| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "Readback.h" |
| |
| #include "Caches.h" |
| #include "Image.h" |
| #include "GlopBuilder.h" |
| #include "renderstate/RenderState.h" |
| #include "renderthread/EglManager.h" |
| #include "utils/GLUtils.h" |
| |
| #include <GLES2/gl2.h> |
| #include <ui/Fence.h> |
| #include <ui/GraphicBuffer.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| bool Readback::copySurfaceInto(renderthread::RenderThread& renderThread, |
| Surface& surface, SkBitmap* bitmap) { |
| // TODO: Clean this up and unify it with LayerRenderer::copyLayer, |
| // of which most of this is copied from. |
| renderThread.eglManager().initialize(); |
| |
| Caches& caches = Caches::getInstance(); |
| RenderState& renderState = renderThread.renderState(); |
| int destWidth = bitmap->width(); |
| int destHeight = bitmap->height(); |
| if (destWidth > caches.maxTextureSize |
| || destHeight > caches.maxTextureSize) { |
| ALOGW("Can't copy surface into bitmap, %dx%d exceeds max texture size %d", |
| destWidth, destHeight, caches.maxTextureSize); |
| return false; |
| } |
| GLuint fbo = renderState.createFramebuffer(); |
| if (!fbo) { |
| ALOGW("Could not obtain an FBO"); |
| return false; |
| } |
| |
| SkAutoLockPixels alp(*bitmap); |
| |
| GLuint texture; |
| |
| GLenum format; |
| GLenum type; |
| |
| switch (bitmap->colorType()) { |
| case kAlpha_8_SkColorType: |
| format = GL_ALPHA; |
| type = GL_UNSIGNED_BYTE; |
| break; |
| case kRGB_565_SkColorType: |
| format = GL_RGB; |
| type = GL_UNSIGNED_SHORT_5_6_5; |
| break; |
| case kARGB_4444_SkColorType: |
| format = GL_RGBA; |
| type = GL_UNSIGNED_SHORT_4_4_4_4; |
| break; |
| case kN32_SkColorType: |
| default: |
| format = GL_RGBA; |
| type = GL_UNSIGNED_BYTE; |
| break; |
| } |
| |
| renderState.bindFramebuffer(fbo); |
| |
| // TODO: Use layerPool or something to get this maybe? But since we |
| // need explicit format control we can't currently. |
| |
| // Setup the rendertarget |
| glGenTextures(1, &texture); |
| caches.textureState().activateTexture(0); |
| caches.textureState().bindTexture(texture); |
| glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel()); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| glTexImage2D(GL_TEXTURE_2D, 0, format, destWidth, destHeight, |
| 0, format, type, nullptr); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_TEXTURE_2D, texture, 0); |
| |
| // Setup the source |
| sp<GraphicBuffer> sourceBuffer; |
| sp<Fence> sourceFence; |
| // FIXME: Waiting on an API from libgui for this |
| // surface.getLastQueuedBuffer(&sourceBuffer, &sourceFence); |
| if (!sourceBuffer.get()) { |
| ALOGW("Surface doesn't have any previously queued frames, nothing to readback from"); |
| return false; |
| } |
| int err = sourceFence->wait(500 /* ms */); |
| if (err != NO_ERROR) { |
| ALOGE("Timeout (500ms) exceeded waiting for buffer fence, abandoning readback attempt"); |
| return false; |
| } |
| Image sourceImage(sourceBuffer); |
| if (!sourceImage.getTexture()) { |
| ALOGW("Failed to make an EGLImage from the GraphicBuffer"); |
| return false; |
| } |
| Texture sourceTexture(caches); |
| sourceTexture.wrap(sourceImage.getTexture(), |
| sourceBuffer->getWidth(), sourceBuffer->getHeight(), 0 /* total lie */); |
| |
| { |
| // Draw & readback |
| renderState.setViewport(destWidth, destHeight); |
| renderState.scissor().setEnabled(false); |
| renderState.blend().syncEnabled(); |
| renderState.stencil().disable(); |
| |
| Rect destRect(destWidth, destHeight); |
| Glop glop; |
| GlopBuilder(renderState, caches, &glop) |
| .setRoundRectClipState(nullptr) |
| .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO |
| .setFillLayer(sourceTexture, nullptr, 1.0f, SkXfermode::kSrc_Mode, |
| Blend::ModeOrderSwap::NoSwap) |
| .setTransform(Matrix4::identity(), TransformFlags::None) |
| .setModelViewMapUnitToRect(destRect) |
| .build(); |
| Matrix4 ortho; |
| ortho.loadOrtho(destWidth, destHeight); |
| renderState.render(glop, ortho); |
| |
| glReadPixels(0, 0, bitmap->width(), bitmap->height(), format, |
| type, bitmap->getPixels()); |
| } |
| |
| // Cleanup |
| caches.textureState().deleteTexture(texture); |
| renderState.deleteFramebuffer(fbo); |
| |
| GL_CHECKPOINT(MODERATE); |
| |
| return true; |
| } |
| |
| } // namespace uirenderer |
| } // namespace android |