| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #include "FrameInfoVisualizer.h" |
| |
| #include "OpenGLRenderer.h" |
| |
| #include <cutils/compiler.h> |
| |
| #define RETURN_IF_PROFILING_DISABLED() if (CC_LIKELY(mType == ProfileType::None)) return |
| #define RETURN_IF_DISABLED() if (CC_LIKELY(mType == ProfileType::None && !mShowDirtyRegions)) return |
| |
| #define PROFILE_DRAW_WIDTH 3 |
| #define PROFILE_DRAW_THRESHOLD_STROKE_WIDTH 2 |
| #define PROFILE_DRAW_DP_PER_MS 7 |
| |
| // Number of floats we want to display from FrameTimingData |
| // If this is changed make sure to update the indexes below |
| #define NUM_ELEMENTS 4 |
| |
| #define RECORD_INDEX 0 |
| #define PREPARE_INDEX 1 |
| #define PLAYBACK_INDEX 2 |
| #define SWAPBUFFERS_INDEX 3 |
| |
| // Must be NUM_ELEMENTS in size |
| static const SkColor ELEMENT_COLORS[] = { 0xcf3e66cc, 0xcf8f00ff, 0xcfdc3912, 0xcfe69800 }; |
| static const SkColor CURRENT_FRAME_COLOR = 0xcf5faa4d; |
| static const SkColor THRESHOLD_COLOR = 0xff5faa4d; |
| |
| // We could get this from TimeLord and use the actual frame interval, but |
| // this is good enough |
| #define FRAME_THRESHOLD 16 |
| |
| namespace android { |
| namespace uirenderer { |
| |
| static int dpToPx(int dp, float density) { |
| return (int) (dp * density + 0.5f); |
| } |
| |
| FrameInfoVisualizer::FrameInfoVisualizer(FrameInfoSource& source) |
| : mFrameSource(source) { |
| setDensity(1); |
| } |
| |
| FrameInfoVisualizer::~FrameInfoVisualizer() { |
| destroyData(); |
| } |
| |
| void FrameInfoVisualizer::setDensity(float density) { |
| if (CC_UNLIKELY(mDensity != density)) { |
| mDensity = density; |
| mVerticalUnit = dpToPx(PROFILE_DRAW_DP_PER_MS, density); |
| mHorizontalUnit = dpToPx(PROFILE_DRAW_WIDTH, density); |
| mThresholdStroke = dpToPx(PROFILE_DRAW_THRESHOLD_STROKE_WIDTH, density); |
| } |
| } |
| |
| void FrameInfoVisualizer::unionDirty(SkRect* dirty) { |
| RETURN_IF_DISABLED(); |
| // Not worth worrying about minimizing the dirty region for debugging, so just |
| // dirty the entire viewport. |
| if (dirty) { |
| mDirtyRegion = *dirty; |
| dirty->setEmpty(); |
| } |
| } |
| |
| void FrameInfoVisualizer::draw(OpenGLRenderer* canvas) { |
| RETURN_IF_DISABLED(); |
| |
| if (mShowDirtyRegions) { |
| mFlashToggle = !mFlashToggle; |
| if (mFlashToggle) { |
| SkPaint paint; |
| paint.setColor(0x7fff0000); |
| canvas->drawRect(mDirtyRegion.fLeft, mDirtyRegion.fTop, |
| mDirtyRegion.fRight, mDirtyRegion.fBottom, &paint); |
| } |
| } |
| |
| if (mType == ProfileType::Bars) { |
| prepareShapes(canvas->getViewportHeight()); |
| drawGraph(canvas); |
| drawCurrentFrame(canvas); |
| drawThreshold(canvas); |
| } |
| } |
| |
| void FrameInfoVisualizer::createData() { |
| if (mRects.get()) return; |
| |
| mRects.reset(new float*[mFrameSource.capacity()]); |
| for (int i = 0; i < NUM_ELEMENTS; i++) { |
| // 4 floats per rect |
| mRects.get()[i] = (float*) calloc(mFrameSource.capacity(), 4 * sizeof(float)); |
| } |
| } |
| |
| void FrameInfoVisualizer::destroyData() { |
| mRects.reset(nullptr); |
| } |
| |
| void FrameInfoVisualizer::addRect(Rect& r, float data, float* shapeOutput) { |
| r.top = r.bottom - (data * mVerticalUnit); |
| shapeOutput[0] = r.left; |
| shapeOutput[1] = r.top; |
| shapeOutput[2] = r.right; |
| shapeOutput[3] = r.bottom; |
| r.bottom = r.top; |
| } |
| |
| void FrameInfoVisualizer::prepareShapes(const int baseline) { |
| Rect r; |
| r.right = mHorizontalUnit; |
| for (size_t i = 0; i < mFrameSource.size(); i++) { |
| const int shapeIndex = i * 4; |
| r.bottom = baseline; |
| addRect(r, recordDuration(i), mRects.get()[RECORD_INDEX] + shapeIndex); |
| addRect(r, prepareDuration(i), mRects.get()[PREPARE_INDEX] + shapeIndex); |
| addRect(r, issueDrawDuration(i), mRects.get()[PLAYBACK_INDEX] + shapeIndex); |
| addRect(r, swapBuffersDuration(i), mRects.get()[SWAPBUFFERS_INDEX] + shapeIndex); |
| r.translate(mHorizontalUnit, 0); |
| } |
| } |
| |
| void FrameInfoVisualizer::drawGraph(OpenGLRenderer* canvas) { |
| SkPaint paint; |
| for (int i = 0; i < NUM_ELEMENTS; i++) { |
| paint.setColor(ELEMENT_COLORS[i]); |
| canvas->drawRects(mRects.get()[i], mFrameSource.capacity() * 4, &paint); |
| } |
| } |
| |
| void FrameInfoVisualizer::drawCurrentFrame(OpenGLRenderer* canvas) { |
| // This draws a solid rect over the entirety of the current frame's shape |
| // To do so we use the bottom of mRects[0] and the top of mRects[NUM_ELEMENTS-1] |
| // which will therefore fully overlap the previously drawn rects |
| SkPaint paint; |
| paint.setColor(CURRENT_FRAME_COLOR); |
| const int i = (mFrameSource.size() - 1) * 4; |
| canvas->drawRect(mRects.get()[0][i], mRects.get()[NUM_ELEMENTS-1][i+1], |
| mRects.get()[0][i+2], mRects.get()[0][i+3], &paint); |
| } |
| |
| void FrameInfoVisualizer::drawThreshold(OpenGLRenderer* canvas) { |
| SkPaint paint; |
| paint.setColor(THRESHOLD_COLOR); |
| paint.setStrokeWidth(mThresholdStroke); |
| |
| float pts[4]; |
| pts[0] = 0.0f; |
| pts[1] = pts[3] = canvas->getViewportHeight() - (FRAME_THRESHOLD * mVerticalUnit); |
| pts[2] = canvas->getViewportWidth(); |
| canvas->drawLines(pts, 4, &paint); |
| } |
| |
| bool FrameInfoVisualizer::consumeProperties() { |
| bool changed = false; |
| ProfileType newType = Properties::getProfileType(); |
| if (newType != mType) { |
| mType = newType; |
| if (mType == ProfileType::None) { |
| destroyData(); |
| } else { |
| createData(); |
| } |
| changed = true; |
| } |
| |
| bool showDirty = Properties::showDirtyRegions; |
| if (showDirty != mShowDirtyRegions) { |
| mShowDirtyRegions = showDirty; |
| changed = true; |
| } |
| return changed; |
| } |
| |
| void FrameInfoVisualizer::dumpData(int fd) { |
| RETURN_IF_PROFILING_DISABLED(); |
| |
| // This method logs the last N frames (where N is <= mDataSize) since the |
| // last call to dumpData(). In other words if there's a dumpData(), draw frame, |
| // dumpData(), the last dumpData() should only log 1 frame. |
| |
| FILE *file = fdopen(fd, "a"); |
| fprintf(file, "\n\tDraw\tPrepare\tProcess\tExecute\n"); |
| |
| for (size_t i = 0; i < mFrameSource.size(); i++) { |
| if (mFrameSource[i][FrameInfoIndex::kIntendedVsync] <= mLastFrameLogged) { |
| continue; |
| } |
| mLastFrameLogged = mFrameSource[i][FrameInfoIndex::kIntendedVsync]; |
| fprintf(file, "\t%3.2f\t%3.2f\t%3.2f\t%3.2f\n", |
| recordDuration(i), prepareDuration(i), |
| issueDrawDuration(i), swapBuffersDuration(i)); |
| } |
| |
| fflush(file); |
| } |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |