| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "OpenGLReadback.h" |
| |
| #include "Caches.h" |
| #include "Image.h" |
| #include "GlopBuilder.h" |
| #include "GlLayer.h" |
| #include "renderstate/RenderState.h" |
| #include "renderthread/EglManager.h" |
| #include "utils/GLUtils.h" |
| |
| #include <GLES2/gl2.h> |
| #include <ui/Fence.h> |
| #include <ui/GraphicBuffer.h> |
| #include <gui/Surface.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| CopyResult OpenGLReadback::copySurfaceInto(Surface& surface, const Rect& srcRect, |
| SkBitmap* bitmap) { |
| ATRACE_CALL(); |
| // Setup the source |
| sp<GraphicBuffer> sourceBuffer; |
| sp<Fence> sourceFence; |
| Matrix4 texTransform; |
| status_t err = surface.getLastQueuedBuffer(&sourceBuffer, &sourceFence, |
| texTransform.data); |
| texTransform.invalidateType(); |
| if (err != NO_ERROR) { |
| ALOGW("Failed to get last queued buffer, error = %d", err); |
| return CopyResult::UnknownError; |
| } |
| if (!sourceBuffer.get()) { |
| ALOGW("Surface doesn't have any previously queued frames, nothing to readback from"); |
| return CopyResult::SourceEmpty; |
| } |
| if (sourceBuffer->getUsage() & GRALLOC_USAGE_PROTECTED) { |
| ALOGW("Surface is protected, unable to copy from it"); |
| return CopyResult::SourceInvalid; |
| } |
| err = sourceFence->wait(500 /* ms */); |
| if (err != NO_ERROR) { |
| ALOGE("Timeout (500ms) exceeded waiting for buffer fence, abandoning readback attempt"); |
| return CopyResult::Timeout; |
| } |
| |
| return copyGraphicBufferInto(sourceBuffer.get(), texTransform, srcRect, bitmap); |
| } |
| |
| CopyResult OpenGLReadback::copyGraphicBufferInto(GraphicBuffer* graphicBuffer, |
| Matrix4& texTransform, const Rect& srcRect, SkBitmap* bitmap) { |
| mRenderThread.eglManager().initialize(); |
| // TODO: Can't use Image helper since it forces GL_TEXTURE_2D usage via |
| // GL_OES_EGL_image, which doesn't work since we need samplerExternalOES |
| // to be able to properly sample from the buffer. |
| |
| // Create the EGLImage object that maps the GraphicBuffer |
| EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| EGLClientBuffer clientBuffer = (EGLClientBuffer) graphicBuffer->getNativeBuffer(); |
| EGLint attrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE }; |
| |
| EGLImageKHR sourceImage = eglCreateImageKHR(display, EGL_NO_CONTEXT, |
| EGL_NATIVE_BUFFER_ANDROID, clientBuffer, attrs); |
| |
| if (sourceImage == EGL_NO_IMAGE_KHR) { |
| ALOGW("eglCreateImageKHR failed (%#x)", eglGetError()); |
| return CopyResult::UnknownError; |
| } |
| |
| uint32_t width = graphicBuffer->getWidth(); |
| uint32_t height = graphicBuffer->getHeight(); |
| CopyResult copyResult = copyImageInto(sourceImage, texTransform, width, height, |
| srcRect, bitmap); |
| |
| // All we're flushing & finishing is the deletion of the texture since |
| // copyImageInto already did a major flush & finish as an implicit |
| // part of glReadPixels, so this shouldn't pose any major stalls. |
| glFinish(); |
| eglDestroyImageKHR(display, sourceImage); |
| return copyResult; |
| } |
| |
| CopyResult OpenGLReadback::copyGraphicBufferInto(GraphicBuffer* graphicBuffer, SkBitmap* bitmap) { |
| Rect srcRect; |
| Matrix4 transform; |
| transform.loadScale(1, -1, 1); |
| transform.translate(0, -1); |
| return copyGraphicBufferInto(graphicBuffer, transform, srcRect, bitmap); |
| } |
| |
| static float sFlipVInit[16] = { |
| 1, 0, 0, 0, |
| 0, -1, 0, 0, |
| 0, 0, 1, 0, |
| 0, 1, 0, 1, |
| }; |
| |
| static const Matrix4 sFlipV(sFlipVInit); |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| inline CopyResult copyTextureInto(Caches& caches, RenderState& renderState, |
| Texture& sourceTexture, const Matrix4& texTransform, const Rect& srcRect, |
| SkBitmap* bitmap) { |
| int destWidth = bitmap->width(); |
| int destHeight = bitmap->height(); |
| if (destWidth > caches.maxTextureSize |
| || destHeight > caches.maxTextureSize) { |
| ALOGW("Can't copy surface into bitmap, %dx%d exceeds max texture size %d", |
| destWidth, destHeight, caches.maxTextureSize); |
| return CopyResult::DestinationInvalid; |
| } |
| |
| if (bitmap->colorType() == kRGBA_F16_SkColorType && !caches.extensions().hasFloatTextures()) { |
| ALOGW("Can't copy surface into bitmap, RGBA_F16 config is not supported"); |
| return CopyResult::DestinationInvalid; |
| } |
| |
| GLuint fbo = renderState.createFramebuffer(); |
| if (!fbo) { |
| ALOGW("Could not obtain an FBO"); |
| return CopyResult::UnknownError; |
| } |
| |
| GLuint texture; |
| |
| GLenum format; |
| GLenum internalFormat; |
| GLenum type; |
| |
| switch (bitmap->colorType()) { |
| case kAlpha_8_SkColorType: |
| format = GL_ALPHA; |
| internalFormat = GL_ALPHA; |
| type = GL_UNSIGNED_BYTE; |
| break; |
| case kRGB_565_SkColorType: |
| format = GL_RGB; |
| internalFormat = GL_RGB; |
| type = GL_UNSIGNED_SHORT_5_6_5; |
| break; |
| case kARGB_4444_SkColorType: |
| format = GL_RGBA; |
| internalFormat = GL_RGBA; |
| type = GL_UNSIGNED_SHORT_4_4_4_4; |
| break; |
| case kRGBA_F16_SkColorType: |
| format = GL_RGBA; |
| internalFormat = GL_RGBA16F; |
| type = GL_HALF_FLOAT; |
| break; |
| case kN32_SkColorType: |
| default: |
| format = GL_RGBA; |
| internalFormat = GL_RGBA; |
| type = GL_UNSIGNED_BYTE; |
| break; |
| } |
| |
| renderState.bindFramebuffer(fbo); |
| |
| // TODO: Use layerPool or something to get this maybe? But since we |
| // need explicit format control we can't currently. |
| |
| // Setup the rendertarget |
| glGenTextures(1, &texture); |
| caches.textureState().activateTexture(0); |
| caches.textureState().bindTexture(texture); |
| glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel()); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, destWidth, destHeight, |
| 0, format, type, nullptr); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_TEXTURE_2D, texture, 0); |
| |
| { |
| bool requiresFilter; |
| // Draw & readback |
| renderState.setViewport(destWidth, destHeight); |
| renderState.scissor().setEnabled(false); |
| renderState.blend().syncEnabled(); |
| renderState.stencil().disable(); |
| |
| Matrix4 croppedTexTransform(texTransform); |
| if (!srcRect.isEmpty()) { |
| // We flipV to convert to 0,0 top-left for the srcRect |
| // coordinates then flip back to 0,0 bottom-left for |
| // GLES coordinates. |
| croppedTexTransform.multiply(sFlipV); |
| croppedTexTransform.translate(srcRect.left / sourceTexture.width(), |
| srcRect.top / sourceTexture.height(), 0); |
| croppedTexTransform.scale(srcRect.getWidth() / sourceTexture.width(), |
| srcRect.getHeight() / sourceTexture.height(), 1); |
| croppedTexTransform.multiply(sFlipV); |
| requiresFilter = srcRect.getWidth() != (float) destWidth |
| || srcRect.getHeight() != (float) destHeight; |
| } else { |
| requiresFilter = sourceTexture.width() != (uint32_t) destWidth |
| || sourceTexture.height() != (uint32_t) destHeight; |
| } |
| Glop glop; |
| GlopBuilder(renderState, caches, &glop) |
| .setRoundRectClipState(nullptr) |
| .setMeshTexturedUnitQuad(nullptr) |
| .setFillExternalTexture(sourceTexture, croppedTexTransform, requiresFilter) |
| .setTransform(Matrix4::identity(), TransformFlags::None) |
| .setModelViewMapUnitToRect(Rect(destWidth, destHeight)) |
| .build(); |
| Matrix4 ortho; |
| ortho.loadOrtho(destWidth, destHeight); |
| renderState.render(glop, ortho, false); |
| |
| // TODO: We should convert to linear space when the target is RGBA16F |
| glReadPixels(0, 0, bitmap->width(), bitmap->height(), format, |
| type, bitmap->getPixels()); |
| bitmap->notifyPixelsChanged(); |
| } |
| |
| // Cleanup |
| caches.textureState().deleteTexture(texture); |
| renderState.deleteFramebuffer(fbo); |
| |
| GL_CHECKPOINT(MODERATE); |
| |
| return CopyResult::Success; |
| } |
| |
| CopyResult OpenGLReadbackImpl::copyImageInto(EGLImageKHR eglImage, |
| const Matrix4& imgTransform, int imgWidth, int imgHeight, const Rect& srcRect, |
| SkBitmap* bitmap) { |
| |
| // If this is a 90 or 270 degree rotation we need to swap width/height |
| // This is a fuzzy way of checking that. |
| if (imgTransform[Matrix4::kSkewX] >= 0.5f || imgTransform[Matrix4::kSkewX] <= -0.5f) { |
| std::swap(imgWidth, imgHeight); |
| } |
| |
| Caches& caches = Caches::getInstance(); |
| GLuint sourceTexId; |
| // Create a 2D texture to sample from the EGLImage |
| glGenTextures(1, &sourceTexId); |
| caches.textureState().bindTexture(GL_TEXTURE_EXTERNAL_OES, sourceTexId); |
| glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, eglImage); |
| |
| GLenum status = GL_NO_ERROR; |
| while ((status = glGetError()) != GL_NO_ERROR) { |
| ALOGW("glEGLImageTargetTexture2DOES failed (%#x)", status); |
| return CopyResult::UnknownError; |
| } |
| |
| Texture sourceTexture(caches); |
| sourceTexture.wrap(sourceTexId, imgWidth, imgHeight, 0, 0 /* total lie */, |
| GL_TEXTURE_EXTERNAL_OES); |
| |
| CopyResult copyResult = copyTextureInto(caches, mRenderThread.renderState(), |
| sourceTexture, imgTransform, srcRect, bitmap); |
| sourceTexture.deleteTexture(); |
| return copyResult; |
| } |
| |
| bool OpenGLReadbackImpl::copyLayerInto(renderthread::RenderThread& renderThread, |
| GlLayer& layer, SkBitmap* bitmap) { |
| return CopyResult::Success == copyTextureInto(Caches::getInstance(), |
| renderThread.renderState(), layer.getTexture(), layer.getTexTransform(), |
| Rect(), bitmap); |
| } |
| |
| |
| } // namespace uirenderer |
| } // namespace android |