| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "EglManager.h" |
| |
| #include <string> |
| |
| #include <cutils/properties.h> |
| #include <log/log.h> |
| #include "utils/StringUtils.h" |
| |
| #include "Caches.h" |
| #include "DeviceInfo.h" |
| #include "Frame.h" |
| #include "Properties.h" |
| #include "RenderThread.h" |
| #include "Texture.h" |
| #include "renderstate/RenderState.h" |
| |
| #include <EGL/eglext.h> |
| #include <GrContextOptions.h> |
| #include <gl/GrGLInterface.h> |
| |
| #ifdef HWUI_GLES_WRAP_ENABLED |
| #include "debug/GlesDriver.h" |
| #endif |
| |
| #define GLES_VERSION 2 |
| |
| // Android-specific addition that is used to show when frames began in systrace |
| EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface); |
| |
| namespace android { |
| namespace uirenderer { |
| namespace renderthread { |
| |
| #define ERROR_CASE(x) \ |
| case x: \ |
| return #x; |
| static const char* egl_error_str(EGLint error) { |
| switch (error) { |
| ERROR_CASE(EGL_SUCCESS) |
| ERROR_CASE(EGL_NOT_INITIALIZED) |
| ERROR_CASE(EGL_BAD_ACCESS) |
| ERROR_CASE(EGL_BAD_ALLOC) |
| ERROR_CASE(EGL_BAD_ATTRIBUTE) |
| ERROR_CASE(EGL_BAD_CONFIG) |
| ERROR_CASE(EGL_BAD_CONTEXT) |
| ERROR_CASE(EGL_BAD_CURRENT_SURFACE) |
| ERROR_CASE(EGL_BAD_DISPLAY) |
| ERROR_CASE(EGL_BAD_MATCH) |
| ERROR_CASE(EGL_BAD_NATIVE_PIXMAP) |
| ERROR_CASE(EGL_BAD_NATIVE_WINDOW) |
| ERROR_CASE(EGL_BAD_PARAMETER) |
| ERROR_CASE(EGL_BAD_SURFACE) |
| ERROR_CASE(EGL_CONTEXT_LOST) |
| default: |
| return "Unknown error"; |
| } |
| } |
| const char* EglManager::eglErrorString() { |
| return egl_error_str(eglGetError()); |
| } |
| |
| static struct { |
| bool bufferAge = false; |
| bool setDamage = false; |
| bool noConfigContext = false; |
| bool pixelFormatFloat = false; |
| bool glColorSpace = false; |
| bool scRGB = false; |
| bool contextPriority = false; |
| } EglExtensions; |
| |
| EglManager::EglManager(RenderThread& thread) |
| : mRenderThread(thread) |
| , mEglDisplay(EGL_NO_DISPLAY) |
| , mEglConfig(nullptr) |
| , mEglConfigWideGamut(nullptr) |
| , mEglContext(EGL_NO_CONTEXT) |
| , mPBufferSurface(EGL_NO_SURFACE) |
| , mCurrentSurface(EGL_NO_SURFACE) {} |
| |
| void EglManager::initialize() { |
| if (hasEglContext()) return; |
| |
| ATRACE_NAME("Creating EGLContext"); |
| |
| mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s", |
| eglErrorString()); |
| |
| EGLint major, minor; |
| LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE, |
| "Failed to initialize display %p! err=%s", mEglDisplay, eglErrorString()); |
| |
| ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor); |
| |
| initExtensions(); |
| |
| // Now that extensions are loaded, pick a swap behavior |
| if (Properties::enablePartialUpdates) { |
| // An Adreno driver bug is causing rendering problems for SkiaGL with |
| // buffer age swap behavior (b/31957043). To temporarily workaround, |
| // we will use preserved swap behavior. |
| if (Properties::useBufferAge && EglExtensions.bufferAge) { |
| mSwapBehavior = SwapBehavior::BufferAge; |
| } else { |
| mSwapBehavior = SwapBehavior::Preserved; |
| } |
| } |
| |
| loadConfigs(); |
| createContext(); |
| createPBufferSurface(); |
| makeCurrent(mPBufferSurface); |
| DeviceInfo::initialize(); |
| mRenderThread.renderState().onGLContextCreated(); |
| |
| if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { |
| #ifdef HWUI_GLES_WRAP_ENABLED |
| debug::GlesDriver* driver = debug::GlesDriver::get(); |
| sk_sp<const GrGLInterface> glInterface(driver->getSkiaInterface()); |
| #else |
| sk_sp<const GrGLInterface> glInterface(GrGLCreateNativeInterface()); |
| #endif |
| LOG_ALWAYS_FATAL_IF(!glInterface.get()); |
| |
| GrContextOptions options; |
| options.fDisableDistanceFieldPaths = true; |
| mRenderThread.cacheManager().configureContext(&options); |
| sk_sp<GrContext> grContext(GrContext::MakeGL(std::move(glInterface), options)); |
| LOG_ALWAYS_FATAL_IF(!grContext.get()); |
| mRenderThread.setGrContext(grContext); |
| } |
| } |
| |
| void EglManager::initExtensions() { |
| auto extensions = StringUtils::split(eglQueryString(mEglDisplay, EGL_EXTENSIONS)); |
| |
| // For our purposes we don't care if EGL_BUFFER_AGE is a result of |
| // EGL_EXT_buffer_age or EGL_KHR_partial_update as our usage is covered |
| // under EGL_KHR_partial_update and we don't need the expanded scope |
| // that EGL_EXT_buffer_age provides. |
| EglExtensions.bufferAge = |
| extensions.has("EGL_EXT_buffer_age") || extensions.has("EGL_KHR_partial_update"); |
| EglExtensions.setDamage = extensions.has("EGL_KHR_partial_update"); |
| LOG_ALWAYS_FATAL_IF(!extensions.has("EGL_KHR_swap_buffers_with_damage"), |
| "Missing required extension EGL_KHR_swap_buffers_with_damage"); |
| |
| EglExtensions.glColorSpace = extensions.has("EGL_KHR_gl_colorspace"); |
| EglExtensions.noConfigContext = extensions.has("EGL_KHR_no_config_context"); |
| EglExtensions.pixelFormatFloat = extensions.has("EGL_EXT_pixel_format_float"); |
| #ifdef ANDROID_ENABLE_LINEAR_BLENDING |
| EglExtensions.scRGB = extensions.has("EGL_EXT_gl_colorspace_scrgb_linear"); |
| #else |
| EglExtensions.scRGB = extensions.has("EGL_EXT_gl_colorspace_scrgb"); |
| #endif |
| EglExtensions.contextPriority = extensions.has("EGL_IMG_context_priority"); |
| } |
| |
| bool EglManager::hasEglContext() { |
| return mEglDisplay != EGL_NO_DISPLAY; |
| } |
| |
| void EglManager::loadConfigs() { |
| ALOGD("Swap behavior %d", static_cast<int>(mSwapBehavior)); |
| EGLint swapBehavior = |
| (mSwapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0; |
| EGLint attribs[] = {EGL_RENDERABLE_TYPE, |
| EGL_OPENGL_ES2_BIT, |
| EGL_RED_SIZE, |
| 8, |
| EGL_GREEN_SIZE, |
| 8, |
| EGL_BLUE_SIZE, |
| 8, |
| EGL_ALPHA_SIZE, |
| 8, |
| EGL_DEPTH_SIZE, |
| 0, |
| EGL_CONFIG_CAVEAT, |
| EGL_NONE, |
| EGL_STENCIL_SIZE, |
| Stencil::getStencilSize(), |
| EGL_SURFACE_TYPE, |
| EGL_WINDOW_BIT | swapBehavior, |
| EGL_NONE}; |
| |
| EGLint numConfigs = 1; |
| if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, numConfigs, &numConfigs) || |
| numConfigs != 1) { |
| if (mSwapBehavior == SwapBehavior::Preserved) { |
| // Try again without dirty regions enabled |
| ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without..."); |
| mSwapBehavior = SwapBehavior::Discard; |
| loadConfigs(); |
| return; // the call to loadConfigs() we just made picks the wide gamut config |
| } else { |
| // Failed to get a valid config |
| LOG_ALWAYS_FATAL("Failed to choose config, error = %s", eglErrorString()); |
| } |
| } |
| |
| if (EglExtensions.pixelFormatFloat) { |
| // If we reached this point, we have a valid swap behavior |
| EGLint attribs16F[] = {EGL_RENDERABLE_TYPE, |
| EGL_OPENGL_ES2_BIT, |
| EGL_COLOR_COMPONENT_TYPE_EXT, |
| EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT, |
| EGL_RED_SIZE, |
| 16, |
| EGL_GREEN_SIZE, |
| 16, |
| EGL_BLUE_SIZE, |
| 16, |
| EGL_ALPHA_SIZE, |
| 16, |
| EGL_DEPTH_SIZE, |
| 0, |
| EGL_STENCIL_SIZE, |
| Stencil::getStencilSize(), |
| EGL_SURFACE_TYPE, |
| EGL_WINDOW_BIT | swapBehavior, |
| EGL_NONE}; |
| |
| numConfigs = 1; |
| if (!eglChooseConfig(mEglDisplay, attribs16F, &mEglConfigWideGamut, numConfigs, |
| &numConfigs) || |
| numConfigs != 1) { |
| ALOGE("Device claims wide gamut support, cannot find matching config, error = %s", |
| eglErrorString()); |
| EglExtensions.pixelFormatFloat = false; |
| } |
| } |
| } |
| |
| void EglManager::createContext() { |
| std::vector<EGLint> contextAttributes; |
| contextAttributes.reserve(5); |
| contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION); |
| contextAttributes.push_back(GLES_VERSION); |
| if (Properties::contextPriority != 0 && EglExtensions.contextPriority) { |
| contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG); |
| contextAttributes.push_back(Properties::contextPriority); |
| } |
| contextAttributes.push_back(EGL_NONE); |
| mEglContext = eglCreateContext( |
| mEglDisplay, EglExtensions.noConfigContext ? ((EGLConfig) nullptr) : mEglConfig, |
| EGL_NO_CONTEXT, contextAttributes.data()); |
| LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT, "Failed to create context, error = %s", |
| eglErrorString()); |
| } |
| |
| void EglManager::createPBufferSurface() { |
| LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, |
| "usePBufferSurface() called on uninitialized GlobalContext!"); |
| |
| if (mPBufferSurface == EGL_NO_SURFACE) { |
| EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE}; |
| mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs); |
| } |
| } |
| |
| EGLSurface EglManager::createSurface(EGLNativeWindowType window, bool wideColorGamut) { |
| initialize(); |
| |
| wideColorGamut = wideColorGamut && EglExtensions.glColorSpace && EglExtensions.scRGB && |
| EglExtensions.pixelFormatFloat && EglExtensions.noConfigContext; |
| |
| // The color space we want to use depends on whether linear blending is turned |
| // on and whether the app has requested wide color gamut rendering. When wide |
| // color gamut rendering is off, the app simply renders in the display's native |
| // color gamut. |
| // |
| // When wide gamut rendering is off: |
| // - Blending is done by default in gamma space, which requires using a |
| // linear EGL color space (the GPU uses the color values as is) |
| // - If linear blending is on, we must use the sRGB EGL color space (the |
| // GPU will perform sRGB to linear and linear to SRGB conversions before |
| // and after blending) |
| // |
| // When wide gamut rendering is on we cannot rely on the GPU performing |
| // linear blending for us. We use two different color spaces to tag the |
| // surface appropriately for SurfaceFlinger: |
| // - Gamma blending (default) requires the use of the scRGB-nl color space |
| // - Linear blending requires the use of the scRGB color space |
| |
| // Not all Android targets support the EGL_GL_COLOR_SPACE_KHR extension |
| // We insert to placeholders to set EGL_GL_COLORSPACE_KHR and its value. |
| // According to section 3.4.1 of the EGL specification, the attributes |
| // list is considered empty if the first entry is EGL_NONE |
| EGLint attribs[] = {EGL_NONE, EGL_NONE, EGL_NONE}; |
| |
| if (EglExtensions.glColorSpace) { |
| attribs[0] = EGL_GL_COLORSPACE_KHR; |
| #ifdef ANDROID_ENABLE_LINEAR_BLENDING |
| if (wideColorGamut) { |
| attribs[1] = EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT; |
| } else { |
| attribs[1] = EGL_GL_COLORSPACE_SRGB_KHR; |
| } |
| #else |
| if (wideColorGamut) { |
| attribs[1] = EGL_GL_COLORSPACE_SCRGB_EXT; |
| } else { |
| attribs[1] = EGL_GL_COLORSPACE_LINEAR_KHR; |
| } |
| #endif |
| } |
| |
| EGLSurface surface = eglCreateWindowSurface( |
| mEglDisplay, wideColorGamut ? mEglConfigWideGamut : mEglConfig, window, attribs); |
| LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, |
| "Failed to create EGLSurface for window %p, eglErr = %s", (void*)window, |
| eglErrorString()); |
| |
| if (mSwapBehavior != SwapBehavior::Preserved) { |
| LOG_ALWAYS_FATAL_IF(eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, |
| EGL_BUFFER_DESTROYED) == EGL_FALSE, |
| "Failed to set swap behavior to destroyed for window %p, eglErr = %s", |
| (void*)window, eglErrorString()); |
| } |
| |
| return surface; |
| } |
| |
| void EglManager::destroySurface(EGLSurface surface) { |
| if (isCurrent(surface)) { |
| makeCurrent(EGL_NO_SURFACE); |
| } |
| if (!eglDestroySurface(mEglDisplay, surface)) { |
| ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, eglErrorString()); |
| } |
| } |
| |
| void EglManager::destroy() { |
| if (mEglDisplay == EGL_NO_DISPLAY) return; |
| |
| mRenderThread.setGrContext(nullptr); |
| mRenderThread.renderState().onGLContextDestroyed(); |
| eglDestroyContext(mEglDisplay, mEglContext); |
| eglDestroySurface(mEglDisplay, mPBufferSurface); |
| eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
| eglTerminate(mEglDisplay); |
| eglReleaseThread(); |
| |
| mEglDisplay = EGL_NO_DISPLAY; |
| mEglContext = EGL_NO_CONTEXT; |
| mPBufferSurface = EGL_NO_SURFACE; |
| mCurrentSurface = EGL_NO_SURFACE; |
| } |
| |
| bool EglManager::makeCurrent(EGLSurface surface, EGLint* errOut) { |
| if (isCurrent(surface)) return false; |
| |
| if (surface == EGL_NO_SURFACE) { |
| // Ensure we always have a valid surface & context |
| surface = mPBufferSurface; |
| } |
| if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) { |
| if (errOut) { |
| *errOut = eglGetError(); |
| ALOGW("Failed to make current on surface %p, error=%s", (void*)surface, |
| egl_error_str(*errOut)); |
| } else { |
| LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s", (void*)surface, |
| eglErrorString()); |
| } |
| } |
| mCurrentSurface = surface; |
| if (Properties::disableVsync) { |
| eglSwapInterval(mEglDisplay, 0); |
| } |
| return true; |
| } |
| |
| EGLint EglManager::queryBufferAge(EGLSurface surface) { |
| switch (mSwapBehavior) { |
| case SwapBehavior::Discard: |
| return 0; |
| case SwapBehavior::Preserved: |
| return 1; |
| case SwapBehavior::BufferAge: |
| EGLint bufferAge; |
| eglQuerySurface(mEglDisplay, surface, EGL_BUFFER_AGE_EXT, &bufferAge); |
| return bufferAge; |
| } |
| return 0; |
| } |
| |
| Frame EglManager::beginFrame(EGLSurface surface) { |
| LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, "Tried to beginFrame on EGL_NO_SURFACE!"); |
| makeCurrent(surface); |
| Frame frame; |
| frame.mSurface = surface; |
| eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, &frame.mWidth); |
| eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, &frame.mHeight); |
| frame.mBufferAge = queryBufferAge(surface); |
| eglBeginFrame(mEglDisplay, surface); |
| return frame; |
| } |
| |
| void EglManager::damageFrame(const Frame& frame, const SkRect& dirty) { |
| #ifdef EGL_KHR_partial_update |
| if (EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge) { |
| EGLint rects[4]; |
| frame.map(dirty, rects); |
| if (!eglSetDamageRegionKHR(mEglDisplay, frame.mSurface, rects, 1)) { |
| LOG_ALWAYS_FATAL("Failed to set damage region on surface %p, error=%s", |
| (void*)frame.mSurface, eglErrorString()); |
| } |
| } |
| #endif |
| } |
| |
| bool EglManager::damageRequiresSwap() { |
| return EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge; |
| } |
| |
| bool EglManager::swapBuffers(const Frame& frame, const SkRect& screenDirty) { |
| if (CC_UNLIKELY(Properties::waitForGpuCompletion)) { |
| ATRACE_NAME("Finishing GPU work"); |
| fence(); |
| } |
| |
| EGLint rects[4]; |
| frame.map(screenDirty, rects); |
| eglSwapBuffersWithDamageKHR(mEglDisplay, frame.mSurface, rects, screenDirty.isEmpty() ? 0 : 1); |
| |
| EGLint err = eglGetError(); |
| if (CC_LIKELY(err == EGL_SUCCESS)) { |
| return true; |
| } |
| if (err == EGL_BAD_SURFACE || err == EGL_BAD_NATIVE_WINDOW) { |
| // For some reason our surface was destroyed out from under us |
| // This really shouldn't happen, but if it does we can recover easily |
| // by just not trying to use the surface anymore |
| ALOGW("swapBuffers encountered EGL error %d on %p, halting rendering...", err, |
| frame.mSurface); |
| return false; |
| } |
| LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering", err, egl_error_str(err)); |
| // Impossible to hit this, but the compiler doesn't know that |
| return false; |
| } |
| |
| void EglManager::fence() { |
| EGLSyncKHR fence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, NULL); |
| eglClientWaitSyncKHR(mEglDisplay, fence, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, EGL_FOREVER_KHR); |
| eglDestroySyncKHR(mEglDisplay, fence); |
| } |
| |
| bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) { |
| if (mSwapBehavior != SwapBehavior::Preserved) return false; |
| |
| bool preserved = eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, |
| preserve ? EGL_BUFFER_PRESERVED : EGL_BUFFER_DESTROYED); |
| if (!preserved) { |
| ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s", (void*)surface, |
| eglErrorString()); |
| // Maybe it's already set? |
| EGLint swapBehavior; |
| if (eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &swapBehavior)) { |
| preserved = (swapBehavior == EGL_BUFFER_PRESERVED); |
| } else { |
| ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p", (void*)surface, |
| eglErrorString()); |
| } |
| } |
| |
| return preserved; |
| } |
| |
| } /* namespace renderthread */ |
| } /* namespace uirenderer */ |
| } /* namespace android */ |