| |
| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_SHADOW_TESSELLATOR_H |
| #define ANDROID_HWUI_SHADOW_TESSELLATOR_H |
| |
| #include "Debug.h" |
| #include "Matrix.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class ShadowTessellator { |
| public: |
| static void tessellateAmbientShadow(float width, float height, |
| const mat4& casterTransform, VertexBuffer& shadowVertexBuffer); |
| |
| static void tessellateSpotShadow(float width, float height, |
| int screenWidth, int screenHeight, |
| const mat4& casterTransform, VertexBuffer& shadowVertexBuffer); |
| |
| private: |
| static void generateCasterPolygon(float width, float height, |
| const mat4& casterTransform, int vertexCount, Vector3* polygon); |
| |
| }; // ShadowTessellator |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_SHADOW_TESSELLATOR_H |