blob: b085211de5c2cac30842d3ec3b95e87c2c1c0a2c [file] [log] [blame]
package com.android.systemui.recents;
import android.animation.TimeInterpolator;
/**
* A pre-baked bezier-curved interpolator for quantum-paper transitions.
*/
public class BakedBezierInterpolator implements TimeInterpolator {
public static final BakedBezierInterpolator INSTANCE = new BakedBezierInterpolator();
/**
* Use the INSTANCE variable instead of instantiating.
*/
private BakedBezierInterpolator() {
super();
}
/**
* Lookup table values.
* Generated using a Bezier curve from (0,0) to (1,1) with control points:
* P0 (0,0)
* P1 (0.4, 0)
* P2 (0.2, 1.0)
* P3 (1.0, 1.0)
*
* Values sampled with x at regular intervals between 0 and 1.
*
* These values were generated using:
* ./scripts/bezier_interpolator_values_gen.py 0.4 0.2
*/
private static final float[] VALUES = new float[] {
0.0f, 0.0002f, 0.0009f, 0.0019f, 0.0036f, 0.0059f, 0.0086f, 0.0119f, 0.0157f, 0.0209f,
0.0257f, 0.0321f, 0.0392f, 0.0469f, 0.0566f, 0.0656f, 0.0768f, 0.0887f, 0.1033f, 0.1186f,
0.1349f, 0.1519f, 0.1696f, 0.1928f, 0.2121f, 0.237f, 0.2627f, 0.2892f, 0.3109f, 0.3386f,
0.3667f, 0.3952f, 0.4241f, 0.4474f, 0.4766f, 0.5f, 0.5234f, 0.5468f, 0.5701f, 0.5933f,
0.6134f, 0.6333f, 0.6531f, 0.6698f, 0.6891f, 0.7054f, 0.7214f, 0.7346f, 0.7502f, 0.763f,
0.7756f, 0.7879f, 0.8f, 0.8107f, 0.8212f, 0.8326f, 0.8415f, 0.8503f, 0.8588f, 0.8672f,
0.8754f, 0.8833f, 0.8911f, 0.8977f, 0.9041f, 0.9113f, 0.9165f, 0.9232f, 0.9281f, 0.9328f,
0.9382f, 0.9434f, 0.9476f, 0.9518f, 0.9557f, 0.9596f, 0.9632f, 0.9662f, 0.9695f, 0.9722f,
0.9753f, 0.9777f, 0.9805f, 0.9826f, 0.9847f, 0.9866f, 0.9884f, 0.9901f, 0.9917f, 0.9931f,
0.9944f, 0.9955f, 0.9964f, 0.9973f, 0.9981f, 0.9986f, 0.9992f, 0.9995f, 0.9998f, 1.0f, 1.0f
};
private static final float STEP_SIZE = 1.0f / (VALUES.length - 1);
@Override
public float getInterpolation(float input) {
if (input >= 1.0f) {
return 1.0f;
}
if (input <= 0f) {
return 0f;
}
int position = Math.min(
(int)(input * (VALUES.length - 1)),
VALUES.length - 2);
float quantized = position * STEP_SIZE;
float difference = input - quantized;
float weight = difference / STEP_SIZE;
return VALUES[position] + weight * (VALUES[position + 1] - VALUES[position]);
}
}