| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #ifndef ANIMATOR_H |
| #define ANIMATOR_H |
| |
| #include <cutils/compiler.h> |
| #include <utils/RefBase.h> |
| #include <utils/StrongPointer.h> |
| #include <utils/Timers.h> |
| #include <memory> |
| |
| #include "utils/Macros.h" |
| |
| #include <vector> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class AnimationContext; |
| class BaseRenderNodeAnimator; |
| class CanvasPropertyPrimitive; |
| class CanvasPropertyPaint; |
| class Interpolator; |
| class RenderNode; |
| class RenderProperties; |
| |
| class AnimationListener : public VirtualLightRefBase { |
| public: |
| ANDROID_API virtual void onAnimationFinished(BaseRenderNodeAnimator*) = 0; |
| |
| protected: |
| ANDROID_API virtual ~AnimationListener() {} |
| }; |
| |
| enum class RepeatMode { |
| // These are the same values as the RESTART and REVERSE in ValueAnimator.java. |
| Restart = 1, |
| Reverse = 2 |
| }; |
| |
| class BaseRenderNodeAnimator : public VirtualLightRefBase { |
| PREVENT_COPY_AND_ASSIGN(BaseRenderNodeAnimator); |
| |
| public: |
| ANDROID_API void setStartValue(float value); |
| ANDROID_API void setInterpolator(Interpolator* interpolator); |
| ANDROID_API void setDuration(nsecs_t durationInMs); |
| ANDROID_API nsecs_t duration() { return mDuration; } |
| ANDROID_API void setStartDelay(nsecs_t startDelayInMs); |
| ANDROID_API nsecs_t startDelay() { return mStartDelay; } |
| ANDROID_API void setListener(AnimationListener* listener) { mListener = listener; } |
| AnimationListener* listener() { return mListener.get(); } |
| ANDROID_API void setAllowRunningAsync(bool mayRunAsync) { mMayRunAsync = mayRunAsync; } |
| bool mayRunAsync() { return mMayRunAsync; } |
| ANDROID_API void start(); |
| ANDROID_API virtual void reset(); |
| ANDROID_API void reverse(); |
| // Terminates the animation at its current progress. |
| ANDROID_API void cancel(); |
| |
| // Terminates the animation and skip to the end of the animation. |
| ANDROID_API virtual void end(); |
| |
| void attach(RenderNode* target); |
| virtual void onAttached() {} |
| void detach() { mTarget = nullptr; } |
| ANDROID_API void pushStaging(AnimationContext& context); |
| ANDROID_API bool animate(AnimationContext& context); |
| |
| // Returns the remaining time in ms for the animation. Note this should only be called during |
| // an animation on RenderThread. |
| ANDROID_API nsecs_t getRemainingPlayTime(); |
| |
| bool isRunning() { |
| return mPlayState == PlayState::Running || mPlayState == PlayState::Reversing; |
| } |
| bool isFinished() { return mPlayState == PlayState::Finished; } |
| float finalValue() { return mFinalValue; } |
| |
| ANDROID_API virtual uint32_t dirtyMask() = 0; |
| |
| void forceEndNow(AnimationContext& context); |
| RenderNode* target() { return mTarget; } |
| RenderNode* stagingTarget() { return mStagingTarget; } |
| |
| protected: |
| // PlayState is used by mStagingPlayState and mPlayState to track the state initiated from UI |
| // thread and Render Thread animation state, respectively. |
| // From the UI thread, mStagingPlayState transition looks like |
| // NotStarted -> Running/Reversing -> Finished |
| // ^ | |
| // | | |
| // ---------------------- |
| // Note: For mStagingState, the Finished state (optional) is only set when the animation is |
| // terminated by user. |
| // |
| // On Render Thread, mPlayState transition: |
| // NotStart -> Running/Reversing-> Finished |
| // ^ | |
| // | | |
| // ------------------ |
| // Note that if the animation is in Running/Reversing state, calling start or reverse again |
| // would do nothing if the animation has the same play direction as the request; otherwise, |
| // the animation would start from where it is and change direction (i.e. Reversing <-> Running) |
| |
| enum class PlayState { |
| NotStarted, |
| Running, |
| Reversing, |
| Finished, |
| }; |
| |
| explicit BaseRenderNodeAnimator(float finalValue); |
| virtual ~BaseRenderNodeAnimator(); |
| |
| virtual float getValue(RenderNode* target) const = 0; |
| virtual void setValue(RenderNode* target, float value) = 0; |
| |
| void callOnFinishedListener(AnimationContext& context); |
| |
| virtual void onStagingPlayStateChanged() {} |
| virtual void onPlayTimeChanged(nsecs_t playTime) {} |
| virtual void onPushStaging() {} |
| |
| RenderNode* mTarget; |
| RenderNode* mStagingTarget; |
| |
| float mFinalValue; |
| float mDeltaValue; |
| float mFromValue; |
| |
| std::unique_ptr<Interpolator> mInterpolator; |
| PlayState mStagingPlayState; |
| PlayState mPlayState; |
| bool mHasStartValue; |
| nsecs_t mStartTime; |
| nsecs_t mDuration; |
| nsecs_t mStartDelay; |
| bool mMayRunAsync; |
| // Play Time tracks the progress of animation, it should always be [0, mDuration], 0 being |
| // the beginning of the animation, will reach mDuration at the end of an animation. |
| nsecs_t mPlayTime; |
| |
| sp<AnimationListener> mListener; |
| |
| private: |
| enum class Request { Start, Reverse, Reset, Cancel, End }; |
| |
| // Defines different actions upon finish. |
| enum class Action { |
| // For animations that got canceled or finished normally. no more action needs to be done. |
| None, |
| // For animations that get reset, the reset will happen in the next animation pulse. |
| Reset, |
| // For animations being ended, in the next animation pulse the animation will skip to end. |
| End |
| }; |
| |
| inline void checkMutable(); |
| virtual void transitionToRunning(AnimationContext& context); |
| void doSetStartValue(float value); |
| bool updatePlayTime(nsecs_t playTime); |
| void resolveStagingRequest(Request request); |
| |
| std::vector<Request> mStagingRequests; |
| Action mPendingActionUponFinish = Action::None; |
| }; |
| |
| class RenderPropertyAnimator : public BaseRenderNodeAnimator { |
| public: |
| enum RenderProperty { |
| TRANSLATION_X = 0, |
| TRANSLATION_Y, |
| TRANSLATION_Z, |
| SCALE_X, |
| SCALE_Y, |
| ROTATION, |
| ROTATION_X, |
| ROTATION_Y, |
| X, |
| Y, |
| Z, |
| ALPHA, |
| }; |
| |
| ANDROID_API RenderPropertyAnimator(RenderProperty property, float finalValue); |
| |
| ANDROID_API virtual uint32_t dirtyMask(); |
| |
| protected: |
| virtual float getValue(RenderNode* target) const override; |
| virtual void setValue(RenderNode* target, float value) override; |
| virtual void onAttached() override; |
| virtual void onStagingPlayStateChanged() override; |
| virtual void onPushStaging() override; |
| |
| private: |
| typedef bool (RenderProperties::*SetFloatProperty)(float value); |
| typedef float (RenderProperties::*GetFloatProperty)() const; |
| |
| struct PropertyAccessors; |
| const PropertyAccessors* mPropertyAccess; |
| |
| static const PropertyAccessors PROPERTY_ACCESSOR_LUT[]; |
| bool mShouldSyncPropertyFields = false; |
| bool mShouldUpdateStagingProperties = false; |
| }; |
| |
| class CanvasPropertyPrimitiveAnimator : public BaseRenderNodeAnimator { |
| public: |
| ANDROID_API CanvasPropertyPrimitiveAnimator(CanvasPropertyPrimitive* property, |
| float finalValue); |
| |
| ANDROID_API virtual uint32_t dirtyMask(); |
| |
| protected: |
| virtual float getValue(RenderNode* target) const override; |
| virtual void setValue(RenderNode* target, float value) override; |
| |
| private: |
| sp<CanvasPropertyPrimitive> mProperty; |
| }; |
| |
| class CanvasPropertyPaintAnimator : public BaseRenderNodeAnimator { |
| public: |
| enum PaintField { |
| STROKE_WIDTH = 0, |
| ALPHA, |
| }; |
| |
| ANDROID_API CanvasPropertyPaintAnimator(CanvasPropertyPaint* property, PaintField field, |
| float finalValue); |
| |
| ANDROID_API virtual uint32_t dirtyMask(); |
| |
| protected: |
| virtual float getValue(RenderNode* target) const override; |
| virtual void setValue(RenderNode* target, float value) override; |
| |
| private: |
| sp<CanvasPropertyPaint> mProperty; |
| PaintField mField; |
| }; |
| |
| class RevealAnimator : public BaseRenderNodeAnimator { |
| public: |
| ANDROID_API RevealAnimator(int centerX, int centerY, float startValue, float finalValue); |
| |
| ANDROID_API virtual uint32_t dirtyMask(); |
| |
| protected: |
| virtual float getValue(RenderNode* target) const override; |
| virtual void setValue(RenderNode* target, float value) override; |
| |
| private: |
| int mCenterX, mCenterY; |
| }; |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |
| |
| #endif /* ANIMATOR_H */ |