| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_TEXTURE_H |
| #define ANDROID_HWUI_TEXTURE_H |
| |
| #include <GLES2/gl2.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /** |
| * Represents an OpenGL texture. |
| */ |
| struct Texture { |
| Texture() { |
| cleanup = false; |
| bitmapSize = 0; |
| |
| wrapS = GL_CLAMP_TO_EDGE; |
| wrapT = GL_CLAMP_TO_EDGE; |
| |
| minFilter = GL_NEAREST; |
| magFilter = GL_NEAREST; |
| |
| mipMap = false; |
| |
| firstFilter = true; |
| firstWrap = true; |
| |
| id = 0; |
| } |
| |
| void setWrap(GLenum wrap, bool bindTexture = false, bool force = false, |
| GLenum renderTarget = GL_TEXTURE_2D) { |
| setWrapST(wrap, wrap, bindTexture, force, renderTarget); |
| } |
| |
| void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, bool force = false, |
| GLenum renderTarget = GL_TEXTURE_2D) { |
| |
| if (firstWrap || force || wrapS != this->wrapS || wrapT != this->wrapT) { |
| firstWrap = false; |
| |
| this->wrapS = wrapS; |
| this->wrapT = wrapT; |
| |
| if (bindTexture) { |
| glBindTexture(renderTarget, id); |
| } |
| |
| glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS); |
| glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT); |
| } |
| } |
| |
| void setFilter(GLenum filter, bool bindTexture = false, bool force = false, |
| GLenum renderTarget = GL_TEXTURE_2D) { |
| setFilterMinMag(filter, filter, bindTexture, force, renderTarget); |
| } |
| |
| void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, bool force = false, |
| GLenum renderTarget = GL_TEXTURE_2D) { |
| |
| if (firstFilter || force || min != minFilter || mag != magFilter) { |
| firstFilter = false; |
| |
| minFilter = min; |
| magFilter = mag; |
| |
| if (bindTexture) { |
| glBindTexture(renderTarget, id); |
| } |
| |
| if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR; |
| |
| glTexParameteri(renderTarget, GL_TEXTURE_MIN_FILTER, min); |
| glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag); |
| } |
| } |
| |
| /** |
| * Name of the texture. |
| */ |
| GLuint id; |
| /** |
| * Generation of the backing bitmap, |
| */ |
| uint32_t generation; |
| /** |
| * Indicates whether the texture requires blending. |
| */ |
| bool blend; |
| /** |
| * Width of the backing bitmap. |
| */ |
| uint32_t width; |
| /** |
| * Height of the backing bitmap. |
| */ |
| uint32_t height; |
| /** |
| * Indicates whether this texture should be cleaned up after use. |
| */ |
| bool cleanup; |
| /** |
| * Optional, size of the original bitmap. |
| */ |
| uint32_t bitmapSize; |
| /** |
| * Indicates whether this texture will use trilinear filtering. |
| */ |
| bool mipMap; |
| |
| private: |
| /** |
| * Last wrap modes set on this texture. Defaults to GL_CLAMP_TO_EDGE. |
| */ |
| GLenum wrapS; |
| GLenum wrapT; |
| |
| /** |
| * Last filters set on this texture. Defaults to GL_NEAREST. |
| */ |
| GLenum minFilter; |
| GLenum magFilter; |
| |
| bool firstFilter; |
| bool firstWrap; |
| }; // struct Texture |
| |
| class AutoTexture { |
| public: |
| AutoTexture(const Texture* texture): mTexture(texture) { } |
| ~AutoTexture() { |
| if (mTexture && mTexture->cleanup) { |
| glDeleteTextures(1, &mTexture->id); |
| delete mTexture; |
| } |
| } |
| |
| private: |
| const Texture* mTexture; |
| }; // class AutoTexture |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_TEXTURE_H |