| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.systemui.bubbles; |
| |
| import static com.android.systemui.pip.phone.PipDismissViewController.SHOW_TARGET_DELAY; |
| |
| import android.content.Context; |
| import android.graphics.Point; |
| import android.os.Handler; |
| import android.view.MotionEvent; |
| import android.view.VelocityTracker; |
| import android.view.View; |
| import android.view.ViewConfiguration; |
| |
| import com.android.systemui.Dependency; |
| import com.android.systemui.pip.phone.PipDismissViewController; |
| |
| /** |
| * Handles interpreting touches on a {@link BubbleStackView}. This includes expanding, collapsing, |
| * dismissing, and flings. |
| */ |
| class BubbleTouchHandler implements View.OnTouchListener { |
| |
| private BubbleController mController = Dependency.get(BubbleController.class); |
| private PipDismissViewController mDismissViewController; |
| private BubbleMovementHelper mMovementHelper; |
| |
| // The position of the bubble on down event |
| private int mBubbleDownPosX; |
| private int mBubbleDownPosY; |
| // The touch position on down event |
| private int mDownX = -1; |
| private int mDownY = -1; |
| |
| private boolean mMovedEnough; |
| private int mTouchSlopSquared; |
| private float mMinFlingVelocity; |
| private VelocityTracker mVelocityTracker; |
| |
| private boolean mInDismissTarget; |
| private Handler mHandler = new Handler(); |
| private Runnable mShowDismissAffordance = new Runnable() { |
| @Override |
| public void run() { |
| mDismissViewController.showDismissTarget(); |
| } |
| }; |
| |
| // Bubble being dragged from the row of bubbles when the stack is expanded |
| private BubbleView mBubbleDraggingOut; |
| |
| /** |
| * Views movable by this touch handler should implement this interface. |
| */ |
| public interface FloatingView { |
| |
| /** |
| * Sets the position of the view. |
| */ |
| void setPosition(int x, int y); |
| |
| /** |
| * Sets the x position of the view. |
| */ |
| void setPositionX(int x); |
| |
| /** |
| * Sets the y position of the view. |
| */ |
| void setPositionY(int y); |
| |
| /** |
| * @return the position of the view. |
| */ |
| Point getPosition(); |
| } |
| |
| public BubbleTouchHandler(Context context) { |
| final int touchSlop = ViewConfiguration.get(context).getScaledTouchSlop(); |
| mTouchSlopSquared = touchSlop * touchSlop; |
| |
| // Multiply by 3 for better fling |
| mMinFlingVelocity = ViewConfiguration.get(context).getScaledMinimumFlingVelocity() * 3; |
| |
| mMovementHelper = new BubbleMovementHelper(context); |
| mDismissViewController = new PipDismissViewController(context); |
| } |
| |
| @Override |
| public boolean onTouch(View v, MotionEvent event) { |
| int action = event.getActionMasked(); |
| |
| BubbleStackView stack = (BubbleStackView) v; |
| View targetView = mBubbleDraggingOut != null |
| ? mBubbleDraggingOut |
| : stack.getTargetView(event); |
| boolean isFloating = targetView instanceof FloatingView; |
| if (!isFloating || targetView == null || action == MotionEvent.ACTION_OUTSIDE) { |
| stack.collapseStack(); |
| cleanUpDismissTarget(); |
| resetTouches(); |
| return false; |
| } |
| |
| FloatingView floatingView = (FloatingView) targetView; |
| boolean isBubbleStack = floatingView instanceof BubbleStackView; |
| |
| Point startPos = floatingView.getPosition(); |
| int rawX = (int) event.getRawX(); |
| int rawY = (int) event.getRawY(); |
| switch (action) { |
| case MotionEvent.ACTION_DOWN: |
| trackMovement(event); |
| |
| mDismissViewController.createDismissTarget(); |
| mHandler.postDelayed(mShowDismissAffordance, SHOW_TARGET_DELAY); |
| |
| mBubbleDownPosX = startPos.x; |
| mBubbleDownPosY = startPos.y; |
| mDownX = rawX; |
| mDownY = rawY; |
| mMovedEnough = false; |
| break; |
| |
| case MotionEvent.ACTION_MOVE: |
| trackMovement(event); |
| |
| if (mBubbleDownPosX == -1 || mDownX == -1) { |
| mBubbleDownPosX = startPos.x; |
| mBubbleDownPosY = startPos.y; |
| mDownX = rawX; |
| mDownY = rawY; |
| } |
| final int deltaX = rawX - mDownX; |
| final int deltaY = rawY - mDownY; |
| if ((deltaX * deltaX) + (deltaY * deltaY) > mTouchSlopSquared && !mMovedEnough) { |
| mMovedEnough = true; |
| } |
| int x = mBubbleDownPosX + rawX - mDownX; |
| int y = mBubbleDownPosY + rawY - mDownY; |
| |
| if (mMovedEnough) { |
| if (floatingView instanceof BubbleView && mBubbleDraggingOut == null) { |
| mBubbleDraggingOut = ((BubbleView) floatingView); |
| } |
| floatingView.setPosition(x, y); |
| } |
| // TODO - when we're in the target stick to it / animate in some way? |
| mInDismissTarget = mDismissViewController.updateTarget((View) floatingView); |
| break; |
| |
| case MotionEvent.ACTION_CANCEL: |
| resetTouches(); |
| cleanUpDismissTarget(); |
| break; |
| |
| case MotionEvent.ACTION_UP: |
| trackMovement(event); |
| if (mInDismissTarget) { |
| if (isBubbleStack) { |
| mController.dismissStack(); |
| } else { |
| mController.removeBubble(((BubbleView) floatingView).getKey()); |
| } |
| } else if (mMovedEnough) { |
| mVelocityTracker.computeCurrentVelocity(1000); |
| final float velX = mVelocityTracker.getXVelocity(); |
| final float velY = mVelocityTracker.getYVelocity(); |
| if (isBubbleStack) { |
| if ((Math.abs(velY) > mMinFlingVelocity) |
| || (Math.abs(velX) > mMinFlingVelocity)) { |
| // It's being flung somewhere |
| mMovementHelper.animateFlingTo(stack, velX, velY).start(); |
| } else { |
| // Magnet back to nearest edge |
| mMovementHelper.animateMagnetTo(stack).start(); |
| } |
| } else { |
| // Individual bubble got dragged but not dismissed.. lets animate it back |
| // into position |
| Point toGoTo = (Point) ((View) floatingView).getTag(); |
| mMovementHelper.getTranslateAnim(floatingView, toGoTo, 100, 0).start(); |
| } |
| } else if (floatingView.equals(stack.getExpandedBubble())) { |
| stack.collapseStack(); |
| } else if (isBubbleStack) { |
| if (stack.isExpanded()) { |
| stack.collapseStack(); |
| } else { |
| stack.expandStack(); |
| } |
| } else { |
| stack.setExpandedBubble((BubbleView) floatingView); |
| } |
| cleanUpDismissTarget(); |
| mVelocityTracker.recycle(); |
| mVelocityTracker = null; |
| resetTouches(); |
| break; |
| } |
| return true; |
| } |
| |
| /** |
| * Removes the dismiss target and cancels any pending callbacks to show it. |
| */ |
| private void cleanUpDismissTarget() { |
| mHandler.removeCallbacks(mShowDismissAffordance); |
| mDismissViewController.destroyDismissTarget(); |
| } |
| |
| /** |
| * Resets anything we care about after a gesture is complete. |
| */ |
| private void resetTouches() { |
| mDownX = -1; |
| mDownY = -1; |
| mBubbleDownPosX = -1; |
| mBubbleDownPosY = -1; |
| mBubbleDraggingOut = null; |
| } |
| |
| private void trackMovement(MotionEvent event) { |
| if (mVelocityTracker == null) { |
| mVelocityTracker = VelocityTracker.obtain(); |
| } |
| mVelocityTracker.addMovement(event); |
| } |
| } |