belongs to. |
| */ |
| public static final int TYPE_APPLICATION = 2; |
| |
| /** |
| * Window type: special application window that is displayed while the |
| * application is starting. Not for use by applications themselves; |
| * this is used by the system to display something until the |
| * application can show its own windows. |
| */ |
| public static final int TYPE_APPLICATION_STARTING = 3; |
| |
| /** |
| * End of types of application windows. |
| */ |
| public static final int LAST_APPLICATION_WINDOW = 99; |
| |
| /** |
| * Start of types of sub-windows. The {@link #token} of these windows |
| * must be set to the window they are attached to. These types of |
| * windows are kept next to their attached window in Z-order, and their |
| * coordinate space is relative to their attached window. |
| */ |
| public static final int FIRST_SUB_WINDOW = 1000; |
| |
| /** |
| * Window type: a panel on top of an application window. These windows |
| * appear on top of their attached window. |
| */ |
| public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW; |
| |
| /** |
| * Window type: window for showing media (e.g. video). These windows |
| * are displayed behind their attached window. |
| */ |
| public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1; |
| |
| /** |
| * Window type: a sub-panel on top of an application window. These |
| * windows are displayed on top their attached window and any |
| * {@link #TYPE_APPLICATION_PANEL} panels. |
| */ |
| public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2; |
| |
| /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout |
| * of the window happens as that of a top-level window, <em>not</em> |
| * as a child of its container. |
| */ |
| public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3; |
| |
| /** |
| * Window type: window for showing overlays on top of media windows. |
| * These windows are displayed between TYPE_APPLICATION_MEDIA and the |
| * application window. They should be translucent to be useful. This |
| * is a big ugly hack so: |
| * @hide |
| */ |
| public static final int TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW+4; |
| |
| /** |
| * End of types of sub-windows. |
| */ |
| public static final int LAST_SUB_WINDOW = 1999; |
| |
| /** |
| * Start of system-specific window types. These are not normally |
| * created by applications. |
| */ |
| public static final int FIRST_SYSTEM_WINDOW = 2000; |
| |
| /** |
| * Window type: the status bar. There can be only one status bar |
| * window; it is placed at the top of the screen, and all other |
| * windows are shifted down so they are below it. |
| */ |
| public static final int TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW; |
| |
| /** |
| * Window type: the search bar. There can be only one search bar |
| * window; it is placed at the top of the screen. |
| */ |
| public static final int TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1; |
| |
| /** |
| * Window type: phone. These are non-application windows providing |
| * user interaction with the phone (in particular incoming calls). |
| * These windows are normally placed above all applications, but behind |
| * the status bar. |
| */ |
| public static final int TYPE_PHONE = FIRST_SYSTEM_WINDOW+2; |
| |
| /** |
| * Window type: system window, such as low power alert. These windows |
| * are always on top of application windows. |
| */ |
| public static final int TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3; |
| |
| /** |
| * Window type: keyguard window. |
| */ |
| public static final int TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4; |
| |
| /** |
| * Window type: transient notifications. |
| */ |
| public static final int TYPE_TOAST = FIRST_SYSTEM_WINDOW+5; |
| |
| /** |
| * Window type: system overlay windows, which need to be displayed |
| * on top of everything else. These windows must not take input |
| * focus, or they will interfere with the keyguard. |
| */ |
| public static final int TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6; |
| |
| /** |
| * Window type: priority phone UI, which needs to be displayed even if |
| * the keyguard is active. These windows must not take input |
| * focus, or they will interfere with the keyguard. |
| */ |
| public static final int TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7; |
| |
| /** |
| * Window type: panel that slides out from the status bar |
| */ |
| public static final int TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8; |
| |
| /** |
| * Window type: dialogs that the keyguard shows |
| */ |
| public static final int TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9; |
| |
| /** |
| * Window type: internal system error windows, appear on top of |
| * everything they can. |
| */ |
| public static final int TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10; |
| |
| /** |
| * Window type: internal input methods windows, which appear above |
| * the normal UI. Application windows may be resized or panned to keep |
| * the input focus visible while this window is displayed. |
| */ |
| public static final int TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11; |
| |
| /** |
| * Window type: internal input methods dialog windows, which appear above |
| * the current input method window. |
| */ |
| public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12; |
| |
| /** |
| * Window type: wallpaper window, placed behind any window that wants |
| * to sit on top of the wallpaper. |
| */ |
| public static final int TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13; |
| |
| /** |
| * Window type: panel that slides out from over the status bar |
| */ |
| public static final int TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14; |
| |
| /** |
| * Window type: secure system overlay windows, which need to be displayed |
| * on top of everything else. These windows must not take input |
| * focus, or they will interfere with the keyguard. |
| * |
| * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the |
| * system itself is allowed to create these overlays. Applications cannot |
| * obtain permission to create secure system overlays. |
| * @hide |
| */ |
| public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15; |
| |
| /** |
| * Window type: the drag-and-drop pseudowindow. There is only one |
| * drag layer (at most), and it is placed on top of all other windows. |
| * @hide |
| */ |
| public static final int TYPE_DRAG = FIRST_SYSTEM_WINDOW+16; |
| |
| /** |
| * Window type: panel that slides out from under the status bar |
| * @hide |
| */ |
| public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17; |
| |
| /** |
| * Window type: (mouse) pointer |
| * @hide |
| */ |
| public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18; |
| |
| /** |
| * Window type: Navigation bar (when distinct from status bar) |
| * @hide |
| */ |
| public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19; |
| |
| /** |
| * Window type: The volume level overlay/dialog shown when the user |
| * changes the system volume. |
| * @hide |
| */ |
| public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20; |
| |
| /** |
| * Window type: The boot progress dialog, goes on top of everything |
| * in the world. |
| * @hide |
| */ |
| public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21; |
| |
| /** |
| * Window type: Fake window to consume touch events when the navigation |
| * bar is hidden. |
| * @hide |
| */ |
| public static final int TYPE_HIDDEN_NAV_CONSUMER = FIRST_SYSTEM_WINDOW+22; |
| |
| /** |
| * End of types of system windows. |
| */ |
| public static final int LAST_SYSTEM_WINDOW = 2999; |
| |
| /** @deprecated this is ignored, this value is set automatically when needed. */ |
| @Deprecated |
| public static final int MEMORY_TYPE_NORMAL = 0; |
| /** @deprecated this is ignored, this value is set automatically when needed. */ |
| @Deprecated |
| public static final int MEMORY_TYPE_HARDWARE = 1; |
| /** @deprecated this is ignored, this value is set automatically when needed. */ |
| @Deprecated |
| public static final int MEMORY_TYPE_GPU = 2; |
| /** @deprecated this is ignored, this value is set automatically when needed. */ |
| @Deprecated |
| public static final int MEMORY_TYPE_PUSH_BUFFERS = 3; |
| |
| /** |
| * @deprecated this is ignored |
| */ |
| @Deprecated |
| public int memoryType; |
| |
| /** Window flag: as long as this window is visible to the user, allow |
| * the lock screen to activate while the screen is on. |
| * This can be used independently, or in combination with |
| * {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */ |
| public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001; |
| |
| /** Window flag: everything behind this window will be dimmed. |
| * Use {@link #dimAmount} to control the amount of dim. */ |
| public static final int FLAG_DIM_BEHIND = 0x00000002; |
| |
| /** Window flag: blur everything behind this window. |
| * @deprecated Blurring is no longer supported. */ |
| @Deprecated |
| public static final int FLAG_BLUR_BEHIND = 0x00000004; |
| |
| /** Window flag: this window won't ever get key input focus, so the |
| * user can not send key or other button events to it. Those will |
| * instead go to whatever focusable window is behind it. This flag |
| * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that |
| * is explicitly set. |
| * |
| * <p>Setting this flag also implies that the window will not need to |
| * interact with |
| * a soft input method, so it will be Z-ordered and positioned |
| * independently of any active input method (typically this means it |
| * gets Z-ordered on top of the input method, so it can use the full |
| * screen for its content and cover the input method if needed. You |
| * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */ |
| public static final int FLAG_NOT_FOCUSABLE = 0x00000008; |
| |
| /** Window flag: this window can never receive touch events. */ |
| public static final int FLAG_NOT_TOUCHABLE = 0x00000010; |
| |
| /** Window flag: Even when this window is focusable (its |
| * {@link #FLAG_NOT_FOCUSABLE is not set), allow any pointer events |
| * outside of the window to be sent to the windows behind it. Otherwise |
| * it will consume all pointer events itself, regardless of whether they |
| * are inside of the window. */ |
| public static final int FLAG_NOT_TOUCH_MODAL = 0x00000020; |
| |
| /** Window flag: When set, if the device is asleep when the touch |
| * screen is pressed, you will receive this first touch event. Usually |
| * the first touch event is consumed by the system since the user can |
| * not see what they are pressing on. |
| */ |
| public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040; |
| |
| /** Window flag: as long as this window is visible to the user, keep |
| * the device's screen turned on and bright. */ |
| public static final int FLAG_KEEP_SCREEN_ON = 0x00000080; |
| |
| /** Window flag: place the window within the entire screen, ignoring |
| * decorations around the border (a.k.a. the status bar). The |
| * window must correctly position its contents to take the screen |
| * decoration into account. This flag is normally set for you |
| * by Window as described in {@link Window#setFlags}. */ |
| public static final int FLAG_LAYOUT_IN_SCREEN = 0x00000100; |
| |
| /** Window flag: allow window to extend outside of the screen. */ |
| public static final int FLAG_LAYOUT_NO_LIMITS = 0x00000200; |
| |
| /** Window flag: Hide all screen decorations (e.g. status bar) while |
| * this window is displayed. This allows the window to use the entire |
| * display space for itself -- the status bar will be hidden when |
| * an app window with this flag set is on the top layer. */ |
| public static final int FLAG_FULLSCREEN = 0x00000400; |
| |
| /** Window flag: Override {@link #FLAG_FULLSCREEN and force the |
| * screen decorations (such as status bar) to be shown. */ |
| public static final int FLAG_FORCE_NOT_FULLSCREEN = 0x00000800; |
| |
| /** Window flag: turn on dithering when compositing this window to |
| * the screen. */ |
| public static final int FLAG_DITHER = 0x00001000; |
| |
| /** Window flag: don't allow screen shots while this window is |
| * displayed. Maps to Surface.SECURE. */ |
| public static final int FLAG_SECURE = 0x00002000; |
| |
| /** Window flag: a special mode where the layout parameters are used |
| * to perform scaling of the surface when it is composited to the |
| * screen. */ |
| public static final int FLAG_SCALED = 0x00004000; |
| |
| /** Window flag: intended for windows that will often be used when the user is |
| * holding the screen against their face, it will aggressively filter the event |
| * stream to prevent unintended presses in this situation that may not be |
| * desired for a particular window, when such an event stream is detected, the |
| * application will receive a CANCEL motion event to indicate this so applications |
| * can handle this accordingly by taking no action on the event |
| * until the finger is released. */ |
| public static final int FLAG_IGNORE_CHEEK_PRESSES = 0x00008000; |
| |
| /** Window flag: a special option only for use in combination with |
| * {@link #FLAG_LAYOUT_IN_SCREEN}. When requesting layout in the |
| * screen your window may appear on top of or behind screen decorations |
| * such as the status bar. By also including this flag, the window |
| * manager will report the inset rectangle needed to ensure your |
| * content is not covered by screen decorations. This flag is normally |
| * set for you by Window as described in {@link Window#setFlags}.*/ |
| public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000; |
| |
| /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with |
| * respect to how this window interacts with the current method. That |
| * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the |
| * window will behave as if it needs to interact with the input method |
| * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is |
| * not set and this flag is set, then the window will behave as if it |
| * doesn't need to interact with the input method and can be placed |
| * to use more space and cover the input method. |
| */ |
| public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000; |
| |
| /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you |
| * can set this flag to receive a single special MotionEvent with |
| * the action |
| * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for |
| * touches that occur outside of your window. Note that you will not |
| * receive the full down/move/up gesture, only the location of the |
| * first down as an ACTION_OUTSIDE. |
| */ |
| public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000; |
| |
| /** Window flag: special flag to let windows be shown when the screen |
| * is locked. This will let application windows take precedence over |
| * key guard or any other lock screens. Can be used with |
| * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows |
| * directly before showing the key guard window. Can be used with |
| * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss |
| * non-secure keyguards. This flag only applies to the top-most |
| * full-screen window. |
| */ |
| public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000; |
| |
| /** Window flag: ask that the system wallpaper be shown behind |
| * your window. The window surface must be translucent to be able |
| * to actually see the wallpaper behind it; this flag just ensures |
| * that the wallpaper surface will be there if this window actually |
| * has translucent regions. |
| */ |
| public static final int FLAG_SHOW_WALLPAPER = 0x00100000; |
| |
| /** Window flag: when set as a window is being added or made |
| * visible, once the window has been shown then the system will |
| * poke the power manager's user activity (as if the user had woken |
| * up the device) to turn the screen on. */ |
| public static final int FLAG_TURN_SCREEN_ON = 0x00200000; |
| |
| /** Window flag: when set the window will cause the keyguard to |
| * be dismissed, only if it is not a secure lock keyguard. Because such |
| * a keyguard is not needed for security, it will never re-appear if |
| * the user navigates to another window (in contrast to |
| * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily |
| * hide both secure and non-secure keyguards but ensure they reappear |
| * when the user moves to another UI that doesn't hide them). |
| * If the keyguard is currently active and is secure (requires an |
| * unlock pattern) than the user will still need to confirm it before |
| * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has |
| * also been set. |
| */ |
| public static final int FLAG_DISMISS_KEYGUARD = 0x00400000; |
| |
| /** Window flag: when set the window will accept for touch events |
| * outside of its bounds to be sent to other windows that also |
| * support split touch. When this flag is not set, the first pointer |
| * that goes down determines the window to which all subsequent touches |
| * go until all pointers go up. When this flag is set, each pointer |
| * (not necessarily the first) that goes down determines the window |
| * to which all subsequent touches of that pointer will go until that |
| * pointer goes up thereby enabling touches with multiple pointers |
| * to be split across multiple windows. |
| */ |
| public static final int FLAG_SPLIT_TOUCH = 0x00800000; |
| |
| /** |
| * <p>Indicates whether this window should be hardware accelerated. |
| * Requesting hardware acceleration does not guarantee it will happen.</p> |
| * |
| * <p>This flag can be controlled programmatically <em>only</em> to enable |
| * hardware acceleration. To enable hardware acceleration for a given |
| * window programmatically, do the following:</p> |
| * |
| * <pre> |
| * Window w = activity.getWindow(); // in Activity's onCreate() for instance |
| * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED, |
| * WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED); |
| * </pre> |
| * |
| * <p>It is important to remember that this flag <strong>must</strong> |
| * be set before setting the content view of your activity or dialog.</p> |
| * |
| * <p>This flag cannot be used to disable hardware acceleration after it |
| * was enabled in your manifest using |
| * {@link android.R.attr#hardwareAccelerated}. If you need to selectively |
| * and programmatically disable hardware acceleration (for automated testing |
| * for instance), make sure it is turned off in your manifest and enable it |
| * on your activity or dialog when you need it instead, using the method |
| * described above.</p> |
| * |
| * <p>This flag is automatically set by the system if the |
| * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated} |
| * XML attribute is set to true on an activity or on the application.</p> |
| */ |
| public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000; |
| |
| // ----- HIDDEN FLAGS. |
| // These start at the high bit and go down. |
| |
| /** Window flag: Enable touches to slide out of a window into neighboring |
| * windows in mid-gesture instead of being captured for the duration of |
| * the gesture. |
| * |
| * This flag changes the behavior of touch focus for this window only. |
| * Touches can slide out of the window but they cannot necessarily slide |
| * back in (unless the other window with touch focus permits it). |
| * |
| * {@hide} |
| */ |
| public static final int FLAG_SLIPPERY = 0x04000000; |
| |
| /** |
| * Flag for a window belonging to an activity that responds to {@link KeyEvent#KEYCODE_MENU} |
| * and therefore needs a Menu key. For devices where Menu is a physical button this flag is |
| * ignored, but on devices where the Menu key is drawn in software it may be hidden unless |
| * this flag is set. |
| * |
| * (Note that Action Bars, when available, are the preferred way to offer additional |
| * functions otherwise accessed via an options menu.) |
| * |
| * {@hide} |
| */ |
| public static final int FLAG_NEEDS_MENU_KEY = 0x08000000; |
| |
| /** Window flag: *sigh* The lock screen wants to continue running its |
| * animation while it is fading. A kind-of hack to allow this. Maybe |
| * in the future we just make this the default behavior. |
| * |
| * {@hide} */ |
| public static final int FLAG_KEEP_SURFACE_WHILE_ANIMATING = 0x10000000; |
| |
| /** Window flag: special flag to limit the size of the window to be |
| * original size ([320x480] x density). Used to create window for applications |
| * running under compatibility mode. |
| * |
| * {@hide} */ |
| public static final int FLAG_COMPATIBLE_WINDOW = 0x20000000; |
| |
| /** Window flag: a special option intended for system dialogs. When |
| * this flag is set, the window will demand focus unconditionally when |
| * it is created. |
| * {@hide} */ |
| public static final int FLAG_SYSTEM_ERROR = 0x40000000; |
| |
| /** |
| * Various behavioral options/flags. Default is none. |
| * |
| * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON |
| * @see #FLAG_DIM_BEHIND |
| * @see #FLAG_NOT_FOCUSABLE |
| * @see #FLAG_NOT_TOUCHABLE |
| * @see #FLAG_NOT_TOUCH_MODAL |
| * @see #FLAG_TOUCHABLE_WHEN_WAKING |
| * @see #FLAG_KEEP_SCREEN_ON |
| * @see #FLAG_LAYOUT_IN_SCREEN |
| * @see #FLAG_LAYOUT_NO_LIMITS |
| * @see #FLAG_FULLSCREEN |
| * @see #FLAG_FORCE_NOT_FULLSCREEN |
| * @see #FLAG_DITHER |
| * @see #FLAG_SECURE |
| * @see #FLAG_SCALED |
| * @see #FLAG_IGNORE_CHEEK_PRESSES |
| * @see #FLAG_LAYOUT_INSET_DECOR |
| * @see #FLAG_ALT_FOCUSABLE_IM |
| * @see #FLAG_WATCH_OUTSIDE_TOUCH |
| * @see #FLAG_SHOW_WHEN_LOCKED |
| * @see #FLAG_SHOW_WALLPAPER |
| * @see #FLAG_TURN_SCREEN_ON |
| * @see #FLAG_DISMISS_KEYGUARD |
| * @see #FLAG_SPLIT_TOUCH |
| * @see #FLAG_HARDWARE_ACCELERATED |
| */ |
| @ViewDebug.ExportedProperty(flagMapping = { |
| @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, |
| name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"), |
| @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND, |
| name = "FLAG_DIM_BEHIND"), |
| @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND, |
| name = "FLAG_BLUR_BEHIND"), |
| @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE, |
| name = "FLAG_NOT_FOCUSABLE"), |
| @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE, |
| name = "FLAG_NOT_TOUCHABLE"), |
| @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL, |
| name = "FLAG_NOT_TOUCH_MODAL"), |
| @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING, |
| name = "FLAG_TOUCHABLE_WHEN_WAKING"), |
| @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON, |
| name = "FLAG_KEEP_SCREEN_ON"), |
| @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN, |
| name = "FLAG_LAYOUT_IN_SCREEN"), |
| @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS, |
| name = "FLAG_LAYOUT_NO_LIMITS"), |
| @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN, |
| name = "FLAG_FULLSCREEN"), |
| @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN, |
| name = "FLAG_FORCE_NOT_FULLSCREEN"), |
| @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER, |
| name = "FLAG_DITHER"), |
| @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE, |
| name = "FLAG_SECURE"), |
| @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED, |
| name = "FLAG_SCALED"), |
| @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES, |
| name = "FLAG_IGNORE_CHEEK_PRESSES"), |
| @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR, |
| name = "FLAG_LAYOUT_INSET_DECOR"), |
| @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM, |
| name = "FLAG_ALT_FOCUSABLE_IM"), |
| @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH, |
| name = "FLAG_WATCH_OUTSIDE_TOUCH"), |
| @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED, |
| name = "FLAG_SHOW_WHEN_LOCKED"), |
| @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER, |
| name = "FLAG_SHOW_WALLPAPER"), |
| @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON, |
| name = "FLAG_TURN_SCREEN_ON"), |
| @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD, |
| name = "FLAG_DISMISS_KEYGUARD"), |
| @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH, |
| name = "FLAG_SPLIT_TOUCH"), |
| @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED, |
| name = "FLAG_HARDWARE_ACCELERATED") |
| }) |
| public int flags; |
| |
| /** |
| * If the window has requested hardware acceleration, but this is not |
| * allowed in the process it is in, then still render it as if it is |
| * hardware accelerated. This is used for the starting preview windows |
| * in the system process, which don't need to have the overhead of |
| * hardware acceleration (they are just a static rendering), but should |
| * be rendered as such to match the actual window of the app even if it |
| * is hardware accelerated. |
| * Even if the window isn't hardware accelerated, still do its rendering |
| * as if it was. |
| * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows |
| * that need hardware acceleration (e.g. LockScreen), where hardware acceleration |
| * is generally disabled. This flag must be specified in addition to |
| * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system |
| * windows. |
| * |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001; |
| |
| /** |
| * In the system process, we globally do not use hardware acceleration |
| * because there are many threads doing UI there and they conflict. |
| * If certain parts of the UI that really do want to use hardware |
| * acceleration, this flag can be set to force it. This is basically |
| * for the lock screen. Anyone else using it, you are probably wrong. |
| * |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002; |
| |
| /** |
| * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers |
| * may elect to skip these notifications if they are not doing anything productive with |
| * them (they do not affect the wallpaper scrolling operation) by calling |
| * {@link |
| * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}. |
| * |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004; |
| |
| /** |
| * This is set for a window that has explicitly specified its |
| * FLAG_NEEDS_MENU_KEY, so we know the value on this window is the |
| * appropriate one to use. If this is not set, we should look at |
| * windows behind it to determine the appropriate value. |
| * |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_SET_NEEDS_MENU_KEY = 0x00000008; |
| |
| /** |
| * Control flags that are private to the platform. |
| * @hide |
| */ |
| public int privateFlags; |
| |
| /** |
| * Given a particular set of window manager flags, determine whether |
| * such a window may be a target for an input method when it has |
| * focus. In particular, this checks the |
| * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM} |
| * flags and returns true if the combination of the two corresponds |
| * to a window that needs to be behind the input method so that the |
| * user can type into it. |
| * |
| * @param flags The current window manager flags. |
| * |
| * @return Returns true if such a window should be behind/interact |
| * with an input method, false if not. |
| */ |
| public static boolean mayUseInputMethod(int flags) { |
| switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) { |
| case 0: |
| case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM: |
| return true; |
| } |
| return false; |
| } |
| |
| /** |
| * Mask for {@link #softInputMode} of the bits that determine the |
| * desired visibility state of the soft input area for this window. |
| */ |
| public static final int SOFT_INPUT_MASK_STATE = 0x0f; |
| |
| /** |
| * Visibility state for {@link #softInputMode}: no state has been specified. |
| */ |
| public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0; |
| |
| /** |
| * Visibility state for {@link #softInputMode}: please don't change the state of |
| * the soft input area. |
| */ |
| public static final int SOFT_INPUT_STATE_UNCHANGED = 1; |
| |
| /** |
| * Visibility state for {@link #softInputMode}: please hide any soft input |
| * area when normally appropriate (when the user is navigating |
| * forward to your window). |
| */ |
| public static final int SOFT_INPUT_STATE_HIDDEN = 2; |
| |
| /** |
| * Visibility state for {@link #softInputMode}: please always hide any |
| * soft input area when this window receives focus. |
| */ |
| public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3; |
| |
| /** |
| * Visibility state for {@link #softInputMode}: please show the soft |
| * input area when normally appropriate (when the user is navigating |
| * forward to your window). |
| */ |
| public static final int SOFT_INPUT_STATE_VISIBLE = 4; |
| |
| /** |
| * Visibility state for {@link #softInputMode}: please always make the |
| * soft input area visible when this window receives input focus. |
| */ |
| public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5; |
| |
| /** |
| * Mask for {@link #softInputMode} of the bits that determine the |
| * way that the window should be adjusted to accommodate the soft |
| * input window. |
| */ |
| public static final int SOFT_INPUT_MASK_ADJUST = 0xf0; |
| |
| /** Adjustment option for {@link #softInputMode}: nothing specified. |
| * The system will try to pick one or |
| * the other depending on the contents of the window. |
| */ |
| public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00; |
| |
| /** Adjustment option for {@link #softInputMode}: set to allow the |
| * window to be resized when an input |
| * method is shown, so that its contents are not covered by the input |
| * method. This can <em>not</em> be combined with |
| * {@link #SOFT_INPUT_ADJUST_PAN}; if |
| * neither of these are set, then the system will try to pick one or |
| * the other depending on the contents of the window. |
| */ |
| public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10; |
| |
| /** Adjustment option for {@link #softInputMode}: set to have a window |
| * pan when an input method is |
| * shown, so it doesn't need to deal with resizing but just panned |
| * by the framework to ensure the current input focus is visible. This |
| * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if |
| * neither of these are set, then the system will try to pick one or |
| * the other depending on the contents of the window. |
| */ |
| public static final int SOFT_INPUT_ADJUST_PAN = 0x20; |
| |
| /** Adjustment option for {@link #softInputMode}: set to have a window |
| * not adjust for a shown input method. The window will not be resized, |
| * and it will not be panned to make its focus visible. |
| */ |
| public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30; |
| |
| /** |
| * Bit for {@link #softInputMode}: set when the user has navigated |
| * forward to the window. This is normally set automatically for |
| * you by the system, though you may want to set it in certain cases |
| * when you are displaying a window yourself. This flag will always |
| * be cleared automatically after the window is displayed. |
| */ |
| public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100; |
| |
| /** |
| * Desired operating mode for any soft input area. May be any combination |
| * of: |
| * |
| * <ul> |
| * <li> One of the visibility states |
| * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED}, |
| * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or |
| * {@link #SOFT_INPUT_STATE_VISIBLE}. |
| * <li> One of the adjustment options |
| * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED}, |
| * {@link #SOFT_INPUT_ADJUST_RESIZE}, or |
| * {@link #SOFT_INPUT_ADJUST_PAN}. |
| */ |
| public int softInputMode; |
| |
| /** |
| * Placement of window within the screen as per {@link Gravity}. Both |
| * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, |
| * android.graphics.Rect) Gravity.apply} and |
| * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect) |
| * Gravity.applyDisplay} are used during window layout, with this value |
| * given as the desired gravity. For example you can specify |
| * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and |
| * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here |
| * to control the behavior of |
| * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect) |
| * Gravity.applyDisplay}. |
| * |
| * @see Gravity |
| */ |
| public int gravity; |
| |
| /** |
| * The horizontal margin, as a percentage of the container's width, |
| * between the container and the widget. See |
| * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, |
| * android.graphics.Rect) Gravity.apply} for how this is used. This |
| * field is added with {@link #x} to supply the <var>xAdj</var> parameter. |
| */ |
| public float horizontalMargin; |
| |
| /** |
| * The vertical margin, as a percentage of the container's height, |
| * between the container and the widget. See |
| * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, |
| * android.graphics.Rect) Gravity.apply} for how this is used. This |
| * field is added with {@link #y} to supply the <var>yAdj</var> parameter. |
| */ |
| public float verticalMargin; |
| |
| /** |
| * The desired bitmap format. May be one of the constants in |
| * {@link android.graphics.PixelFormat}. Default is OPAQUE. |
| */ |
| public int format; |
| |
| /** |
| * A style resource defining the animations to use for this window. |
| * This must be a system resource; it can not be an application resource |
| * because the window manager does not have access to applications. |
| */ |
| public int windowAnimations; |
| |
| /** |
| * An alpha value to apply to this entire window. |
| * An alpha of 1.0 means fully opaque and 0.0 means fully transparent |
| */ |
| public float alpha = 1.0f; |
| |
| /** |
| * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming |
| * to apply. Range is from 1.0 for completely opaque to 0.0 for no |
| * dim. |
| */ |
| public float dimAmount = 1.0f; |
| |
| /** |
| * Default value for {@link #screenBrightness} and {@link #buttonBrightness} |
| * indicating that the brightness value is not overridden for this window |
| * and normal brightness policy should be used. |
| */ |
| public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f; |
| |
| /** |
| * Value for {@link #screenBrightness} and {@link #buttonBrightness} |
| * indicating that the screen or button backlight brightness should be set |
| * to the lowest value when this window is in front. |
| */ |
| public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f; |
| |
| /** |
| * Value for {@link #screenBrightness} and {@link #buttonBrightness} |
| * indicating that the screen or button backlight brightness should be set |
| * to the hightest value when this window is in front. |
| */ |
| public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f; |
| |
| /** |
| * This can be used to override the user's preferred brightness of |
| * the screen. A value of less than 0, the default, means to use the |
| * preferred screen brightness. 0 to 1 adjusts the brightness from |
| * dark to full bright. |
| */ |
| public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE; |
| |
| /** |
| * This can be used to override the standard behavior of the button and |
| * keyboard backlights. A value of less than 0, the default, means to |
| * use the standard backlight behavior. 0 to 1 adjusts the brightness |
| * from dark to full bright. |
| */ |
| public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE; |
| |
| /** |
| * Identifier for this window. This will usually be filled in for |
| * you. |
| */ |
| public IBinder token = null; |
| |
| /** |
| * Name of the package owning this window. |
| */ |
| public String packageName = null; |
| |
| /** |
| * Specific orientation value for a window. |
| * May be any of the same values allowed |
| * for {@link android.content.pm.ActivityInfo#screenOrientation}. |
| * If not set, a default value of |
| * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED} |
| * will be used. |
| */ |
| public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED; |
| |
| /** |
| * Control the visibility of the status bar. |
| * |
| * @see View#STATUS_BAR_VISIBLE |
| * @see View#STATUS_BAR_HIDDEN |
| */ |
| public int systemUiVisibility; |
| |
| /** |
| * @hide |
| * The ui visibility as requested by the views in this hierarchy. |
| * the combined value should be systemUiVisibility | subtreeSystemUiVisibility. |
| */ |
| public int subtreeSystemUiVisibility; |
| |
| /** |
| * Get callbacks about the system ui visibility changing. |
| * |
| * TODO: Maybe there should be a bitfield of optional callbacks that we need. |
| * |
| * @hide |
| */ |
| public boolean hasSystemUiListeners; |
| |
| /** |
| * When this window has focus, disable touch pad pointer gesture processing. |
| * The window will receive raw position updates from the touch pad instead |
| * of pointer movements and synthetic touch events. |
| * |
| * @hide |
| */ |
| public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001; |
| |
| /** |
| * Does not construct an input channel for this window. The channel will therefore |
| * be incapable of receiving input. |
| * |
| * @hide |
| */ |
| public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002; |
| |
| /** |
| * Control special features of the input subsystem. |
| * |
| * @see #INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES |
| * @see #INPUT_FEATURE_NO_INPUT_CHANNEL |
| * @hide |
| */ |
| public int inputFeatures; |
| |
| public LayoutParams() { |
| super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); |
| type = TYPE_APPLICATION; |
| format = PixelFormat.OPAQUE; |
| } |
| |
| public LayoutParams(int _type) { |
| super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); |
| type = _type; |
| format = PixelFormat.OPAQUE; |
| } |
| |
| public LayoutParams(int _type, int _flags) { |
| super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); |
| type = _type; |
| flags = _flags; |
| format = PixelFormat.OPAQUE; |
| } |
| |
| public LayoutParams(int _type, int _flags, int _format) { |
| super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); |
| type = _type; |
| flags = _flags; |
| format = _format; |
| } |
| |
| public LayoutParams(int w, int h, int _type, int _flags, int _format) { |
| super(w, h); |
| type = _type; |
| flags = _flags; |
| format = _format; |
| } |
| |
| public LayoutParams(int w, int h, int xpos, int ypos, int _type, |
| int _flags, int _format) { |
| super(w, h); |
| x = xpos; |
| y = ypos; |
| type = _type; |
| flags = _flags; |
| format = _format; |
| } |
| |
| public final void setTitle(CharSequence title) { |
| if (null == title) |
| title = ""; |
| |
| mTitle = TextUtils.stringOrSpannedString(title); |
| } |
| |
| public final CharSequence getTitle() { |
| return mTitle; |
| } |
| |
| public int describeContents() { |
| return 0; |
| } |
| |
| public void writeToParcel(Parcel out, int parcelableFlags) { |
| out.writeInt(width); |
| out.writeInt(height); |
| out.writeInt(x); |
| out.writeInt(y); |
| out.writeInt(type); |
| out.writeInt(flags); |
| out.writeInt(privateFlags); |
| out.writeInt(softInputMode); |
| out.writeInt(gravity); |
| out.writeFloat(horizontalMargin); |
| out.writeFloat(verticalMargin); |
| out.writeInt(format); |
| out.writeInt(windowAnimations); |
| out.writeFloat(alpha); |
| out.writeFloat(dimAmount); |
| out.writeFloat(screenBrightness); |
| out.writeFloat(buttonBrightness); |
| out.writeStrongBinder(token); |
| out.writeString(packageName); |
| TextUtils.writeToParcel(mTitle, out, parcelableFlags); |
| out.writeInt(screenOrientation); |
| out.writeInt(systemUiVisibility); |
| out.writeInt(subtreeSystemUiVisibility); |
| out.writeInt(hasSystemUiListeners ? 1 : 0); |
| out.writeInt(inputFeatures); |
| } |
| |
| public static final Parcelable.Creator<LayoutParams> CREATOR |
| = new Parcelable.Creator<LayoutParams>() { |
| public LayoutParams createFromParcel(Parcel in) { |
| return new LayoutParams(in); |
| } |
| |
| public LayoutParams[] newArray(int size) { |
| return new LayoutParams[size]; |
| } |
| }; |
| |
| |
| public LayoutParams(Parcel in) { |
| width = in.readInt(); |
| height = in.readInt(); |
| x = in.readInt(); |
| y = in.readInt(); |
| type = in.readInt(); |
| flags = in.readInt(); |
| privateFlags = in.readInt(); |
| softInputMode = in.readInt(); |
| gravity = in.readInt(); |
| horizontalMargin = in.readFloat(); |
| verticalMargin = in.readFloat(); |
| format = in.readInt(); |
| windowAnimations = in.readInt(); |
| alpha = in.readFloat(); |
| dimAmount = in.readFloat(); |
| screenBrightness = in.readFloat(); |
| buttonBrightness = in.readFloat(); |
| token = in.readStrongBinder(); |
| packageName = in.readString(); |
| mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in); |
| screenOrientation = in.readInt(); |
| systemUiVisibility = in.readInt(); |
| subtreeSystemUiVisibility = in.readInt(); |
| hasSystemUiListeners = in.readInt() != 0; |
| inputFeatures = in.readInt(); |
| } |
| |
| @SuppressWarnings({"PointlessBitwiseExpression"}) |
| public static final int LAYOUT_CHANGED = 1<<0; |
| public static final int TYPE_CHANGED = 1<<1; |
| public static final int FLAGS_CHANGED = 1<<2; |
| public static final int FORMAT_CHANGED = 1<<3; |
| public static final int ANIMATION_CHANGED = 1<<4; |
| public static final int DIM_AMOUNT_CHANGED = 1<<5; |
| public static final int TITLE_CHANGED = 1<<6; |
| public static final int ALPHA_CHANGED = 1<<7; |
| public static final int MEMORY_TYPE_CHANGED = 1<<8; |
| public static final int SOFT_INPUT_MODE_CHANGED = 1<<9; |
| public static final int SCREEN_ORIENTATION_CHANGED = 1<<10; |
| public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11; |
| /** {@hide} */ |
| public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<12; |
| /** {@hide} */ |
| public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<13; |
| /** {@hide} */ |
| public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<14; |
| /** {@hide} */ |
| public static final int INPUT_FEATURES_CHANGED = 1<<15; |
| /** {@hide} */ |
| public static final int PRIVATE_FLAGS_CHANGED = 1<<16; |
| /** {@hide} */ |
| public static final int EVERYTHING_CHANGED = 0xffffffff; |
| |
| // internal buffer to backup/restore parameters under compatibility mode. |
| private int[] mCompatibilityParamsBackup = null; |
| |
| public final int copyFrom(LayoutParams o) { |
| int changes = 0; |
| |
| if (width != o.width) { |
| width = o.width; |
| changes |= LAYOUT_CHANGED; |
| } |
| if (height != o.height) { |
| height = o.height; |
| changes |= LAYOUT_CHANGED; |
| } |
| if (x != o.x) { |
| x = o.x; |
| changes |= LAYOUT_CHANGED; |
| } |
| if (y != o.y) { |
| y = o.y; |
| changes |= LAYOUT_CHANGED; |
| } |
| if (horizontalWeight != o.horizontalWeight) { |
| horizontalWeight = o.horizontalWeight; |
| changes |= LAYOUT_CHANGED; |
| } |
| if (verticalWeight != o.verticalWeight) { |
| verticalWeight = o.verticalWeight; |
| changes |= LAYOUT_CHANGED; |
| } |
| if (horizontalMargin != o.horizontalMargin) { |
| horizontalMargin = o.horizontalMargin; |
| changes |= LAYOUT_CHANGED; |
| } |
| if (verticalMargin != o.verticalMargin) { |
| verticalMargin = o.verticalMargin; |
| changes |= LAYOUT_CHANGED; |
| } |
| if (type != o.type) { |
| type = o.type; |
| changes |= TYPE_CHANGED; |
| } |
| if (flags != o.flags) { |
| flags = o.flags; |
| changes |= FLAGS_CHANGED; |
| } |
| if (privateFlags != o.privateFlags) { |
| privateFlags = o.privateFlags; |
| changes |= PRIVATE_FLAGS_CHANGED; |
| } |
| if (softInputMode != o.softInputMode) { |
| softInputMode = o.softInputMode; |
| changes |= SOFT_INPUT_MODE_CHANGED; |
| } |
| if (gravity != o.gravity) { |
| gravity = o.gravity; |
| changes |= LAYOUT_CHANGED; |
| } |
| if (format != o.format) { |
| format = o.format; |
| changes |= FORMAT_CHANGED; |
| } |
| if (windowAnimations != o.windowAnimations) { |
| windowAnimations = o.windowAnimations; |
| changes |= ANIMATION_CHANGED; |
| } |
| if (token == null) { |
| // NOTE: token only copied if the recipient doesn't |
| // already have one. |
| token = o.token; |
| } |
| if (packageName == null) { |
| // NOTE: packageName only copied if the recipient doesn't |
| // already have one. |
| packageName = o.packageName; |
| } |
| if (!mTitle.equals(o.mTitle)) { |
| mTitle = o.mTitle; |
| changes |= TITLE_CHANGED; |
| } |
| if (alpha != o.alpha) { |
| alpha = o.alpha; |
| changes |= ALPHA_CHANGED; |
| } |
| if (dimAmount != o.dimAmount) { |
| dimAmount = o.dimAmount; |
| changes |= DIM_AMOUNT_CHANGED; |
| } |
| if (screenBrightness != o.screenBrightness) { |
| screenBrightness = o.screenBrightness; |
| changes |= SCREEN_BRIGHTNESS_CHANGED; |
| } |
| if (buttonBrightness != o.buttonBrightness) { |
| buttonBrightness = o.buttonBrightness; |
| changes |= BUTTON_BRIGHTNESS_CHANGED; |
| } |
| |
| if (screenOrientation != o.screenOrientation) { |
| screenOrientation = o.screenOrientation; |
| changes |= SCREEN_ORIENTATION_CHANGED; |
| } |
| |
| if (systemUiVisibility != o.systemUiVisibility |
| || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) { |
| systemUiVisibility = o.systemUiVisibility; |
| subtreeSystemUiVisibility = o.subtreeSystemUiVisibility; |
| changes |= SYSTEM_UI_VISIBILITY_CHANGED; |
| } |
| |
| if (hasSystemUiListeners != o.hasSystemUiListeners) { |
| hasSystemUiListeners = o.hasSystemUiListeners; |
| changes |= SYSTEM_UI_LISTENER_CHANGED; |
| } |
| |
| if (inputFeatures != o.inputFeatures) { |
| inputFeatures = o.inputFeatures; |
| changes |= INPUT_FEATURES_CHANGED; |
| } |
| |
| return changes; |
| } |
| |
| @Override |
| public String debug(String output) { |
| output += "Contents of " + this + ":"; |
| Log.d("Debug", output); |
| output = super.debug(""); |
| Log.d("Debug", output); |
| Log.d("Debug", ""); |
| Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}"); |
| return ""; |
| } |
| |
| @Override |
| public String toString() { |
| StringBuilder sb = new StringBuilder(256); |
| sb.append("WM.LayoutParams{"); |
| sb.append("("); |
| sb.append(x); |
| sb.append(','); |
| sb.append(y); |
| sb.append(")("); |
| sb.append((width== MATCH_PARENT ?"fill":(width==WRAP_CONTENT?"wrap":width))); |
| sb.append('x'); |
| sb.append((height== MATCH_PARENT ?"fill":(height==WRAP_CONTENT?"wrap":height))); |
| sb.append(")"); |
| if (horizontalMargin != 0) { |
| sb.append(" hm="); |
| sb.append(horizontalMargin); |
| } |
| if (verticalMargin != 0) { |
| sb.append(" vm="); |
| sb.append(verticalMargin); |
| } |
| if (gravity != 0) { |
| sb.append(" gr=#"); |
| sb.append(Integer.toHexString(gravity)); |
| } |
| if (softInputMode != 0) { |
| sb.append(" sim=#"); |
| sb.append(Integer.toHexString(softInputMode)); |
| } |
| sb.append(" ty="); |
| sb.append(type); |
| sb.append(" fl=#"); |
| sb.append(Integer.toHexString(flags)); |
| if (privateFlags != 0) { |
| sb.append(" pfl=0x").append(Integer.toHexString(privateFlags)); |
| } |
| if (format != PixelFormat.OPAQUE) { |
| sb.append(" fmt="); |
| sb.append(format); |
| } |
| if (windowAnimations != 0) { |
| sb.append(" wanim=0x"); |
| sb.append(Integer.toHexString(windowAnimations)); |
| } |
| if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) { |
| sb.append(" or="); |
| sb.append(screenOrientation); |
| } |
| if (alpha != 1.0f) { |
| sb.append(" alpha="); |
| sb.append(alpha); |
| } |
| if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) { |
| sb.append(" sbrt="); |
| sb.append(screenBrightness); |
| } |
| if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) { |
| sb.append(" bbrt="); |
| sb.append(buttonBrightness); |
| } |
| if ((flags & FLAG_COMPATIBLE_WINDOW) != 0) { |
| sb.append(" compatible=true"); |
| } |
| if (systemUiVisibility != 0) { |
| sb.append(" sysui=0x"); |
| sb.append(Integer.toHexString(systemUiVisibility)); |
| } |
| if (subtreeSystemUiVisibility != 0) { |
| sb.append(" vsysui=0x"); |
| sb.append(Integer.toHexString(subtreeSystemUiVisibility)); |
| } |
| if (hasSystemUiListeners) { |
| sb.append(" sysuil="); |
| sb.append(hasSystemUiListeners); |
| } |
| if (inputFeatures != 0) { |
| sb.append(" if=0x").append(Integer.toHexString(inputFeatures)); |
| } |
| sb.append('}'); |
| return sb.toString(); |
| } |
| |
| /** |
| * Scale the layout params' coordinates and size. |
| * @hide |
| */ |
| public void scale(float scale) { |
| x = (int) (x * scale + 0.5f); |
| y = (int) (y * scale + 0.5f); |
| if (width > 0) { |
| width = (int) (width * scale + 0.5f); |
| } |
| if (height > 0) { |
| height = (int) (height * scale + 0.5f); |
| } |
| } |
| |
| /** |
| * Backup the layout parameters used in compatibility mode. |
| * @see LayoutParams#restore() |
| */ |
| void backup() { |
| int[] backup = mCompatibilityParamsBackup; |
| if (backup == null) { |
| // we backup 4 elements, x, y, width, height |
| backup = mCompatibilityParamsBackup = new int[4]; |
| } |
| backup[0] = x; |
| backup[1] = y; |
| backup[2] = width; |
| backup[3] = height; |
| } |
| |
| /** |
| * Restore the layout params' coordinates, size and gravity |
| * @see LayoutParams#backup() |
| */ |
| void restore() { |
| int[] backup = mCompatibilityParamsBackup; |
| if (backup != null) { |
| x = backup[0]; |
| y = backup[1]; |
| width = backup[2]; |
| height = backup[3]; |
| } |
| } |
| |
| private CharSequence mTitle = ""; |
| } |
| } |